12 strange locations for your next adventure
What good is treasure without something to store it in?
A guest post by Matt Sanders of Dwarves in a Trenchcoat.
10 more adventure hooks to use when you have a game in an hour and haven’t prepared anything.
10 more trinkets – and another DMs Guild supplement.
How does magic change the way your world functions on a basic level? We’re looking at information storage and communication methods in a world where people can manipulate time and space at will.
I’m still spending a lot of my time digging through boxes of my old notes and maps. Last week I came across a folder full of notes that dates back to sometime between 1996-’98. Given the success of Trinkets, and Read More
Books and scrolls make for great loot beyond the standards of spellbooks, grimoires, and spell scrolls. Interesting books can provide story to a dungeon or adventure, help build your world, or provide plot hooks that your players might take up Read More
The Wild Magic Surge table for Sorcerors (PHB page 103) can be the source of some hilarious unintended side effects, as well as potentially powerful/crippling consequences depending on the circumstances. But it’s limited, and eventually you start to see the Read More
Back in my article about faking combat I mentioned that I’d made a jobs board for my players one week when the whole party weren’t going to be there and I felt like running a fun side quest. At the time Read More