The final post in my series on creating content for DMs Guild – publication, and some strategies to keep sales coming in the first few days.
Breaker of Chains is out now!
The new aventure is coming together – now we have a map!
In which we cover pricing your work properly, promoting it so that it actually sells, and some tips to make the release process go as smoothly as possible.
The best new releases on DMs Guild in August!
The beginnings of a week-long series on quick and easy adventure creation.
A relatively short one by the standards of this series, as I try to figure out exactly how this campaign is going to be built and run. We’re still talking hex/pointcrawls, but I’m starting to develop a method for building the campaign that allows for both narrative and exploration.
The best new releases from the DMs Guild, and XMas in July!
Why the campaign I’m writing won’t be a hex crawl.
Simple rules for Flying Carpet Jousting, because why wouldn’t you want that?