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Welcome to December’s DMs Guild roundup! Every month I gather together some of the best new releases from the DMs Guild. You won’t find many bestsellers here (though some do slip through); the huge amount of new content appearing daily means that lots of great work slips through the cracks. It’s my aim to shed some light on those undiscovered gems, and to give you some fun new things to use in your games that you might not otherwise be aware of.
January was a particularly strong month for the guild, and it was tough to trim this list down. In the end I decided to focus largely on creators who I haven’t featured work by in the past. A lot of new faces published on the Guild this month, and I’m excited to see what the future holds for them!
As always, if you just want to see the products I’m recommending, all you need is the table below. Otherwise, scroll down for the reviews and to look at the cover art. I’ve also put together a master list of everything that’s been featured in the history of these posts, for those of you who want it. You can find that here.
|Title||Price||(Suggested Price if PWYW)||What I Paid|
|Tavern Brawl Builder by Jean Lorber||$3.95||—–||$3.95*|
|Beholder, Beholderkin & Fungi by RCXCHAN||PWYW||$1.00||$3.99|
|Divine Heroes: Priests and Prophets by Thomas Schluter||PWYW||$3.99||$3.99|
|Minor Magics by Luke Monroe||$1.00||—–||$1.00|
|Rooms for Rent #1: The Old Dark Hallway by Matthew Sanders||PWYW||$0.50||$3.99*|
|The Caverns of Chaos: Puzzles, Riddles, Tricks & Traps by The Goblin Leg Gang||PWYW||$2.00||$3.99|
|The Dogfighter’s Handbook by Vall Syrene & Matthew Mutch||$3.99||—–||$3.99|
|We’ll Sleep Here Tonight: Places To Rest A Weary Head by Alex Clippinger||$PWYW||$0.75||$3.99|
*I received a complimentary copy of this title, but paid for it after deciding the feature it.
Tavern Brawl Builder by Jean Lorber
Frankly, this is a work of genius. The idea of turning a barroom brawl into a monster in its own right is brilliant, and the system for running encounters against it is inspired. I'm going to be running a lot more games in taverns from now on, so that I have an excuse to use this as often as possible. It also comes with a collection of new taverns, so you can get to using it right away.
We'll Sleep Here Tonight by Alex Clippinger
This is the kind of thing I saw and immediately wished I'd thought of first. This does exactly what it says on the tin, providing short encounter hooks to spice up camping during wilderness adventures across a variety of terrains. The ideas are well written, varied, and interesting, and should provide some memorable adventures. Well worth picking up.
Dogfighter's Handbook by Vall Syrene & Matthew Mutch
I didn't know I wanted a system for running combat between zeppelins and airships until it dropped into my lap. This is a well thought out, clear system for waging epic sky battles at your table, even going so far as to account for characters riding flying mounts. The sample ships provided are well presented on familiar character sheets, meaning the whole thing is really intuitive to run.
Caverns of Chaos by The Goblin Leg Gang
This bills itself as an adventure module - and you could certainly run it like that, if you wanted to - but really it's a collection of traps and puzzles wrapped up with some unusual adventure hooks and a shared backstory. Some of the encounters are really creative - I particularly like the folding map puzzle - and you could have a lot of fun with this.
Rooms For Rent #1 by Matthew Sanders
A short and sweet single-room encounter that you can drop into your game. This is really creative and has a nice old school feel, and the tricky poison featured here could potentially lurk unnoticed for multiple sessions before rearing its head. This is meant to be the first in a series of these quick-use locations, and I'm looking forward to seeing what comes next.
Minor Magics by Luke Monroe
I really like this small collection of interesting new spells. Each one comes with a short snippet of a story about some piece of the spell's history, which are fun to read and add a much-needed dose of flavour to what could be quite a dry product. I particularly appreciate that the author chose to format this for screen reading.
Divine Heroes: Priests and Prophets by Thomas Schluter
This is a nice meaty product, presenting 12 subclasses and a clutch of new spells to accompany them. All of the classes are either converted from or inspired by AD&D kits and classes, and the author has done a great job of updating them to 5e. While I haven't playtested all of them I don't see any glaring balance issues, and there are plenty of options here that look like they would make for really fun characters. I'm a particular fan of the School of Astrology for Wizards, bringing a well-executed touch of Zakhara to the DMs Guild.
Beholder, Beholderkin & Fungi by RCXCHAN
I'm a sucker for anything to do with Beholders, and I use fungi a lot in my games, so a supplement combining the two was always going to grab my interest. I'm happy to say that this is really well put together, presenting some fresh beholder lore along with 5 new beholders and a couple of new kinds of fungus. They seem fairly well balanced, and the fungal beholder is a thing of beauty. The art style might turn some people off, but personally I quite like it - it adds a nice light-hearted tone to the supplement that I appreciate in anything dealing with floating telepathic laser mushroom monsters.