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	Comments for Loot The Room	</title>
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	<link>https://loottheroom.uk</link>
	<description>Small games for big people</description>
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		Comment on Adventure Tourism by Chris Bissette		</title>
		<link>https://loottheroom.uk/adventure-tourism#comment-78812</link>

		<dc:creator><![CDATA[Chris Bissette]]></dc:creator>
		<pubDate>Sat, 23 Aug 2025 08:27:09 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?page_id=8675#comment-78812</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://loottheroom.uk/adventure-tourism#comment-78732&quot;&gt;Ron Knowling&lt;/a&gt;.

Thanks for listening Ron! I&#039;ve got a few more episodes recorded that I need to find time to edit. Hopefully somebody will pick B2 at some point in the future because I agree that could be a really good one to cover.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://loottheroom.uk/adventure-tourism#comment-78732">Ron Knowling</a>.</p>
<p>Thanks for listening Ron! I&#8217;ve got a few more episodes recorded that I need to find time to edit. Hopefully somebody will pick B2 at some point in the future because I agree that could be a really good one to cover.</p>
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		<title>
		Comment on Adventure Tourism by Ron Knowling		</title>
		<link>https://loottheroom.uk/adventure-tourism#comment-78732</link>

		<dc:creator><![CDATA[Ron Knowling]]></dc:creator>
		<pubDate>Fri, 22 Aug 2025 01:21:21 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?page_id=8675#comment-78732</guid>

					<description><![CDATA[Great podcast! I’ve always had a special place for Hommlet in my campaigns. It’s an interesting and as you point out dynamic location. It’s also nice that as you point out, Hommlet doesn’t care if the players show up or not. I’d love to hear you talking about “Keep on the Borderlands”.]]></description>
			<content:encoded><![CDATA[<p>Great podcast! I’ve always had a special place for Hommlet in my campaigns. It’s an interesting and as you point out dynamic location. It’s also nice that as you point out, Hommlet doesn’t care if the players show up or not. I’d love to hear you talking about “Keep on the Borderlands”.</p>
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		<title>
		Comment on Form and Structure: The DNA of Adventure Modules by The Explorateur: Issue #7 - SMOOSH		</title>
		<link>https://loottheroom.uk/form-and-structure-the-dna-of-adventure-modules#comment-73884</link>

		<dc:creator><![CDATA[The Explorateur: Issue #7 - SMOOSH]]></dc:creator>
		<pubDate>Thu, 01 May 2025 12:27:02 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=8559#comment-73884</guid>

					<description><![CDATA[[&#8230;] Form and Structure: The DNA of Adventure Modules by Loot the Room. This article is one I wish I wrote. It looks at how different systems, businesses, and play cultures structure, build, and unravel adventures. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Form and Structure: The DNA of Adventure Modules by Loot the Room. This article is one I wish I wrote. It looks at how different systems, businesses, and play cultures structure, build, and unravel adventures. [&#8230;]</p>
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		<title>
		Comment on Wretched Month 1: The Wretched by LtR_Chris1		</title>
		<link>https://loottheroom.uk/wretched-month-1-the-wretched#comment-71732</link>

		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Wed, 05 Mar 2025 11:40:00 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=9391#comment-71732</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://loottheroom.uk/wretched-month-1-the-wretched#comment-71641&quot;&gt;HeyItsGilbert&lt;/a&gt;.

Oh weird, the footnotes didn&#039;t post! Footnote 1 was: &quot;I used a random name generator for this.&quot;

Footnote 2 was a bit longer, and reads: This card says “Pull from the tower. Do not replace this block at the top of the tower - remove it from the game instead.” I don’t know if this actually makes it more likely that the tower will fall, but I’ve always felt like it *feels* like it does. So I rolled two tower pulls for this card, to sort of simulate that.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://loottheroom.uk/wretched-month-1-the-wretched#comment-71641">HeyItsGilbert</a>.</p>
<p>Oh weird, the footnotes didn&#8217;t post! Footnote 1 was: &#8220;I used a random name generator for this.&#8221;</p>
<p>Footnote 2 was a bit longer, and reads: This card says “Pull from the tower. Do not replace this block at the top of the tower &#8211; remove it from the game instead.” I don’t know if this actually makes it more likely that the tower will fall, but I’ve always felt like it *feels* like it does. So I rolled two tower pulls for this card, to sort of simulate that.</p>
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		Comment on Wretched Month 1: The Wretched by HeyItsGilbert		</title>
		<link>https://loottheroom.uk/wretched-month-1-the-wretched#comment-71641</link>

		<dc:creator><![CDATA[HeyItsGilbert]]></dc:creator>
		<pubDate>Sun, 02 Mar 2025 16:45:26 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=9391#comment-71641</guid>

					<description><![CDATA[&quot;Flight Engineer Taylor Windsor[^1]&quot; I am so curious what this footnote is supposed to be!]]></description>
			<content:encoded><![CDATA[<p>&#8220;Flight Engineer Taylor Windsor[^1]&#8221; I am so curious what this footnote is supposed to be!</p>
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		<title>
		Comment on Mörk Borg Session 6 &#8211; Play Report by LtR_Chris1		</title>
		<link>https://loottheroom.uk/mork-borg-session-6-play-report#comment-70887</link>

		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Thu, 13 Feb 2025 09:49:58 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=8745#comment-70887</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://loottheroom.uk/mork-borg-session-6-play-report#comment-67512&quot;&gt;Starmonkey&lt;/a&gt;.

It is unfortunately! We played a few more sessions that I haven&#039;t written up but the campaign petered out, as these things do.

That said I&#039;m about to start running a new campaign so I&#039;ll try and write similar session reports for that once it&#039;s up and running. I&#039;m really glad you enjoyed them!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://loottheroom.uk/mork-borg-session-6-play-report#comment-67512">Starmonkey</a>.</p>
<p>It is unfortunately! We played a few more sessions that I haven&#8217;t written up but the campaign petered out, as these things do.</p>
<p>That said I&#8217;m about to start running a new campaign so I&#8217;ll try and write similar session reports for that once it&#8217;s up and running. I&#8217;m really glad you enjoyed them!</p>
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		<title>
		Comment on Mörk Borg Session 6 &#8211; Play Report by Starmonkey		</title>
		<link>https://loottheroom.uk/mork-borg-session-6-play-report#comment-67512</link>

		<dc:creator><![CDATA[Starmonkey]]></dc:creator>
		<pubDate>Sun, 08 Dec 2024 11:17:48 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=8745#comment-67512</guid>

					<description><![CDATA[Hi Chris, is this the last MB session report? They&#039;re fantastic, I&#039;m hoping there are more to come...

I really like the mix of concise fiction and GM musings. Chefs kiss mate.]]></description>
			<content:encoded><![CDATA[<p>Hi Chris, is this the last MB session report? They&#8217;re fantastic, I&#8217;m hoping there are more to come&#8230;</p>
<p>I really like the mix of concise fiction and GM musings. Chefs kiss mate.</p>
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		<title>
		Comment on Dungeon Magazine #2: Caermor by Butch		</title>
		<link>https://loottheroom.uk/dungeon-magazine-2-caermor#comment-65558</link>

		<dc:creator><![CDATA[Butch]]></dc:creator>
		<pubDate>Fri, 01 Nov 2024 12:08:00 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=9328#comment-65558</guid>

					<description><![CDATA[These old modules are always so dense with text. I&#039;m glad module design for the most part has tended toward a more streamlined approach. When I gm I do fully homebrew modules partially because I dont know how to digest all of the text to run the modules..

Great review! I look forward to seeing more of them (and maybe actually running a module).]]></description>
			<content:encoded><![CDATA[<p>These old modules are always so dense with text. I&#8217;m glad module design for the most part has tended toward a more streamlined approach. When I gm I do fully homebrew modules partially because I dont know how to digest all of the text to run the modules..</p>
<p>Great review! I look forward to seeing more of them (and maybe actually running a module).</p>
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		<title>
		Comment on Best of DMs Guild &#8211; May by Let&#8217;s Build A Campaign Setting: Thinking Story &#8211; Loot The Room		</title>
		<link>https://loottheroom.uk/best-of-dms-guild-may#comment-54464</link>

		<dc:creator><![CDATA[Let&#8217;s Build A Campaign Setting: Thinking Story &#8211; Loot The Room]]></dc:creator>
		<pubDate>Tue, 27 Feb 2024 15:06:50 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1280#comment-54464</guid>

					<description><![CDATA[[&#8230;] second thing was actually something I stumbled upon while reading things for this month’s DMs Guild roundup, and which I included in that list. That thing is J.L. Brandfas’ Tortun race. I’m not [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] second thing was actually something I stumbled upon while reading things for this month’s DMs Guild roundup, and which I included in that list. That thing is J.L. Brandfas’ Tortun race. I’m not [&#8230;]</p>
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		Comment on Let&#8217;s Build A Campaign Setting: Distance, Travel, and Size by Let&#8217;s Build A Campaign Setting: The Rough Map &#8211; Loot The Room		</title>
		<link>https://loottheroom.uk/lets-build-a-campaign-setting-distance-travel-and-size#comment-54463</link>

		<dc:creator><![CDATA[Let&#8217;s Build A Campaign Setting: The Rough Map &#8211; Loot The Room]]></dc:creator>
		<pubDate>Tue, 27 Feb 2024 15:05:50 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1175#comment-54463</guid>

					<description><![CDATA[[&#8230;] few weeks ago we talked about distance and size. I settled on a rough area for the island of 3,249 square miles, calculated by figuring out how [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] few weeks ago we talked about distance and size. I settled on a rough area for the island of 3,249 square miles, calculated by figuring out how [&#8230;]</p>
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