How does magic change the way your world functions on a basic level? We’re looking at information storage and communication methods in a world where people can manipulate time and space at will.
Glen Copper talks about his new DMs Guild collection, and how creative DMs can make the best use of pre-written adventure modules.
Need an adventure fast? Here’s a list of the top 20 highest rated adventures on the DMs Guild. You’re welcome.
One question that comes up a lot on RPG forums goes something like this: My players won’t roleplay their characters! They all just talk in their own voices! What can I do to get them to start acting as Read More
Welcome to the latest installment of my monthly DMs Guild roundup! Before we’d start, just a quick one, if you’ll indulge me. A few people on Twitter asked why I don’t have a Patreon page, and I didn’t have a Read More
Last time we left the party fleeing back to Thorak’s instant fortress after taking a beating from a swarm of stirges. Having rested up for the night, and once more choosing to leave Nanook and Suddenly Horse at the tower Read More
This article was intended to be the beginning of a new series on worldbuilding and campaign design, in which I’m going to build both a campaign setting and a campaign to play in that setting at the same time. It Read More
You may well have noticed that this map is rather late. There’s a long story there, but the short of it is that my site was hacked and it took my a while to get access back. It’s sorted now, Read More
I had an idea for a new semi-regular post earlier in the week that may well turn out to be a lot more work than I anticipated. By the time I realised that, though, I was a few hours deep Read More
We’re taking a brief break from the campaign journal this week. The past twelve weeks have seen the party go from level one to level five. They’ve fled prison, traversed the upper levels of the Underdark, and finally emerged back Read More