The final post in my series on creating content for DMs Guild – publication, and some strategies to keep sales coming in the first few days.
In which I discuss some of the things I learned while trying to use Word to lay out Breaker Of Chains.
The new aventure is coming together – now we have a map!
In which we cover pricing your work properly, promoting it so that it actually sells, and some tips to make the release process go as smoothly as possible.
Getting professional results with an amateur budget.
The second part of my article about building adventures from random tables, in which we piece the dungeon together.
A case study in using random tables to generate ideas for an adventure.
Discussing standards in RPG book design, and why I think they need to change.