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	Comments on: Let&#8217;s Build A Campaign Setting: What Am I Building?	</title>
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	<link>https://loottheroom.uk/lets-build-a-campaign-setting-what-am-i-building</link>
	<description>Small games for big people</description>
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		<title>
		By: Let&#8217;s Build A Campaign Setting: Thinking Story &#8211; Loot The Room		</title>
		<link>https://loottheroom.uk/lets-build-a-campaign-setting-what-am-i-building#comment-124</link>

		<dc:creator><![CDATA[Let&#8217;s Build A Campaign Setting: Thinking Story &#8211; Loot The Room]]></dc:creator>
		<pubDate>Fri, 02 Jun 2017 09:46:52 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1129#comment-124</guid>

					<description><![CDATA[[&#8230;] I can tell you where I started, though. I started with two things. One was the idea I briefly mentioned in the post where I talked about islands: [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] I can tell you where I started, though. I started with two things. One was the idea I briefly mentioned in the post where I talked about islands: [&#8230;]</p>
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		<title>
		By: Let&#8217;s Build A Campaign Setting: Distance, Travel, and Size &#8211; Loot The Room		</title>
		<link>https://loottheroom.uk/lets-build-a-campaign-setting-what-am-i-building#comment-123</link>

		<dc:creator><![CDATA[Let&#8217;s Build A Campaign Setting: Distance, Travel, and Size &#8211; Loot The Room]]></dc:creator>
		<pubDate>Sun, 21 May 2017 17:16:10 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1129#comment-123</guid>

					<description><![CDATA[[&#8230;] Welcome to the third part in my Let’s Build series, where I’m cataloguing my design process as I build a setting that will be used to house a campaign that will take place over a full 20 levels. If you haven’t yet read the first two parts of this series, you can find them here and here. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Welcome to the third part in my Let’s Build series, where I’m cataloguing my design process as I build a setting that will be used to house a campaign that will take place over a full 20 levels. If you haven’t yet read the first two parts of this series, you can find them here and here. [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: loottheroom		</title>
		<link>https://loottheroom.uk/lets-build-a-campaign-setting-what-am-i-building#comment-122</link>

		<dc:creator><![CDATA[loottheroom]]></dc:creator>
		<pubDate>Mon, 01 May 2017 13:44:24 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1129#comment-122</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://loottheroom.uk/lets-build-a-campaign-setting-what-am-i-building#comment-121&quot;&gt;whipstache&lt;/a&gt;.

You&#039;re welcome, thanks for reading. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://loottheroom.uk/lets-build-a-campaign-setting-what-am-i-building#comment-121">whipstache</a>.</p>
<p>You&#8217;re welcome, thanks for reading. </p>
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		<title>
		By: whipstache		</title>
		<link>https://loottheroom.uk/lets-build-a-campaign-setting-what-am-i-building#comment-121</link>

		<dc:creator><![CDATA[whipstache]]></dc:creator>
		<pubDate>Mon, 01 May 2017 13:34:38 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1129#comment-121</guid>

					<description><![CDATA[Thanks for sharing your process through all of this. I appreciate the very intentional approach.]]></description>
			<content:encoded><![CDATA[<p>Thanks for sharing your process through all of this. I appreciate the very intentional approach.</p>
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