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		<title>Dungeon Magazine #3: Falcon&#8217;s Peak</title>
		<link>https://loottheroom.uk/dungeon-magazine-3-falcons-peak</link>
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		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Thu, 02 Oct 2025 12:06:24 +0000</pubDate>
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		<category><![CDATA[Dungeon Corner]]></category>
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					<description><![CDATA[<p><img data-tf-not-load="1" fetchpriority="high" loading="auto" decoding="auto" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/DungeonCorner3-Part1.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Dungeon Corner - Dungeon Magazine #3 - Falcon&#039;s Peak" decoding="async" fetchpriority="high" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/DungeonCorner3-Part1.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/DungeonCorner3-Part1.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/DungeonCorner3-Part1.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/DungeonCorner3-Part1.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/DungeonCorner3-Part1.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>This post originally appeared on Patreon. Patrons get access to blog posts at least a week before they appear on Loot The Room, as well as additional Patreon-exclusive content. Tiers start from £2 a month and your support helps to keep this site alive. Sign up here.]]></description>
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        <p><em>This post originally appeared on Patreon. Patrons get access to blog posts at least a week before they appear on Loot The Room, as well as additional Patreon-exclusive content. Tiers start from £2 a month and your support helps to keep this site alive. <a href="https://www.patreon.com/chrisbissette">Sign up here</a>.</em></p>    </div>
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        <p><em>You can find the other posts in this series <a href="https://loottheroom.uk/category/blog/dungeon-corner">here</a>.</em></p>    </div>
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        <p>Issue three of Dungeon Magazine contains four adventures:</p>
<ul>
<li>
<p><em> Falcon&#8217;s Peak</em> by David Howery</p>
</li>
<li>
<p><em> Blood on the Snow</em> by Thomas M Kane</p>
</li>
<li>
<p><em> The Deadly Sea</em> by Carol and Robert Pasnak</p>
</li>
<li>
<p><em> The Book with No End</em> by Richard Emerich</p>
</li>
</ul>
<p>All of the authors in this issue are new to Dungeon. All of the adventures in this issue are for AD&amp;D and range from levels 1 to 12. I&#8217;m particularly interested in &#8220;Blood On The Snow&#8221; &#8211; an arctic adventure &#8211; and &#8220;The Deadly Sea&#8221;, the rare underwater adventure (which happens to be my favourite genre of adventure, in large part because there are so few of them).</p>
<p>As always we&#8217;ll start at the beginning, though, with David Howery&#8217;s &#8220;Falcon&#8217;s Peak&#8221;. This sounds like a pretty straightforward setup &#8211; a Lord is dead, he&#8217;s left treasure behind, and you intend to go and steal it. This should be simple, but the fortress holds &#8220;a new brood of evil&#8221; that may complicate matters. This adventure is designed for 5-8 characters of 1st-3rd level, and should include a thief, at least one experienced cleric, and preferably a ranger.</p>
<p>David Howery appears to have had a good success rate selling things to TSR, with adventures in 10 issues of Dungeon and articles in around 15 issues of Dragon. He doesn&#8217;t look to have been active much past the late 90s/early 00s, though.</p>
<p>The backstory here is pretty brief. An old brigand chief &#8211; Lord Falcon &#8211; had a fortress in a mountain pass that was said to hold a horrible monster to whome said warlord fed his enemies. Eventually the baronies that bordered his territory banded together to mount an assault on the fortress and overwhelmed the brigands, but Lord Falcon himself was never discovered. Rumours say that he and his family drank poison and had themselves sealed into their catacombs by retainers, but nobody knows where said catacombs are &#8211; only that they&#8217;re likely filled with treasure. The place has been abandoned for close to a century, bothered only by would-be treasure hunters who fail to return from their expeditions as often as not. And so, hearing this, the PCs decide that they should be the next group of would-be thieves to brave the fortress and seek the treasure.</p>
<p>The fortress is currently occupies by brigands, and they&#8217;re likely to be encountered on the journey there. They&#8217;re &#8220;the usual riffraff one sees in small gangs of this kind &#8211; dirty, crude, and vicious&#8221;. They&#8217;re also more than happy to admit that they live in the fortress if the bribe is high enough, though they&#8217;ll lie about its defences. All of them live in fear of the bandit chief Millard, a magic user who has allied his brigands with a small clan of hobgoblins. Their forces are still fairly weak and so they haven&#8217;t launched any raids on nearby settlements, but they&#8217;re hard at work reinforcing Falcon&#8217;s Peak to make it as formidable as it once was.</p>
<p>The fortress itself is fairly well defended, both by brigands and by hobgoblins encamped in the caves nearby, and the first challenge here is one of simply getting inside the place. Quite a lot of attention is paid to the way in which the walls of the fortress are defended and to the details of the hobgoblin caves, which actually leads directly to the catacombs. The hobgoblins haven&#8217;t yet been able to enter them due to the presence of a pair of ghouls, though I&#8217;m unsure why a warband of hobgoblins should find just two ghouls difficult to deal with. Regardless of the reason, Lord Falcon is waiting for an evil cleric to come and help him with the ghoul problem rather than deal with them himself.</p>
<p>Interestingly, if the PCs are only in search of the catacombs themselves, they could potentially find them without ever having to go near the fortress if they come to the hobgoblin caves first. They will have no way of knowing that the catacombs are here, but if they decide to clear the caves they&#8217;ll eventually discover them. The ghouls have partially broken into the catacombs through the back wall of the caves by &#8220;entering through the caverns and digging through the loose rock until [the catabomcs] were reached&#8221; but haven&#8217;t managed to breach them any further because they accidentally locked a door. This seems like a really silly way of stopping the ghouls from ransacking the rest of the catacboms &#8211; why can they dig through rock but not kick down a door? &#8211; but I suppose there needs to be <em>some</em> reason why the place is still intact. I don&#8217;t particularly like this one, though, and I wish the module was a little more inventive here.</p>
<p>The catacombs themselves are nicely creepy, with walls decorated with &#8220;lurid paintings&#8221; of demons carrying scythes and throwing screaming victims into a dark pit. A temple dedicated to the Grim Reaper &#8211; yes, that Grim Reaper, who is the neutral evil patron of Lord Falcon &#8211; is guarded by a bunch of human zombies and a huge ogre zombie, all carrying scythes. I find zombies a little silly, but zombies with scythes are a cool touch, and them combined with a magical idol that freezes low-HD characters in place through a fear effect could make for a really nasty encounter. This is made particularly mean by the idol also blocking a cleric&#8217;s ability to turn the zombies here, which is an additional fuck you. I&#8217;m not sure whether I like this or not, since clerics don&#8217;t get to use their turning ability all that often. It seems a little cruel to give them something to turn for once and then to say &#8220;actually no&#8221;, especially after explicitly calling out the fact that a couple of clerics would be useful to have on this adventure.</p>
<p>Things get a little sillier deeper in to the catacombs. One room contains a cursed scroll that turns those who read it into a scum creeper, a sort of slug-like monster about a foot long. Another room contains another such scroll that&#8217;s been utilised on a group of tomb robbers, all of whom have been turned into scum creepers. There are some &#8220;normal&#8221; scum creepers in this room but also the four thieves, all of whom still remember being human. While the normal monsters attack the PCs, the thieves &#8220;crawl onto the floor and write &#8220;WE ARE HUMAN&#8221; into the dust in one corner, using their cilia. They then frantically wave their cilia in an attempt to draw the party&#8217;s attention to the words&#8221;. This is so daft that I can&#8217;t help but laugh. It&#8217;s especially funny that, after having been turned into slugs 12 years ago, they&#8217;re grateful to be rescued but not so grateful that they don&#8217;t &#8220;consider robbing the party and escaping if the party appears rich, weak, and foolish&#8221;.</p>
<p>Something interesting going on in this adventure is that lots of the rooms explain things that the PCs don&#8217;t really have any way of discovering, especially at the low levels suggested for the module. One room contains a pair of skeletons, one of whom has a knife embedded in him. The GM is told that &#8220;the man&#8217;s skeleton is that of Falcon&#8217;s most trusted servant. The servant entombed everyone in the catacombs, including Falcon&#8217;s mistress, the other skeleton in the tomb. After bolting the fortress&#8217;s trap door which leads in the catacombs, the servant lay down and killed himself&#8221;. There&#8217;s simply no way for the PCs to discover this information.</p>
<p>I&#8217;ve written in the past about modern adventures for games like 5e and Pathfinder often containing a lot of writing like this that seems to function more like fiction for the GM to read while prepping rather than gameable information that could actually be revealed to the players. Thus far in my journey through Dungeon Magazine we haven&#8217;t seen much of it, but that&#8217;s definitely what&#8217;s happening here. The PCs could, I suppose, discover this with a <em>speak with dead</em> spell, but that&#8217;s a 3rd level spell in AD&amp;D and clerics don&#8217;t get access to them until level 5, so the chances of them actually having access to this are incredibly slim. I understand the urge to include these sorts of explanations in the text of an adventure, but I actually think things are much stronger when the explanations aren&#8217;t present. If players have no way to access the information then all it does is get in the way of the GM&#8217;s ability to parse the important stuff, and players who are interested in finding an explanation will always come up with something during play that&#8217;s more interesting anyway.</p>
<p>The catacombs themselves have an exit at the back, a ladder climbing up through the cliff that emerges at a trapdoor in the storage room of the fortress. Much like the ghouls being unable to open a locked door earlier in the adventure, I&#8217;m a little sceptical of this entrance to the fortress. We&#8217;re told earlier that nobody has ever been able to find the entrance into the catacombs from the fortress, but it&#8217;s literally just a trapdoor in the floor of a storage chamber. Even with it being locked from below as in this case, and well concealed, it feels like somebody who was actively searching for it over hundreds of years would have find it. Either way, though, it&#8217;s very funny that the reason the bandits in the fortress haven&#8217;t currently found it is because they&#8217;ve put two big crates full of food directly on top of it.</p>
<p>The logic falls down a little more as we get deeper into the fortress, too. We were told earlier that the bandits aren&#8217;t really known of in the local area because they&#8217;ve been keeping a low profile while they build their strength, but that doesn&#8217;t appear to be the case when we get to the &#8220;Captives&#8217; Room&#8221;, which contains a bunch of hostage including a noble elf from a far land, four minor officials from a nearby town (each with a 100gp reward out for them), the daughter of a wealthy spice merchant from another nearby town (500gp reward), and a gnomish assassin who the brigands are planning to ransom as soon as they can figure out who to speak to about that. It seems to me that <em>somebody</em> should be looking for these people, but the module entirely ignores that. Finding any of these people would be a much more interesting reason to come here than searching for the catacombs, especially as finding the catacombs can be done without ever interacting with the brigands, and I think if I were to run this I&#8217;d put these captives in a much more central position in the way I presented the adventure to the players.</p>
<p>In the final room of the fortress we meet, at last, the fabled monster said to live here. It&#8217;s a wight in a pit, the floor surrounded by the bones of those who have been fed to it, and the pit is accessed via a trap door in the floor of what is now Millard&#8217;s room, directly in front of the door. As with the fortress itself, it&#8217;s actually quite likely that the players could go through this whole module without ever encountering the wight.</p>
<p>This is the biggest weakness of the module, really. The hook the players are given &#8211; the whole reason they&#8217;re coming here &#8211; is to search for the catacombs and the treasure inside it. Once they&#8217;re there they really have no reason to go to the fortress other than that it&#8217;s there. I think if this were put in an ongoing campaign, most players would simply take the loot and run &#8211; particularly as the brigands have no real way to know who&#8217;s looted the place or who killed all the hobgoblins. It could be interesting for the players to later find out about the hostages in the fortress and be forced to come back, or Millard could do some scrying and put a bounty on their heads, but as a standalone adventure this feels a bit lacking. It&#8217;s particularly interesting to compare this to <em>Into The Fire</em> from issue 1, which also allows the players to obtain their initial goal without interacting with half (or more) of the adventure but which is compelling enough to make them want to keep exploring afterwards. I don&#8217;t really get the impression that that would be the case here, and this doesn&#8217;t strike me as an adventure that I&#8217;d be in a hurry to try and get to the table.</p>    </div>
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		<title>A Dungeon Game&#8217;s Magic Weapons Pt. 3</title>
		<link>https://loottheroom.uk/a-dungeon-games-magic-weapons-pt-3</link>
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		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Fri, 26 Sep 2025 10:33:53 +0000</pubDate>
				<category><![CDATA[A Dungeon Game]]></category>
		<category><![CDATA[Blog]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=9643</guid>

					<description><![CDATA[<p><img loading="lazy" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons3.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Creating Magic Weapons in A Dungeon Game Part 3" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons3.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons3.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons3.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons3.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons3.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>This post first appeared on Patreon. To get access to all posts at least a week before they go live on Loot The Room, plus more exclusive content, sign up here. As we&#8217;ve established, I&#8217;m trying to write magic items for a dungeon game that all do something unique while also providing generators for GMs [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons3.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Creating Magic Weapons in A Dungeon Game Part 3" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons3.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons3.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons3.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons3.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons3.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><em>This post first appeared on Patreon. To get access to all posts at least a week before they go live on Loot The Room, plus more exclusive content, sign up <a href="https://patreon.com/chrisbissette">here</a>.</em></p>



<p>As we&#8217;ve established, I&#8217;m trying to write magic items for <em>a dungeon game</em> that all do something unique while also providing generators for GMs to make their own stuff for the game. What I&#8217;m realising as I work on this is that I can&#8217;t really have both &#8211; generators are functionally incapable of creating wholly unique results. It feels unsatisfying, but I&#8217;m starting to suspect that my best option is to write small minor abilities (this weapon knows a random Phrase, this weapon sheds light, etc.), and for major abilities to direct GMs to invent something. This then goes together with a bunch of example/sample magic weapons that I write, to show GMs what sort of things these items should do.</p>



<p>As I think about this, I&#8217;m wondering if the book that I release these in (or blog post, or web page, or whatever I choose to do) should focus more on the philosophy behind how magic weapons are treated in ADG rather than on simply providing the weapon stats and the generators. And with that in mind, I&#8217;ve been thinking about what magic weapons actually <em>are</em> in <em>a dungeon game</em>. </p>



<p>Something I&#8217;ve had in mind for a long time is that magic weapons (as opposed to magic items in general) aren&#8217;t something that&#8217;s easily crafted. Instead, they&#8217;re forged through acts of unimaginable violence. The intelligence inside a magic weapon isn&#8217;t an embodiment of the weapon itself and isn&#8217;t something that was created out of the ether &#8211; it&#8217;s a remnant of the person who was slain by this weapon when it was simply a mundane item, and the magical abilities the weapon possesses are reflections of the power that person held in life. The result of this is that magic weapons are the rarest form of magic item, and they often have antagonistic relationships with the people who wield them &#8211; especially if they&#8217;re newly-forged.</p>



<p>This adds a couple of layers to my generator. We need to know who the intelligence was in the past, who killed them, and how long ago that occurred. We probably also need to know why they were killed. We&#8217;ll also need to decide what type of weapon they are (right now ADG only has Small, Medium, and Large weapons but maybe for the magic weapons we can get more specific within those categories). It might also be fun to decide how complete or fragmented their memories of their past life are, and what they want to accomplish &#8211; do they seek revenge, or redemption, or peace, etc. Perhaps we should also decide whether their killer is still alive, and whether the weapon is aware of this or not. I&#8217;m also thinking about my game <em>Go Alone</em>, which asks you to roleplay a sentient weapon and reflect on what it means to be used as a tool for violence, and I&#8217;m wondering how much of that I can bring into this. I like the idea of determining how many previous bearers the weapon has had, and how hey feel about being used for violence. Finally, we should also decide whether the weapon is able to grow or diminish in power over time.</p>



<p>With that in mind, I&#8217;ve taken a run at some more tables for this generator. Here&#8217;s the one we ended up with last time, for reference:</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Cunning (3d6)</th><th>Capabilities</th><th>Communication</th></tr></thead><tbody><tr><td>3-5</td><td>1 minor ability</td><td>Semi-empathy</td></tr><tr><td>6-8</td><td>1 minor ability</td><td>Empathy</td></tr><tr><td>9-10</td><td>1 major ability</td><td>Empathy</td></tr><tr><td>11-13</td><td>1 major ability</td><td>Wielder Telepathy</td></tr><tr><td>14-15</td><td>1 major abilities and 1 minor ability</td><td>Wielder Telepathy</td></tr><tr><td>16</td><td>2 major abilities</td><td>Speech</td></tr><tr><td>17</td><td>3 major abilities + read languages and maps</td><td>Speech</td></tr><tr><td>18</td><td>3 major abilities + read languages and magical writings</td><td>Speech &amp; Telepathy</td></tr></tbody></table></figure>



<p>And here are the new ones:</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d20</th><th>Weapon Type</th></tr></thead><tbody><tr><td>1-3</td><td>Small Melee</td></tr><tr><td>4-12</td><td>Medium Melee</td></tr><tr><td>13-15</td><td>Large Melee</td></tr><tr><td>16-17</td><td>Small Ranged</td></tr><tr><td>18-19</td><td>Medium Ranged</td></tr><tr><td>20</td><td>Large Ranged</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d20</th><th>Killer</th></tr></thead><tbody><tr><td>1</td><td>Their own child</td></tr><tr><td>2</td><td>Their spouse/lover</td></tr><tr><td>3</td><td>Their trusted friend</td></tr><tr><td>4</td><td>Their business partner</td></tr><tr><td>5</td><td>A sibling or relative</td></tr><tr><td>6</td><td>Their apprentice/student</td></tr><tr><td>7</td><td>A professional rival</td></tr><tr><td>8</td><td>A jealous competitor</td></tr><tr><td>9</td><td>A hired assassin</td></tr><tr><td>10</td><td>A monster/beast (wild)</td></tr><tr><td>11</td><td>A soldier</td></tr><tr><td>12</td><td>An authority figure</td></tr><tr><td>13</td><td>A religious zealot</td></tr><tr><td>14</td><td>Someone they had wronged</td></tr><tr><td>15</td><td>A complete stranger</td></tr><tr><td>16</td><td>Their own servant/employee</td></tr><tr><td>17</td><td>A monster or beast (controlled by someone)</td></tr><tr><td>18</td><td>Their political enemy</td></tr><tr><td>19</td><td>Someone defending another</td></tr><tr><td>20</td><td>Roll twice &#8211; killed by conspiracy</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d20</th><th>Time Since Death</th></tr></thead><tbody><tr><td>1-2</td><td>1-10 years ago</td></tr><tr><td>3-5</td><td>11-50 years ago</td></tr><tr><td>6-8</td><td>51-100 years ago</td></tr><tr><td>9-11</td><td>101-200 years ago</td></tr><tr><td>12-14</td><td>201-500 years ago</td></tr><tr><td>15-16</td><td>501-1000 years ago</td></tr><tr><td>17-18</td><td>1001-2000 years ago</td></tr><tr><td>19</td><td>Over 2000 years ago</td></tr><tr><td>20</td><td>They no longer remember</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d20</th><th>Why They Were Killed</th></tr></thead><tbody><tr><td>1</td><td>Greed</td></tr><tr><td>2</td><td>Revenge</td></tr><tr><td>3</td><td>Jealousy</td></tr><tr><td>4</td><td>Fear</td></tr><tr><td>5</td><td>Political assassination</td></tr><tr><td>6</td><td>Religious persecution</td></tr><tr><td>7</td><td>To silence them</td></tr><tr><td>8</td><td>Crime of passion</td></tr><tr><td>9</td><td>Inheritance dispute</td></tr><tr><td>10</td><td>Professional rivalry gone too far</td></tr><tr><td>11</td><td>Wrong place, wrong time</td></tr><tr><td>12</td><td>Mistaken identity</td></tr><tr><td>13</td><td>To usurp their position or title</td></tr><tr><td>14</td><td>Honour killing</td></tr><tr><td>15</td><td>They were martyred</td></tr><tr><td>16</td><td>Duel</td></tr><tr><td>17</td><td>Ritual sacrifice</td></tr><tr><td>18</td><td>Discovered their killer&#8217;s secret</td></tr><tr><td>19</td><td>Romantic rivalry/love triangle</td></tr><tr><td>20</td><td>Betrayal</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d6</th><th>Condition of Memory</th><th>Description</th></tr></thead><tbody><tr><td>1</td><td>Shattered</td><td>Only fragments remain. Major gaps and confusion.</td></tr><tr><td>2</td><td>Fragmented</td><td>Key memories missing. Some details unclear.</td></tr><tr><td>3</td><td>Hazy</td><td>Most memories present, but indistinct or dreamlike.</td></tr><tr><td>4</td><td>Selective</td><td>Some memories crystal clear, others completely gone.</td></tr><tr><td>5</td><td>Mostly Intact</td><td>Nearly complete with only minor gaps.</td></tr><tr><td>6</td><td>Perfect Recall</td><td>Remembers everything.</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d20</th><th>Primary Drive/Goal</th></tr></thead><tbody><tr><td>1</td><td>Revenge</td></tr><tr><td>2</td><td>Protect others from their fate</td></tr><tr><td>3</td><td>Complete their unfinished work</td></tr><tr><td>4</td><td>Reunite with loved ones in death</td></tr><tr><td>5</td><td>Understand why they were killed</td></tr><tr><td>6</td><td>Achieve the recognition they never received in life</td></tr><tr><td>7</td><td>Right a wrong they committed in life</td></tr><tr><td>8</td><td>Preserve their knowledge/teachings</td></tr><tr><td>9</td><td>Find peace and move on</td></tr><tr><td>10</td><td>Prove their innocence of some accusation</td></tr><tr><td>11</td><td>Become more powerful than ever before</td></tr><tr><td>12</td><td>Experience life vicariously through wielders</td></tr><tr><td>13</td><td>Embrace a life of violence</td></tr><tr><td>14</td><td>Return to their physical form somehow</td></tr><tr><td>15</td><td>Solve the mystery of their death</td></tr><tr><td>16</td><td>Fulfil an oath or promise</td></tr><tr><td>17</td><td>Corrupt others with their bitterness</td></tr><tr><td>18</td><td>Spread their beliefs/philosophy</td></tr><tr><td>19</td><td>Be left alone</td></tr><tr><td>20</td><td>Revenge</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d20</th><th>Killer&#8217;s Fate</th></tr></thead><tbody><tr><td>1-3</td><td>Killer died shortly after &#8211; weapon knows</td></tr><tr><td>4-6</td><td>Killer died years later &#8211; weapon knows</td></tr><tr><td>7-9</td><td>Killer still alive &#8211; weapon knows</td></tr><tr><td>10-12</td><td>Killer died recently &#8211; weapon knows</td></tr><tr><td>13-15</td><td>Killer&#8217;s status unknown to weapon</td></tr><tr><td>16-17</td><td>Weapon falsely believes killer is dead</td></tr><tr><td>18-19</td><td>Weapon falsely believes killer is alive</td></tr><tr><td>20</td><td>Weapon obsessively tracks killer&#8217;s bloodline</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d20</th><th>Previous Bearers</th></tr></thead><tbody><tr><td>1-3</td><td>None.</td></tr><tr><td>4-6</td><td>1 previous bearer.</td></tr><tr><td>7-9</td><td>2-3 previous bearers.</td></tr><tr><td>10-12</td><td>4-6 previous bearers.</td></tr><tr><td>13-15</td><td>7-10 previous bearers.</td></tr><tr><td>16-17</td><td>11-20 previous bearers.</td></tr><tr><td>18-19</td><td>21-50 previous bearers.</td></tr><tr><td>20</td><td>Countless bearers. Weapon can no longer keep track.</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d6</th><th>Attitude Towards Violence</th><th>Description</th></tr></thead><tbody><tr><td>1</td><td>Abhorrent</td><td>Hates being used to harm others, resists violently if it can</td></tr><tr><td>2</td><td>Reluctant</td><td>Dislikes violence but understands necessity</td></tr><tr><td>3</td><td>Resigned</td><td>Accepts violence as their lot now</td></tr><tr><td>4</td><td>Indifferent</td><td>Feels nothing about causing harm</td></tr><tr><td>5</td><td>Eager</td><td>Enjoys and encourages violence</td></tr><tr><td>6</td><td>Bloodthirsty</td><td>Craves violence and tries to corrupt wielders</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d6</th><th>Growth Potential</th></tr></thead><tbody><tr><td>1</td><td>Slowly weakening &#8211; abilities fade over time</td></tr><tr><td>2-4</td><td>Static &#8211; power never changes</td></tr><tr><td>5</td><td>Growth through bonding &#8211; stronger with trusted wielders</td></tr><tr><td>6</td><td>Growth through purpose &#8211; stronger when pursuing their goal</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d20</th><th>Notoriety</th><th>Description</th></tr></thead><tbody><tr><td>1-5</td><td>Unknown</td><td>No stories or legends &#8211; either very new, or completely forgotten</td></tr><tr><td>6-8</td><td>Whispered Legacy</td><td>Only vague rumours</td></tr><tr><td>9-11</td><td>Local Legend</td><td>Known within a single region or city</td></tr><tr><td>12-14</td><td>Regional Fame</td><td>Stories told across neighbouring areas</td></tr><tr><td>15-16</td><td>Wideley Known</td><td>Scholars and warriors know the tales</td></tr><tr><td>17-18</td><td>Legendary</td><td>Epic poems and ballads tell their story</td></tr><tr><td>19</td><td>Mythical</td><td>Considered by many to be just a legend</td></tr><tr><td>20</td><td>Infamous</td><td>Feared and sought after across the world</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d6</th><th>Relationship With Previous Bearer</th><th>Description</th></tr></thead><tbody><tr><td>1</td><td>Beloved</td><td>Loved them like family, grieves their loss</td></tr><tr><td>2</td><td>Respected</td><td>Admired their worthiness and capabilities</td></tr><tr><td>3</td><td>Cooperative</td><td>No strong feelings, worked together professionally</td></tr><tr><td>4</td><td>Frustrated</td><td>Often disagreed but tolerated one another</td></tr><tr><td>5</td><td>Antagonistic or Domineering</td><td>Actively fought them, possibly mentally dominated the bearer</td></tr><tr><td>6</td><td>Detached</td><td>Remained emotionally distant and indifferent</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d6</th><th>Physical Manifestations</th></tr></thead><tbody><tr><td>1</td><td>Weapon becomes noticeably hot, cold, or changes with mood</td></tr><tr><td>2</td><td>Glows, changes colour, casts shadows, shimmers</td></tr><tr><td>3</td><td>Becomes heavier when angry, lighter when pleased</td></tr><tr><td>4</td><td>Hums, whispers, rings, makes other audible noises</td></tr><tr><td>5</td><td>Emits scents tied to their life (or death)</td></tr><tr><td>6</td><td>No physical manifestation</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d6</th><th>Activation Requirements</th></tr></thead><tbody><tr><td>1</td><td>Powers function constantly for any wielder</td></tr><tr><td>2</td><td>Requires a few hours of carrying/using the weapon or sleeping beside it</td></tr><tr><td>3</td><td>Only works for those the intelligence deems acceptable</td></tr><tr><td>4</td><td>Specific phrases or rituals must be performed</td></tr><tr><td>5</td><td>Activated by strong emotion</td></tr><tr><td>6</td><td>Requires the wielder to shed their blood on the weapon</td></tr></tbody></table></figure>



<p>I feel like there&#8217;s enough here to generate a fairly complex, unique intelligence, and for the GM to know what drives it and how to roleplay it. The only thing I&#8217;m missing now is &#8220;what do the powers actually look like?&#8221;</p>



<p>My instinct is that minor abilities should be drawn from a random table &#8211; things like &#8220;knows a random Ritual&#8221;, &#8220;functions as an additional Scar&#8221;, etc. Small, rules-based tweaks that are essentially the <em>a dungeon game</em> equivalent of a +1 style bonus. Major abilities should be left up to the GM to create, with a few (maybe 10?) pre-written example weapons to consult for ideas. </p>



<p>So my next step is to go away and write those minor abilities and to create some example weapons. In the mean time, I&#8217;d love to hear any thoughts you have about this!</p>
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		<title>A Dungeon Game&#8217;s Magic Weapons Pt. 2</title>
		<link>https://loottheroom.uk/a-dungeon-games-magic-weapons-pt-2</link>
					<comments>https://loottheroom.uk/a-dungeon-games-magic-weapons-pt-2#respond</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Fri, 19 Sep 2025 10:30:45 +0000</pubDate>
				<category><![CDATA[A Dungeon Game]]></category>
		<category><![CDATA[Blog]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=9639</guid>

					<description><![CDATA[<p><img loading="lazy" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons2.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Creating Magic Weapons in A Dungeon Game Part 2" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons2.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons2.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons2.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons2.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons2.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>This post first appeared on Patreon. To get access to all posts at least a week before they go live on Loot The Room, plus more exclusive content, sign up here. Last time I talked about my aims for magic weapons in a dungeon game. To quickly recap: It&#8217;s no secret that I&#8217;ve drawn on [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons2.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Creating Magic Weapons in A Dungeon Game Part 2" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons2.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons2.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons2.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons2.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/09/BlogPost-MagicWeapons2.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p><em>This post first appeared on Patreon. To get access to all posts at least a week before they go live on Loot The Room, plus more exclusive content, sign up <a href="https://patreon.com/chrisbissette">here</a>.</em></p>



<p><a href="https://www.patreon.com/posts/137624176">Last time</a> I talked about my aims for magic weapons in <em>a dungeon game</em>. To quickly recap:</p>



<ol class="wp-block-list">
<li>All (or most) magic weapons should be intelligent.</li>



<li>All magic weapons should have at least one unique ability that &#8220;breaks&#8221; the game rules in some way.</li>



<li>The GM should have tools to easily create new magic weapons for their game.</li>
</ol>



<p>It&#8217;s no secret that I&#8217;ve drawn on 2nd Edition AD&amp;D a lot in writing <em>a dungeon game</em>. This has largely been in the way I balance the game &#8211; my experience thresholds and treasure quantities all use the numbers in 2nd Edition as their base, and some my monster stats are at least partially derived from it. None of it is an exact copy, but why reinvent the wheel?</p>



<p>With that in mind, I thought it was worth looking at AD&amp;D&#8217;s magic sword generators for inspiration. Both the first and second editions of AD&amp;D have fairly extensive tables for generating intelligent weapons. For the rest of this post I&#8217;ll be referring to the original version of the 2nd edition <em>Dungeon Master Guide</em>, not the Revised edition, so if you want to follow along your page numbers may not match, but generally this stuff is found in the appendices (I believe it&#8217;s Appendix 3 in the Revised edition, as in the edition I&#8217;m using). </p>



<p>This procedure starts on page 186 with table 113: Weapon Intelligence and Capabilities, which lets us determine the weapon&#8217;s intelligence, method of communication, and its capabilities. It looks like this:</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>D100 Roll</th><th>Intelligence</th><th>Communication</th><th>Capabilities</th></tr></thead><tbody><tr><td>01-34</td><td>12</td><td>Semi-empathy</td><td>1 primary ability</td></tr><tr><td>35-59</td><td>13</td><td>Empathy</td><td>2 primary abilities</td></tr><tr><td>60-79</td><td>14</td><td>Speech</td><td>2 primary abilities</td></tr><tr><td>80-91</td><td>15</td><td>Speech</td><td>3 primary abilities</td></tr><tr><td>92-97</td><td>16</td><td>Speech</td><td>3 primary abilities±</td></tr><tr><td>98-00</td><td>17</td><td>Speech and Telepathy±±±</td><td>3 primary abilities±± plus 1 extraordinary power</td></tr></tbody></table></figure>



<ul class="wp-block-list">
<li>± The weapon can also read languages/maps of any nonmagical type.</li>



<li>±± The weapon can read languages as well as magical writings.</li>



<li>±±± The weapon can use either communication mode at will, with language use as any speaking weapon.</li>
</ul>



<p>Before I go any further in this process I can already see that this can be fairly easily adapted to <em>a dungeon game</em>. I will need to adjust the percentages to account for the fact that the game only uses d6 and d20, but otherwise I can more or less copy this. </p>



<p>When I&#8217;m writing for <em>a dungeon game</em> I often run into tension between my desire for the game to be fast and &#8220;rules light&#8221;, and my love of crunchy trad games with lots of cool <em>bits</em> to play around with. This is something that pops up most often when it comes to monsters. When I write for <em>Pathfinder 2</em> I love making monsters and coming up with cool things that they can do, and I find a lot of satisfaction in putting together a complex stat block that has a set of abilities that work well together and make the monster feel unique. With <em>a dungeon game</em> I&#8217;m always tempted to go too far with monsters when really I want the majority of them to do <em>just one cool thing</em>, and I&#8217;m feeling that same urge when it comes to these weapons. For that reason &#8211; and because I&#8217;m still struggling to see how I&#8217;m going to &#8220;tool-ify&#8221; this process &#8211; I don&#8217;t know if I want quite so many results that grant 3 primary abilities here.</p>



<p>Here&#8217;s what my first run at this table looks like for <em>a dungeon game</em>.</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Cunning (2d6)</th><th>Capabilities</th><th>Communication</th></tr></thead><tbody><tr><td>2-5.</td><td>1 primary ability</td><td>Empathy</td></tr><tr><td>4-6.</td><td>1 primary ability</td><td>Wielder Telepathy</td></tr><tr><td>7-9.</td><td>2 primary abilities</td><td>Wielder Telepathy</td></tr><tr><td>10-11.</td><td>2 primary abilities</td><td>Speech</td></tr><tr><td>12.</td><td>3 primary abilities</td><td>Speech &amp; Telepathy</td></tr></tbody></table></figure>



<p>Rather than rolling percentile dice, we simply generate the weapon&#8217;s Cunning and derive the rest of its attributes from that. Player Character Cunning is in the 3-18 range, and this only gives us magic weapon intelligence up to 12, which sort of works but also sort of doesn&#8217;t. Highly intelligent weapons are fun and introduce a new dynamic into play, and I&#8217;m robbing myself of that here. Let&#8217;s expand this out to 3d6 and see how it looks.</p>



<p>(You&#8217;ll notice I&#8217;ve also played around with the communication methods here. That&#8217;s just adjusting things to my own personal tastes, and there&#8217;s no real reasoning behind these choices other than that it felt right.)</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Cunning (3d6)</th><th>Capabilities</th><th>Communication</th></tr></thead><tbody><tr><td>3-5</td><td>1 minor ability</td><td>Semi-empathy</td></tr><tr><td>6-8</td><td>1 minor ability</td><td>Empathy</td></tr><tr><td>9-10</td><td>1 major ability</td><td>Empathy</td></tr><tr><td>11-13</td><td>1 major ability</td><td>Wielder Telepathy</td></tr><tr><td>14-15</td><td>1 major abilities and 1 minor ability</td><td>Wielder Telepathy</td></tr><tr><td>16</td><td>2 major abilities</td><td>Speech</td></tr><tr><td>17</td><td>3 major abilities + read lanaguages and maps</td><td>Speech</td></tr><tr><td>18</td><td>3 major abilities + read languages and magical writings</td><td>Speech &amp; Telepathy</td></tr></tbody></table></figure>



<p>On this second run at it I&#8217;ve introduced the concept of Major and Minor abilities. I still don&#8217;t know exactly how I&#8217;m going to generate these, but I feel like we get a good variety of weapons from this table. </p>



<p>Going back to AD&amp;D, the next set of tables generate:</p>



<ul class="wp-block-list">
<li>Weapon alignment</li>



<li>Weapon primary abilities</li>



<li>Weapon extraordinary powers</li>



<li>Special purpose &amp; special purpose power</li>



<li>Languages spoken by the weapon</li>



<li>Weapon ego</li>
</ul>



<p>Weapon ego (and from that, its derived personality score) makes for some interesting outcomes but it&#8217;s also a bit of a pain to work out and keep track of, and I&#8217;m not sure it achieves much that isn&#8217;t achieved by the weapon having a Cunning score that&#8217;s used as the basis for saves. That said, the constant shifting of player character personality scores (which you have to work out once a character begins wielding an intelligent weapon) makes for some interesting outcomes as the weapon&#8217;s intelligence takes advantage of moments of weakness. I&#8217;ll have to think about whether this is something I want to codify into the rules of <em>a dungeon game</em> or whether this is something that can be dealt with simply through GM advice.</p>



<p>What I&#8217;m really interested in here are the powers that AD&amp;D grants to magic weapons. Here&#8217;s table 115: Weapon Primary Abilities</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d100</th><th>Ability</th></tr></thead><tbody><tr><td>01-11</td><td>Detect &#8220;elevator&#8221;/shifting rooms/walls in a 10&#8242; radius</td></tr><tr><td>12-22</td><td>Detect sloping passages in a 10&#8242; radius</td></tr><tr><td>23-33</td><td>Detect traps of large size in a 10&#8242; radius</td></tr><tr><td>34-44</td><td>Detect evil/good in a 10&#8242; radius</td></tr><tr><td>45-55</td><td>Detect precious metals, kind, and amount in a 20&#8242; radius</td></tr><tr><td>56-66</td><td>Detect gems, kind, and number in a 5&#8242; radius</td></tr><tr><td>67-77</td><td>Detect magic in a 10&#8242; radius</td></tr><tr><td>78-82</td><td>Detect secret doors in a 5&#8242; radius</td></tr><tr><td>83-87</td><td>Detect invisible objects in a 10&#8242; radius</td></tr><tr><td>88-92</td><td>Locate object in a 120&#8242; radius</td></tr><tr><td>93-98</td><td>Roll twice on this table ignoring scores of 93 to 00</td></tr><tr><td>99-00</td><td>Roll on Table 116 instead</td></tr></tbody></table></figure>



<p>And Table 116: Weapon Extraordinary Powers:</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>d100</th><th>Power</th></tr></thead><tbody><tr><td>01-07</td><td><em>Charm person</em> on contact &#8211; 3 times/day</td></tr><tr><td>08-15</td><td><em>Clairaudience</em>, 30 yards range &#8211; 3 times/day, 1 round per use</td></tr><tr><td>16-22</td><td><em>Clairvoyance</em>, 30 yards range &#8211; 3 times/day, 1 round per use</td></tr><tr><td>23-28</td><td>Determine direction and depth &#8211; 2 times/day</td></tr><tr><td>29-34</td><td><em>ESP</em>, 30 yards range &#8211; 3 times/day, 1 round per use</td></tr><tr><td>35-41</td><td><em>Flying</em>, 120&#8217;/turn &#8211; 1 hour/day</td></tr><tr><td>42-47</td><td><em>Heal</em> &#8211; 1 time/day</td></tr><tr><td>48-54</td><td><em>Illusion</em>, 120 yards range &#8211; 2 times/day, as the wand</td></tr><tr><td>55-61</td><td><em>Levitation</em>, 1 turn duration = 3 times/day, at 6th level of magic use ability</td></tr><tr><td>62-67</td><td><em>Strength</em> &#8211; 1 time/day (upon widler only)</td></tr><tr><td>68-75</td><td><em>Telekinesis</em>, 250 pounds maximum &#8211; 2 times/day, 1 round each use</td></tr><tr><td>76-81</td><td><em>Telepathy</em>, 60 yards range &#8211; 2 times/day</td></tr><tr><td>82-88</td><td><em>Teleportation</em> &#8211; 1 time/day, 600 pounds maximum, casting time 2</td></tr><tr><td>89-94</td><td><em>X-ray vision</em>, 40 yards range &#8211; 2 times/day</td></tr><tr><td>95-97</td><td>Roll twice on this table ignoring scores of 95-97</td></tr><tr><td>98-99</td><td>Character may choose 1 power from this table</td></tr><tr><td>00</td><td>Character may choose 1 power from this table, and then roll for a Special Purpose on Table 117</td></tr></tbody></table></figure>



<p>The immediate thing that I notice about this abilities is that they&#8217;re really boring. If I wanted to replicate this I could simply say that every magic weapon knows X amount of Rituals and have GMs roll for them. That&#8217;s not a terrible idea for a minor ability, but I want my weapons to be actually interesting.</p>



<p>For now I don&#8217;t have an answer, and so I&#8217;m just going to think about it a little more. I like the base table, though, and I think it&#8217;s a good starting point. All that remains to be done is to figure out how to draw the rest of the owl.</p>
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		<title>4 More Prompts for The Wretched</title>
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		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Fri, 12 Sep 2025 11:00:00 +0000</pubDate>
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					<description><![CDATA[<p><img loading="lazy" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/WretchedPrompts.jpg?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="4 Prompts for The Wretched" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/WretchedPrompts.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/WretchedPrompts.jpg?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/WretchedPrompts.jpg?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/WretchedPrompts.jpg?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/WretchedPrompts.jpg?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>This post originally appeared on Patreon. Patrons get access to all blog posts at least a week in advance of them going live on Loot The Room.]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/WretchedPrompts.jpg?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="4 Prompts for The Wretched" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/WretchedPrompts.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/WretchedPrompts.jpg?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/WretchedPrompts.jpg?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/WretchedPrompts.jpg?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/WretchedPrompts.jpg?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></p><!--themify_builder_content-->
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        <p>A few years ago I released a <a href="https://loottheroom.uk/product/the-wretched-anniversary-postcard" rel="noopener noreferrer nofollow">free postcard</a> to commemorate the two year anniversary of The Wretched. This contained four new prompts for the game. I figured that since it&#8217;s been three years since I put that out, I should probably make those prompts available a little more widely. So here they are.</p><p>They don&#8217;t have any card values attached to them. Feel free to use them however you&#8217;d like.</p><ol><li><p>You dream of a space between the stars, a vast darkness that stretches further than your mind can comprehend. What do you hear echoing in the black stillness? How does the sound linger when you wake? <em>Pull from the tower.</em></p></li><li><p>Your radio shrieks into life, and a dark and terrible voice speaks to you. It says it can help you rid yourself of the creature. Who is it, and what do they want in return? <em>If you accept their offer, pull from the tower.</em></p></li><li><p>Somewhere in the wrecked maintenance quarters of the ship, you find a weapon that you&#8217;re sure will help you fight off the creature if you have to confront it again. What is it, and how will it help you? <em>The next time you come face to face with the creature and try to use your weapon, pull from the tower.</em></p></li><li><p>How long has the creature been speaking to you? Why did you let it on to the ship in the first place? <em>Sit with what you did.</em></p></li></ol>    </div>
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		<title>The Keep At Koralgesh</title>
		<link>https://loottheroom.uk/the-keep-at-koralgesh</link>
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		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Fri, 12 Sep 2025 10:53:07 +0000</pubDate>
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        <p><em>This post originally appeared on Patreon. Patrons get access to posts at least a week in advance, as well as access to Patreon-exclusive updates. Tiers start from just £2 a month. <a href="https://www.patreon.com/chrisbissette">Sign up here</a> and help supoort this site!</em></p>    </div>
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        <p data-pm-slice="1 1 []">The final adventure in our second issue of Dungeon Magazine is The Keep at Koralgesh, by Robert B. Giacomozzi and Jonathan H. Simmons. I unfortunately can&#8217;t find any other RPG work by either of these authors, though there&#8217;s a chance they&#8217;ll show up in future issues. (There are a couple of authors called John/Jonathan Simmons, but I can&#8217;t confidently link either of them to the co-author of this adventure).</p>
<p data-pm-slice="1 1 []">The short blurb on the contents page tells us that &#8220;Only the Keep survived the destruction of Koralgesh, but few adventurers will survive the terrors that now stalk the lost Keep&#8217;s halls&#8221; and indicates that this is an adventure for levels 1-3. The adventure text itself tells us that this is &#8220;A difficult adventure for a party made up of only 1st-level characters&#8221;, and advises that we should bring two or three PCs who are above 1st level in experience (out of the 6-8 characters this is designed for). In addition to wondering when we stopped recommending party make-up in adventures, I&#8217;m also now going to keep an eye out for when the standard party size became 4 in published modules, because expected groups in early D&amp;D are generally much bigger than we&#8217;re used to today.</p>
<p>The basic pitch here is that a great city once stood on the coast of Gesh, but it fell to an invading force who came over the sea and &#8211; according to legend, at least &#8211; was swallowed by an erupting volcano on the same day, which seems like an astonishing stroke of bad luck. All of this happened barely 70 years ago but, somehow, the story has faded into legend already. This history and the exact date of the destruction of the Keep are meant to be kept from the PCs, and only revealed if they dig into things enough. To that end this adventure has a rumour table, and this time it&#8217;s handled a little better than it was in <em>In The Dwarven King&#8217;s Court</em>. As well as the GM being instructed to roll on the table to generate rumours, specific NPCs are given specific rumours that they have knowledge of. This is great because it ensures that the PCs definitely get the important bits of information. For example, the innkeeper in the tavern where the adventure starts explicitly knows rumours 19 and 20 plus one more, meaning that he can tell them that the treasures of the Keep have never been found (true) and that Stump claims his father was the King&#8217;s smithy (also true). These are the two really key rumours that get things moving; everything else is extra.</p>
<p>What I also like in this rumour table is that in addition to false rumours we&#8217;re also given some true but unrelated things about the local area. We&#8217;re told that there used to be a dragon in the keep, which is true, and we&#8217;re also told that sheep have been going missing and found partially eaten, and that some shepherds went in search of strays and never returned. This easily gives the impression that there&#8217;s a dragon on the loose in the local area, and both of the rumours about missing sheep and shepherds are factual, but the truth of the matter is much more mundane &#8211; we&#8217;re out in the wilderness, and there are predators here. With the false rumours we&#8217;re also given details about where they came from, too; someone made one up for fun, someone got really drunk and hallucinated it, the stories of the dragon in the Keep simply got exaggerated in their telling over time. This is something I&#8217;ve never really thought to do but I really like it. It adds a nice level of depth to the world should the players pry, but doesn&#8217;t require the GM to keep track of a ton of additional information.</p>
<p>The GM is instructed to create a wilderness map in order to run the journey from the village to the Shrine, and we&#8217;re given specific details about where to place things. I don&#8217;t see any reason why there couldn&#8217;t have simply been a map included in the module here instead. We&#8217;re also told that the GM shouldn&#8217;t populate this map with encounters, and are instead given a small encounter table to make use of, so this seems a strange decision. I think it&#8217;s probably perfectly easy to run this section without the use of the map, though. You know that the PCs have a week to get to where they&#8217;re going, and you know that you want them to get there, so why bother introducing the element of them getting lost and missing their deadline? (Unless you&#8217;re running this as part of an ongoing campaign, of course, in which case you presumably already have a map of the region to hand).</p>
<p>Stump, as it turns out, is a dwarven blacksmith who has a wooden leg, because he lost his real leg to a dragon. His father was indeed the blacksmith to the King of Koralgesh, and Stump can tell the party how to get into the Keep if they agree to bring him his father&#8217;s great hammer in return. He also has an amulet holding a really, really bad rhyme:</p>
<blockquote>
<blockquote data-pm-slice="2 2 []">
<p>In valley east of great Helm&#8217;s Peak,</p>
<p>if Koralgesh is what you seek,</p>
<p>Stand close and face the Shrine of Kor</p>
<p>if you would find the only door</p>
<p>In morning light of longest day</p>
<p>if Kor would send you on your way.</p>
</blockquote>
<p data-pm-slice="1 1 []">Tolkien has a lot to answer for. Please stop putting poems in your adventures, I&#8217;m begging you.</p>
</blockquote>
<p>Interestingly &#8211; and conveniently &#8211; enough the summer solstice is only a week away, giving the PCs just enough time to get to the Keep and find the door. This is the sort of thing I both love and hate in an adventure. If you&#8217;re running it as a one shot then this feels really contrived. On the other hand, if you&#8217;re planning to drop this into a longer campaign then it can just exist on the map and the players can learn of the Keep organically. Maybe the solstice is soon, or maybe they&#8217;ll have to remember and come back later. (Meaningful campaigns, strict time records, etc).</p>
<p>Really, though, the one week deadline doesn&#8217;t really matter. The entrance to the dungeon is concealed beneath a statue and the entrance mechanism is revealed by light reflecting off a gem embedded in it when the sun is in the right position, but the entrance itself is entirely mechanical and can be located by searching. And, failing that, there&#8217;s no reason why resourceful PCs couldn&#8217;t just topple the statue to reveal the entrance beneath it.</p>
<p>This is the only proper dungeon crawl adventure in this issue, and it&#8217;s one that leans into a lot of classic tropes very heavily in a way I really enjoy. I particularly like the streams of deep, slow-moving lava flowing through fissures in the rock throughout the dungeon. They&#8217;re not keyed on the map but are instead on the encounter table, and that feels like a really nice touch. This dungeon will be geographically very different for every group that plays through it. Lava streams as a hazard is not particularly original, but crucially it&#8217;s <em>fun</em> and I like the way it&#8217;s implemented here. (I&#8217;m generally a big fan of using tropes and &#8220;cliche&#8221; things in dungeons. Not all the time, of course, but I think that so many people eschew them because they&#8217;re overdone that it often comes around the other side of things, and players don&#8217;t see them very often. This is also why I like using classic monsters like gelatinous cubes a lot &#8211; because they aren&#8217;t cool anymore, so GMs don&#8217;t use them, and players get to be surprised by them when they show up).</p>
<p>There is more fun to be had with wandering monsters here, too. One of the early rooms is a mud pool that players can easily slip into. It doesn&#8217;t deal any damage but does coat everyone in mud, and while they&#8217;re muddy &#8211; and therefore leaving footprints everywhere and making a weird sucking sound when they move &#8211; encounters occur on a 1-2 in 6 rather than a 1-in-6. This does mean that being covered in mud also increases the chance of encountering lava flows, which makes absolutely no sense when you try to rationalise it, but that&#8217;s just the nature of putting weird stuff on random encounter tables. (The mud here isn&#8217;t entirely punitative, either. It has an anti-venom property that could be useful later, though the only way to come by that information outside of experimention is to get the orc chief in the adjoining room to tell you. Still, the fact that that&#8217;s an option in the text is an apt demonstration that reaction rolls were a core part of gameplay, and that &#8220;this thing is here to be fought&#8221; wasn&#8217;t a default assumption).</p>
<p>Once we get into the meat of it this is mostly fairly standard dungeon crawl fare. We have traps, we have monsters, we have a generally horrible time for incautious explorers. It&#8217;s certainly not going to win any awards, but I think it looks like a fun time. Some rooms are a bit rubbish, but some of them I like a lot: a lake of lava with a hard black crust on the top that looks safe to walk across but absolutely isn&#8217;t; an abandoned bestiary filled with cages holding the skeletons of great cats and apes; an encounter table result of a hot wind that heats all metal, causing it to glow slightly for a few rounds; a museum room filled with scrimshaw carvings, including a pair of crab statues carved from coral that come to life and attack. As we get deeper it does become more and more like a funhouse &#8211; why are there baboons and mountain lions on the encounter table this deep inside the volcano? &#8211; but I&#8217;ll forgive that because it&#8217;s fun and it&#8217;s got a gelatinous cube in it.</p>
<p>This thing is really big, and I think were players to fully explore it you could be wandering through it for weeks. While it&#8217;s definitely got some fun encounters in it and some interestng NPCs, I&#8217;m not sure it&#8217;s a good enough dungeon overall to want to spend that much time with it. But there&#8217;s certainly enough here to steal from it that it&#8217;s a worthwhile read, It also includes a very early iteration of what we&#8217;d now call an &#8220;overloaded encounter die&#8221;, with one floor dictating that results of 2 and 3 on encounter checks produce gusts of hot and cold wind (respectively) that blow out torches and, as mentioned above, heat metal to glowing. I&#8217;m glad this adventure is here, and &#8211; as I said in the last post &#8211; I think it&#8217;s especialyl interesting to compare how this handles rumours with the rumours in <em>In The Dwarven King&#8217;s Court</em> and <em>Caermor</em>. Between the three of them you&#8217;ve got a really great example of how to utilise rumour tables effectively, and that alone makes this issue worthwhile.</p>
<p>All in all I think this is a better issue than the first one. It certainly feels more thematically cohesive, though the flipside of that is that there are a couple of adventures that do the same sorts of thing. And there&#8217;s nothing really small to drop into a game here, unlike in issue 1. Still, it&#8217;s nice to see some variety, and I&#8217;m looking forward to issue 3.</p>    </div>
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		<post-id xmlns="com-wordpress:feed-additions:1">9660</post-id>	</item>
		<item>
		<title>Creating Magic Weapons in A Dungeon Game</title>
		<link>https://loottheroom.uk/creating-magic-weapons-in-a-dungeon-game</link>
					<comments>https://loottheroom.uk/creating-magic-weapons-in-a-dungeon-game#respond</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Thu, 04 Sep 2025 12:01:00 +0000</pubDate>
				<category><![CDATA[A Dungeon Game]]></category>
		<category><![CDATA[Blog]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=9604</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="A Dungeon Game - Creating Magic Items #1" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=306%2C175&amp;ssl=1 306w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="A Dungeon Game - Creating Magic Items #1" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>This post originally appeared on Patreon. Patrons get access to blog posts at least a week before they go live on Loot The Room. &#160; I feel like I&#8217;ve been trying to &#8220;solve&#8221; magic items in a dungeon game for years &#8211; because I have. I&#8217;ve been thinking about how they&#8217;re going to work for [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="A Dungeon Game - Creating Magic Items #1" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=306%2C175&amp;ssl=1 306w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="A Dungeon Game - Creating Magic Items #1" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/BlogPost-MagicWeapons1.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>
<p><em>This post originally appeared on Patreon. Patrons get access to blog posts at least a week before they go live on Loot The Room.</em></p>



<p></p>



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<p>&nbsp;</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I feel like I&#8217;ve been trying to &#8220;solve&#8221; magic items in <em>a dungeon game</em> for years &#8211; because I have. I&#8217;ve been thinking about how they&#8217;re going to work for literal years and still haven&#8217;t quite got there.</p>



<p>Actually writing the weapons isn&#8217;t the hard part. I know exactly what I want them to do. They&#8217;re all intelligent, and they all have at least one <em>cool thing</em> that they do. They sort of function in the same way as monsters in that regard, where each of them has a way in which they break the rules of the game.</p>



<p>Designing them is fairly straightforward, but where things get tricky is in giving GMs the means to design their own. A core design principle I try to upload when I work on stuff for <em>a dungeon game</em> is that I would rather provide tools to allow you to expand the game and build your own things that work with it, rather than just slapping down a book containing a bunch of magic weapons that you may or may not ever actually utilise.</p>



<p>Of course, Little Miss Scope Creep is always present in my mind, saying &#8220;but you could write a book of magic weapons <em>and</em> write the tools to allow GMs to make their own&#8221;. And this is why we still don&#8217;t have a magic weapons book or creation system for the game, because I want to do both and can&#8217;t figure out how to.</p>



<p>So what&#8217;s the difficulty? The difficulty comes from figuring out what the generation tools for these things should look like and how they should work. If I&#8217;m going to write a tool to create things for the game, I want it to be the same tool that I use to create things for the game. I very firmly don&#8217;t want magic weapons that confer the equivalent of a +1 bonus, because that&#8217;s boring. They should all do something unique. But it&#8217;s very hard to write tables that generate unique effects that are also re-usable. You either end up exhausting the utility of the tables &#8211; i.e. you see all of the &#8220;unique&#8221; things, and thus no longer get unique results &#8211; or else there&#8217;s a point on the table that instructs you to now draw the rest of the fucking owl.</p>



<p>There are a couple of already-extant magic weapons in <em>a dungeon game</em>, hidden inside <em>The Moss Mother&#8217;s Maze</em>. The game has evolved slightly since that adventure was written and I&#8217;m taking a more structured approach to stocking dungeons with treasure, but those items still reflect my main philosophy that magic weapons should be <em>cool</em> and <em>unique</em>. Here&#8217;s what they look like.</p>



<p></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Hadratha</h2>



<p><em>Magic longsword. (Medium melee weapon).</em></p>



<p>When you roll damage you can Exert 1 point of Cunning to add an additional damage die. You can do this as many times as you like on each attack, provided you have the Cunning to pay.</p>



<p>Sacrificing Cunning strengthens Hadratha, with the following effects.</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Total Cunning Sacrificed</th><th>Effect</th></tr></thead><tbody><tr><td>2</td><td>Hadratha reveals herself to her wielder, speaking to them mentally.</td></tr><tr><td>4</td><td>Hadratha resists being discarded. Make a Cunning save to use a different weapon in combat. Make this save at Disadvantage if you intended to discard Hadratha permanently.</td></tr><tr><td>6</td><td>Hadratha&#8217;s thirst for violence is palpable to those who encounter you. +3 to reaction rolls when you are present.</td></tr><tr><td>7</td><td>You can make two strikes when you attack with Hadratha.</td></tr><tr><td>9</td><td>Each time you strike with Hadratha and don&#8217;t Exert to deal additional damage, make a Cunning save. On a failure you Exert 1 point of Cunning, with the normal effect.</td></tr><tr><td>12</td><td>Hadratha is strong enough to become corporeal. At a time of her choosing she steps out of the blade and takes physical form. The blade becomes an ordinary weapon with no special qualities.</td></tr></tbody></table></figure>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Hadratha Given Flesh</strong><br><strong>HD</strong> 6 <strong>AC</strong> 7<br>Deals damage directly to Cunning.<br>Can choose for her attacks to hit without making an attack roll. She can do this up to 12 times, after which point she loses this ability forever.</p>
</blockquote>



<h2 class="wp-block-heading">Cursed Spear</h2>



<p><em>Large melee weapon.</em></p>



<p>While you wield it you can&#8217;t be killed by violence.</p>



<p><strong>Curse:</strong> The Moss Mother always know the location of the spear. When it is removed from this chamber the GM rolls 1d20 secretly. This is the current location of the Moss Mother. Do not roll for encounters again. Each Turn she moves one room closer to the spear, taking the most direct route. Her approach can be heard throughout the maze.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>These really occupy two extremes. Hadratha has intelligence and a fairly complex set of abilities. The cursed spear has a simple ability, and a curse that only really has meaning within the dungeon in which it&#8217;s discovered. The question now is, how do I construct tools that yield results that fall somewhere within this spectrum of magic weapons?</p>



<p>I&#8217;m not sure what the answer to that question is, and I don&#8217;t think I&#8217;m going to solve that problem today. This post is really just me coming back to touch the issue again, with a view to finally cracking this nut. I&#8217;d love to hear thoughts about how to approach this, though, should you have any.</p>


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		<post-id xmlns="com-wordpress:feed-additions:1">9604</post-id>	</item>
		<item>
		<title>Ritual &#038; Release</title>
		<link>https://loottheroom.uk/ritual-release</link>
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		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Fri, 29 Aug 2025 12:20:25 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Newsletter]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=9617</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Black text on a yellow background that reads, &quot;Ritual &amp; Release. The Loot The Room Newsletter July/August 2025&quot;" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=306%2C175&amp;ssl=1 306w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Black text on a yellow background that reads, &quot;Ritual &amp; Release. The Loot The Room Newsletter July/August 2025&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>I was in a decent routine of writing these emails roughly once a month. Then I wrote Wheneverly back in May and immediately stopped writing emails. Part of that has been a lack of desire to continue writing on Substack, which I've now solved by moving away from that platform, but part of that has also [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Black text on a yellow background that reads, &quot;Ritual &amp; Release. The Loot The Room Newsletter July/August 2025&quot;" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=306%2C175&amp;ssl=1 306w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Black text on a yellow background that reads, &quot;Ritual &amp; Release. The Loot The Room Newsletter July/August 2025&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/08/LTRNEwsletter-August25.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p><!--themify_builder_content-->
<div id="themify_builder_content-9617" data-postid="9617" class="themify_builder_content themify_builder_content-9617 themify_builder tf_clear">
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        <p>I was in a decent routine of writing these emails roughly once a month. Then I wrote <a href="https://chrisbissette.substack.com/p/wheneverly" data-darkreader-inline-color="">Wheneverly</a> back in May and immediately stopped writing emails. Part of that has been a lack of desire to continue writing on Substack, which I&#8217;ve now solved by moving away from that platform, but part of that has also just been feeling like I haven&#8217;t had anything to say. But here we are, on a brand new platform, and suddenly I have to find something to talk about to justify having put in the effort of finding a new platform to write on.<br /><br />Back in June I was asked to speak at <a href="https://manchestergamecentre.org/events/2025/6/12/multiplatform-2025-rituals-of-play-shaping-alternative-futures-with-games-and-occulture" data-darkreader-inline-color="">Multiplatform 2025: Rituals of Play</a> about my work. I wrote a presentation, practised it, and then immediately threw it all out on the day after listening to a few other speakers. Instead I ended up talking a little about my approach to my work and to writing, and how ritual and oracle imbue my work both in the things that I actually write and the way that I write them. The past few months have been a bit of a creative struggle, and sticking to my rituals and routines has helped me to get work done where it&#8217;s felt really hard. So I figure rather than writing a whole new email for the sake of writing a new email, I&#8217;ll instead share my talk from that day. This is a transcript from my talk rather than the notes that I spoke from, so please excuse any clumsy phrasing or strange sentence constructions &#8211; I&#8217;m a much better writer than I am a public speaker.<br /><br />if you&#8217;re not interested in that, then I have some new releases out and some stuff coming up that you might be interested in, which I&#8217;ll list first so that you don&#8217;t have to scroll to find it. If you <em>are</em> interested in my talk from Multiplatform, keep reading to see me talk about me for a little bit. And, as always, there&#8217;s a picture of Lucky at the end as a reward for spending some of your time with me.</p>    </div>
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                                                The Haunting of The Wretched                                        </a>
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        <h1>What&#8217;s New?</h1><ul><li>Earlier this week I announced <em>The Haunting Of The Wretched</em>, the follow-up/sequel to <em>The Wretched</em>. I&#8217;m calling this &#8220;ASMR horror&#8221; and I&#8217;ll have more details about it very soon, but in the meantime you can follow the pre-launch page <a href="https://www.backerkit.com/call_to_action/08c95170-ec30-48da-902c-f62965061aa0/landing" data-darkreader-inline-color="">here</a>.</li><li>My new Mörk Borg adventure <em>CANDLE</em> is now available in <a href="https://loottheroom.uk/product/candle" data-darkreader-inline-color="">print</a> and <a href="https://loottheroom.itch.io/candle" data-darkreader-inline-color="">digital</a> formats. This is a chaotic reverse dungeon crawl that grabs your PCs, transports them into the bottom of a temple alongside a very pissed off devil, and says &#8220;now what?&#8221; It&#8217;s a ton of fun and I hope you&#8217;ll pick it up.</li><li>My short story &#8216;<a href="https://swordsandsorcerymagazine.com/a-black-mile-to-the-surface/" data-darkreader-inline-color="">A Black Mile To The Surface</a>&#8216; appeared in <em>Swords &amp; Sorcery Magazine</em> back in June. You should read it.</li></ul>    </div>
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        <h1>Multiplatform 2025</h1><div><div class="inline-redactor-wrapper"><p>My name is Chris Bissette. I&#8217;m a writer and game designer based here in Manchester. My work is primarily in tabletop role-playing games. I write for games like Pathfinder, Discworld, Hunter, the Reckoning. Most recently I&#8217;ve been working on designing the new edition of Tunnels &amp; Trolls. But I think that what&#8217;s most relevant to what we&#8217;re talking about today and over this weekend is my work in solo journalling games and in indie role-playing games that draw on the traditions of lyric games.</p><p>I had some notes about how I was going to talk about my work but in listening to Dr. Howard&#8217;s keynote speech this morning, I realised that maybe I should take a different approach. That may prove to have been a terrible decision because I&#8217;m sort of going off the cuff but we&#8217;ll see.</p><p>My background before I got into tabletop was in creative writing. I did my masters at Salford in 2016, and I&#8217;ve been deeply interested in ergodic literature and non-traditional and non-linear narrative structures for a long time. This is all something that I&#8217;ve drawn on as I&#8217;ve moved into tabletop. But something that I hadn&#8217;t really considered or connected to my work in tabletop until I listened to the keynote this morning was the idea of occult practise as playful, and the idea of the overlap between occult practise and play and ritual and play.</p><p>Ritual has been a part of my creative practise for as long as I can remember. I have a very set writing ritual. I do the same things before I sit down to write and when I&#8217;m finished writing, and I think about them as opening and closing a ritual space. Part of the development of this has simply been in the pursuit of forming good writing habits, and part of it has been in the pursuit of treating my writing as a job, not just something that I do as and when I feel like it. But I&#8217;ve also found that the formality of beginning a writing session helps me slip more easily into a state that is conducive to creativity.</p><p>To get back to my work specifically, in 2020, like many people, I found myself without a gaming group anymore and I began to get into solo role-playing games. I was still going into the office but had very little to do once I was there, and I wanted to keep playing games. This was when I discovered journalling games, but what I found with journalling games was that many of them were little more than creative writing prompts. Many of the oracles were very vague, and I was struggling to see a difference between <em>playing a game</em> and just writing fiction, because it was the feeling of <em>play</em> rather than the feeling of <em>creation</em> that I was craving.</p><p>So I decided to write a game that would act as a more &#8216;formal&#8217; journalling game, one with very defined procedures of play. Or, you could say, rituals of play. I wrote a game called <em>The Wretched,</em> which is a space horror journalling game that&#8217;s basically <em>Alien</em> with the serial numbers filed off.</p><p>What was novel about <em>The Wretched</em> at the time was the very structured mode of play. You play with a deck of cards, dice, a microphone, and a Jenga tower, and there&#8217;s a very formalised structure to the procedures that you go through as you play the game. The game is split into days &#8211; effectively rounds &#8211; and on each day you roll a die which tells you how many oracle cards to draw. You draw the oracle cards, which direct you to specific prompts to respond to about the fictional situation that you are in, and many of those prompts will also instruct you to pull a block from the tower. The Jenga tower acts as a clock that tells you when the game is over. It provides a rising tension and it provides an external stimulus that, when combined with the inciting nature of the prompts, creates an experience that is very intense, emotionally and mentally. Playtesting this game was the first time I experienced bleed &#8211; although it&#8217;s a game about being alone, stressed, isolated, and living under the threat of impending death that was written during the first COVID lockdown, so it&#8217;s probably fair to say that &#8220;bleed&#8221; has been a facet of the game since its inception.</p><p>Crucially, I found the Jenga tower also gives you a very clear indicator of when to close the circle and step away from the game. And it&#8217;s only now, having listened to Jeff speak earlier this morning, that I&#8217;ve realised how much the structure of <em>The Wretched</em> and the many games that have made use of the game engine that I wrote in the 5 years since I released that game mirrors my own creative practise.</p><p>I&#8217;m very interested in games with explicit defined beginning and end points &#8211; games like Jason Morningstar&#8217;s <em>The Skeletons</em>, or Avery Alder&#8217;s <em>The Quiet Year</em>. My work outside of solo games is in writing adventures for more traditional tabletop role-playing games, and I&#8217;m specifically drawn to the megadungeon as a mode of play. I&#8217;m interested particularly in dungeons as a mythic underworld, a liminal space where the rules of reality are changed and different, as a space of transformation, both physical and mental. For me, I think these spaces tap into some of our oldest modes of storytelling.</p><p>This is a mode of play with a defined set of boundaries. You go into the dungeon, you experience whatever it is that you experience in the dungeon, and then you emerge changed &#8211; but you do emerge, and your delve into the mythical underworld comes to an end, and generally the session of play comes to an end when you leave the dungeon, safe in the knowledge that you survived and that you can choose to go back at a time that suits you.</p><p>The other thing that I think is interesting about this mode of play is its reliance on oracle and procedure, and on being driven by a force that&#8217;s external to the players and the GM. Much of what happens in the megadungeon is driven by rolls on wandering monster tables and on reaction tables to determine how wandering monsters respond when they are met, and this leads play in the direction that nobody &#8211; not the GM, not the players, not the writer of the dungeon &#8211; is able to predict.</p><p>My current big project is a huge sandbox campaign setting for a fantasy role-playing game that I&#8217;ve written, imaginatively titled <em>a dungeon game</em>, and this setting reimagines the &#8216;dark ages&#8217; of sub-Roman Britain into a mythic past where the Old North still stands, and where Wales has separated itself from their neighbours to the east by building a massive ditch and flooding it. It invites players to place themselves into this fictionalised version of a past that could have been and to discover it through play, and the setting is filled with these sorts of random tables and oracles that I&#8217;ve talked about. Something that I think is interesting is that I&#8217;ve also been using oracles to write the setting, which is also something I do when I write dungeons as well.</p><p>The first thing I did before anything else was to write procedures for deciding what each section of the map is, and to use those procedures to generate the world to give me a framework to write in &#8211; and so, just as this mythic past reveals itself to players, it&#8217;s been revealing itself to me during the writing process in a way that feels very much like accessing something outside myself. I&#8217;m constantly surprised while working on it &#8211; the oracles guide not just play, but creation itself.</p><p>What I&#8217;m realizing, partly through this conference, is that there&#8217;s something fundamentally ritualistic about the way I approach both playing and making games. Whether it&#8217;s the formal procedures of The Wretched, the liminal space of the megadungeon, or my own writing practice, there&#8217;s always this sense of opening a sacred space, engaging with forces beyond our control, and then closing that space when the work is done. And maybe that&#8217;s what draws me to games in the first place; they offer a safe way to ritualize our engagement with uncertainty, creativity, and transformation.</p><p>Thank you.</p></div></div>    </div>
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		<post-id xmlns="com-wordpress:feed-additions:1">9617</post-id>	</item>
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		<title>On Restless Tides</title>
		<link>https://loottheroom.uk/on-restless-tides</link>
					<comments>https://loottheroom.uk/on-restless-tides#respond</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Wed, 02 Apr 2025 09:45:06 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Newsletter]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=9452</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="On Restless Tides: The Loot The Room newsletter for March/April 2025" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=306%2C175&amp;ssl=1 306w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="On Restless Tides: The Loot The Room newsletter for March/April 2025" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>It’s funny how creativity never moves in a straight line. For me it seems to come in phases, shifting constantly not just between individual projects but across entire mediums. One month I’m deep into writing fiction, the next all I can think about is music, and then without warning I’m back into game design. It’s [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="On Restless Tides: The Loot The Room newsletter for March/April 2025" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=306%2C175&amp;ssl=1 306w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="On Restless Tides: The Loot The Room newsletter for March/April 2025" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/LTRNewsletter-MarchApril25.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>
<p>It’s funny how creativity never moves in a straight line. For me it seems to come in phases, shifting constantly not just between individual projects but across entire mediums. One month I’m deep into writing fiction, the next all I can think about is music, and then without warning I’m back into game design. It’s like my brain refuses to follow a single path, darting between different creative expressions depending on some internal tide that I’ve never quite managed to predict.</p>



<p>That restlessness is present even within a single medium. In games specifically, I’ve spent the last few years immersed in traditional fantasy adventures and dungeon design. But this year I’ve suddenly found myself returning to a form I stepped away from years ago and once again becoming interested in solo journaling games.</p>



<p>There’s something uniquely intimate about creating a game meant for one person and their thoughts. When I wrote my first journalling games I was fascinated by the quiet conversation between player, page, and prompts. It’s like leaving notes for strangers to find, never knowing what stories they might tell in response. Working on ‘<a href="https://www.backerkit.com/c/projects/loot-the-room/blood-in-the-margins">Blood In The Margins</a>’ has been a process of both familiarity and discovery, like revisiting your childhood home to find that everything seems smaller, but the rooms somehow contain new corners you’ve never noticed before. (Incidentally my partner and I did visit my childhood home a few weeks ago. That was a very surreal experience.)</p>



<p>Creative evolution isn’t always about moving forward into uncharted territory. Sometimes &#8211; often, in fact &#8211; it’s about returning to old haunts with new eyes, about looking at what you’ve done in the past and bringing the experience of the new, present you to bear on it. The Wretched, like many solo games, contains prompts that are relatively lose. Blood In The Margins is a creature of specificity and focus. You can still tell the story you want to tell, but the sandbox is smaller, the toys within it crafted with more care. This is what I’ve learned from writing dungeon games; that the specific and the concrete are the tools the imagination needs to create something truly surprising of its own. We never truly abandon our past creative selves. We just fold them into who we’re becoming.</p>



<h2 class="wp-block-heading">Projects &amp; Updates</h2>



<ul class="wp-block-list">
<li><a href="https://www.backerkit.com/c/projects/loot-the-room/blood-in-the-margins">Blood In The Margins</a> is in its final 24 hours, and closing in on £8,000. I released a big preview of the game to backers a couple of days ago that will let you play through the opening Act. You should go and play it.</li>



<li>The final PDF of <a href="https://loottheroom.itch.io/down-in-yongardy">Down In Yongardy</a> is now available. All that remains now is for the physical book to be produced, which Space Penguin Ink are kindly handling for me.</li>



<li><a href="https://boningtongallery.co.uk/event/weird-hope-engines/">Weird Hope Engines</a> was a rousing success. The team behind the show did an amazing job of bringing Directive 92A to life in the physical space, and it was an incredible experience getting to see people actually play it and to read what they were creating. The show runs until the 10th of May and I hope you’ll get a chance to see it. I’m working on a website to archive all of the writing people are doing when it’s over, and I’ll say more about that when it’s ready.</li>



<li>Speaking of Directive 92A, I wrote nearly 2 hours of weird ambient soundscapes and glitched-out beats to go with it. It’s <a href="https://chrisbissette.bandcamp.com/track/directive-92a">on Bandcamp for a fiver</a>.</li>



<li>I’ve been enjoying writing fiction again, and I have two stories published on my itch page. &#8216;<a href="https://loottheroom.itch.io/the-knight-of-rot">The Knight of Rot</a>&#8216; is a short, sad grimdark tale set in the world of Mörk Borg. &#8216;<a href="https://loottheroom.itch.io/the-interview">The Interview</a>&#8216; is a slice of dark academic murder fiction. They’re both free to read, and you can get a <a href="https://www.backerkit.com/c/projects/loot-the-room/blood-in-the-margins/add_ons/17149/share">limited edition physical chapbook of The Interview</a> as an add-on with Blood In The Margins.</li>
</ul>



<h2 class="wp-block-heading">Things I’ve Been Enjoying</h2>



<ul class="wp-block-list">
<li><strong>Listening:</strong> I’ve been in an ambient and electronic mood of late, and in particular I’ve been really enoying Throwing Snow’s 2016 album ‘Axioms’. <a href="https://open.spotify.com/playlist/3BKfkOCqtICwfGxi3EdcMu?si=da7b433c08044056">Here’s my March playlist</a>.</li>



<li><strong>Watching:</strong> I’ve been going through a Hitchcock phase and finally convinced Steph to watch Rope (1948). It’s still incredible.</li>



<li><strong>Reading:</strong> I’m about halfway through I Want To Go Home But I’m Already There by Róisín Lanigan and I adore it. It’s funny, it’s well-written, it resonates on a very personal level, and there’s this slow creeping horror that’s starting to mount. I can’t wait to see where it goes.</li>
</ul>



<p>As always, here’s a photo of Lucky. He’s enjoying the fact that the sun is out again, though my asthma isn’t enjoying my house being covered in his fur.#</p>



<figure class="wp-block-image size-large is-resized is-style-rounded"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='683'%20height='1024'%20viewBox=%270%200%20683%201024%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="683" height="1024" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_.jpg?resize=683%2C1024&#038;ssl=1" alt="" class="tf_svg_lazy wp-image-9454" style="width:412px;height:auto" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?resize=683%2C1024&amp;ssl=1 683w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?resize=600%2C900&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?resize=200%2C300&amp;ssl=1 200w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?resize=768%2C1152&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?resize=1024%2C1536&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?resize=1365%2C2048&amp;ssl=1 1365w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?w=1707&amp;ssl=1 1707w" data-tf-sizes="(max-width: 683px) 100vw, 683px" /><noscript><img data-recalc-dims="1" decoding="async" width="683" height="1024" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_.jpg?resize=683%2C1024&#038;ssl=1" alt="" class="wp-image-9454" style="width:412px;height:auto" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?resize=683%2C1024&amp;ssl=1 683w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?resize=600%2C900&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?resize=200%2C300&amp;ssl=1 200w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?resize=768%2C1152&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?resize=1024%2C1536&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?resize=1365%2C2048&amp;ssl=1 1365w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/04/PXL_20250304_165227645.RAW-01.COVER_-scaled.jpg?w=1707&amp;ssl=1 1707w" sizes="(max-width: 683px) 100vw, 683px" /></noscript></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">9452</post-id>	</item>
		<item>
		<title>Wretched Month 3: Long Haul 1983</title>
		<link>https://loottheroom.uk/wretched-month-3-long-haul-1983</link>
					<comments>https://loottheroom.uk/wretched-month-3-long-haul-1983#respond</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Wed, 05 Mar 2025 11:37:28 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Solo Games]]></category>
		<category><![CDATA[Wretched & Alone]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=9433</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Black text on a yellow background that reads, &quot;Long Haul 1983: A Month of Wretched &amp; Alone&quot;" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=306%2C175&amp;ssl=1 306w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Black text on a yellow background that reads, &quot;Long Haul 1983: A Month of Wretched &amp; Alone&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>All this month, to celebrate the 5th anniversary of The Wretched and to mark the release of my new Wretched &#38; Alone game [Blood In The Margins](https://www.backerkit.com/c/projects/loot-the-room/i-villain/launch_party), I’m playing through a Wretched &#38; Alone game every day here on the blog. You can find all of the posts in this series on the [Wretched &#38; [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Black text on a yellow background that reads, &quot;Long Haul 1983: A Month of Wretched &amp; Alone&quot;" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=306%2C175&amp;ssl=1 306w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Black text on a yellow background that reads, &quot;Long Haul 1983: A Month of Wretched &amp; Alone&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/03/LTR-WretchedMonth-LongHaul1983.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>
<p>All this month, to celebrate the 5th anniversary of The Wretched and to mark the release of my new Wretched &amp; Alone game [Blood In The Margins](<a href="https://www.backerkit.com/c/projects/loot-the-room/i-villain/launch_party">https://www.backerkit.com/c/projects/loot-the-room/i-villain/launch_party</a>), I’m playing through a Wretched &amp; Alone game every day here on the blog. You can find all of the posts in this series on the [Wretched &amp; Alone tag](<a href="https://loottheroom.uk/category/blog/wretched-alone">https://loottheroom.uk/category/blog/wretched-alone</a>).</p>



<p>Today I’m playing a game I’ve heard a lot about but have never got around to actually looking at, and that was recommended by multiple people when I announced I was doing these posts. That game is <a href="https://spc.itch.io/longhaul1983"><em>Long Haul 1983</em></a> by Sean Patrick Cain.&nbsp;</p>



<p>The book tells us that we’re about to play a game about “a dangerous journey through an empty world”. The introductory text immediately deviates from ‘base’ <em>Wretched &amp; Alone</em>, telling us that we need a copy of the Player Sheet in order to play this game. It also uses Fudge/Fate dice, which I don’t own but which I found a handy <a href="https://matita.github.io/fatedice/">online dice roller</a> for. This is immediately interesting to me as a diversion from W&amp;A, because one of the things I was thinking about was making use of things most people who play games would have at home &#8211; meaning a deck of cards, 2d6, and a Jenga tower. I assumed, wrongly, that most people have a Jenga tower. I’m now wondering whether I’m in the minority of gamers that don’t own Fudge dice. (This isn’t a criticism of <em>Long Haul 1983 </em>in any way, to be clear. I’m fascinated to see how the game uses these dice.)</p>



<p>As with <em>The Wretched</em>, we need something to record our voice. I love seeing W&amp;A games that lean into this aspect of the system. Since this is a blog series, though, I’m going to be journaling through text rather than audio, as with the other entries in this series. The game also suggests listening to a soundtrack while you play, and there’s a link to the playlist for both Spotify and Apple music. The first 13 tracks are connected to specific cards, which is very interesting. The final 13 tracks are an ambient soundtrack to listen to as you set up and play.</p>



<p>The game opens with some evocative text:</p>



<p><strong>It’s 1983, and the world feels hollowed out. Yesterday: Sirens cluttering the highways. CB chatter about a jetliner disappearance. Rumours of a plague. Today: Radio silence. Fires on the horizon. Desolation.</strong></p>



<p>I’m in the cab of an aging semi-truck that I own and operate. I catch myself in the rearview mirror and see a black eye, a graying beard, and a faded neck tattoo. Yesterday I finished a run, ate a meal, and slept.&nbsp;</p>



<p>I was awake for an hour this morning before I noticed everyone was gone. I think to myself, <em>this must be paradise</em>. But I’m so far away from where I need to be, where I might be needed. Someone who doesn’t like to be kept waiting is now waiting for me. So I hit the road.</p>



<p>My thoughts are cloudy, and a song keeps rattling around in my head.</p>



<p><em>This may be the last time</em></p>



<p><em>Maybe my last time</em></p>



<p><em>I don’t know</em></p>



<p>I start the engine. It’s 1983, and I need to find a phone.</p>



<p><em>(I really love this introduction to the game. Something I’ve been throwing around with </em><a href="https://www.backerkit.com/c/projects/loot-the-room/blood-in-the-margins/launch_party"><em>Blood In The Margins</em></a><em> is working out how to do pre-prompt character creation, to really let you make the game your own. I’ve settled on something like PbTA/BoB pick-lists and have been playing with multiple ways of presenting them to the player. </em>Long Haul 1983<em> has already solved that problem. I’m definitely going to take some cues from this.)</em></p>



<p>The game now asks me to list eight environments on my Player Sheet in any order that makes sense to me. I’ve chosen this order:</p>



<ul class="wp-block-list">
<li>Dust</li>



<li>Fog</li>



<li>Heat</li>



<li>Rain</li>



<li>Flood</li>



<li>Snow</li>



<li>Ice</li>



<li>Wind</li>
</ul>



<p>The first location &#8211; Dust &#8211; is marked, and is where I will begin. The final location is my destination, and if I reach it the game ends. The destination represents a very specific person in a very distant place. I’m to define the relationship, being specific and giving them a name.</p>



<p>I’m trying to reach Nell, who I owe money to. They bailed me out for my gambling debts, and I’ve promised to pay them back. My deadline was yesterday, and I haven’t made it to them yet. This is not a good thing.</p>



<p>I’m going to drive all day to get there, until I can’t. But I’m carrying a wound &#8211; a minor one, but one that will get worse if not treated. I’m busted up, because I’ve picked up even more debt in the interim, and two days ago they came to collect. I’ve got a broken rib that’s poking into my lung, and it could perforate it at any minute.</p>



<p>And there’s an external threat, too. I don’t know exactly what it is yet, but I think it’s going to manifest as another truck on the road, one that’s going to chase me down again and again and again. The Threat has four spots on the Player Sheet, and when they’re all marked down, the Threat overtakes me and the game ends.</p>



<p><em>(This is an interesting twist on W&amp;A. I’m used to these games telling a very specific story. This one is giving us a very specific </em>framing<em>, but leaving the details of the story up to the player in a way that’s much more open than W&amp;A. I think that’s an interesting juxtaposition to what I’m trying to do with Blood In The Margins, which is to focus the story even more while still leaving room for the player to make it their own.)</em></p>



<p>I have three Stats: Body, Mind, and Rig. Body represents my physical health and strength. Mind represents my spirit, hope, and clarity. Rig represents the condition of my truck. I start with four dice with which to make rolls, and each time I fail a roll (failure occurring when the sum of the dice is negative) I remove a die from the game. This makes success increasingly difficult to achieve. When the last die is gone, the game ends.</p>



<p>Right at the start of play, I’m told to advance a stat. This means crossing out one of the three boxes it takes up on the Player Sheet, making success easier. I’m going to pick Rig. My mind and body have taken a beating, but my truck is solid.</p>



<p>At the end of each in-game day, I make a phone call to Nell. It’s time to make the first call.</p>



<h1 class="wp-block-heading">Call 1</h1>



<p>Hi Nell. I just finished a job, my last job before I make it to you. I had to get this done to refuel the rig. You know how it is. I don’t know what I was hauling. Some guys in balaclavas loaded me up, told me not to open the back until I got to the drop point, and then some other guys unloaded and threw the cash at me. Real dodgy shit, but I’ll take what I can get, and it all went okay as far as I can tell. I’m still here, anyway.</p>



<p>It’s dust as hell today. I keep having to stop to wipe the windscreen, it gets clogged up with all this grey shit. Trying to use the wipers just smears it all over the place so that I can’t see anything.</p>



<p>I’m going to drive until I’m falling asleep at the wheel, every day. I’ll stick to the highways and only stop when I absolutely have to. When I woke up this morning the roads were empty. I hope it stays that way.</p>



<p>I checked over the rig this morning before I made this call. It’s looking good. The one thing I’ve always been able to look after is this truck, you know that. If I don’t make it to you &#8211; which I will, don’t get me wrong &#8211; it won’t be her fault. There was another truck at the drop site that pulled out right after me, seemed to tail me for a while. That thing looked like it was rusted through. I’m glad I’m not driving it.</p>



<p>I need you to believe how serious I am. I’m going to make it to you, and I’m going to pay you what I owe you and then some. I’m done dropping the ball. I promise.</p>



<p>I need to hit the road. I’ll call again when I stop.</p>



<h1 class="wp-block-heading">Call 2</h1>



<p><strong>Cards: </strong>2 of Diamonds, King of Spades, 5 of Diamonds</p>



<p>Hey Nell. Despite the dust the engine started first try after I got off the phone to you. I told you she was the best rig on the road, and I meant it.&nbsp;</p>



<p>I’ve been thinking about us. About how much you did for me. Do you remember the first time I had to come and ask you for money? I’d been so worried for months, taking out loan after loan, stealing and borrowing and just digging myself deeper into a hole. I don’t know if you know what it’s like, to feel like you’re constantly going backwards. Every time there’s a glimmer of light something spits up and smothers you again.</p>



<p>You were so gracious, that first time. No questions asked other than, “how much do you need?” And by the end of the week it was all gone, and I was exactly where I’d started, except this time I didn’t feel like I had you to bail me out. You were my last resort, and I’d used you up. I thought that was the lowest I could ever feel.</p>



<p>I stopped as night was falling, at this old petrol station. There’s still fuel and the pumps aren’t locked so I managed to fill the rig up. The shop itself is dark, all the lights off, doors locked. I can see myself in the black glass of the windows, barely a shadow, but I’m there.&nbsp;</p>



<p>I haven’t seen anyone all day. Nothing on the road, no people, not even any animals. But…</p>



<p>There’s a truck pulling up. I can see it in the reflection in the glass. All the lights are off and the engine isn’t running, I think it must have coasted in. I think it’s the same rig that was there at the last drop. Has it followed me? What’s…</p>



<p>I think I’m going to hang up now. Gonna lock myself in the cab and see what happens. I’ll call again tomorrow.</p>



<h1 class="wp-block-heading">Call 3</h1>



<p><strong>Cards: </strong>7 of clubs, King of Hearts, 8 of Clubs</p>



<p><em>Failed Mind roll</em>.</p>



<p>Well, the dust has gone. It’s foggy as hell. Has been all day. I’ve had the fog lights blaring and I can barely see the road. And the roads here are rough, like someone has started tearing up the surface. The rig has been bouncing around, I thought it was going to tip over at one point, and I had to slow to a crawl. So I haven’t made much progress, because I’ve had to drive slow. But some progress is better than none, right?</p>



<p>Every now and then I see lights behind me, hear the muted roar of an engine through the fog. That other truck is definitely following me. I’ve got half a mind to stop, to get out and flag it down and ask what the hell is going on, but something stops me. I think it’s the fact that I’m all alone out here aside from whoever is driving it. I don’t want to see who it is. I can’t explain why, just that it feels like an almost primal urge to not know. Does that make sense?</p>



<p>I’ve been sleeping on the old mattress above the cab. I remember when I first started driving long haul I thought this was cosy. Comfortable. All tucked up safe and warm and tight. Now it feels like a coffin, like I’m waiting to be buried alive. And all I can think about as I fall asleep is that other truck, and how I can’t see anything while I’m in this bed.</p>



<p>I’m going again. I don’t like being in the bed, but I like being out of the rig even less.</p>



<h1 class="wp-block-heading">Call 4</h1>



<p><strong>Cards: </strong>5 of Clubs, Queen of Hearts, 8 of Spades</p>



<p>Well, the fog has gone, burned off by some real unseasonal heat. “Unseasonal” probably doesn’t sell it. It’s hot as hell, and the rig doesn’t like it. The road has been climbing all day, and the rig has been screaming at me. The temperature has been in the red for hours, and there was steam and smoke pissing out of her for a while there. I think she’s okay, nothing is broken, but I’m going to need to take it easier if this heat doesn’t let up soon.</p>



<p>Luckily after the climb the road dropped back down again and I could coast for a few miles. And with the fog gone I could see from horizon to horizon, and that other rig was nowhere to be seen. I can’t tell if they’re following me &#8211; chasing me? That sound paranoid &#8211; or if we’re just headed in the same direction and I’m being paranoid. The fog didn’t help with that, it made everything feel close and claustrophobic. I’m glad it’s gone. But realistically they haven’t approached me, haven’t done anything to me, so maybe I’m overthinking. But something doesn’t feel right about it. I’m glad they’re not in my glass anymore.</p>



<p>As I pulled in tonight to make this call I could see fires on the horizon. I don’t know what they are &#8211; is it a city, or is it forest or brush? It’s hot enough for it to be forest fire season. I guess I’ll find out tomorrow.</p>



<p>And I guess you will, too. When I call. And I promise I’ll keep calling, until you answer or until I get there.</p>



<h1 class="wp-block-heading">Call 5</h1>



<p><strong>Cards: </strong>Ace of Hearts, Jack of Spades, 4 of Hearts, 6 of Spades</p>



<p>Hey Nell. Another call, as I promised. I wish you’d pick up.</p>



<p>This garage is a bit nicer than the others. It’s new, one of those ones with loads of shops and restaurants and fancy toilets that people actually clean. And it’s all lit up, lights blazing, neon flashing, out here in the middle of nowhere. I wonder how long it will be before stuff starts to fail?</p>



<p>Anyway I found a first aid kit. My rib hasn’t been giving me too much trouble really, which I’m happy about, but I’ve managed to bandage it now. Hopefully that’ll hold it. I don’t really know what else you can do for a broken rib other than wait and try not to sneeze, you know? We’ll see.&nbsp;</p>



<p>And I found some painkillers, too, which I’ve dosed myself up with even though I probably shouldn’t be driving under the influence of them. There’s nobody else on the road, though, so who cares? I can feel my mind is a little duller, a little slower to react, which I guess is why you’re not meant to operate heavy machinery on them. But weirdly I feel like I can see for miles, like everything is clearer than it was before.</p>



<p>And that’s a good thing, because it’s raining. It’s not too heavy but visibility is down for sure. I was going to drive through the night but I don’t think I will, now.</p>



<p>Did I mention the fancy service station I’m at? I can’t remember, these pills have hit my short term memory hard. I thought I knew all the stops on the way to you but I don’t recognise this one. Maybe it’s been built new since I was last down here, but I get the feeling that I’ve gone wrong somehow. I don’t know how, really, since this is a pretty straight run to get to you, but maybe I missed a turning. I’m going to go back in when I hang up and see if there’s a road atlas to be had.</p>



<p>There’s a big billboard here, all lit up in the night, an ad for that movie <em>The Slumber Party Massacre</em>. Do you remember going to see that with Amber? How the two of you couldn’t look at the screen, kept hiding behind each other’s hands? That was a fun time. I miss when things were easy like that.</p>



<p>Anyway. I’m going to go and find an atlas. Speak soon.</p>



<h1 class="wp-block-heading">Call 6</h1>



<p><strong>Cards: </strong>Jack of Hearts, King of Hearts, 2 of Clubs</p>



<p><em>Failed Body roll.</em></p>



<p>Well, the rain didn’t let up. If anything it got worse. And if I thought I was turned around before, well… I’m not lost but I don’t know where exactly I am, you know? I was meant to drive through an underpass but it’s flooded, so I’ve had to find a way around and I’m in this warren of city streets filled with abandoned cars. It’s slow going. But as long as I keep heading east I’ll come out the other side and then I’ll get reoriented.</p>



<p>I thought I needed to worry about my rib, but actually I think it’s my lip I should have been keeping an eye on. It’s all swollen and sore this morning, and there’s this stinky yellow pus coming out of it. It’s fucking horrible, if I’m being honest. I checked the first aid stuff I swiped but there are no antibiotics or anything. If I drive past a pharmacy then I’ll stop and get some.</p>



<p>The good news is, between the infection and the painkillers I’m not really hungry, so it doesn’t matter too much that my food is running low. Let’s look on the bright side of potential starvation, shall we?</p>



<p>This is me just stalling, because there’s something I need you to know. You know how I was talking about how I maybe was too worried about that truck, about how it probably wasn’t actually following me, was just going the same way? Well whoever it is is following me, and they’re after me. Right before the underpass I heard their engines behind me and before I knew it they were ramming me, trying to slide the wagon to the side and tip me. And I don’t know what they’re pulling but they’re <em>heavy</em>, I could feel their weight in the impact.</p>



<p>I managed to get away but I bust my nose up pretty bad on the steering wheel when they first hit, and breathing through my nose is a bitch. Breathing in general is hard, if I’m being honest. My rib really didn’t like that impact, and I definitely felt something in there move. But at least I’ve got the painkillers, for now. And the truck has disappeared. Hopefully I’ll make it out of this city before they show up again.</p>



<p>I hope you answer the phone soon.</p>



<h1 class="wp-block-heading">Call 7</h1>



<p><strong>Cards: </strong>3 of Hearts, Queen of Hearts, 3 of Spades</p>



<p>I made it out of the city. Right there on the road out of town there was a deer, just lying in the street, one of its legs broken. It looked up at me as I was bearing down on it, before I stopped, and its eyes seemed to be begging me to end it all. How weird is that? The first animal I’ve seen since this all started and I felt like it wanted me to kill it.</p>



<p>I figured the other truck might be coming through here after me and might not stop like I did, so I moved it off the road. It wasn’t easy. They’re heavy enough when they’re dead, let alone when they’re alive and in pain and don’t want you to touch them. But it was placid enough, and I got it over onto the verge without too much problem.</p>



<p>Maybe I should have put it out of its misery. That felt wrong, though. Like a portent of bad things to come. I don’t want to fuck with fate.</p>



<p>After I left the deer I drove for a few miles, out into the country away from the city. I think I know where I’m going again now.</p>



<p>There was a car on the side of the road and as I passed it I could hear music coming out of it. I stopped, against all my better instincts, hopped out to take a look. There was a boombox just sitting on top of it, blaring out some song I don’t know. But the lyrics were weirdly fitting, talking about waiting by the phone waiting for you to call, wondering if I’ll see you again. Maybe this was a portent, a sign that I’m on the right track? Or maybe it’s a sign that all of this is in vain, that you’re not answering because you can’t answer. I don’t know what to think. Do I even believe in signs?</p>



<p>I’m standing here in this phone box now, the only light for miles around shining down directly on me, and I can feel the road vibrating under my feet. Something big is coming, and I’m positive I know what it is. I think it’s got eighteen wheels and wants me dead. So I’m going to go.</p>



<p>Speak soon.</p>



<h1 class="wp-block-heading"><em>Call 8</em></h1>



<p><strong><em>Cards: </em></strong><em>King of Clubs. Game over.</em></p>



<p>Nell, answer the fucking phone I’m begging you. I don’t know who this maniac is but he’s got your picture, he’s been following me to get to you. What are you involved in? If you’re there you need to get out, you need to go now, before it’s-</p>



<p><em>Call ends.</em></p>



<p>—</p>



<p>I really enjoyed this. It does some super interesting things with W&amp;A, and introduces more “gamic” elements to the system in a way that’s really satisfying. I particularly like seeing the dice pool deplete and knowing that rolls are going to get harder.&nbsp;</p>



<p>Something I thought was a nice touch was giving you a uniform number of cards to draw each day, and telling you that you <em>can</em> draw more if you want but that you don’t have to. In playing the older W&amp;A games I’ve quickly realised that being asked to draw 5 or 6 cards is simply too much, and this neatly solves that problem. It’s something I’ve been working on for <a href="https://www.backerkit.com/c/projects/loot-the-room/blood-in-the-margins/launch_party"><em>Blood In The Margins</em></a> and I think it’s fair to say that I’ve been massively overcomplicating things when I could just say “draw three cards, or more if you want” as SPC does here.</p>



<p>This one was new to me, and I definitely recommend it. You can pick it up <a href="https://spc.itch.io/longhaul1983">here</a>, and don’t forget to go and <a href="https://www.backerkit.com/c/projects/loot-the-room/blood-in-the-margins/launch_party">follow <em>Blood In The Margins</em> on Backerkit</a>!</p>



<figure class="wp-block-image size-large"><a href="https://www.backerkit.com/c/projects/loot-the-room/blood-in-the-margins/launch_party"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='576'%20viewBox=%270%200%201024%20576%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="1024" height="576" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x.png?resize=1024%2C576&#038;ssl=1" alt="Blood In The Margins, launching soon on BackerKit" class="tf_svg_lazy wp-image-9403" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?resize=600%2C338&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?resize=2048%2C1152&amp;ssl=1 2048w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?w=2330&amp;ssl=1 2330w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img data-recalc-dims="1" decoding="async" width="1024" height="576" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x.png?resize=1024%2C576&#038;ssl=1" alt="Blood In The Margins, launching soon on BackerKit" class="wp-image-9403" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?resize=600%2C338&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?resize=2048%2C1152&amp;ssl=1 2048w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/BloodInTheMargins-TeaserImage%400.25x-scaled.png?w=2330&amp;ssl=1 2330w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></a></figure>
]]></content:encoded>
					
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		<title>Wretched Month 2: The Sealed Library</title>
		<link>https://loottheroom.uk/wretched-month-2-the-sealed-library</link>
					<comments>https://loottheroom.uk/wretched-month-2-the-sealed-library#respond</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Mon, 03 Mar 2025 11:00:00 +0000</pubDate>
				<category><![CDATA[Solo Games]]></category>
		<category><![CDATA[Wretched & Alone]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=9402</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="A Month of Wretched &amp; Alone: The Sealed Library" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=306%2C175&amp;ssl=1 306w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="A Month of Wretched &amp; Alone: The Sealed Library" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>1 2 3 4 5 6 x 1 2 3 4 5 6 x x 1 2 3 4 5 6 x x x x 1 2 3 4 5 6 x x x x x 1 2 3 4 5 6 x x x x x x 1 2 3 4 5 6 x [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="A Month of Wretched &amp; Alone: The Sealed Library" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=306%2C175&amp;ssl=1 306w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="A Month of Wretched &amp; Alone: The Sealed Library" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2025/02/LTR-WretchedMonth-SealedLibrary.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>
<div class="wp-block-jetpack-markdown"><p>All this month, to celebrate the 5th anniversary of The Wretched and to mark the release of my new Wretched &amp; Alone game <a href="https://www.backerkit.com/c/projects/loot-the-room/i-villain/launch_party">Blood In The Margins</a>, I’m playing through a Wretched &amp; Alone game every day here on the blog. You can find all of the posts in this series on the <a href="https://loottheroom.uk/category/blog/wretched-alone">Wretched &amp; Alone tag</a>.</p>
<p>Today’s game is the second Wretched &amp; Alone game every published &#8211; or the first, technically, since “Wretched &amp; Alone” was created so that Matt could publish a game based on <em>The Wretched</em>. I’m talking, of course, about <a href="https://sealedlibrary.itch.io/the-sealed-library">The Sealed Library</a> by Matt Sanders. If Matt hadn’t wanted to write this game, and if he hadn’t put together the W&amp;A SRD in the process, Wretched &amp; Alone would never have happened.</p>
<p>As with <a href="https://loottheroom.uk/wretched-month-1-the-wretched">yesterday’s playthrough of The Wretched</a>, I’m replacing the tumbling block tower with a dice grid. This time I’m using a 6&#215;4 grid instead of 6&#215;5 to see how that impacts play. The game will end when I roll the same number 5 times.</p>
<h1>The Sealed Library</h1>
<p>You are the sole surviving librarian of the greatest library in history. It sits in the centre of culture for an ancient land, now fallen to invaders who pillage and raze. You have barricaded the library, and you are under siege. You are hungry, scared, and desperate, but you continue to try and move important texts down into the vaults to seal them away before the barricade breaks. The fate of the combined knowledge of generations is in your hand.</p>
<p>In this game, the tower (or the dice) represent the invaders breaking the barricades and your work coming to an end.</p>
<h2>The Suits</h2>
<p>Hearts represent your opportunity to save important works of literature for future generations.
Diamonds represent unexpected discoveries.
Clubs represent damage to, and breaches of, the barricade.
Spades represent your increasingly scarce resources.</p>
<h2>Begin</h2>
<p>As with <em>The Wretched</em>, we start by pulling blocks from the tower &#8211; or making marks on my grid. I roll a 1, so I’m starting off with just one mark on the grid. It looks like this.</p>
</div>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td class="has-text-align-center" data-align="center"><strong>1</strong></td><td class="has-text-align-center" data-align="center"><strong>2</strong></td><td class="has-text-align-center" data-align="center"><strong>3</strong></td><td class="has-text-align-center" data-align="center"><strong>4</strong></td><td class="has-text-align-center" data-align="center"><strong>5</strong></td><td class="has-text-align-center" data-align="center"><strong>6</strong></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr></tbody></table></figure>



<div class="wp-block-jetpack-markdown"><h2>Day 1</h2>
<p>Day 1 after the barricade. The diary of Junior librarian Booker Hathaway. The doors and windows remain secure though the ceaseless banging and distant screams still fill me with dread. I tell myself some of the others left outside might have survived. Today, I must begin choosing and moving the most important works, or what remains of them, down to the catacombs. I hope my food and water will last until my task is complete.</p>
<h2>Day 2</h2>
<p><strong>Cards:</strong> 8 of Hearts, 6 of Diamonds, Jack of Hearts, 10 of Spades<br>
<strong>Tower pulls: 1</strong></p>
</div>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td class="has-text-align-center" data-align="center"><strong>1</strong></td><td class="has-text-align-center" data-align="center"><strong>2</strong></td><td class="has-text-align-center" data-align="center"><strong>3</strong></td><td class="has-text-align-center" data-align="center"><strong>4</strong></td><td class="has-text-align-center" data-align="center"><strong>5</strong></td><td class="has-text-align-center" data-align="center"><strong>6</strong></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr></tbody></table></figure>



<div class="wp-block-jetpack-markdown"><p>Day 2 after the barricade. The diary of Junior librarian Booker Hathaway. I began in the rooms closest to the barricades, trying to clear as much as possible before I’m forced to fall back. Those rooms don’t hold the most valuable or interesting books, but they are still worth preserving.</p>
<p>As I was moving through the library I passed through one of the private reading rooms and came across a magic circle drawn in salt. I recognise the runes on the floor around it &#8211; barely, of course. I once sat in on a lecture on interdimensional transport that I barely understood, and understood even less once I did the reading. I sketched the runes down anyway, though. Maybe, with nothing but time, I might be able to glean some deeper meaning from them. If I can complete the ritual then perhaps I can shift the library sideways into a pocket dimension and save myself a lot of work.</p>
<p>Later in the day I found a slim book of chess strategies and puzzles. I admit I’m not very good at chess, though I used to enjoy watching the Masters play. I never understood how they managed to read the game. I set up a board, and before I slept I tried some of the puzzles. The difficulty seems to vary wildly, and I’m not sure exactly what I’m meant to be learning, but they were a nice distraction from the chaos outside.</p>
<p>I hoped that the game might help me sleep, but my mind was abuzz all night. Not just with the ritual, but with the scene I found first thing this morning. I didn’t want to write about it particularly, because I don’t want to remember it, but I feel that I must. In one of the corridors that run along the sides of the main reading room I came across the corpse of another Junior librarian, a young man I’ve seen once or twice but never met. He was lying atop one of the invaders, his stomach split open by a sword and his guts spilled out onto the ground. It seems he had managed to give as good as he got, though &#8211; the invader had a letter opener stuck in his neck, and his arterial spray was still glistening on the wood panelled walls.</p>
<p>I fear that I left them there. The stench of rot was thick in the air, made no better by my own vomitus, and I could not bring myself to try and move them. I will avoid that area. I wish I knew how the invader got inside, but I have locked all the doors to that corridor and I will hope for the best.</p>
<p>I need to find a book in which to keep this journal rather than the empty sheets I am writing on currently. I have a handful left but I worry about keeping them together. In the morning I will big a book of lesser importance from which to make a palimpsest. Perhaps a romance novel, or something from the children’s section.</p>
<h2>Day 3</h2>
<p><strong>Cards:</strong> 4 of Diamonds</p>
<p>While looking for a book from which to make a palimpsest &#8211; which I found, as you can see &#8211; I came across a likely looking tome, a book entitled “Thaumaterge Tiraldo’s guide to Teetotalism”. I wondered at first if this were some incredibly valuable forgotten grimoire, since I have never heard of Tiraldo.</p>
<p>Alas, it was not. The pages were blank and had been hollowed out to make room for a bottle of scotch that smelt incredible, frankly. I should save it, really, but I think I will not. Tonight I intend to get drunk.</p>
<h2>Day 4</h2>
<p>**Cards: ** 3 of Diamonds, King of Diamonds, King of Spades, 4 of Spades, 9 of Diamonds, 2 of Spades<br>
<strong>Tower pulls:</strong> 2</p>
</div>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td class="has-text-align-center" data-align="center"><strong>1</strong></td><td class="has-text-align-center" data-align="center"><strong>2</strong></td><td class="has-text-align-center" data-align="center"><strong>3</strong></td><td class="has-text-align-center" data-align="center"><strong>4</strong></td><td class="has-text-align-center" data-align="center"><strong>5</strong></td><td class="has-text-align-center" data-align="center"><strong>6</strong></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr></tbody></table></figure>



<div class="wp-block-jetpack-markdown"><p>I regret having drunk the scotch last night. My head feels squeezed, my stomach a knot of acid. I have been trying not to vomit all morning, and am already worried about my water supply.</p>
<p>The rats didn’t help. On an empty shelf somewhere in the stacks &#8211; I forget where &#8211; I spied a wand made of bone that had been discarded. I saw the runes on the shaft glimmering in the darkness and hoped that it might be useful. It still might be, but there is a severed rat’s foot attached to the end by a sliver of gristle and it dangles in a way that makes my stomach churn. And right now, I don’t need my stomach to be churning.</p>
<p>I should have taken that as a sign, some sort of warning in the form of a cosmic joke. When I went down to the cellar later I opened a door into a nest of rats that immediately swarmed me. Would they have attacked had I not been carrying one of their severed limbs around? I don’t know. But they bit and tore at me and I only just escaped, and I have no whisky to pour on the wounds. I fear they will become infected.</p>
<p>At least I found something useful in my flight away. Research students are forever bringing food into the library despite knowing they shouldn’t, and as I fled I came across the remnants of an old picnic. Much of it is gone to rot, but there was the remains of a joint of ham and some stale old bread that I happily took. The ham is on the turn, but I think I should get away with it.</p>
<p>This afternoon I found a termite infestation, which has the potential to undo all of my work if it spreads. With no other way to be rid of them I burned the books and the shelving that they held. Thankfully the floor throughout the library is stone. I dread to think what tomes may have been destroyed in my conflagration, but I keep telling myself that once the termites had got to them they were ruined anyway.</p>
<p>The combination of the hangover, the terrified flight from the rats &#8211; and the wounds from the rats &#8211; and the hard work of moving the shelves so that I could burn them mean that I am now filthy. I am itching, and I can’t tell if there are lice upon me or if it is psychosomatic. But I can’t spare the water to clean myself and my clothes, so I must persist. I only hope that if I continue to study the ritual I discovered I will be done with this sooner rather than later.</p>
<p><em>Later</em></p>
<p>Either my wound is infected or the meat I ate for dinner &#8211; meat that looked slightly too green for comfort, but which I ate anyway, god damn me &#8211; was bad. I have been awake with a terrible fever, throwing up my guts incessantly. I can barely hold the pen steady to write this entry. My stomach is in knots and I fear it is coming out of both ends. This is not how I want to die.</p>
<h2>Day 5</h2>
<p><strong>Cards:</strong> Ace of Spades, 8 of Diamonds, Queen of Clubs, 7 of Hearts, Ace of Clubs, Jack of Spades<br>
<strong>Tower pulls:</strong> 1 (+1 negated by Ace of Clubs)</p>
</div>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td class="has-text-align-center" data-align="center"><strong>1</strong></td><td class="has-text-align-center" data-align="center"><strong>2</strong></td><td class="has-text-align-center" data-align="center"><strong>3</strong></td><td class="has-text-align-center" data-align="center"><strong>4</strong></td><td class="has-text-align-center" data-align="center"><strong>5</strong></td><td class="has-text-align-center" data-align="center"><strong>6</strong></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr></tbody></table></figure>



<div class="wp-block-jetpack-markdown"><p>A leak in the cartography section! Who knows how many priceless works have been destroyed! I am distraught.</p>
<p>One benefit, though, is that I have found a source of clean water. I bathed, and scrubbed my clothes, and there are no lice to be found. And now that I am clean I can see that the wounds from the rats are not infected. What a relief.</p>
<p>While in Cartography I also located a map of the library that I have never seen before. It is old, and likely valuable. Someone has defaced it, marking a crude X on it and a rambling trail. I have no idea where it might lead, but I do not think I want to go chasing after it when I have so much work to do. Especially not as I can hear the barbarians outside, stamping their feet and banging their shields and chanting songs. My grasp of their language is not good, but I can tell they sing about me, and my skin. I do not want to know the details.</p>
<p>The head librarian’s study joins onto Cartography and I spent some time going through her things, looking for anything of value. I found a very nice, very old bottle of wine, which she will of course not miss. But after the scotch I do not fancy alcohol any time soon. Maybe I will save it for a day of greater need.</p>
<p>Close to the outer walls I found the handyman’s nook. It was filled with tools and planks of wood used to build and repair new shelving. I took them, and added new layers to the barricades. I have no idea if they are structurally sound, but they look thick. I feel somewhat safer.</p>
<p>Late in the afternoon I found some beautiful works of natural history, illustrations of the flora and fauna of a land I have never heard of before. I almost felt like I could reach into the pictures and touch them.</p>
<p>I woke in the night after dreams of that land, of being chased through purple fields by a creature with six legs and terrible horns. Its feet thundered on the ground and I knew I must be about to die. But of course it was just a dream, and the sound was not a beast but was the incessant stomping of the invaders outside. They know that if they do not allow me to sleep I will break faster. I wish I had drunk the wine so I might have slept through it.</p>
<h2>Day 6</h2>
<p><strong>Cards:</strong> 4 of Hearts, 6 of Spades, 5 of Clubs, Queen of Diamonds<br>
<strong>Tower pulls: 1</strong></p>
</div>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td class="has-text-align-center" data-align="center"><strong>1</strong></td><td class="has-text-align-center" data-align="center"><strong>2</strong></td><td class="has-text-align-center" data-align="center"><strong>3</strong></td><td class="has-text-align-center" data-align="center"><strong>4</strong></td><td class="has-text-align-center" data-align="center"><strong>5</strong></td><td class="has-text-align-center" data-align="center"><strong>6</strong></td></tr><tr><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr></tbody></table></figure>



<div class="wp-block-jetpack-markdown"><p>Have you heard of Lewsanian? I am sure you have. His epic <em>The End of Amaranthe</em> is a work of such beautiful longing and great tragedy &#8211; the tragedy even greater in that he never finished it. The final volume was completed by Lewsanianson, and the work as a whole is thought to be one of the great masterpieces of fiction.</p>
<p>I have found a stunning twelve volume set. It appears to be the original manuscripts, or at least some sort of publisher’s proof, complete with marginalia and revisions. I had no idea this existed, never mind that we possessed it. I do not have time to read it in full, of course, but there are huge sections which have been crossed through and which I can only assume do not appear in the work as we know it. I wish I could spend more time with it.</p>
<p>I went back to the head librarian’s office. I don’t know why I continue to be pulled there. Maybe I just long for some sort of connection with someone. In her desk I found smoked bacon that actually seemed to still be good, and so I cooked it and ate it and opened her wine. The combination of pig and alcohol so soon after my very bad night made me anxious, but I’m happy to report that it was all wonderful.</p>
<p>I do miss the comradery here, the evening meals when we would dine and drink and discuss literature and art and poetry. I can rescue all of the books and artworks in the world but it will never bring back the people who tended to them, and that is as much a tragedy as anything.</p>
<p>I continue to study the ritual circle. I found a book of sigils and symbols that I think must have belonged to the head librarian &#8211; it was in her chambers, at any rate, and I think I recognise her hand. The ritual circle I found was definitely one of temporal and interdimensional displacement, and with the help of her notes I understand it much better. But I also understand that I am missing some key parts to make it function &#8211; namely a not insignificant amount of powdered diamond. I do not know how I will come by them.</p>
<p>I was once again woken in the night. This time the invaders have released snakes beneath the doors of the library, which found their way into my chambers. They are fools, though. The snakes indigenous to this area are not venomous, are hardly dangerous, and so I simply let them be. Maybe if any invaders get through the barricades they will find them and flee.</p>
<h2>Day 7</h2>
<p><strong>Cards:</strong> 8 of Clubs, 8 of Spades</p>
<p>What little food I had left has started to go bad. It’s still edible, but the process is miserable. I’m longing for a slice of that bacon again, and I wish I hadn’t gorged on it. What will I do when the food runs out? Pull down the barricades and beg for mercy? Sell the treasures of our shared history for a meal? It’s amazing how little it takes to make me think about waving the white flag.</p>
<p>The thought of letting them in chills me. They still spend their nights stamping and screaming, singing songs about flaying off my skin and roasting me on a spit. In my hunger I wonder if perhaps they are cannibals, if I’ll be forced to watch as they feast on my limbs. What irony, that I should starve to death while being kept alive to feed them.</p>
<p>I sharpen stakes, and reinforce the barricades. Maybe I can be a little hungry.</p>
<h2>Day 8</h2>
<p><strong>Cards:</strong> 2 of Clubs</p>
<p>The latest addition to the barricade are the shelves that held records of loans. I burned the records themselves so I could cook what remains of my spoiling meat, to make it last a little longer.</p>
<p>I am, of course, devastated that the library is no more, and I continue to do what I can to preserve its treasures. But those loan records gave me some sliver of hope. Each line in the ledgers is a book that was removed from these walls before the invaders came. Each line is a treasure that was rescued, before any of us knew they needed to be rescued.</p>
<p>I hope they have found good homes.</p>
<h2>Day 9</h2>
<p><strong>Cards:</strong> 9 of Clubs, 4 of Clubs<br>
<strong>Tower pulls:</strong> 1</p>
</div>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td class="has-text-align-center" data-align="center"><strong>1</strong></td><td class="has-text-align-center" data-align="center"><strong>2</strong></td><td class="has-text-align-center" data-align="center"><strong>3</strong></td><td class="has-text-align-center" data-align="center"><strong>4</strong></td><td class="has-text-align-center" data-align="center"><strong>5</strong></td><td class="has-text-align-center" data-align="center"><strong>6</strong></td></tr><tr><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr></tbody></table></figure>



<div class="wp-block-jetpack-markdown"><p>I woke to screaming from the cellars. I dared not investigate until it stopped.</p>
<p>It’s carnage down there. Some invaders found a way in &#8211; where? How? I don’t know. But they ran into something that did for them as they would do for me. I can’t bear to look at the mess.</p>
<p>When I first came to the library I was told all of the usual initiation tales, horror stories of ancient things buried in the soil of the catacombs, creatures of bone and fang that would feast on the unwary. The older initiates sent us down there with guttering candles, daubed in chicken’s blood. A test, they said. How long could we remain down there once the light had died? Would we flee from the dark things?</p>
<p>We all fled, of course. We all had awful nightmares about the grave things in the undercroft. And then we aged, and new initiates came, and we put them through the same thing, all of us knowing that it had only been a game.</p>
<p>Except, it seems now, it was not a game.</p>
<p>I have barred the doors now, but first I had to know where the invaders came from. I took torches and a lantern, marked the walls of the catacombs with chalk so that I would never be lost. I spent hours down there, my heart in my throat, each step away from the library a step further into danger. I heard scuttling, scrabbling, sucking sounds from around every corner, and I have no idea if they were real or hallucinations. But I met nothing. Perhaps the creatures were sated and had retreated to their lair to sleep.</p>
<p>I found the point of ingress, at any rate. An ancient sewer hatch, locked on our side but forced open by the invaders. Beyond it the stink of the open sewers, the sounds of the city. I will admit that I was tempted to flee, to put this all behind me and leave the library to the invaders. But I have committed to my work, and so I closed it again and barricaded it shut.</p>
<p>In the cartography room I found ancient sewer plans and managed to locate that hatch. There is a waterway above it. When I put my journal down for the day today I will go back and flood that space, make sure that nobody can get in &#8211; or out.</p>
<h2>Day 10</h2>
<p><strong>Cards:</strong> Ace of Hearts[^1], 5 of Hearts, 10 of Hearts, Jack of Hearts, 3 of Hearts, King of Hearts<br>
<strong>Tokens on the Ace of Hearts:</strong> 10<br>
<strong>Tower pulls:</strong> 3</p>
</div>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td class="has-text-align-center" data-align="center"><strong>1</strong></td><td class="has-text-align-center" data-align="center"><strong>2</strong></td><td class="has-text-align-center" data-align="center"><strong>3</strong></td><td class="has-text-align-center" data-align="center"><strong>4</strong></td><td class="has-text-align-center" data-align="center"><strong>5</strong></td><td class="has-text-align-center" data-align="center"><strong>6</strong></td></tr><tr><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr></tbody></table></figure>



<div class="wp-block-jetpack-markdown"><p>Day 10 after the barricade. The diary of Junior librarian Booker Hathaway.</p>
<p>I have a confession to make. In this diary I have talked about the treasures I have been saving from the library, but the reality is that I have simply been stacking them around my bed in the room in which I sleep. Until this point I have been completely unable to open the vault, and so all my work has been pointless.</p>
<p>Today, finally, I found my way in. The locking mechanism was tricky, requiring several combinations and the insertion of a number of keys in exactly the right sequence. I will not write it down in case the invaders break through the barricade and find my journal. What use is there to a password if anybody can find it? But I have opened the vault now, and so I can begin actually moving things into it. For once I feel some glimmer of hope.</p>
<p>The first treasure I moved was a set of ancient stone tablets, thousands of years old. They chronicle the lineage and deeds of the great Brythan, a king of one of the ancient kingdoms that had to fall in order for the land I live in now to rise from its ashes. In a time of fractured nations and warring fiefdoms he alone was able to unite the tribes and bring some semblance of peace to the land that he ruled for close to thirty years.</p>
<p>He was usurped by his youngest son, who crushed him to death under giant rocks that still flank the south gates of the city to this day. Or did, I suppose. The invaders may have destroyed them, or used them as fodder for their catapults. Still, after moving the tablets down into the vaults I feel l know a little something about being crushed under rock.</p>
<p>The tablets were not the only treasure I saved today. In a short break from my work I took some time to read an old fighting manual. It comes from a land far to the west of here, a place I know little of. I certainly don’t speak or read the language, but the illustrations showed forms and movements for the common stave. I spent some time with an old broom handle working through them, imagining fighting off the invaders. It’s pure fantasy, of course. I will flee before I fight.</p>
<p>Towards the end of the day I went back down to the catacombs to check on the area I flooded yesterday. Some of the water has seeped into adjoining rooms, which contained crates filled with old books that I missed on my first venture down here. Among them I found a set of books bound in velvet, with no titles on their spines. Upon opening them I discovered them to be a set of the erotic illustrations of the Viscount of Stars, long thought lost. What a shame that, having found them, they have already been destroyed by water.</p>
<p>In the crates with the ruined illustrations were more maps and scrolls, also waterlogged and beyond saving. As I opened the crate the air filled with spores and I sprint some time choking and coughing on them. Now as I write this entry I am still suffering, and there is blood and mucus emerging from within me. I feel faint, disconnected from the world somehow. I can hear noises from above, banging on the roof. Is it the invaders? Maybe some colossal beast from beyond the stars come to liberate me. I do not know. I do not feel well.</p>
<h2>Day 11</h2>
<p><strong>Cards:</strong> Queen of Hearts, King of Clubs, 2 of Hearts, 6 of Hearts, Queen of Spades<br>
<strong>Tokens on the Ace of Hearts:</strong> 10</p>
<p>I have been sleep walking. Or I have been blacking out. I do not know. When I woke &#8211; half the day wasted, bathed in my own sweat, blood and gunk coating my lips &#8211; I was clutching a set of tomes written by head librarians going back centuries. It appears to be a history of the library itself. I will add this journal to it and seal it all in the vault when my work is done.</p>
<p>I stumbled through the library in search of food and water. I do not know where my supplies have gone. I do not really know what day it is anymore. The invaders still keep me awake at night, and my health is beginning to wane. I need to stay out of the cellars. Only bad things lurk there.</p>
<p>Bad things like the man who emerged from a door ahead of me. How did he get in? I do not know. He came at me with his sword, beat me with his shield. I flailed at him. I do not know how I survived, have little memory of the encounter. Perhaps the corridor was too narrow, he couldn’t swing his sword properly? I don’t know. A haze came down and when it lifted I was lying beneath him with his dead weight atop me, my thumb pressed deep into his eye, the tip of his blade piercing through my side. Another wound to fester. Another corridor I must seal and never return to.</p>
<p>I stripped pages from a book of poetry to make a gauze. I thought it nothing, and insignificant work I could do without. It was only when I had staunched my bleeding that I saw the title page, saw that I had torn apart a folio of Shogo;s poetry, the greatest verse by the greatest bard to ever put pen to page. An original work, stuffed into my gaping flesh to soak up the blood. They say the pen is mightier than the sword. Perhaps it can heal a wound the blade inflicted.</p>
<p>Is it ironic that the next treasure I found was a collection of medical texts? Maybe something here could have helped me treat my wound. I left that room in disgust. I will not save any of these works until I am healed. Let medicine earn its place in my vault.</p>
<p>This evening I climbed one of the towers and looked out over the city to watch the sun set. I can’t remember the last time I actually looked outside and saw daylight. For a moment it fell quiet, no screams or chanting, no sound of rooftops falling in or buildings burning. I could almost pretend that none of this was happening. But then the poems fell out of my side and the blood began to flow and I stumbled back down the stairs before I fell down them.</p>
<h2>Day 12</h2>
<p><strong>Cards drawn:</strong> 3 of Spades, 10 of Diamonds, 7 of Spades, 6 of Clubs, Ace of Diamonds<br>
<strong>Tokens on the Ace of Hearts:</strong>  9
<strong>Tower pulls:</strong>  2</p>
</div>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td class="has-text-align-center" data-align="center"><strong>1</strong></td><td class="has-text-align-center" data-align="center"><strong>2</strong></td><td class="has-text-align-center" data-align="center"><strong>3</strong></td><td class="has-text-align-center" data-align="center"><strong>4</strong></td><td class="has-text-align-center" data-align="center"><strong>5</strong></td><td class="has-text-align-center" data-align="center"><strong>6</strong></td></tr><tr><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr></tbody></table></figure>



<div class="wp-block-jetpack-markdown"><p>My food has run out. I eat rats, if they do not eat me first. I may starve before the invaders break through. In one of the reading rooms I found a stack of books that had never been reshelved, but none seemed worth saving &#8211; penny novels, common pamphlets, nothing of literary merit. There was food, too, bread and cheese and grapes, but it was all covered in thick green fuzz. I almost ate it.</p>
<p>I returned to the tower to look out over the city again, only to find marks on the window ledge. I think someone has been trying to grapnel up here. I dragged shelves from the public reading rooms where the fiction lives and boarded up the window. No more sunlight for me. But while working up there I found a small chest containing keys to a section of the library that has been kept from me, and that gave me some small burst of energy again.</p>
<p>The forbidden magicks section may well hold my salvation. I found another ritual circle, this time alongside the text that explains it. This is some sort of temporal delayance spell, and I said the words and felt the rush that said the casting had been successful.</p>
<p>My first magick, and I don’t fully understand it. I know that time will pass differently for me now. Am I slower than those outside, or faster? I am too delirious and hungry to know for sure. But I have more time, anyway, to do my work. More time to save the library before the barricades come down.</p>
<h2>Day 13</h2>
<p><strong>Cards drawn:</strong> 10 of Clubs, 3 of Clubs<br>
<strong>Tokens on the Ace of Hearts:</strong>  9<br>
<strong>Tower pulls:</strong>  1</p>
</div>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td class="has-text-align-center" data-align="center"><strong>1</strong></td><td class="has-text-align-center" data-align="center"><strong>2</strong></td><td class="has-text-align-center" data-align="center"><strong>3</strong></td><td class="has-text-align-center" data-align="center"><strong>4</strong></td><td class="has-text-align-center" data-align="center"><strong>5</strong></td><td class="has-text-align-center" data-align="center"><strong>6</strong></td></tr><tr><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td></tr></tbody></table></figure>



<div class="wp-block-jetpack-markdown"><p>I suppose I should write about the invaders themselves. They are present throughout this account and yet I have assumed that whoever is reading this will know all the details. Who are they? Where did they come from? Why are they sacking the city?</p>
<p>There used to be a great empire that spanned the known world. There were many, of course, but I am talking about one specific empire. Their leader was a god made flesh, the living personification of the sun, who burned through lies with the heat of her vision and all the other magical things people say of their living deities.</p>
<p>Then came a cataclysm. The heart of their empire was swallowed by sand, and the sun emperor was buried upon her throne. Her people were scattered to the winds. A new empire arose from their bones, amidst their dust, atop their sand. A new city, with the greatest library the world has ever seen.</p>
<p>It is said that the sun god lives again, dug up from beneath the dunes and brought to new life. And now her army crawls across the face of the world to reclaim what was once hers. And I sit at the heart of it.</p>
<p>I have spent my afternoon picking up shattered shelving after a rock crashed through the roof and destroyed a large section of the library &#8211; mostly fiction, which I have been dismissive of, but I can’t help wonder if there may have been some treasures there. As I worked, ravens perched on the hole in the roof and watched me. They could almost be vultures. I think they see a meal in me in the near future. I do not like it.</p>
<h2>Day 14</h2>
<p><strong>Cards drawn:</strong> 9 of Hearts, 5 of Spades, Jack of Clubs, 7 of Clubs, 5 of Diamonds<br>
<strong>Tokens on the Ace of Hearts:</strong> 9<br>
<strong>Tower pulls:</strong> 3 [^2]</p>
</div>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td class="has-text-align-center" data-align="center"><strong>1</strong></td><td class="has-text-align-center" data-align="center"><strong>2</strong></td><td class="has-text-align-center" data-align="center"><strong>3</strong></td><td class="has-text-align-center" data-align="center"><strong>4</strong></td><td class="has-text-align-center" data-align="center"><strong>5</strong></td><td class="has-text-align-center" data-align="center"><strong>6</strong></td></tr><tr><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center">x</td></tr><tr><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td><td class="has-text-align-center" data-align="center"></td><td class="has-text-align-center" data-align="center">x</td></tr></tbody></table></figure>



<div class="wp-block-jetpack-markdown"><p>The library has an old chapel that nobody uses anymore, and beside it is a section of dusty old religious texts. I have been staying away from these despite knowing their value. I hear them whispering when I pass, the old pages rustling with their barely-contained heresies. This is the most dangerous part of the library, whether you believe in the gods or not.</p>
<p>I don’t remember what the book I picked up said. The moment my eyes landed on the page the ink began to run, to bleed out into the air, wrapping my vision in a kaleidoscope of colour. I saw the living sun striding through the barricade, the heat of her flames razing everything in her path, the millions of pages stored in this old building turning to ash in her wake.</p>
<p>I don’t know how long I lay writing on the ground. Is it the same day? I have no idea. Time is even more meaningless than it was before. When I woke there were mice nibbling at my toes, pulling at my pockets to get to the stale butt of bread I didn’t even know was there. I let them have it. What use is food to me now?</p>
<p>I am weak. As I write this I can smell smoke from somewhere in the library, the crackle of burning pages. There is a great roaring and cheering from outside. I will investigate it when I wake.</p>
<p>THE END.</p>
</div>



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