In which I make some decisions about the setting, and start to think about the overall story.
How does magic change the way your world functions on a basic level? We’re looking at information storage and communication methods in a world where people can manipulate time and space at will.
A rare side-view map, an update on Friday Fight Night, and my interview with Geek & Sundry.
Glen Copper talks about his new DMs Guild collection, and how creative DMs can make the best use of pre-written adventure modules.
Need an adventure fast? Here’s a list of the top 20 highest rated adventures on the DMs Guild. You’re welcome.
Let’s revisit my Critical Role mapping project, shall we?
How big should a campaign setting be, really? Let’s talk about that, and begin to think about mapping out setting.