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	Comments on: Metacurrencies &#038; Agency in Social Encounters	</title>
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	<description>Small games for big people</description>
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		<title>
		By: Cordell		</title>
		<link>https://loottheroom.uk/metacurrencies-agency-in-social-encounters#comment-53298</link>

		<dc:creator><![CDATA[Cordell]]></dc:creator>
		<pubDate>Wed, 31 Jan 2024 22:18:48 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=8573#comment-53298</guid>

					<description><![CDATA[Nice review! I like the idea of meta-currency being more open-ended. D6 added to any Roll you choose, whether it&#039;s an attack, reaction, save, or skill/narrative test. Use multiple if you want! Helps the player define when their character shines heroically, or pad the bad rolls to exemplify their divine luck. Bonus XP for designing powerful powers that consume them to refresh usage or tying them into a dungeon or narrative mechanic to change the non-numerical outcome. Cheers!]]></description>
			<content:encoded><![CDATA[<p>Nice review! I like the idea of meta-currency being more open-ended. D6 added to any Roll you choose, whether it&#8217;s an attack, reaction, save, or skill/narrative test. Use multiple if you want! Helps the player define when their character shines heroically, or pad the bad rolls to exemplify their divine luck. Bonus XP for designing powerful powers that consume them to refresh usage or tying them into a dungeon or narrative mechanic to change the non-numerical outcome. Cheers!</p>
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		<title>
		By: dave dow		</title>
		<link>https://loottheroom.uk/metacurrencies-agency-in-social-encounters#comment-53253</link>

		<dc:creator><![CDATA[dave dow]]></dc:creator>
		<pubDate>Wed, 31 Jan 2024 06:30:00 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=8573#comment-53253</guid>

					<description><![CDATA[I implemented something very similar in our WFRP 4e game last week - we&#039;re playing The Power Behind the Throne and it felt like all the social encounters really needed it - I get the players to make the reaction roll on %dice (with essentially the same reaction categories as BX) and they can re-roll at the cost of 25 Luck. Luck being a % value and my replacement for all the metacurrencies which were in the game. So far so good.]]></description>
			<content:encoded><![CDATA[<p>I implemented something very similar in our WFRP 4e game last week &#8211; we&#8217;re playing The Power Behind the Throne and it felt like all the social encounters really needed it &#8211; I get the players to make the reaction roll on %dice (with essentially the same reaction categories as BX) and they can re-roll at the cost of 25 Luck. Luck being a % value and my replacement for all the metacurrencies which were in the game. So far so good.</p>
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