6 Comments

  1. Michael M
    April 21, 2017 @ 6:03 am

    Building my own world/story/campaign also. Feels like a huge endeavor but approaching it one piece at a time. Being a new DM, I’ve started with just a couple scenes I had in mind, but then I realized I needed something easier to start with. I’ve built a couple more “chapters” with a number of scenarios/encounters that are much easier. As I’ve tried to build a cohesive storyline, I’ve been able to build the world mostly around the storyline. I’m pretty excited about my newest “idea” which includes using a pentagon to determine the placement of some of the major cities. This fits into one of the major plot lines I’m building out. I guess that’s the only principle I’ve got so far, “The world should support the storyline/plot”.

    Very interested to follow your development and see if there are any ideas I can pick up from it! Good Luck!!

    Reply

    • loottheroom
      April 21, 2017 @ 4:36 pm

      It is a massive undertaking – that’s largely the reason I’ve decided to limit myself in certain ways. I actually don’t think I’m going to think about the story of the actual campaign at all until I’ve designed the setting where it’s all going to take place – but that’s mainly because I want to let the setting drive the story rather than the other way around. In fact, I think that will probably be what I write about in the next post in this series. I’m always interested to hear how other people approach these kinds of things though. I think you’ve definitely got the right idea in breaking it down into small chunks – it’s similar to any big project, really, in that if you don’t break it down into manageable tasks you’ll get overwhelmed very quickly.

      Thanks for reading. Hopefully you’ll like where this goes!

      Reply

  2. Monday Map – The Jaws – Loot The Room
    May 1, 2017 @ 12:53 pm

    […] isn’t anything to do with my Let’s Build A Campaign Setting series – I just fancied drawing an island […]

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  3. Let’s Build A Campaign Setting: Distance, Travel, and Size – Loot The Room
    May 12, 2017 @ 10:46 am

    […] a full 20 levels. If you haven’t yet read the first two parts of this series, you can find them here and […]

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  4. Taking the Crawl out of Hex Crawls – Loot The Room
    July 14, 2017 @ 11:00 am

    […] This is the ninth installment in what has become a weekly series, in which I’m chronicling my process as I build a campaign setting and a level 1-20 campaign that goes into it, ensuring that we don’t build anything that won’t actually see play at the table. If you’re new to the series, I suggest you start from the beginning. […]

    Reply

  5. Craig MacC
    July 18, 2017 @ 5:48 am

    Possibly a bit late for commenting in this, but just wanted to say that I am very interested in following this series. I love reading adventure paths, and I am intrigued to see the building process, especially when combined with worldbuilding, which I also love. I am working on a homebrew campaign in a homebrew world, and I have been going through many of the same thought processes that you have talked about here. I will be quickly catching up with the other posts!

    Reply

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