Yesterday’s map hasn’t appeared yet, and I wanted to update you on why (and when to expect it), but I’m trying to avoid posting general announcement/blog posts wherever possible. I want everything on this site to be useful in some Read More
The second in a two-part article examining the design of monster manuals over the history of D&D, and asking what we can do to modernise them.
The first in a two-part article looking at the design of monster manuals over the various editions of D&D, and asking what we can do to modernise them.
We’re taking baby steps to get back into writing the adventure path, beginning development on the turtlekin settlement.
We return to the Blasted Lands, with stats for 4 new monsters and a discussion of what goes in to building monsters in 5th edition.
We take a look at some fun RPG systems with low prices, so you can get started without breaking the bank.
3 months on, how did Breaker of Chains perform?
Books, and their contents.
I’m a little late to the party – Halloween was yesterday, so it’s not even October anymore at the time of writing this – but I decided to get in on the RPG Blog Carnival for the first time. October’s Read More
Last week we talked about Points of Interest and Points of Encounters, drawing on some design techniques from CD Projekt Red’s The Witcher series to help add some linearity to the hex crawl. This week I want to expand on Read More