How big should a campaign setting be, really? Let’s talk about that, and begin to think about mapping out setting.
Just over a week ago I posted this random table of bard songs, to inject some life into the inevitable hanging-out-in-the-tavern scenes in your game. In it I mentioned that travelling bards and performers can be incredible world-building tools, and Read More
This is the third post in my series on world-building. To see all of the posts in one place, click here. [EDIT: This series sort of fizzled out. I’ve started a new series that is something of a how-to and Read More
In the last post I talked about some of the broad strokes of my campaign setting, putting together the basics of a starting area for the party and starting to think about the themes and direction of the campaign as Read More
Building a campaign world can be a daunting task. One glance at an official setting of any sort – be it the Forgotten Realms, Dark Sun, Greyhawk, or whatever – can almost be enough to put you off entirely. These Read More