This month’s RPG carnival takes a look at the world of cinema, and how you can shamelessly steal from films in your games.
Early yesterday afternoon a few people started throwing out tweets of unusual characters who might be found in the various taverns that populate our fantasy worlds, all collected under the tag #TavernTables. I thought it was really fun and inspiring, Read More
A free Shadepoint encounter for 6th level heroes.
I promised the writeup of Shadepoint a couple of weeks ago, and then never came back to it here. I had put it together as a PDF and was waiting for it to be approved on DriveThru RPG, which took Read More
Looking back at AD&D’s “Chronomancer”, and converting some material to the latest edition.
Yesterday’s map hasn’t appeared yet, and I wanted to update you on why (and when to expect it), but I’m trying to avoid posting general announcement/blog posts wherever possible. I want everything on this site to be useful in some Read More
The second in a two-part article examining the design of monster manuals over the history of D&D, and asking what we can do to modernise them.
The first in a two-part article looking at the design of monster manuals over the various editions of D&D, and asking what we can do to modernise them.
We’re taking baby steps to get back into writing the adventure path, beginning development on the turtlekin settlement.
We return to the Blasted Lands, with stats for 4 new monsters and a discussion of what goes in to building monsters in 5th edition.