A relatively short one by the standards of this series, as I try to figure out exactly how this campaign is going to be built and run. We’re still talking hex/pointcrawls, but I’m starting to develop a method for building the campaign that allows for both narrative and exploration.
The best new releases from the DMs Guild, and XMas in July!
12 strange locations for your next adventure
It’s Loot The Room’s birthday!
Why the campaign I’m writing won’t be a hex crawl.
Simple rules for Flying Carpet Jousting, because why wouldn’t you want that?
Please consider voting for Loot The Room for Best Blog at the 2017 ENnie Awards.
Monday Map is a two-fer this week!
In which I begin to map the island, with the help of hexagons.
What good is treasure without something to store it in?