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Home / Print Games / Mork Borg / In The Bluelight: A Frostbitten Adventure For MÖRK BORG
An A5 zine held in front of a plain blue wall. The cover is mostly white and shows an illustration of a reclining figure reaching bac towards a robed character standing in front of stained glass windows. One of the windows is printed with silver foil. The title reads "In The Bluelight" in an angular, almost runic font.
A digital mockup of a zine open to a two page spread. Both pages are black. On the left is a swirling pattern of red, yellow, and green circles with a strange yellow pesudo-occult symbol in the centre. On the right is a page of text, with the bold white header "D66 Encounters On The Ice".
A digital mockup of an A% zine showing the book open to a two page spread. The pages are black and contain a yellow pseudo-occult symbol and angular text that reads 'In The Bluelight'. The page is being turned, revealing a white page full of text beneath it.
A digital mockup of an A5 zine. The cover shows a robed figure gesturing towards someone in black robes standing in front of large stained glass windows. Everything is limned in blue and yellow. The title reads "In The Bluelight"

In The Bluelight: A Frostbitten Adventure For MÖRK BORG

£15.00

1714 in stock

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SKU: LTR-Bluelight Categories: Adventure, Mork Borg, Print Games
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Description

In The Bluelight is a frozen dungeon crawl adventure by Chris Bissette.

Check out the text-only version here before you buy!

The days are fleeting out on the ice. The days are fleeting everywhere, now, but out on the barrens of Kergüs they are even further lessened. Time is thin here. It stretches, twists, freezes. Shatters.

Miseries grip the world, inevitable and unending. The Doomsayers scream that they can’t be stopped, that the end is nigh, that the seventh Misery will come and the world will burn. Verhu’s word has never yet been wrong.

And yet.

Yet.

Maybe there is hope out there in the ice, where time rolls like sludge. Where the end is, perhaps, not quite so inevitable.

An A5 zine held in front of a plain blue wall. The cover is mostly white and shows an illustration of a reclining figure reaching bac towards a robed character standing in front of stained glass windows. One of the windows is printed with silver foil. The title reads "In The Bluelight" in an angular, almost runic font.

Compatible with Mörk Borg

MÖRK BORG is a blackened artpunk doomsday rpg  about miserable bastards and heretics enduring a bleak, dying world.  It’s a doom metal album of a game. A spiked flail to the face. Rules  light, heavy everything else. It’s made by Pelle Nilsson of Ockult  Örtmästare Games and Johan Nohr from Stockholm Kartell, and published by  Free League Publishing.

MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

In The Bluelight is an independent production by Loot The Room and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.

What's Inside?

In The Bluelight is an adventure designed to be played over two or three sessions. You’ll need the MÖRK BORG core game to play it, unless you want to convert it to another system. I literally can’t stop you doing that and have very little interest in trying.

The adventure will be published as an A5 saddle-stitched softcover zine. Internal pages are 135gsm silk and the cover is 250gsm silk with matt lamination. If we raise £2000 there will be silver foil stamping on the front cover. This is the same specification as Treasures Of The Troll King and it makes for a beautiful zine.

A digital mockup of an A% zine showing the book open to a two page spread. The pages are black and contain a yellow pseudo-occult symbol and angular text that reads 'In The Bluelight'. The page is being turned, revealing a white page full of text beneath it.

In The Bluelight takes characters deep beneath the barren wastes of Kergüs, where an ancient artefact that holds the power to stop the Miseries afflicting the world lies buried beneath the ice. There is treasure frozen into the icy walls, too, and if you were to extract it you would return home rich. But the thaw that opened the Ice Vaults will not last forever, and if the characters tally too long they’ll find themselves trapped inside the glacier for the rest of their short, shivering lives.

The adventure itself is a sprawling dungeon over three levels packed full of NPCs, weird encounters, and a subterranean maze haunted by the oozing remnants of a third prophetic basilisk. It comes complete with encounter tables for the long trek across the ice fields of Kergüs, and new scriptures from the Arkhian Theurgy that replace the Calendar of Nechrubel while inside the dungeon, making the ice shift and change as the players spend more time in the Vaults.

A digital mockup of a zine open to a two page spread. Both pages are black. On the left is a swirling pattern of red, yellow, and green circles with a strange yellow pesudo-occult symbol in the centre. On the right is a page of text, with the bold white header "D66 Encounters On The Ice".

The dungeon portion of the book mimics the layout of Rotblack Sludge, the introductory adventure found in MÖRK BORG, so it’s familiar and easy to use at the table.

If you only want the digital version, get it from Itch:

Additional information

Weight 150 g
Format

Digital, Physical

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