A relatively short one by the standards of this series, as I try to figure out exactly how this campaign is going to be built and run. We’re still talking hex/pointcrawls, but I’m starting to develop a method for building the campaign that allows for both narrative and exploration.
The best new releases from the DMs Guild, and XMas in July!
A small smuggler’s hideout in some cliffside caverns.
Things start to come together as I finally put together a level-by-level breakdown of the adventure.
12 strange locations for your next adventure
I’m still working through old Mapvember maps. This one is a redrawn version of #20 – Slime.
It’s Loot The Room’s birthday!
Why the campaign I’m writing won’t be a hex crawl.
Simple rules for Flying Carpet Jousting, because why wouldn’t you want that?
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