A little over a month ago I ran a contest on Twitter, with a promise that the winner would receive a custom map from me. It’s taken a little longer than I would have liked, for various reasons, but I’m Read More
A rare side-view map, an update on Friday Fight Night, and my interview with Geek & Sundry.
Let’s revisit my Critical Role mapping project, shall we?
Named for the sound the wind makes through the tops of the trees that surround this quiet forest grove, the Well of Sighs is a long-forgotten altar to a dead god. Far beneath the surface of the water, near the Read More
This is the first overland map I’ve drawn in a while, and I’m going to need more practice before I’m fully happy with them. Still, I don’t feel like this is a bad start. This isn’t anything to do with Read More
I asked for map prompts on Twitter, and one of the ideas I was given was a bank. I knew that I’d drawn one in the past, but it took me much longer than I would have liked to find Read More
I’m still playing around with isometric maps, trying to get more comfortable with them. I’m still not confident enough to put any real decoration on them, but I’m going to try and be more adventurous with my next one. For Read More
I’ve been seriously busy this week and haven’t had much chance to work any Loot The Room/DMs Guild stuff; I’m due to present my MA research project in a little over a week, so that’s taken up rather a lot Read More
I’ve been playing around with isometric maps, since I haven’t drawn any since I tackled Mapvember towards the end of last year. I’ve always felt that my isometric maps were a little plain and boring – I’m still not confident/skilled Read More
This is just a small section of the mines that the party explored in this week’s Friday Fight Night – the entrance with the trapped chamber, the corridor of death (as the party called it), and the kobold’s murder maze. The Read More