Monday Map – Playing with Geomorphs


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I haven’t really had a chance to draw a new map this week – I’ve been doing a lot of work continuing the geomorphs I started last week. I’m about halfway through drawing a set of 30 of them, and I’m playing around with different workflows to ensure that they all line up perfectly.

One of the things I’ve changed about my process is extending the paths beyond the boundaries of the hex – this will greatly speed up the process of colouring the hexes (though, as you can see, I need to move beyond basic flat colours if it’s going to be actually worth doing colour work), and I can trim them exactly to the edge of the hex so that there aren’t any gaps. I’ve also made sure that every possible entrance/exit point on the hex has something coming from it, in order to cap any passages that run into nothing.

Designing the geomorphs involved printing off an A4 sheet of 30 hexes arranged properly and drawing a whole dungeon complex onto them, that I can then re-draw at full size. This means that I can guarantee there’s at least one configuration of the tiles that will work and flow properly. WIth the caps, though, I’m much more confident that there will be tons of different combinations that will be playable.

I’m looking forward to releasing this bigger set. The current plan is to provide the tiles in both black and white and colour; if you thoroughly hate my colour work, please od let me know so I can decide whether it’s worth continuing with!

For those of you still waiting for Tarnswood – it’s coming, but it’s been pushed back. It’s turned into a much, much bigger project than I anticipated, and I don’t want to rush it and release something I’m not completely happy with. I’m still working on it, though, and I can’t wait to share it with you. It’s just taking longer than I exected.

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