5 Comments

  1. Mattwandcow
    February 12, 2018 @ 1:18 pm

    I’ve run a game called TimeWatch, that gave every player access to a time machine and sat back to watch the chaos. Very fun game.

    I think timetravel in D&D is an odd thing, because the history isn’t as established as it is in other media. We can watch Back to the Future and have a general idea of what the world is like, how it has changed, but you have to have really established a world to have scenes like that. Its worth it, but it would be hard to do, I feel, almost preventively so.

    still, good luck! Letting players muck with time is a bigger headache from normal.

    Reply

    • Chris
      February 12, 2018 @ 3:04 pm

      That’s a good point re: the history of the world that you’re playing in. That didn’t even cross my mind!

      Personally I think I’d be more comfortable running that kind of game in a world without a fully fleshed-out history, simply because my style of GMing lends itself to making stuff up on the fly. If I were to run a time travel game in a setting like the Forgotten Realms I think I’d quickly be overwhelmed by the lore – and, of course, you’d always have that one player who knows the setting better than you do.

      Definitely an interesting thing to think about though. I might have to revisit this topic at some point in the future.

      Reply

  2. Gonzalo Campoverde
    March 1, 2018 @ 2:22 am

    This will for sure spark my imagination in the future! (or maybe just some alternate present). You just got a new follower 😉

    Reply

    • Chris
      March 1, 2018 @ 4:13 pm

      Glad to hear it 😀 Thanks for reading!

      Reply

  3. Steve Rennie
    March 12, 2018 @ 8:37 am

    What a great article. And whats even nicer, is that somewhere in deep recesses of my shelves of 2E books, I have Chronomancer. I’ve been looking into planes travel for my players, and you’ve inspired me to throw time at them too! Thanks.

    Reply

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