Discussing standards in RPG book design, and why I think they need to change.
Dissecting the structure of Paizo’s Adventure Paths.
In which I talk about sea turtles, and flesh out the history of our setting.
10 more adventure hooks to use when you have a game in an hour and haven’t prepared anything.
How does magic change the way your world functions on a basic level? We’re looking at information storage and communication methods in a world where people can manipulate time and space at will.
Glen Copper talks about his new DMs Guild collection, and how creative DMs can make the best use of pre-written adventure modules.
Need an adventure fast? Here’s a list of the top 20 highest rated adventures on the DMs Guild. You’re welcome.