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	Comments on: Let&#8217;s Build A Campaign Setting: The Story Of The Island	</title>
	<atom:link href="https://loottheroom.uk/lets-build-a-campaign-setting-the-story-of-the-island/feed" rel="self" type="application/rss+xml" />
	<link>https://loottheroom.uk/lets-build-a-campaign-setting-the-story-of-the-island</link>
	<description>Small games for big people</description>
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		<title>
		By: The Turtlekin &#8211; Loot The Room		</title>
		<link>https://loottheroom.uk/lets-build-a-campaign-setting-the-story-of-the-island#comment-138</link>

		<dc:creator><![CDATA[The Turtlekin &#8211; Loot The Room]]></dc:creator>
		<pubDate>Sat, 16 Sep 2017 18:01:32 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1353#comment-138</guid>

					<description><![CDATA[[&#8230;] &#8211; or turtle folk, or turtleborn, or whatever I’m calling them this week &#8211; comes from this post where I developed some of the history of the island. There’s little point in simply regurgitating [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] &#8211; or turtle folk, or turtleborn, or whatever I’m calling them this week &#8211; comes from this post where I developed some of the history of the island. There’s little point in simply regurgitating [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Let&#8217;s Build A Campaign Setting: The Rough Map &#8211; Loot The Room		</title>
		<link>https://loottheroom.uk/lets-build-a-campaign-setting-the-story-of-the-island#comment-137</link>

		<dc:creator><![CDATA[Let&#8217;s Build A Campaign Setting: The Rough Map &#8211; Loot The Room]]></dc:creator>
		<pubDate>Fri, 07 Jul 2017 10:00:42 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1353#comment-137</guid>

					<description><![CDATA[[&#8230;] A few weeks ago we talked about story, and developed a very broad overview of the backstory of this island, along with putting some of the pivotal story moments for the campaign in place. This week I decided I’d done enough thinking about things for the time being; I wanted to draw some maps. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] A few weeks ago we talked about story, and developed a very broad overview of the backstory of this island, along with putting some of the pivotal story moments for the campaign in place. This week I decided I’d done enough thinking about things for the time being; I wanted to draw some maps. [&#8230;]</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: loottheroom		</title>
		<link>https://loottheroom.uk/lets-build-a-campaign-setting-the-story-of-the-island#comment-136</link>

		<dc:creator><![CDATA[loottheroom]]></dc:creator>
		<pubDate>Tue, 04 Jul 2017 20:06:48 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1353#comment-136</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://loottheroom.uk/lets-build-a-campaign-setting-the-story-of-the-island#comment-135&quot;&gt;Sal&lt;/a&gt;.

Thanks Sal!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://loottheroom.uk/lets-build-a-campaign-setting-the-story-of-the-island#comment-135">Sal</a>.</p>
<p>Thanks Sal!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Sal		</title>
		<link>https://loottheroom.uk/lets-build-a-campaign-setting-the-story-of-the-island#comment-135</link>

		<dc:creator><![CDATA[Sal]]></dc:creator>
		<pubDate>Tue, 04 Jul 2017 19:59:08 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1353#comment-135</guid>

					<description><![CDATA[I have just been introduced to your site. I 
Am
In
Love!
This is so amazing!
Cheers!]]></description>
			<content:encoded><![CDATA[<p>I have just been introduced to your site. I<br />
Am<br />
In<br />
Love!<br />
This is so amazing!<br />
Cheers!</p>
]]></content:encoded>
		
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