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	Comments on: RPG Blog Carnival: Time Marches On	</title>
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	<description>Small games for big people</description>
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		<title>
		By: Steve Rennie		</title>
		<link>https://loottheroom.uk/rpg-blog-carnival-time-marches-on#comment-254</link>

		<dc:creator><![CDATA[Steve Rennie]]></dc:creator>
		<pubDate>Mon, 12 Mar 2018 08:37:01 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=2101#comment-254</guid>

					<description><![CDATA[What a great article. And whats even nicer, is that somewhere in deep recesses of my shelves of 2E books, I have Chronomancer. I&#039;ve been looking into planes travel for my players, and you&#039;ve inspired me to throw time at them too! Thanks.]]></description>
			<content:encoded><![CDATA[<p>What a great article. And whats even nicer, is that somewhere in deep recesses of my shelves of 2E books, I have Chronomancer. I&#8217;ve been looking into planes travel for my players, and you&#8217;ve inspired me to throw time at them too! Thanks.</p>
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		<title>
		By: Chris		</title>
		<link>https://loottheroom.uk/rpg-blog-carnival-time-marches-on#comment-253</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 01 Mar 2018 16:13:37 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=2101#comment-253</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://loottheroom.uk/rpg-blog-carnival-time-marches-on#comment-252&quot;&gt;Gonzalo Campoverde&lt;/a&gt;.

Glad to hear it :D Thanks for reading!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://loottheroom.uk/rpg-blog-carnival-time-marches-on#comment-252">Gonzalo Campoverde</a>.</p>
<p>Glad to hear it 😀 Thanks for reading!</p>
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		<title>
		By: Gonzalo Campoverde		</title>
		<link>https://loottheroom.uk/rpg-blog-carnival-time-marches-on#comment-252</link>

		<dc:creator><![CDATA[Gonzalo Campoverde]]></dc:creator>
		<pubDate>Thu, 01 Mar 2018 02:22:29 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=2101#comment-252</guid>

					<description><![CDATA[This will for sure spark my imagination in the future! (or maybe just some alternate present). You just got a new follower ;)]]></description>
			<content:encoded><![CDATA[<p>This will for sure spark my imagination in the future! (or maybe just some alternate present). You just got a new follower 😉</p>
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		<title>
		By: Chris		</title>
		<link>https://loottheroom.uk/rpg-blog-carnival-time-marches-on#comment-251</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 12 Feb 2018 15:04:22 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=2101#comment-251</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://loottheroom.uk/rpg-blog-carnival-time-marches-on#comment-250&quot;&gt;Mattwandcow&lt;/a&gt;.

That&#039;s a good point re: the history of the world that you&#039;re playing in. That didn&#039;t even cross my mind!

Personally I think I&#039;d be more comfortable running that kind of game in a world without a fully fleshed-out history, simply because my style of GMing lends itself to making stuff up on the fly. If I were to run a time travel game in a setting like the Forgotten Realms I think I&#039;d quickly be overwhelmed by the lore - and, of course, you&#039;d always have that one player who knows the setting better than you do. 

Definitely an interesting thing to think about though. I might have to revisit this topic at some point in the future.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://loottheroom.uk/rpg-blog-carnival-time-marches-on#comment-250">Mattwandcow</a>.</p>
<p>That&#8217;s a good point re: the history of the world that you&#8217;re playing in. That didn&#8217;t even cross my mind!</p>
<p>Personally I think I&#8217;d be more comfortable running that kind of game in a world without a fully fleshed-out history, simply because my style of GMing lends itself to making stuff up on the fly. If I were to run a time travel game in a setting like the Forgotten Realms I think I&#8217;d quickly be overwhelmed by the lore &#8211; and, of course, you&#8217;d always have that one player who knows the setting better than you do. </p>
<p>Definitely an interesting thing to think about though. I might have to revisit this topic at some point in the future.</p>
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		<title>
		By: Mattwandcow		</title>
		<link>https://loottheroom.uk/rpg-blog-carnival-time-marches-on#comment-250</link>

		<dc:creator><![CDATA[Mattwandcow]]></dc:creator>
		<pubDate>Mon, 12 Feb 2018 13:18:53 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=2101#comment-250</guid>

					<description><![CDATA[I&#039;ve run a game called TimeWatch, that gave every player access to a time machine and sat back to watch the chaos. Very fun game.

I think timetravel in D&#038;D is an odd thing, because the history isn&#039;t as established as it is in other media. We can watch Back to the Future and have a general idea of what the world is like, how it has changed, but you have to have really established a world to have scenes like that. Its worth it, but it would be hard to do, I feel, almost preventively so. 

still, good luck! Letting players muck with time is a bigger headache from normal.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve run a game called TimeWatch, that gave every player access to a time machine and sat back to watch the chaos. Very fun game.</p>
<p>I think timetravel in D&amp;D is an odd thing, because the history isn&#8217;t as established as it is in other media. We can watch Back to the Future and have a general idea of what the world is like, how it has changed, but you have to have really established a world to have scenes like that. Its worth it, but it would be hard to do, I feel, almost preventively so. </p>
<p>still, good luck! Letting players muck with time is a bigger headache from normal.</p>
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