In which I begin to map the island, with the help of hexagons.
Discussing standards in RPG book design, and why I think they need to change.
Dissecting the structure of Paizo’s Adventure Paths.
In which I talk about sea turtles, and flesh out the history of our setting.
In which I make some decisions about the setting, and start to think about the overall story.
How big should a campaign setting be, really? Let’s talk about that, and begin to think about mapping out setting.
Let’s Build A Campaign Setting Last time I laid out the design principles that I’m going to be working to; these are going to be driving the entire design process, so it’s important for me to keep them in mind Read More
This article was intended to be the beginning of a new series on worldbuilding and campaign design, in which I’m going to build both a campaign setting and a campaign to play in that setting at the same time. It Read More