10 more adventure hooks to use when you have a game in an hour and haven’t prepared anything.
In which I ramble at some length about The Legend of Zelda and 2 hour one-shots.
10 more trinkets – and another DMs Guild supplement.
How does magic change the way your world functions on a basic level? We’re looking at information storage and communication methods in a world where people can manipulate time and space at will.
Glen Copper talks about his new DMs Guild collection, and how creative DMs can make the best use of pre-written adventure modules.
Need an adventure fast? Here’s a list of the top 20 highest rated adventures on the DMs Guild. You’re welcome.
One question that comes up a lot on RPG forums goes something like this: My players won’t roleplay their characters! They all just talk in their own voices! What can I do to get them to start acting as Read More
About a week ago I got a chance to be a player in a game of Open Legend rather than GMing for the first time in years. It was a ton of fun, and I took a few things away Read More
Let’s Build A Campaign Setting Last time I laid out the design principles that I’m going to be working to; these are going to be driving the entire design process, so it’s important for me to keep them in mind Read More
This article was intended to be the beginning of a new series on worldbuilding and campaign design, in which I’m going to build both a campaign setting and a campaign to play in that setting at the same time. It Read More