The beginnings of a week-long series on quick and easy adventure creation.
Sometimes, the real treasure is the box itself.
This week I’ve been playing with circles.
The first collaboration between Loot The Room and PB Publishing is out now!
Who doesn’t need a random table of random tables?
Wait, it isn’t Monday today?
Ever wanted to break everything you’ve built? This post is the hammer you need.
A small town jail, and the secret that lies beneath it…
A relatively short one by the standards of this series, as I try to figure out exactly how this campaign is going to be built and run. We’re still talking hex/pointcrawls, but I’m starting to develop a method for building the campaign that allows for both narrative and exploration.