The final DMs Guild roundup of 2017, featuring Printable Heroes, David Adams, Arcana Games, and more!
Books, and their contents.
I’m a little late to the party – Halloween was yesterday, so it’s not even October anymore at the time of writing this – but I decided to get in on the RPG Blog Carnival for the first time. October’s Read More
Last week we talked about Points of Interest and Points of Encounters, drawing on some design techniques from CD Projekt Red’s The Witcher series to help add some linearity to the hex crawl. This week I want to expand on Read More
For the past few weeks I’ve been working on a book called Jungle Goodies with Matt Sanders of Dwarves in a Trenchcoat (who you may remember from his guest post back in June). What started out as a simple book of Read More
I’ve written before about those moments where a solution to a problem presents itself almost fully formed, leaving you saying “why didn’t I think of this before? It’s so obvious!” I had another one of those moments with this project Read More
If in doubt, adventure hooks!
If in doubt, draw a bandit camp. If you’re really in doubt, make them slavers.
One of the features I’ve always known I wanted this campaign to have is base building. When the party arrive on the island, the only evidence of civilisation will be the small colony settlement – hastily constructed palisade walls, a Read More
Before we build the game, we have to know what the game is.