<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Stat Boost: Let&#8217;s Build A Campaign Setting!	</title>
	<atom:link href="https://loottheroom.uk/stat-boost-lets-build-a-campaign-setting/feed" rel="self" type="application/rss+xml" />
	<link>https://loottheroom.uk/stat-boost-lets-build-a-campaign-setting</link>
	<description>Small games for big people</description>
	<lastBuildDate>Tue, 27 Feb 2024 15:07:14 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.5</generator>
	<item>
		<title>
		By: Craig MacC		</title>
		<link>https://loottheroom.uk/stat-boost-lets-build-a-campaign-setting#comment-118</link>

		<dc:creator><![CDATA[Craig MacC]]></dc:creator>
		<pubDate>Tue, 18 Jul 2017 04:48:13 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1056#comment-118</guid>

					<description><![CDATA[Possibly a bit late for commenting in this, but just wanted to say that I am very interested in following this series. I love reading adventure paths, and I am intrigued to see the building process, especially when combined with worldbuilding, which I also love. I am working on a homebrew campaign in a homebrew world, and I have been going through many of the same thought processes that you have talked about here. I will be quickly catching up with the other posts!]]></description>
			<content:encoded><![CDATA[<p>Possibly a bit late for commenting in this, but just wanted to say that I am very interested in following this series. I love reading adventure paths, and I am intrigued to see the building process, especially when combined with worldbuilding, which I also love. I am working on a homebrew campaign in a homebrew world, and I have been going through many of the same thought processes that you have talked about here. I will be quickly catching up with the other posts!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Taking the Crawl out of Hex Crawls &#8211; Loot The Room		</title>
		<link>https://loottheroom.uk/stat-boost-lets-build-a-campaign-setting#comment-117</link>

		<dc:creator><![CDATA[Taking the Crawl out of Hex Crawls &#8211; Loot The Room]]></dc:creator>
		<pubDate>Fri, 14 Jul 2017 10:00:47 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1056#comment-117</guid>

					<description><![CDATA[[&#8230;] This is the ninth installment in what has become a weekly series, in which I’m chronicling my process as I build a campaign setting and a level 1-20 campaign that goes into it, ensuring that we don’t build anything that won’t actually see play at the table. If you’re new to the series, I suggest you start from the beginning. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] This is the ninth installment in what has become a weekly series, in which I’m chronicling my process as I build a campaign setting and a level 1-20 campaign that goes into it, ensuring that we don’t build anything that won’t actually see play at the table. If you’re new to the series, I suggest you start from the beginning. [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Let&#8217;s Build A Campaign Setting: Distance, Travel, and Size &#8211; Loot The Room		</title>
		<link>https://loottheroom.uk/stat-boost-lets-build-a-campaign-setting#comment-116</link>

		<dc:creator><![CDATA[Let&#8217;s Build A Campaign Setting: Distance, Travel, and Size &#8211; Loot The Room]]></dc:creator>
		<pubDate>Fri, 12 May 2017 09:46:18 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1056#comment-116</guid>

					<description><![CDATA[[&#8230;] a full 20 levels. If you haven’t yet read the first two parts of this series, you can find them here and [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] a full 20 levels. If you haven’t yet read the first two parts of this series, you can find them here and [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Monday Map &#8211; The Jaws &#8211; Loot The Room		</title>
		<link>https://loottheroom.uk/stat-boost-lets-build-a-campaign-setting#comment-115</link>

		<dc:creator><![CDATA[Monday Map &#8211; The Jaws &#8211; Loot The Room]]></dc:creator>
		<pubDate>Mon, 01 May 2017 11:53:12 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1056#comment-115</guid>

					<description><![CDATA[[&#8230;] isn&#8217;t anything to do with my Let&#8217;s Build A Campaign Setting series &#8211; I just fancied drawing an island [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] isn&#8217;t anything to do with my Let&#8217;s Build A Campaign Setting series &#8211; I just fancied drawing an island [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: loottheroom		</title>
		<link>https://loottheroom.uk/stat-boost-lets-build-a-campaign-setting#comment-114</link>

		<dc:creator><![CDATA[loottheroom]]></dc:creator>
		<pubDate>Fri, 21 Apr 2017 15:36:08 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1056#comment-114</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://loottheroom.uk/stat-boost-lets-build-a-campaign-setting#comment-113&quot;&gt;Michael M&lt;/a&gt;.

It is a massive undertaking - that&#039;s largely the reason I&#039;ve decided to limit myself in certain ways. I actually don&#039;t think I&#039;m going to think about the story of the actual campaign at all until I&#039;ve designed the setting where it&#039;s all going to take place - but that&#039;s mainly because I want to let the setting drive the story rather than the other way around. In fact, I think that will probably be what I write about in the next post in this series. I&#039;m always interested to hear how other people approach these kinds of things though. I think you&#039;ve definitely got the right idea in breaking it down into small chunks - it&#039;s similar to any big project, really, in that if you don&#039;t break it down into manageable tasks you&#039;ll get overwhelmed very quickly.

Thanks for reading. Hopefully you&#039;ll like where this goes!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://loottheroom.uk/stat-boost-lets-build-a-campaign-setting#comment-113">Michael M</a>.</p>
<p>It is a massive undertaking &#8211; that&#8217;s largely the reason I&#8217;ve decided to limit myself in certain ways. I actually don&#8217;t think I&#8217;m going to think about the story of the actual campaign at all until I&#8217;ve designed the setting where it&#8217;s all going to take place &#8211; but that&#8217;s mainly because I want to let the setting drive the story rather than the other way around. In fact, I think that will probably be what I write about in the next post in this series. I&#8217;m always interested to hear how other people approach these kinds of things though. I think you&#8217;ve definitely got the right idea in breaking it down into small chunks &#8211; it&#8217;s similar to any big project, really, in that if you don&#8217;t break it down into manageable tasks you&#8217;ll get overwhelmed very quickly.</p>
<p>Thanks for reading. Hopefully you&#8217;ll like where this goes!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Michael M		</title>
		<link>https://loottheroom.uk/stat-boost-lets-build-a-campaign-setting#comment-113</link>

		<dc:creator><![CDATA[Michael M]]></dc:creator>
		<pubDate>Fri, 21 Apr 2017 05:03:25 +0000</pubDate>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1056#comment-113</guid>

					<description><![CDATA[Building my own world/story/campaign also.  Feels like a huge endeavor but approaching it one piece at a time.  Being a new DM, I&#039;ve started with just a couple scenes I had in mind, but then I realized I needed something easier to start with.  I&#039;ve built a couple more &quot;chapters&quot; with a number of scenarios/encounters that are much easier.  As I&#039;ve tried to build a cohesive storyline, I&#039;ve been able to build the world mostly around the storyline.  I&#039;m pretty excited about my newest &quot;idea&quot; which includes using a pentagon to determine the placement of some of the major cities.  This fits into one of the major plot lines I&#039;m building out.  I guess that&#039;s the only principle I&#039;ve got so far, &quot;The world should support the storyline/plot&quot;. 

Very interested to follow your development and see if there are any ideas I can pick up from it!  Good Luck!!]]></description>
			<content:encoded><![CDATA[<p>Building my own world/story/campaign also.  Feels like a huge endeavor but approaching it one piece at a time.  Being a new DM, I&#8217;ve started with just a couple scenes I had in mind, but then I realized I needed something easier to start with.  I&#8217;ve built a couple more &#8220;chapters&#8221; with a number of scenarios/encounters that are much easier.  As I&#8217;ve tried to build a cohesive storyline, I&#8217;ve been able to build the world mostly around the storyline.  I&#8217;m pretty excited about my newest &#8220;idea&#8221; which includes using a pentagon to determine the placement of some of the major cities.  This fits into one of the major plot lines I&#8217;m building out.  I guess that&#8217;s the only principle I&#8217;ve got so far, &#8220;The world should support the storyline/plot&#8221;. </p>
<p>Very interested to follow your development and see if there are any ideas I can pick up from it!  Good Luck!!</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
