I’ve written before about those moments where a solution to a problem presents itself almost fully formed, leaving you saying “why didn’t I think of this before? It’s so obvious!” I had another one of [more]
If in doubt, adventure hooks!
One of the features I’ve always known I wanted this campaign to have is base building. When the party arrive on the island, the only evidence of civilisation will be the small colony settlement – [more]
Putting the loot back in Loot The Room.
Before we build the game, we have to know what the game is.
A guest post by DM Whipstache.
1d10 Adventure Locations for you Tomb of Annihilation campaign!
The final post in my series on creating content for DMs Guild – publication, and some strategies to keep sales coming in the first few days.
In which I discuss some of the things I learned while trying to use Word to lay out Breaker Of Chains.