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	Comments on: Let&#8217;s Build A Campaign Setting: Thinking Story	</title>
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	<description>Small games for big people</description>
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		By: Let&#8217;s Build A Campaign Setting: The Story Of The Island &#8211; Loot The Room		</title>
		<link>https://loottheroom.uk/lets-build-a-campaign-setting-thinking-story#comment-132</link>

		<dc:creator><![CDATA[Let&#8217;s Build A Campaign Setting: The Story Of The Island &#8211; Loot The Room]]></dc:creator>
		<pubDate>Fri, 16 Jun 2017 09:31:56 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1291#comment-132</guid>

					<description><![CDATA[[&#8230;] ago I sat down to do some more work on the campaign setting. I’ve been working on it on and off since the last post but &#8211; as I said in that post &#8211; a lot of that ‘work’ has been me thinking things [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] ago I sat down to do some more work on the campaign setting. I’ve been working on it on and off since the last post but &#8211; as I said in that post &#8211; a lot of that ‘work’ has been me thinking things [&#8230;]</p>
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