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Welcome to February’s DMs Guild roundup! Every month I gather together some of the best new releases from the DMs Guild. You won’t find many bestsellers here; the huge amount of new content appearing daily means that lots of great work slips through the cracks. It’s my aim to shed some light on those undiscovered gems, and to give you some fun new things to use in your games that you might not otherwise be aware of.
I was involved in a few projects this month that I’d like to draw your attention to before we get into the roundup, and I hope you’ll forgive me this moment of shameless self-promotion. My new city supplement Cities: Shadepoint is currently available from DriveThruRPG under Pay What You Want, and two of my releases (Breaker of Chains and Trinkets Too) are included in A Fistful of Coppers, a massive collection of 26 DMs Guild bestsellers (which has just become a Copper bestseller itself).
With that out of the way, let’s take a look at my pick of the best new releases on the DMs Guild this month. As always, the top of this post is a quick reference; scroll down for the reviews themselves.
|Title||Author||Price||Suggested Price (if PWYW)||What I Paid|
|Izzy’s Guide to Fight and Flight||BrightShield||$2.99||—–||$2.99|
|The Well-Kempt Library: A Collection of Spellbooks||Samuel Purdy||PWYW||$3.00||$3.00|
|Planar Passages||Arvo Halme||PWYW||$4.99||$4.99|
|The Ethereal Stormcloud||Travis Legge||$1.00||—–||$1.00|
|Flitwing: Bestiary Single||Terry Maranda & Matthew Bernard-Laurin||PWYW||$1.00||$1.00|
|Gaggles of Tattles and Scandals: 1000 Rumours||B. Wraven Wright||$1.00||—–||$1.00|
|Quest Tracker||Jason Watson||PWYW||$0.00||$1.00|
Izzy's Guide to Fight and Flight
Last month's big surprise was Izzy's Slightly Used Airships, which immediately tore up the charts and injected a breath of fresh air into the DMs Guild. This follow up is the 2nd in a projected series of 4 core books dealing with airships, and it's just as good as the first one. This gives you all the rules you need to run airships in your game, and comes with loads of ideas for airship encounters. I particularly like the inclusion of non-combat encounters to make travelling interesting but not immediately dangerous.
If you're a purist for any specific D&D cosmology you may not like this, but personally I really enjoyed it. Planar travel is one of my favourite parts of the game, and it's really nice to see somebody take a new approach to laying out the planes and describing (and facilitating) travel between them. This new model is really interesting, and I really like the new planes presented here. My favourite part of this book is the writeup of The Great Library, but the whole thing is gold.
You can't really say fairer than 13 new monsters for $1 - especially when they're actually good. This is packed with really unusual monster concepts that will add a touch of weird to your games, and I can't wait to unleash them on my players. At first glance they all look to be mechanically sound, with appropriate CRs, and I think these will provide a really interesting, unsettling challenge to even the most jaded party of grognards.
The Well-Kempt Library: A Collection of Spellbooks
This is the kind of product I really, really love. It's simple and to the point, but adds a huge amount of interest and flavour to your games. This provides 52 new and interesting spellbooks that you can include in loot hoards - books made out of animals, books that are brooms, books bound in human flesh, it's all here. As well as the interesting items, it also details what spells can be found in each book. Some of them function as minor magical items, too - and a couple carry nasty curses. I'll definitely be borrowing heavily from this in my games.
The Ethereal Stormcloud
There's a lot of new airship-related content on the Guild recently, and this is one of my favourite additions to this burgeoning category of material. It's short and sweet, detailing just one airship and its crew that are available for PCs to hire during your games. I like that this opens up airship travel to lower level parties. I also really like that the Ethereal Stormcloud essentially functions as Baby's First Spelljammer, which is just cool as hell.
Gaggles of Tattles and Scandals
There's not much to say about this one, other than that I like it and recommend it. It does exactly what it says on the tin, giving GMs 1,000 rumours and scraps of gossip that can be used either as adventure hooks or else to inject some life into conversation with NPCs. They're all well written, and using this book alone a creative GM could run games for years. Well worth a dollar.
Flitwing - Bestiary Single
An interesting monster combined with gorgeous art, presented on one page as a Pay What You Want product? Sign me right up! This appears to be the beginnings of a series of releases - at the time of writing this there are two 'Bestiary Singles' available - and I'm interested to see where these go. I'll definitely be keeping an eye on these.
This is a really nicely designed sheet for GMs to track their party's progress through an adventure. Its layout mimics the character sheets that we're all intimately familiar with, with space to make notes about important NPCs, key stages or tasks in the adventure, available rewards, and general notes. It's laid out very clearly and intuitively, and I think this will very quickly become one of my most-used tools at the table.