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Stat Boost – 7 Dungeon Geomorphs

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On Monday I posted a single dungeon geomorph hex tile. Today, as promised, I’m giving you a set of seven of them.

These aren’t perfect yet – I’m still experimenting with them. In trying to add lots of potential join points (there are 3 spots available to me on each side that I can use to exit the tile) I’ve ended up with quite a few hard breaks once the tiles are put together – that is, there are plenty of spots where a room or tunnel meets the side of its geomorph and immediately runs into a straight line of hatching on the next one. This will obviously happen – it’s just how geomorphs work – but with a little more thought I’m sure I can come up with a system to a) minimise this and b) make it look better when it does happen.

They’re also not all exactly the same size yet. They’re close, but not perfect. I want them to be perfect. That will come with time.

The final issue, really, is that 7 really isn’t enough geomorphs to create a lot of interesting combinations. I’ve really enjoyed drawing these, though, and I’ll definitely be adding to them.

[Click to download printable PDF]

I’d love to hear what you think of these, and if you’d like to see more of them. I’m planning to do a whole lot more caverns and tunnels, and then to work on some more traditional dungeons with rooms, traps, etc. Print them off, put them together, and let me know how they work for you!

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