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A little over a month ago I ran a contest on Twitter, with a promise that the winner would receive a custom map from me. It’s taken a little longer than I would have liked, for various reasons, but I’m pleased to say that the map is finished. Thanks again to the winner, James Lorimer, who has been endlessly patient with me through all the delays.
James gave me the following brief for the map:
I love the idea of repurposed places.. my thought was a monster lair but that’s been built on/in an existing structure/location… so an Aboleth lair in Castle that was flooded by dwarven excavation. You can pick the details, but I’d like the lair to be one of the iconics monsters, intelligent or otherwise, of D&D.
If you’ve been reading my stuff for a while now, you probably already know how much I love gelatinous cubes. And there’s no denying that they’re one of D&D’s iconic monsters. So I went ahead and designed a dungeon that had been repurposed by a cube. I also decided to go with another staple of the game – a bandit hideout built into a cave system.
The north chamber – tucked behind a waterfall that feeds the small pool and stream that flows out of the caves – contains a shaft that descends for thirty or forty feet to a closed chamber. The bandits used this shaft to dispose of food and other waste, not realising that they were feeding an aggressive ooze culture below. Once the slimes formed themselves into a cube that slithered its way up the shaft to the rest of the complex, it was too late.
I’m very grateful to James for giving me the time I needed to get this finished, and I really hope he’s happy with it.
Friday Fight Night – along with the outstanding maps for that series – are still underway. They’re coming soon, I promise.