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	<title>Publishing An Adventure &#8211; Loot The Room</title>
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		<title>Zero Budget Book Covers</title>
		<link>https://loottheroom.uk/zero-budget-book-covers</link>
					<comments>https://loottheroom.uk/zero-budget-book-covers#comments</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Thu, 08 Jun 2023 18:29:46 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Publishing An Adventure]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=8061</guid>

					<description><![CDATA[<p><img data-tf-not-load="1" fetchpriority="high" loading="auto" decoding="auto" width="1024" height="622" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/LTRHeader.png?fit=1024%2C622&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="A blurred book cover with a question mark over it sits next to a title that reads &quot;Zero Budget Book Covers&quot;" decoding="async" fetchpriority="high" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/LTRHeader.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/LTRHeader.png?resize=300%2C182&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/LTRHeader.png?resize=768%2C467&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/LTRHeader.png?resize=600%2C364&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/LTRHeader.png?resize=288%2C175&amp;ssl=1 288w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>An in-depth look into my process for creating book covers with minimal budget.]]></description>
										<content:encoded><![CDATA[<p><img data-tf-not-load="1" width="1024" height="622" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/LTRHeader.png?fit=1024%2C622&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="A blurred book cover with a question mark over it sits next to a title that reads &quot;Zero Budget Book Covers&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/LTRHeader.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/LTRHeader.png?resize=300%2C182&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/LTRHeader.png?resize=768%2C467&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/LTRHeader.png?resize=600%2C364&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/LTRHeader.png?resize=288%2C175&amp;ssl=1 288w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<div class="wp-block-jetpack-markdown"><p>I’m going to preface this by saying that I don’t know how much use this is actually going to be to people. I started writing this article yesterday and stopped once I reached a certain point (which you’ll see in the text that follows). I intended this to be a useful “how to make a cover on zero budget” article, but in picking it back up today to finish everything off I’m reading back through it and largely the advice boils down to “gather some resources until you have an idea for a cover, and then draw the cover”. I had originally intended to try and put something together from free assets like stock art and public domain art, as I’ve done in the past, but that’s simply not my normal workflow anymore. In hindsight I should have made sure that I <em>made it my workflow</em> for the purposes of this article rather than just sitting down and drawing some art.</p>
<p>I also want to make it clear that while I am in the strictest sense a professional at this &#8211; I do all my own layout and cover design and I also, from time to time, am paid to do it for other people &#8211; I am by no means an expert. I’m entirely self taught and that inevitably means that I very likely have some bad habits and don’t know some things that will seem obvious to real pros. So keep that in mind.</p>
<p>I’m still publishing this anyway, because it seems a shame to have done this work only to let it languish in a GDrive folder, but go into it knowing that it’s possibly not as useful as I wanted it to be. In a couple of weeks I’ll revisit it and try to put together something that’s a bit more actionable for people. In the mean time, I hope this is at least an interesting peek behind the curtain into my process.</p>
<hr>
<p>Earlier this week I wrote <a href="https://twitter.com/pangalactic/status/1666198469260853250">this thread</a> about the format of <a href="http://loottheroom.itch.io/a-dungeon-game">A Dungeon Game</a> and <a href="http://loottheroom.itch.io/moss-mother">The Moss Mother’s Maze</a> and how switching from A5 to B-format dictated some decisions that I’ve had to make in layout. In it I talked about this format choice being inspired by the pulp horror and fantasy novels that I grew up reading, and that the cover art I’m making for these books is also inspired by vintage pulp paperbacks.</p>
<p>I also mentioned that I don’t have an art budget for any of my projects and that I’ve had to learn to do art, cover design, etc. myself. A couple of people said that they’d like to hear more about doing this sort of stuff with no budget and very little artistic ability, so I figured it’s as good a time as any to write about it.</p>
<p>This isn’t the first time I’ve written about these sorts of things. Back in 2017 when I was active on the <a href="https://www.dmsguild.com/browse.php?author=Chris%20Bissette">DMs Guild</a> I had even less of a budget than I do now. I wrote a few posts about <a href="https://loottheroom.uk/publishing-an-adventure-art-layout-on-a-budget">doing art and layout on a budget</a> that are still available on the site. I haven’t revisited them in a while, but I suspect that there’s probably still quite a lot of relevance to them.</p>
<p>Today is the day I revisit those posts. I’m going to make a cover for a project that doesn’t exist. My aim is to use as many free or budget friendly resources as possible. I might draw some things, I’ll probably use some public domain or stock imagery. At the time I’m writing this I don’t actually know what I’m going to do, because the only way I’m ever able to document this sort of stuff effectively is to start writing before I’ve started doing the work. (Part of me thinks that I should screen record the process but that feels like adding additional pressure onto the experiment. We’ll see what happens).</p>
<p>The first thing I need is a title. I’ve literally just finished playing my Wednesday OD&amp;D game and the session ended in a massive brawl as we fought off 62 zombies (it was very fun, dungeon crawling is great, I highly recommend it). I’ve also been listening to Comeback Kid today (when have I not?), in particular the <a href="https://www.youtube.com/watch?v=2NTyyCwwDfY">best hardcore song ever written</a>, so we’re going to call this book <strong>Wake The Dead</strong>. We’re also going to assume it’s an adventure for <em><a href="http://loottheroom.itch.io/a-dungeon-game">A Dungeon Game</a></em>, and therefore needs to have a visual style that matches the books in that game line. Let’s take a look at them before we do anything else.</p>
</div>



<figure class="wp-block-image size-large"><img loading="lazy" data-recalc-dims="1" decoding="async" width="1024" height="640" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ADGBooks.png?resize=1024%2C640&#038;ssl=1" alt="" class="wp-image-8062" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ADGBooks.png?resize=1024%2C640&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ADGBooks.png?resize=300%2C188&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ADGBooks.png?resize=768%2C480&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ADGBooks.png?resize=600%2C375&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ADGBooks.png?w=1440&amp;ssl=1 1440w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<div class="wp-block-jetpack-markdown"><p>Let&#8217;s go left to right, top to bottom, and talk about what these are. Top left is the cover for <a href="http://loottheroom.itch.io/moss-mother">The Moss Mother&#8217;s Maze</a>. This is the first adventure for <em>A Dungeon Game</em> and depending on when you read this is either about to be released, or is already extant.</p>
<p>In the middle is the cover for the game itself. This was the first thing I made for this game, and is going to dictate the visual style of everything else I release for it. Everything has to look like it first with this cover in some way.</p>
<p>On the top right is the cover for an adventure called DRAGON that only exists conceptually. I made it before Moss Mother was even an idea, and you can see that it hews much closer to the cover for A Dungeon Game than Moss Mother does. If I&#8217;m being completely honest, I probably won&#8217;t end up using it once I write that adventure.</p>
<p>The two covers on the bottom row look quite different to those on the top row. These are two small pamphlets I&#8217;m going to be sending out with Moss Mother. I wanted them to look like a matching pair, evoke the style of the books in the core line, but also stand out a little. It was less important to me that they feel as consistent with the overall line as the adventures, but I still wanted it to make sense that they&#8217;re from the same line, if that makes sense? I don&#8217;t know how successful I was with that, but I know that I like them. (Of all the covers in this image, DRAGON is the weakest in my opinion).</p>
<p>So let&#8217;s start by identifying some common features that are going to help things feel consistent in the cover for &quot;Wake The Dead&quot;. We&#8217;ll ignore the pamphlets and focus on just the top three covers in that image. The pamphlets follow some of these rules but also break some of them.</p>
<ul>
<li>All of these books have a square grid on them. For the adventures, it covers at least three fifths of the page space. (<em>A Dungeon Game</em> and <em>Dragon</em> are roughly 65% grid/35% no grid; <em>The Moss Mother&#8217;s Maze</em> is exactly 80%/20% and I prefer those proportions).</li>
<li>They all have a logo in the top right corner. <em>DRAGON</em> uses the Loot The Room logo, as does <em>A Dungeon Game</em>, but <em>Moss Mother</em> uses the dragon from the cover of <em>A Dungeon Game</em> that I&#8217;ve been using as a logo for the game itself. If I were to revisit <em>DRAGON</em> I&#8217;d replace that LTR logo with the dragon head to brand it as part of the game line.</li>
<li>Text is set in ITC Avant Garde Gothic and &quot;a dungeon game&quot; never uses capital letters.</li>
<li>All the artwork uses simple lines and shapes, relatively flat colours, and a fairly limited palette.</li>
</ul>
<p>Those are the constraints I&#8217;m working with &#8211; or at least, the touchstone elements of our design brief. Now it&#8217;s time to gather some references. I have a couple of places where I&#8217;m going to look, and I&#8217;m not going to allow myself to spend more than half an hour on this:</p>
<ul>
<li>My go-to website at the start of any layout or cover design project is <a href="http://fontsinuse.com">Fonts In Use</a>, and I&#8217;m going to have a quick browse there to see if anything jumps out at me.</li>
<li>In the thread I linked at the top of this article I also posted a photo of a specific book from the <a href="https://en.wikipedia.org/wiki/Pan_Book_of_Horror_Stories">Pan Book of Horror Stories</a>, which were hugely formative for me. Since this adventure sounds like it could be a horror adventure I&#8217;m also going to look at covers from that series and see if there&#8217;s anything that jumps out at me or inspires me. There&#8217;s <a href="http://www.trashfiction.co.uk/horror_pan.html">a great website</a> that showcases the covers of these books, so I don&#8217;t have to hunt for them &#8211; and I&#8217;m definitely going to browse the rest of the site to see if there&#8217;s anything else I can borrow from. How can I resist when the website is called &#8216;Trash Fiction&#8217;?</li>
<li>The cover for The Moss Mother&#8217;s Maze was heavily inspired by Saul Bass&#8217; cover designs, so I&#8217;m going to look at some of them again as well.</li>
</ul>
<p>(This is the point in writing this article where I stop what I&#8217;m doing, go away and do an hour of research, and then come back here and keep writing about it like no time has passed whatsoever. In the interests of transparency I&#8217;m going to keep an eye on the clock for this little project, because while this is &quot;cover art with minimal budget&quot; the trade off when you do things yourself is that you need to be able to give your time to it. I started writing this article at around 14:30. Let&#8217;s see how much time I&#8217;ve spent on this by the time we finish.)</p>
<p>Here&#8217;s the reference board I&#8217;ve put together, followed by notes I made as I was adding each image to it. (Some probably got missed and don&#8217;t have notes, and that&#8217;s fine.)</p>
</div>



<figure class="wp-block-image size-large"><img loading="lazy" data-recalc-dims="1" decoding="async" width="1024" height="491" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Board.png?resize=1024%2C491&#038;ssl=1" alt="" class="wp-image-8063" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Board.png?resize=1024%2C491&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Board.png?resize=300%2C144&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Board.png?resize=768%2C368&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Board.png?resize=1536%2C736&amp;ssl=1 1536w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Board.png?resize=600%2C288&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Board.png?w=1920&amp;ssl=1 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<div class="wp-block-jetpack-markdown"><ul>
<li><strong>16th Pan Book of Horror Stories.</strong> I like the skeleton breaking the frame. I deliberately broke the frame of the maze on Moss Mother &#8211; could this be a theme?</li>
<li><strong>Our Mother&#8217;s House</strong>. I like the way the type is stacked above the line.</li>
<li><strong>Ghost Omnibus</strong>. Similar to Our Mother&#8217;s House, I like the typography above the image.</li>
<li><strong>The Giant Stumbles</strong>. The squares are interesting. This could be a way to point to the grid without using the square grid. But possibly this would be a choice for a release a year or two into the product line, when I&#8217;ve already established a consistent visual language.</li>
<li><strong>The Hollow Sunday</strong>. There&#8217;s something really striking about that massive title dominating the page.</li>
<li><strong>Carmilla &amp; The King In Yellow</strong>. I like the band across the middle of the cover that breaks the images up. Earlier I mentioned the proportions of the gridded/non-gridded parts of the cover. This could be a cool way to change it up so that the grid isn&#8217;t exactly the same as Moss Mother.</li>
<li><strong>The Man In The Maze</strong>. One of many covers from the <a href="https://fontsinuse.com/uses/54216/sf-rediscovery-series-equinox-avon">ST Rediscovery</a> series. This is a good example of templating, where they all use the same frame and just change the colours and the image. I don&#8217;t know that there&#8217;s anything directly inspiring or useful here, but I liked this enough to save it and add it to my reference board anyway.</li>
<li><strong>Scientific American</strong>. Another big typographic cover. The texturing on the lettering is very cool.</li>
<li><strong>An Honest Living</strong>. Probably my favourite thing on this board. I love that weird rectangular spiral pulling our eyes into the centre of the frame, and the colour palette is great. It needs good images to work and I don&#8217;t know that I have anything like that yet, but right now this is setting my brain on fire for this cover. This reminds me a lot of Saul bass, especially the  album art for Anatomy Of A Murder, which I&#8217;m now going to grab and put on my board as well.</li>
<li><strong>The Colossus</strong>. Every single time I come to Fonts In Use I look at this cover. One day I&#8217;m going to figure out how to make use of this idea.</li>
</ul>
<p>So that&#8217;s my reference board. Now I need to start thinking about what this cover is actually going to look like. It&#8217;s usually my hope that once I&#8217;ve gathered some references I&#8217;ll also have some ideas. Right now I don&#8217;t have much, but luckily we can start putting some elements in place that we know are going to have to be there &#8211; like the grid, and the logo.</p>
<p>Let&#8217;s go through this as step by step as possible.</p>
</div>



<figure class="wp-block-image size-full"><img loading="lazy" data-recalc-dims="1" decoding="async" width="611" height="891" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/BlankCanvas.png?resize=611%2C891&#038;ssl=1" alt="" class="wp-image-8064" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/BlankCanvas.png?w=611&amp;ssl=1 611w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/BlankCanvas.png?resize=206%2C300&amp;ssl=1 206w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/BlankCanvas.png?resize=600%2C875&amp;ssl=1 600w" sizes="(max-width: 611px) 100vw, 611px" /></figure>



<div class="wp-block-jetpack-markdown"><p>The very first thing I&#8217;m going to do is set up my blank document at the right size. B-format is 127 x 203mm and I print with 4mm bleeds for softcover, so my document is 135 x 211mm and then I add drag some guides onto my canvas to show me where the bleeds will be.</p>
<p>The next step is to add the grid that&#8217;s going to form the background of our image.</p>
</div>



<figure class="wp-block-image size-large"><img loading="lazy" data-recalc-dims="1" decoding="async" width="1024" height="788" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/VanishingPoint.png?resize=1024%2C788&#038;ssl=1" alt="" class="wp-image-8065" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/VanishingPoint.png?resize=1024%2C788&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/VanishingPoint.png?resize=300%2C231&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/VanishingPoint.png?resize=768%2C591&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/VanishingPoint.png?resize=600%2C462&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/VanishingPoint.png?w=1351&amp;ssl=1 1351w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<div class="wp-block-jetpack-markdown"><p>The quickest and easiest way to do this is to go to Filter &gt; Vanishing Point, double click the &quot;Create Plane&quot; tool in the top left, and then go to the dropdown menu (immediately left of where it says &quot;Grid Size&quot;) and click &quot;Render Grid To Photoshop&quot;.</p>
</div>



<figure class="wp-block-image size-full"><img loading="lazy" data-recalc-dims="1" decoding="async" width="653" height="890" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Grid.png?resize=653%2C890&#038;ssl=1" alt="" class="wp-image-8066" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Grid.png?w=653&amp;ssl=1 653w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Grid.png?resize=220%2C300&amp;ssl=1 220w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Grid.png?resize=600%2C818&amp;ssl=1 600w" sizes="(max-width: 653px) 100vw, 653px" /></figure>



<div class="wp-block-jetpack-markdown"><p>This places a very ugly square grid on a new layer. Later we&#8217;ll play around with the colours of it but for now, it&#8217;s in place and that&#8217;s all that matters. I also want to change my background colour. It&#8217;s easy and obvious to go for black but I want something different. I can&#8217;t really decide what, but since this is called &quot;Wake The Dead&quot; and since lots of <em>A Dungeon Game</em> comes from AD&amp;D 2nd Edition I&#8217;m going to go and grab a screenshot of the zombie from that game&#8217;s <em>Monstrous Manual</em> and just start stealing colours.</p>
</div>



<figure class="wp-block-image size-large"><img loading="lazy" data-recalc-dims="1" decoding="async" width="1024" height="695" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Zombie.png?resize=1024%2C695&#038;ssl=1" alt="" class="wp-image-8067" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Zombie.png?resize=1024%2C695&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Zombie.png?resize=300%2C204&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Zombie.png?resize=768%2C521&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Zombie.png?resize=600%2C407&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Zombie.png?w=1216&amp;ssl=1 1216w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<div class="wp-block-jetpack-markdown"><p>I grabbed some colours, masked out the top 20% of the grid, and then realised that I&#8217;d left a perfect space to put a big header in. Deciding to finally give in to my urge to do something similar to &#8216;The Colossus&#8217; I started putting vertical bars in from the feet of each letter. There&#8217;s probably a much better and more professional way to achieve this than the way I did it, which was to grab the marquee tool and draw a little box descending from each foot and then fill it with white, but I don&#8217;t care. I used the transform tool to extend the boxes down, intending them all to hit the bottom of the page, but I realised that because each rectangle I&#8217;d drawn was a different size they were obviously stretching to different sizes and I actually really like the effect. Here&#8217;s what I&#8217;ve got right now.</p>
</div>



<figure class="wp-block-image size-full"><img loading="lazy" data-recalc-dims="1" decoding="async" width="584" height="874" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Cover1.png?resize=584%2C874&#038;ssl=1" alt="" class="wp-image-8068" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Cover1.png?w=584&amp;ssl=1 584w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Cover1.png?resize=200%2C300&amp;ssl=1 200w" sizes="(max-width: 584px) 100vw, 584px" /></figure>



<div class="wp-block-jetpack-markdown"><p>This is rough as hell right now but something about those falling white bars has a Saul Bass element to it, entirely by accident. So I think we can lean into that and start thinking about having something silhouetted in front of it, and maybe build up and illustration that these bars can fall behind. I still want that verticality, I want to be able to see that they&#8217;re all different heights, so it can&#8217;t fill too much of the space, but we&#8217;ll see what happens.</p>
<p>This is my favourite part of designing a cover, because I&#8217;ve gone from having no real idea what I want to do to a pretty strong direction in a very short space of time.</p>
<p>Pulp covers tend to lack subtlety. It&#8217;s part of their charm. My instinct when making something called &quot;Wake The Dead&quot; is to resist leaning into classic imagery of undead stuff &#8211; graveyard and grasping hands and zombies. But I think here it&#8217;s worth leaning into it. Especially as we&#8217;re dealing with silhouettes, I think the bottom of this image could be something like a graveyard or a small chapel on a hill. Skeletal trees look really good in silhouette and are easy to draw, so that&#8217;s a nice option for me when I&#8217;m working with no budget and relying on my own artistic abilities. Maybe there&#8217;s also a setting sun happening that can intersect with these descending lines in an interesting way? I&#8217;ll have to change the colours around, but that&#8217;s fine.</p>
</div>



<figure class="wp-block-image size-full"><img loading="lazy" data-recalc-dims="1" decoding="async" width="577" height="869" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees1.png?resize=577%2C869&#038;ssl=1" alt="" class="wp-image-8069" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees1.png?w=577&amp;ssl=1 577w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees1.png?resize=199%2C300&amp;ssl=1 199w" sizes="(max-width: 577px) 100vw, 577px" /></figure>



<div class="wp-block-jetpack-markdown"><p>I sketched in some ground and started putting in the trees. Again, this looks like nothing right now. The ground is actually two layers &#8211; one that slopes down from left to right and one that slopes from right to left, with them meeting somewhere in the middle. That&#8217;s to leave myself options. I might make the slopes a little more pronounced so that we get a nice valley in the middle, depending on what the subject of my image ends up being.</p>
<p>Stray thought as I look at this &#8211; I may possibly get rid of the trees and have the bars descending from the letters be gnarled like branches. Another possibility is that they could end in inverted crosses, rather than putting any crosses on the ground graveyard-style.</p>
</div>



<figure class="wp-block-image size-full"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='586'%20height='865'%20viewBox=%270%200%20586%20865%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="586" height="865" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees2.png?resize=586%2C865&#038;ssl=1" alt="" class="tf_svg_lazy wp-image-8070" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees2.png?w=586&amp;ssl=1 586w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees2.png?resize=203%2C300&amp;ssl=1 203w" data-tf-sizes="(max-width: 586px) 100vw, 586px" /><noscript><img data-recalc-dims="1" decoding="async" width="586" height="865" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees2.png?resize=586%2C865&#038;ssl=1" alt="" class="wp-image-8070" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees2.png?w=586&amp;ssl=1 586w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees2.png?resize=203%2C300&amp;ssl=1 203w" sizes="(max-width: 586px) 100vw, 586px" /></noscript></figure>



<div class="wp-block-jetpack-markdown"><p>I added more to the trees but there&#8217;s just too much going on here. It&#8217;s too busy. I&#8217;m going to scrap them and we&#8217;ll see if I can do something interesting with those bars instead. I think what it needs is a figure in that valley (which is now steeper) and some sort of building &#8211; maybe a small chapel?</p>
</div>



<figure class="wp-block-image size-full"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='934'%20height='707'%20viewBox=%270%200%20934%20707%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="934" height="707" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel1.png?resize=934%2C707&#038;ssl=1" alt="" class="tf_svg_lazy wp-image-8071" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel1.png?w=934&amp;ssl=1 934w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel1.png?resize=300%2C227&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel1.png?resize=768%2C581&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel1.png?resize=600%2C454&amp;ssl=1 600w" data-tf-sizes="(max-width: 934px) 100vw, 934px" /><noscript><img data-recalc-dims="1" decoding="async" width="934" height="707" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel1.png?resize=934%2C707&#038;ssl=1" alt="" class="wp-image-8071" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel1.png?w=934&amp;ssl=1 934w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel1.png?resize=300%2C227&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel1.png?resize=768%2C581&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel1.png?resize=600%2C454&amp;ssl=1 600w" sizes="(max-width: 934px) 100vw, 934px" /></noscript></figure>



<div class="wp-block-jetpack-markdown"><p>I grabbed some colours from my reference board for new backgrounds and started making a chapel out of shapes. The the roof in place I can draw the rest of the building in so that it&#8217;s not a perfectly uniform shape. I&#8217;ve also adjusted my guides to split the page into thirds so I can position the chapel in a way that&#8217;s pleasing.</p>
</div>



<figure class="wp-block-image size-full"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='961'%20height='921'%20viewBox=%270%200%20961%20921%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="961" height="921" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel2.png?resize=961%2C921&#038;ssl=1" alt="" class="tf_svg_lazy wp-image-8072" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel2.png?w=961&amp;ssl=1 961w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel2.png?resize=300%2C288&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel2.png?resize=768%2C736&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel2.png?resize=600%2C575&amp;ssl=1 600w" data-tf-sizes="(max-width: 961px) 100vw, 961px" /><noscript><img data-recalc-dims="1" decoding="async" width="961" height="921" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel2.png?resize=961%2C921&#038;ssl=1" alt="" class="wp-image-8072" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel2.png?w=961&amp;ssl=1 961w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel2.png?resize=300%2C288&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel2.png?resize=768%2C736&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel2.png?resize=600%2C575&amp;ssl=1 600w" sizes="(max-width: 961px) 100vw, 961px" /></noscript></figure>



<div class="wp-block-jetpack-markdown"><p>Selecting all the bars, I&#8217;ve painted over them with a watercolour brush. I want them to fade and fall apart as they descend. The next step after this is to deselect them and start hitting their vertical edges with a watercolour eraser to break up the shapes a little, as seen above.</p>
<p>This is starting to come together, but it needs more stuff going on around the chapel. A lot happened in a very short space of time, so let&#8217;s take a look at where I ended up after 5 or 10 minutes&#8217; more work:</p>
</div>



<figure class="wp-block-image size-full"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='907'%20height='900'%20viewBox=%270%200%20907%20900%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="907" height="900" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=907%2C900&#038;ssl=1" alt="" class="tf_svg_lazy wp-image-8073" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?w=907&amp;ssl=1 907w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=300%2C298&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=768%2C762&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=600%2C595&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=100%2C100&amp;ssl=1 100w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=65%2C65&amp;ssl=1 65w" data-tf-sizes="(max-width: 907px) 100vw, 907px" /><noscript><img data-recalc-dims="1" decoding="async" width="907" height="900" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=907%2C900&#038;ssl=1" alt="" class="wp-image-8073" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?w=907&amp;ssl=1 907w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=300%2C298&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=768%2C762&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=600%2C595&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=100%2C100&amp;ssl=1 100w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel3.png?resize=65%2C65&amp;ssl=1 65w" sizes="(max-width: 907px) 100vw, 907px" /></noscript></figure>



<div class="wp-block-jetpack-markdown"><p>I grabbed that Trees layer I drew earlier, smashed the two halves together into one tree, and shrunk it down to fit next to the chapel. Then I took a small brush and painted some birds in the sky.</p>
<p>I decided that I wanted the sky to be red, with a giant setting sun behind the chapel (to give us a reason for everything to be in silhouette). The sun is the same colour as the sky previously was, and that red for the sky is pulled straight from the same image &#8211; Saul Bass&#8217; <em>Anatomy Of A Murder</em> cover.</p>
<p>The sun itself is literally just an ellipse with a solid fill. On the layer behind it I painted in a glowing halo with a very, very transparent watercolour brush, building it up in layers. Then I drew in some wispy shapes to indicate clouds on a mask layer over the sun, and added a few thin orange wisps to try and sell the effect a bit more.</p>
<p>At this point I stopped for the day at 17:30. (One of my main rules now that I work for myself is that I&#8217;m going to keep healthy hours.) This cover is now at a point where it just needs some final tweaks to make it really come together and start to pop. Looking at this again with fresh eyes, I have a small list of things I want to do:</p>
<ul>
<li>I hate the tree. The tree is getting replaced with a better one.</li>
<li>The big black mass of ground needs <em>something</em> to make it more visually interesting. Maybe it&#8217;s a figure, maybe it&#8217;s headstones, maybe it&#8217;s just some highlights like the sun is catching the ground as it sets. I don&#8217;t know, but I&#8217;ll experiment.</li>
<li>The white bars need breaking up a little bit more. There are some sections &#8211; particularly where they join the letters &#8211; that still look a little flat and boring.</li>
<li>I don&#8217;t love the orange wisps coming off the sun. I think I can make them better.</li>
</ul>
<p>Once that&#8217;s done I&#8217;ll add some texture to the image as a whole to give it that &quot;vintage book&quot; feel, which is something I have a specific process for, but we&#8217;ll get to that.</p>
<p>Let&#8217;s start with the white bars, since they&#8217;re a big job. Working on mask layers I spent some time roughing up the edges and distressing them with various watercolour and rough ink brushes, trying to give them a bit of movement and also have them blend more seamlessly into the text. Partway through the process I also decided that I wanted them to have the texture of bandages, so I Googled &quot;royalty free bandage texture&quot; because this is how we find stock images. I tried a few different ones and ended up settling on <a href="https://stock.adobe.com/uk/search?k=bandage+texture&amp;asset_id=259536120">this image</a> from Adobe Stock &#8211; which isn&#8217;t free, admittedly, but I had some credits and made use of them. Honestly, though, if I&#8217;d spent a little more time hunting I definitely could have found a free texture that would have got the job done, because it&#8217;s barely noticeable in the final image.</p>
</div>



<figure class="wp-block-image size-full"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='916'%20height='893'%20viewBox=%270%200%20916%20893%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="916" height="893" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Bandage.png?resize=916%2C893&#038;ssl=1" alt="" class="tf_svg_lazy wp-image-8074" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Bandage.png?w=916&amp;ssl=1 916w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Bandage.png?resize=300%2C292&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Bandage.png?resize=768%2C749&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Bandage.png?resize=600%2C585&amp;ssl=1 600w" data-tf-sizes="(max-width: 916px) 100vw, 916px" /><noscript><img data-recalc-dims="1" decoding="async" width="916" height="893" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Bandage.png?resize=916%2C893&#038;ssl=1" alt="" class="wp-image-8074" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Bandage.png?w=916&amp;ssl=1 916w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Bandage.png?resize=300%2C292&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Bandage.png?resize=768%2C749&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Bandage.png?resize=600%2C585&amp;ssl=1 600w" sizes="(max-width: 916px) 100vw, 916px" /></noscript></figure>



<div class="wp-block-jetpack-markdown"><p>I dropped the bandage texture onto the canvas and selected both the text and the white bars, then used that as a mask. The blending mode is set to Multiply &#8211; some people know exactly what each blending mode does and can pick the exact one they need to get the effect they want. I&#8217;m not one of them, so I just scroll down the blending modes until I find one that works in a way I find pleasing. Then I used an old trick I learned in audio production for mixing that I regularly make use of when blending textures. I dropped the opacity to 0%, so I couldn&#8217;t see the texture at all, slowly pulled it up until it became visible, then dialled it back down a couple of %.  The effect is that the texture is visible enough to be impactful and register with the viewer, but still subtle enough that it doesn&#8217;t jump out at you screaming I AM A BANDAGE TEXTURE.</p>
<p>Next up, the tree. I spent some time searching for a free vector of a &quot;spooky tree&quot; that I liked but none fit the space in the way I wanted, so I drew a new one. While I was working on it, zoomed in really closely, I decided that I wanted to add some highlights to the chapel as well to give the impression that the sun is catching the edges as it sets. I&#8217;m pretty bad at picking colours, so I used my old standby &#8211; <a href="http://colormind.io">Colormind</a>. I gave it the hex codes for the orange and red that I&#8217;m using and refreshed a few times until I found a yellow that I liked. (Is yellow the right colour for this sort of highlighting? I don&#8217;t know. Do I care? Absolutely not.)</p>
</div>



<figure class="wp-block-image size-large"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='671'%20viewBox=%270%200%201024%20671%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="1024" height="671" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees3.png?resize=1024%2C671&#038;ssl=1" alt="" class="tf_svg_lazy wp-image-8075" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees3.png?resize=1024%2C671&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees3.png?resize=300%2C196&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees3.png?resize=768%2C503&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees3.png?resize=600%2C393&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees3.png?w=1313&amp;ssl=1 1313w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img data-recalc-dims="1" decoding="async" width="1024" height="671" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees3.png?resize=1024%2C671&#038;ssl=1" alt="" class="wp-image-8075" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees3.png?resize=1024%2C671&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees3.png?resize=300%2C196&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees3.png?resize=768%2C503&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees3.png?resize=600%2C393&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Trees3.png?w=1313&amp;ssl=1 1313w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></figure>



<div class="wp-block-jetpack-markdown"><p>The highlights on the chapel were easy because they were straight lines, I decided I want the tree to have some too, so I used to wand tool to select it and then nudged the selection a few pixels to the left. Now I can paint inside that selection and have a nice uniform width to my highlight.</p>
<p>The next and most important step is figuring out what to do with all that foreground. I really am resistant to putting in headstones and crosses, because that feels tacky. I want to evoke vintage pulp but not go head-first into Halloween Decorations, if that makes sense.</p>
</div>



<figure class="wp-block-image size-full"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='889'%20height='899'%20viewBox=%270%200%20889%20899%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="889" height="899" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?resize=889%2C899&#038;ssl=1" alt="" class="tf_svg_lazy wp-image-8076" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?w=889&amp;ssl=1 889w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?resize=297%2C300&amp;ssl=1 297w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?resize=768%2C777&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?resize=600%2C607&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?resize=100%2C100&amp;ssl=1 100w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?resize=65%2C65&amp;ssl=1 65w" data-tf-sizes="(max-width: 889px) 100vw, 889px" /><noscript><img data-recalc-dims="1" decoding="async" width="889" height="899" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?resize=889%2C899&#038;ssl=1" alt="" class="wp-image-8076" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?w=889&amp;ssl=1 889w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?resize=297%2C300&amp;ssl=1 297w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?resize=768%2C777&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?resize=600%2C607&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?resize=100%2C100&amp;ssl=1 100w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/Chapel4.png?resize=65%2C65&amp;ssl=1 65w" sizes="(max-width: 889px) 100vw, 889px" /></noscript></figure>



<div class="wp-block-jetpack-markdown"><p>I spent half an hour trying to figure out what to do about the foreground without actually adding anything, but while I was mulling it over I took another run at the sun. I prefer this version to the very flat previous version, and the straight lines for clouds (which are just a paint streak brush I have that I made as narrow as I possibly could) are better than the wisps I&#8217;d previously drawn.</p>
<p>I decided, ultimately, that what is needed wasn&#8217;t something additional in the foreground but instead to just fiddle with the balance of the image a little. The transition between Grid and No Grid was a little harsh and the grid itself was a little faint, so I darkened it up and added a slight gradient towards the top to make less of a hard boundary. While I was thinking about gradients I idly wondered how it would look if the background faded from the original purple I took from the AD&amp;D Monstrous Compendium into the red and I was pleasantly surprised to find that it pulled the image together in a really pleasing way.</p>
<p>I added a few more birds in flight, slightly bigger to vary the weights and make them more present, and I licensed <a href="https://www.vectorstock.com/royalty-free-vector/silhouette-of-a-crows-in-different-vector-9695664">this image</a> to sit in the D of Dead. I don&#8217;t know how I feel about that particular addition, but I&#8217;m going to leave it there for now. This brought the total cost of this cover to $14.99 plus my time and my ongoing Adobe Stock subscription.</p>
<p>The next, final step is to add some texture to the image. The texture you see on the cover of <em>A Dungeon Game</em> is <a href="https://www.truegrittexturesupply.com/products/infinite-pulp">Infinite Pulp</a> from True Grit Texture Supply. The aged paperback texture on <em>The Moss Mother&#8217;s Maze</em> is from elsewhere, but this cover is already busy enough that I won&#8217;t be using that here. I don&#8217;t have access to Infinite Pulp on this machine, but Infinite Pulp 2 came out fairly recently so I&#8217;m going to pick that up for $30 just to have some similar textures I can use here.</p>
<p>The texture used on <em>A Dungeon Game</em> is called something like &quot;Endpaper Rag&quot;. I was looking for a similar name as my starting point in the new set of textures and there isn&#8217;t one, but what there <em>is</em> is a texture called &quot;Cloudy Sunrise&quot;. And honestly&#8230;</p>
</div>



<figure class="wp-block-image size-large"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='641'%20height='1024'%20viewBox=%270%200%20641%201024%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="641" height="1024" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=641%2C1024&#038;ssl=1" alt="" class="tf_svg_lazy wp-image-8077" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=641%2C1024&amp;ssl=1 641w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=188%2C300&amp;ssl=1 188w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=768%2C1228&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=961%2C1536&amp;ssl=1 961w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=1281%2C2048&amp;ssl=1 1281w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=600%2C959&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?w=1500&amp;ssl=1 1500w" data-tf-sizes="(max-width: 641px) 100vw, 641px" /><noscript><img data-recalc-dims="1" decoding="async" width="641" height="1024" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=641%2C1024&#038;ssl=1" alt="" class="wp-image-8077" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=641%2C1024&amp;ssl=1 641w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=188%2C300&amp;ssl=1 188w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=768%2C1228&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=961%2C1536&amp;ssl=1 961w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=1281%2C2048&amp;ssl=1 1281w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?resize=600%2C959&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/WakeTheDead-TexturedCover.png?w=1500&amp;ssl=1 1500w" sizes="(max-width: 641px) 100vw, 641px" /></noscript></figure>



<div class="wp-block-jetpack-markdown"><p>I immediately love it. The texture plus the way it mutes the colours make that gradient from purple to red really sell the sunset, and the texture on the ground adds a little bit of tonal variety to the foreground. I had to go back into the untextured file to move the yellow highlight behind the chapel and tree over a few pixels, because it got lost in the texturing, and while I was there I also made the horizontal arms on the title lettering a little thinner because they were so much heavier than the vertical strokes as a result me stretching it to fit the space. I also removed the crow silhouette, because I didn&#8217;t like it once the texture was on.</p>
<p>And that&#8217;s it. I&#8217;d be happy to put this cover on the front of an adventure, and I think it fits the guidelines for the <em>A Dungeon Game</em> line. We can test that by putting it next to the other books.</p>
</div>



<figure class="wp-block-image size-large"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='576'%20viewBox=%270%200%201024%20576%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="1024" height="576" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?resize=1024%2C576&#038;ssl=1" alt="" class="tf_svg_lazy wp-image-8078" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?resize=600%2C338&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?w=1920&amp;ssl=1 1920w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img data-recalc-dims="1" decoding="async" width="1024" height="576" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?resize=1024%2C576&#038;ssl=1" alt="" class="wp-image-8078" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?resize=600%2C338&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2023/06/ThreeBooks.png?w=1920&amp;ssl=1 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></figure>



<div class="wp-block-jetpack-markdown"><p>And just like that, we have a product line. All in all this cover took about 6 hours to put together from concept to final output, and that includes the time I spent writing this post while working. It cost $45 &#8211; that&#8217;s one stock asset I didn&#8217;t end up using, and a texture pack that I&#8217;ll use on multiple projects for years to come.</p>
<p>As I said up top, I don&#8217;t know how useful this bit of writing actually turned out to be because it&#8217;s a lot of &quot;just draw the rest of the owl&quot;. But I hope this was at least a little interesting. There&#8217;s a big part of me that wants to now write an adventure to go with this cover, because I actually really like what I&#8217;ve come up with here!</p>
<p>If you got this far, thanks for reading. <em>The Moss Mother&#8217;s Maze</em> is currently available for pre-order in either <a href="https://loottheroom.uk/product-category/a-dungeon-game">print</a> or <a href="http://loottheroom.itch.io/a-dungeon-game">digital editions</a> and will release for real on June 26th. <a href="http://loottheroom.itch.io/a-dungeon-game">A Dungeon Game</a> is, as always, entirely free, and the <a href="http://dungeon.loottheroom.uk">web version</a> just got a massive overhaul. I&#8217;m biased but I think it&#8217;s really good, and I hope you&#8217;ll consider playing it.</p>
</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">8061</post-id>	</item>
		<item>
		<title>A Markdown Workflow</title>
		<link>https://loottheroom.uk/a-markdown-workflow</link>
					<comments>https://loottheroom.uk/a-markdown-workflow#respond</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 11:39:00 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Publishing An Adventure]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=5974</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Square blue text that reads &quot;A Markdown Workflow&quot;. The subtitle - in white text - reads &quot;Easily product multiple formats from one source file&quot;." decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Square blue text that reads &quot;A Markdown Workflow&quot;. The subtitle - in white text - reads &quot;Easily product multiple formats from one source file&quot;." decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Square blue text that reads &quot;A Markdown Workflow&quot;. The subtitle - in white text - reads &quot;Easily product multiple formats from one source file&quot;." decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Square blue text that reads &quot;A Markdown Workflow&quot;. The subtitle - in white text - reads &quot;Easily product multiple formats from one source file&quot;." decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/MarkdownWorkflow.jpg?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>
<div class="wp-block-jetpack-markdown"><p>This was originally posted to <a href="http://www.patreon.com/chrisbissette">Detritus</a>. Something I didn’t mention in this post originally but am adding in now because I’ve just thought about it, is that I have done exactly zero additional work to get this post ready to go on the blog. The text below was copy and pasted directly from the markdown document into a markdown block on my WordPress post editor. All I’ve done is make a graphic to go at the top of the post. What you’re reading on this site came from the same source file as the PDF that I link at the end of the post.</p>
<hr>
<p>I’ve been talking a lot recently about different versions of accessibility in the products we release. I wanted to take a few minutes to write something up about my workflow, why I’m doing what I’m doing, and the things I’ve learned along the way. I also want to acknowledge the potential drawbacks of this process and look at some things that I’d like to explore or figure out in the future.</p>
<p>None of this is “my” work. I’m building on things I’ve learned from friends, from endless Googling to figure stuff out, and from best guesses about how things might work. This also isn’t a tutorial of any kind. I’m not a teacher, I haven’t taken good notes while I’ve been learning this stuff, I’m just sharing some thoughts and my own ways of doing things. I don’t care if you use this yourself or not and I’m not making any judgements either way.</p>
<p>I’ve been helped massively along the way by <a href="https://twitter.com/uzbadyubi">Yubi</a>, <a href="https://twitter.com/LukeGearing">Luke Gearing</a>, and <a href="https://twitter.com/TrebuchetOps">Michael T. Lombardi</a>. Yubi first opened my eyes to the sorry state of accessibility in TTRPGs and helped me make sure that d36 was as accessible as we knew how to make it be at the time. Luke’s <a href="https://lukegearing.blot.im/draft/view/drafts/how-to-markdown-and-pandoc.txt">post about using markdown and Pandoc</a> to make documents got me started working in markdown, and both Luke and Michael have helped me when I’ve had questions or needed to try and talk something through or figure things out.  I also recently discovered <a href="https://goblinarchives.github.io/LiminalHorror/Game%20Design/All%20in%20one%20place/">The Annotated Archive of Game Design Resources</a> and in particular their <a href="https://goblinarchives.github.io/LiminalHorror/Game%20Design/Accessibility/">Accessibility section</a>, which is a fantastic resource I’ll be digging in to more over the next few weeks.</p>
<p>Yubi also spent a lot of time with me and a few others in my Gather this week running things through screenreaders for us and generally showing us how the PDFs etc. that Pandoc (and a few methods that <a href="https://twitter.com/sealedlibrary">Matt Sanders</a> is working on in this direction) are falling down. I had already written this and posted it to Detritus but I’ve updated this public-facing post to reflect what we learned. I stand by this method as a means of producing multiple formats quickly and easily, but there’s still work to be done in making them as accessible as we’d like them to be.</p>
<h1>My Workflow</h1>
<p>Right now my workflow doesn’t look much different to the one laid out in Luke’s post. I draft in Ghostwriter using markdown (which is where I’m writing this post) and I output using Pandoc to HTML, epub, and plain text PDF. A few people have asked why I output in HTML, and the answer is so that I can do <a href="https://loottheroom.uk/wp-content/uploads/2022/02/InTheBluelight-Free.html">things like this</a>.</p>
<p>I also use a script to <a href="http://www.jongware.com/markdownid.html">import markdown to InDesign</a> for when I do my print layouts. This applies styles in InDesign based on the styling in my markdown document and makes life very, very simple for me. You can see my whole process from start to finish <a href="https://youtu.be/K4-SmBgT4Uc">here</a>.</p>
<p>There were a couple of things that bugged me about the base output from Pandoc that I spent some time trying to fix, so let’s cover them quickly.</p>
<h2>Fonts</h2>
<p>I wanted to change the fonts in my PDF, because of course I did. This isn’t supported in basic markdown but you can do it with LaTeX, and you can mix some simple LaTeX commands into your markdown without any issues. You’ll need to tell Pandoc which PDF engine to use in order for this to work, and your choice of fonts is limited, but there <em>is</em> some customisation available here without using external style sheets.</p>
<p>After some trial and error the PDF engine that works best for me is LuaTeX. I don’t know why, so don’t ask me.</p>
<p>At the beginning of my markdown documents I now have a preamble/YAML header that looks like this:</p>
<pre><code>---
author: Chris Bissette
title: A Markdown Workflow
mainfont: AlegreyaSans
---
</code></pre>
<p>In order for this to work you need to tell Pandoc which PDF engine to use when converting, which means adding something to the command when you run it. My Pandoc command looks like this:</p>
<blockquote>
<p>pandoc -s source-file.md -o destination-file.pdf &#8211;pdf-engine=lualatex</p>
</blockquote>
<p>There are ways to do more font customisation using CSS but I haven’t looked into that myself. For me personally, having everything within one source file is important purely because it’s lower cognitive load. If you’re interested in working with external stylesheets for this stuff, <a href="https://jameschip.itch.io/html-and-epub-ttrpg-creation">James Chip has a tutorial here</a>.</p>
<p>I’ve been using <a href="https://tug.org/FontCatalogue/">this list of fonts</a>. They will, obviously, need to be installed on your system for you to be able to use them.</p>
<p>With LaTeX you can dictate different fonts for headers and body text etc. and I haven’t yet figured out how to do that with markdown without using external stylesheets, but I’d like to.</p>
<p>I don’t dictate fonts in my epubs. The entire purpose of an epub is to allow readers to set their own font, letter size, etc. so I just leave it at default.</p>
<h2>Internal Links</h2>
<p>Markdown handles internal links to headers natively. You make a header like this:</p>
<pre><code># A Header
</code></pre>
<p>And you link to it with a reference link that looks like this:</p>
<pre><code>[Link text here](#-a-header)
</code></pre>
<p>Nice and easy.</p>
<p>Unfortunately when you convert with Pandoc it just doesn’t work 95% of the time. If you look at my PDFs for <a href="https://loottheroom.itch.io/reivdene">Reivdene</a> you’ll see that these links are a mess.</p>
<p>I figured out that the reason they aren’t working is because the file itself doesn’t tell Pandoc what it wants to be. The second I added an output format to my YAML header, the internal links worked perfectly. Now if I want to output a PDF my header looks like this:</p>
<pre><code>---
author: Chris Bissette
title: A Markdown Workflow
mainfont: AlegreyaSans
output: pdf
linkcolor: blue
---
</code></pre>
<p>By default links don’t look any different to normal text in the PDF output, so I also define the link colour here.</p>
<p>This does add a couple of extra steps to my process, because if I want internal links to work I need to change the output to read “epub” before I make an epub and “html_document” before I make an HTML page, but it’s the work of 30 seconds to do it.</p>
<h2>Table Of Contents</h2>
<p>I mentioned earlier that you can use a few LaTeX commands in your markdown without issue. Luke mentioned in his post that at some point he’ll write up his “little list of useful LaTeX you can drop straight into markdown to make slightly nicer PDFs” and he hasn’t done that yet, but he has shared them with me and so I’m going to share them with you and hope he doesn’t mind.</p>
<p>At the beginning of my documents, immediately after the YAML header, I include these commands:</p>
<pre><code>\maketitle
\tableofcontents
</code></pre>
<p>This means that my document preamble looks like this:</p>
<pre><code>---
title: A Markdown Workflow
author: Chris Bissette
mainfont: AlegreyaSans
output: pdf
linkcolor: blue
---
\maketitle
\tableofcontents
</code></pre>
<p>maketitle creates a title page. tableofcontents generates a TOC from your headers and populates it with internal links. You can also follow this with a command to start a new page after the TOC, if you want:</p>
<pre><code>---
title: A Markdown Workflow
author: Chris Bissette
mainfont: AlegreyaSans
output: pdf
linkcolor: blue
---
\maketitle
\tableofcontents
\newpage
</code></pre>
<p>Right now that’s basically everything I’m doing in markdown to make these PDFs. It’s very simple and I spend less time fucking around with styling etc. than when I used to write in GDocs or traditional word processors, and I get output that looks just as good as any plain text file I’d save in Word or Docs.</p>
<h1>Why?</h1>
<p>“Why bother?” is a big question and the main and most honest answer is that it doesn’t take any meaningful effort from me to produce these additional formats, and plain text formats are much more accessible than PDFs. The epubs and plain text PDFs this method produces still aren’t <em>perfect</em> &#8211; and I’ll touch on that a little later &#8211; but they’re certainly friendlier for screenreaders than your average print-ready PDF that hasn’t had any post-layout accessibility work done on it, and they don’t suffer from any colour contrast issues as they’re just black text on white backgrounds.</p>
<p>PDFs are an inherently inaccessible format. There’s a reason that novels aren’t published in PDF form, and it’s because they’re not designed for people to actually read from them. They’re designed to speak to printers, to ensure that when you’ve made your print ready file you can send it to your printer (printer as in “the company doing your printing” not “your HP Deskjet”) and be assured that the physical product will look exactly as you intended it. For some reason RPGs have decided that these will be our primary mechanism of delivering non-print books.</p>
<p>Reading PDFs from screens is miserable. This is why epubs exist. Every website in the history of websites runs off HTML. The closer you get to plain text, the more you can be assured that anybody who needs to use your document will be able to access it in a way that suits them best. Screenreaders also use HTML, and part of tagging a PDF is in making sure that screenreaders pick up on things like Header tags, lists, etc. and recognise them for what they are.</p>
<p>The other “why?” is a more financially-motivated one, and that’s that it allows me to put out a bare-bones “aschan” release of something very quickly and easily. I don’t need to do any typesetting whatsoever, I can just write a book the way I write books and then export it to several formats in literal seconds. I can throw that up online, ask for money for it, and gauge interest. And if there’s interest, <em>then</em> I can expend time and money on making a “nice” layout and doing a print run. It’s faster and more efficient, and that lets me be more productive.</p>
<h1>Learnings</h1>
<p>I have a few main takeaways from all of this. The first is that there’s no one size fits all solution to “accessibility”. It’s a process and a mindset, not a checklist. There will always be use cases you couldn’t account for and that you don’t know how to address. The best things you can do are to give a shit in the first place, and to make it as easy as possible for people to engage with your work. That’s the purpose of multiple formats.</p>
<p>Every time I learn something new, I also learn how much I don’t know.</p>
<p>This week, the biggest lesson I learned was that accessibility starts with good, clear writing. I spent a long time trying to figure out how to write suitable alt text for the maps in In <a href="https://bit.ly/inthebluelight">The Bluelight</a> before I realised that actually, if I just wrote the room entries in a way that’s unambiguous about how the spaces link together, I don’t need the map at all. (Obviously the maps are still included for sighted readers but now they’re not <em>necessary</em>, and that’s the important bit).</p>
<p>Which brings me to…</p>
<h1>Drawbacks</h1>
<p>The PDFs Pandoc spits out play nicer with screenreaders than the ones that e.g. Google Docs makes, but they’re not perfect. I still haven’t found a way to add functional alt text to images inside the documents, and I’ve been making do with captions instead. This is a “fix”, but it’s not ideal.</p>
<p>I’ve done a lot of research about how to make this work and I don’t think there’s any way to do it that exists, which means this is always going to be a compromise if I’m going to include images in my PDFs. What this means is that I’m going to be more mindful of how I make books in future, and make sure that my work is accessible on a textual level and that images are mainly for ornament rather than being a necessary part of the work.</p>
<p>The other large issue is that because Pandoc uses LaTeX to generate the PDFs, and LaTeX is &#8211; for some reason &#8211; unable to generate tagged PDFs, the files Pandoc creates aren’t tagged either. This means that screenreaders don’t know that they’re looking at headers, lists, etc. This is, obviously, not ideal. A fix for this in the short term is to export the HTML and then bring that into LibreOffice to produce the PDFs and epubs, because LibreOffice respects the HTML and will produce tagged files. I’m still looking for a fix that will allow me to continue using a workflow where I only use one program (preferably a markdown editor) and can produce multiple formats easily, but in the meantime at least this method does exist.</p>
<h1>Future</h1>
<p>I have a few things that I want to learn to do that I haven’t actually looked into yet, so I don’t know how easy (or not) these are. But my list looks like this:</p>
<ul>
<li>Output mobi format. Kindles are, by far, the most common ereader, so it makes sense to provide books in their native format</li>
<li>Different header and body fonts in the same PDF from one file (i.e. no external CSS)</li>
<li>TOC in HTML files. The tableofcontents commands work great in PDFs and epub but don’t do anything for HTML, even though some flavours of Markdown support this. I haven’t figured out where I’m going wrong yet, but I had to manually build the TOC for <a href="https://bit.ly/BluelightFree">In The Bluelight</a> and it was very time consuming. I don’t want to do that again.</li>
<li>LaTeX supports changing the paper size. So far I haven’t managed to make it work in pure markdown. I’d like to be able to output A5 documents. Don’t ask me why, I just want to.</li>
<li>Pandoc can output to ICML, the language InCopy uses to talk to InDesign. I’m going to see about introducing that into my workflow for print rather than using the script to convert markdown to styles and see if my results are any better.</li>
</ul>
<p>And that’s it. Thanks for reading.</p>
<p>You can find this post in PDF format <a href="https://drive.google.com/file/d/1SVzbfpDFbaWoa6asaGwlFrnMzPml4SHT/view?usp=sharing">here</a> and look at the raw markdown file <a href="https://drive.google.com/file/d/1SPGTPBqltMKHWaUKesN0B9771_Z6dRwk/view?usp=sharing">here</a>.</p>
<p>This was originally posted to <a href="http://www.patreon.com/chrisbissette">Detritus</a>, where I post WIP drafts, musings on the craft, and general behind the scenes stuff. You can also support this site and my work on <a href="https://ko-fi.com/chrisbissette">Ko-Fi</a>.</p>
</div>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">5974</post-id>	</item>
		<item>
		<title>Laying Out Your Adventure on a Budget</title>
		<link>https://loottheroom.uk/laying-out-your-adventure-on-a-budget</link>
					<comments>https://loottheroom.uk/laying-out-your-adventure-on-a-budget#respond</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Fri, 22 May 2020 11:33:00 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Publishing An Adventure]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1723</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>In which I discuss some of the things I learned while trying to use Word to lay out Breaker Of Chains.]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LayoutOnABudget.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p><p>This was originally posted back in 2017. It lost the images during my site migration, so I&#8217;ve updated it to replace them. This is the first post in a series:</p>
<ul>
<li><a href="https://loottheroom.uk/using-random-tables-to-write-an-adventure">Part One: Using Random Tables to Write An Adventure</a></li>
<li><a href="https://loottheroom.uk/using-random-tables-putting-everything-together">Part Two: Putting Everything Together</a></li>
<li><a href="https://loottheroom.uk/publishing-an-adventure-art-layout-on-a-budget">Publishing An Adventure: Art &amp; Layout on a Budget</a></li>
<li><a href="https://loottheroom.uk/publishing-an-adventure-pricing-promotion-and-pre-release">Publishing An Adventure: Pricing, Promotion, &amp; Pre-Release</a></li>
<li><a href="https://loottheroom.uk/publishing-your-work-on-dms-guild">Publishing your Work on the DMs Guild</a></li>
</ul>
<p>R P Davis also has a really useful video that covers the same material as I go over here, if you&#8217;re a visual learner rather than somebody who benefits from written tutorials. You can find that <a href="https://www.youtube.com/watch?v=xCiP1N9ZFtY&amp;feature=youtu.be">here</a>.</p>
<hr />
<p><span style="font-weight: 400">This post is a little late, partly because it became longer than I anticipated it being and partly because I simply ran out of energy this week. I’ve since edited it down to reduce rambling, so it’s actually not all that long now, but anyway. It’s here now, and that’s the important bit.</span></p>
<p><span style="font-weight: 400">This was a hard post to write. I’m not a teacher. I have no idea how much use this is going to be, whether it’s condescending and really simple or else it assumes too much and glosses over things that seem obvious to me but aren’t. If any of that is true, I apologise. </span></p>
<p><span style="font-weight: 400">If it’s not obvious from the title of this post (and it really, really should be) today we’ll be taking a look at how you can lay out a product that looks professional without much of a budget. Please don’t take this post as a tutorial, or as a set of instructions. As with the rest of these posts, this is simply me showing you what I personally do to get the most from the tools that I have. Hopefully it’s of use to you and will give you some ideas about how you might be able to achieve the results you want, but it’s not intended to be definitive by any means. (What I mean by that, mostly, is that I’m only going to talk about the programs that I use. If you don’t have access to them and want specific tips about how to do things in the programs you </span><i><span style="font-weight: 400">do</span></i><span style="font-weight: 400"> have, I’m not going to be able to help.)</span></p>
<p><span style="font-weight: 400">With </span><i><span style="font-weight: 400">Bulette Storm</span></i><span style="font-weight: 400"> I set out to do something new, to set out a proof of concept for how RPG modules could be published. That was a very cheap adventure to put together, too &#8211; all it cost me was some stock art, my Adobe Creative Cloud subscription, and a metric shit-ton of time &#8211; but a lot of people pointed out that not everybody </span><i><span style="font-weight: 400">has</span></i><span style="font-weight: 400"> that amount of time to throw into production, and that not everybody has access to Adobe products (or the time to learn how to use them if they do have access to them).</span></p>
<p><span style="font-weight: 400">I can sympathise wholly. When I released </span><i><span style="font-weight: 400">Bulette Storm</span></i><span style="font-weight: 400"> I was only working 2 or 3 days a week. I had a ton of free time to spend on producing that adventure. Now, though, I’m woking 42 hours a week on top of doing this stuff, so that free time is massively reduced.</span></p>
<p><span style="font-weight: 400">My aim with </span><i><span style="font-weight: 400">Breaker of Chains</span></i><span style="font-weight: 400"> has been to prove that you don’t need expensive tools to make a product that looks good (though I’m only talking about the internals, here. Cover art is not in the remit of this post). I wanted to typeset this adventure entirely in Word, a program that &#8211; as far as I’m aware &#8211; most people have access to. (I’m also pretty sure you could do all of this in Libre Office, too &#8211; but as I said a few paragraphs ago, I don’t use that program and don’t know anything about it, so I can’t say for sure).</span></p>
<p><span style="font-weight: 400">I mostly succeeded in that. I ended up making my own page background (and one half-part art background) in Photoshop and Illustrator because I didn’t like any of the stock ones I found (and I can put together something of a tutorial for doing that for a future post, if there’s an interest in it), and I reused the table of contents from </span><i><span style="font-weight: 400">Bulette Storm</span></i><span style="font-weight: 400"> over the new background because I wanted to get the damn thing finished, frankly. That required InDesign, but you can put together a table of contents in Word fairly easily. (There are ways to get Word to generate your ToC for you automatically, but I haven’t done it for a long time and I’m not going to try and talk you through it. I do mine manually simply because of the way that I put together my PDFs once everything is ready, which I’ll talk about shortly. It’s not an optimal or efficient way of working. I’m aware of that.)</span></p>
<p><span style="font-weight: 400">But anyway, enough introducing. Let’s get to the meat.</span></p>
<p><b>The Meat</b></p>
<p><span style="font-weight: 400">I’ll start by showing you what the inside of </span><i><span style="font-weight: 400">Breaker of Chains</span></i><span style="font-weight: 400"> looks like.</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='231'%20height='300'%20viewBox=%270%200%20231%20300%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2438" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Final.png?resize=231%2C300&#038;ssl=1" alt="" width="231" height="300" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Final.png?resize=231%2C300&amp;ssl=1 231w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Final.png?w=474&amp;ssl=1 474w" data-tf-sizes="(max-width: 231px) 100vw, 231px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2438" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Final.png?resize=231%2C300&#038;ssl=1" alt="" width="231" height="300" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Final.png?resize=231%2C300&amp;ssl=1 231w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Final.png?w=474&amp;ssl=1 474w" sizes="(max-width: 231px) 100vw, 231px" /></noscript></p>
<p><span style="font-weight: 400">Ignoring the fact that if you want you make your own page backgrounds &#8211; or do half-page art like that first page &#8211; you’re going to need some kind of image editor (if you can’t afford Photoshop &#8211; and fair enough if you can’t &#8211; GIMP will let you do both of those things for free, but you’ll have to learn how), that layout was entirely put together in Word.</span></p>
<p><span style="font-weight: 400">The document started out looking like this:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='169'%20viewBox=%270%200%20300%20169%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2435" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2435" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></p>
<p><span style="font-weight: 400">The first page in the final layout was only added in once I’d done most of the layout, so for now ignore it. What you’re looking at here is the content from page 2 to somewhere on page 4 of the finalised layout. I didn’t have a separate typesetting document that I flowed the text into afterwards (like you’d do in something like InDesign). The bare manuscript in this image became the laid out final product in the first image.</span></p>
<p><span style="font-weight: 400">Most of it is really basic stuff, and I’m not going to condescend to you by explaining it too thoroughly. I’m just going to cover the key thing you need to know about to start getting good results, and a few RPG-specific cases like good looking text boxes and sidebars.</span></p>
<p><span style="font-weight: 400">The first thing to do, obviously, is to change your page layout to two columns. After that, almost everything else is going to be done with Paragraph Styles.</span></p>
<p><span style="font-weight: 400">I’m using Word 2010. In this version of Word, the Paragraph Styles box is located here:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1165'%20height='268'%20viewBox=%270%200%201165%20268%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter wp-image-2439 size-full" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Styles.png?resize=1165%2C268&#038;ssl=1" alt="" width="1165" height="268" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Styles.png?w=1366&amp;ssl=1 1366w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Styles.png?resize=300%2C69&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Styles.png?resize=768%2C177&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Styles.png?resize=1024%2C235&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Styles.png?resize=600%2C138&amp;ssl=1 600w" data-tf-sizes="(max-width: 1165px) 100vw, 1165px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter wp-image-2439 size-full" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Styles.png?resize=1165%2C268&#038;ssl=1" alt="" width="1165" height="268" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Styles.png?w=1366&amp;ssl=1 1366w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Styles.png?resize=300%2C69&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Styles.png?resize=768%2C177&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Styles.png?resize=1024%2C235&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Styles.png?resize=600%2C138&amp;ssl=1 600w" sizes="(max-width: 1165px) 100vw, 1165px" /></noscript></p>
<p><span style="font-weight: 400">Become good friends with it. You’re going to use it a lot. </span></p>
<p><span style="font-weight: 400">Defining styles is really simple. Highlight some text that you want to define &#8211; say, a title &#8211; and make it look the way you want it to look by changing things like the font, the size, the colour, whether it’s bold, whatever. Then simply click the “Save Selection as a New Quick Style” button (or the equivalent in your version of Word &#8211; a quick trip to Google will help if you’re not sure) and bam, you’re done. From there on out, whenever you want something to look like that, you simply select the text you want (or simply put the cursor inside the paragraph) and click the corresponding style button to apply it.</span></p>
<p><span style="font-weight: 400">The printable version of </span><i><span style="font-weight: 400">Breaker of Chains</span></i><span style="font-weight: 400"> is, for all intents a purposes, a Word document that is split into columns and has paragraph styles attached. There’s nothing really clever going on.</span></p>
<p><span style="font-weight: 400">For your main text, there are a couple of useful features hidden inside the Styles menu. If you right-click on one of your styles and click “Modify”, you’ll be greeted by this dialogue:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='527'%20height='542'%20viewBox=%270%200%20527%20542%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2440" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Modify.png?resize=527%2C542&#038;ssl=1" alt="" width="527" height="542" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Modify.png?w=527&amp;ssl=1 527w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Modify.png?resize=292%2C300&amp;ssl=1 292w" data-tf-sizes="(max-width: 527px) 100vw, 527px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2440" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Modify.png?resize=527%2C542&#038;ssl=1" alt="" width="527" height="542" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Modify.png?w=527&amp;ssl=1 527w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Modify.png?resize=292%2C300&amp;ssl=1 292w" sizes="(max-width: 527px) 100vw, 527px" /></noscript></p>
<p><span style="font-weight: 400">From here you’ve got full control over every aspect of that style. And for your main body text, take note of the “Style for following paragraph” option. If you want to indent the first line of all your paragraphs except the first one, for example, this is where you’ll need to be. You simply define two different styles &#8211; I call mine “First Paragraph” and “Body Text”, inventively enough &#8211; and tell Word that “Body Text” should always follow “First Paragraph”, and you’re done.</span></p>
<p><span style="font-weight: 400">But we’re not done. The really fun stuff lies under that button in the bottom left. The one that says “Format”. Clicking that will give you this:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='530'%20height='544'%20viewBox=%270%200%20530%20544%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2441" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Format.png?resize=530%2C544&#038;ssl=1" alt="" width="530" height="544" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Format.png?w=530&amp;ssl=1 530w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Format.png?resize=292%2C300&amp;ssl=1 292w" data-tf-sizes="(max-width: 530px) 100vw, 530px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2441" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Format.png?resize=530%2C544&#038;ssl=1" alt="" width="530" height="544" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Format.png?w=530&amp;ssl=1 530w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Format.png?resize=292%2C300&amp;ssl=1 292w" sizes="(max-width: 530px) 100vw, 530px" /></noscript></p>
<p><span style="font-weight: 400">Once you start playing around in those menus, you’ll soon find that you can do pretty much anything you want to your text. </span></p>
<p><span style="font-weight: 400">When I’ve tried to typeset things in Word in the past and it’s come to making boxed text (for read aloud room descriptions, and things like that) I’ve almost instinctively tried to make them work by using tables. I’ll tell you this right now &#8211; don’t even bother trying. You can probably get something that looks good if you really try, but it’s not worth it for the simple fact that you’re going to have to mess around with each and every instance of boxed text in your document to get it to work well. And if it goes over a page or column break, you’re going to be in trouble.</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='282'%20height='201'%20viewBox=%270%200%20282%20201%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2442" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Boxed.png?resize=282%2C201&#038;ssl=1" alt="" width="282" height="201" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2442" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Boxed.png?resize=282%2C201&#038;ssl=1" alt="" width="282" height="201" /></noscript></p>
<p><span style="font-weight: 400">That boxed text is a paragraph style. From the Format menu you can set things like the background colour and the borders. And because you’re using paragraph styles, you can modify an existing style and then save it as a new one. That means you can still use your First Paragraph and Body Text styles, but with added fanciness. </span></p>
<p><span style="font-weight: 400">If you’re not doing anything too fancy, you can very quickly typeset your whole document simply by spending some time defining your styles and then methodically applying them to your document. At the end of it, you’ll have something that looks perfectly presentable. But there are a couple of other features I want to draw your attention to, things that will make life easier. And, of course, we need to talk about images &#8211; both inline images, and page backgrounds.</span></p>
<p><b>Give Me Something to Break</b></p>
<p><span style="font-weight: 400">Sometimes you’re going to want to do something a little more complicated that two continuous columns.</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='682'%20height='642'%20viewBox=%270%200%20682%20642%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2443" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Break.png?resize=682%2C642&#038;ssl=1" alt="" width="682" height="642" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Break.png?w=682&amp;ssl=1 682w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Break.png?resize=300%2C282&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Break.png?resize=600%2C565&amp;ssl=1 600w" data-tf-sizes="(max-width: 682px) 100vw, 682px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2443" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Break.png?resize=682%2C642&#038;ssl=1" alt="" width="682" height="642" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Break.png?w=682&amp;ssl=1 682w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Break.png?resize=300%2C282&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Break.png?resize=600%2C565&amp;ssl=1 600w" sizes="(max-width: 682px) 100vw, 682px" /></noscript></p>
<p><span style="font-weight: 400">The Breaks section gives you control over where text breaks on the page. Simple, right? So, for example, let’s say that you’ve reached the end of a chapter and want chapter 2 to start on the next page. You could achieve this by simply hammering Enter until you drop down a page, but if you then go back and add text to the first chapter you’re going to find that the beginning of the next section no longer lines up with the beginning of the page. If you instead add a Page Break there, then that section is always going to start on a new page.</span></p>
<p><span style="font-weight: 400">This is useful for columns, too. There my come a time where you want to vary the number of columns used on different parts of your page. I did this on my Credits page:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='328'%20height='423'%20viewBox=%270%200%20328%20423%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-1734" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Credits.png?resize=328%2C423&#038;ssl=1" alt="" width="328" height="423" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-1734" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Credits.png?resize=328%2C423&#038;ssl=1" alt="" width="328" height="423" /></noscript></p>
<p> </p>
<p><span style="font-weight: 400">The top third (ish) of the page is one column. Then it switches to three, back to one, two, then one. I could have done this with tables, too, but this way is much easier and much more flexible.</span></p>
<p><span style="font-weight: 400">Take another look at the Breaks section. There’s an option there under Section Breaks called Continuous. This inserts a section break on the page without forcing the content that follows onto a new page. Each section can be formatted how you like, so you can have one section of 3 columns in the middle of two normal single column sections. </span></p>
<p><span style="font-weight: 400">The problem &#8211; or the thing that seems to be a problem, until you know how to fix it &#8211; is that once you split your text into columns and start typing, you’ll keep filling the first column until you hit the bottom of the page, at which point you’ll jump back up to the start of the next column. That’s where the Column Break comes into play.</span></p>
<p><span style="font-weight: 400">If you haven’t guessed already, a Column Break is to columns as a Page Break is to pages. Inserting one will force everything after that point into the next column. That’s how I got those three short columns to list my patrons.</span></p>
<p><span style="font-weight: 400">Spend some time playing around with this. If your layout starts to break once you begin inserting inline images &#8211; and it will &#8211; you’re going to want to know how to use these options. It may feel crude at times, but you can make clever use of breaks to essentially brute force your layout back into line, and nobody looking at it will ever be the wiser. Unless you then write 3000 words on how you’re a hack who’s better at polishing turds than at making good, functional layouts, anyway. (Seriously, “I’ll fix it in post” is something I say unironically </span><i><span style="font-weight: 400">way</span></i><span style="font-weight: 400"> too often).</span></p>
<p><span style="font-weight: 400">Which brings us to the next part…</span></p>
<p><b>Images</b></p>
<p><span style="font-weight: 400">When I set out to typeset an adventure in Word, I was immediately worried about images. I’ve tried inserting images into documents in Word in the past with mixed results that leaned towards the crappy, and I wasn’t confident about how it would turn out. Luckily, I discovered that modern versions of Word have made some improvements with the way images are handled that helped dramatically.</span></p>
<p><span style="font-weight: 400">First we’ll talk about the bit that I thought would be hard but was actually very easy. Then we’ll get to the surprisingly frustrating bit.</span></p>
<p><span style="font-weight: 400">There are three instances of internal art in </span><i><span style="font-weight: 400">Breaker of Chains</span></i><span style="font-weight: 400"> &#8211; one on the introduction page at the top of this post, one on the credits page I just talked about, and this one:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='305'%20height='421'%20viewBox=%270%200%20305%20421%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2445" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Inline.png?resize=305%2C421&#038;ssl=1" alt="" width="305" height="421" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Inline.png?w=305&amp;ssl=1 305w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Inline.png?resize=217%2C300&amp;ssl=1 217w" data-tf-sizes="(max-width: 305px) 100vw, 305px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2445" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Inline.png?resize=305%2C421&#038;ssl=1" alt="" width="305" height="421" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Inline.png?w=305&amp;ssl=1 305w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Inline.png?resize=217%2C300&amp;ssl=1 217w" sizes="(max-width: 305px) 100vw, 305px" /></noscript></p>
<p><span style="font-weight: 400">The choice to use very limited internal art was deliberate, because I simply didn’t want to have to deal with the hassle of it. When I’ve tried in the past I’ve found Word’s word wrapping options (that is, the way Word deals with flowing text around images) to be incredibly limited. That’s especially true when compared to something like InDesign. But those options have come a long way, and I was pleasantly surprised by how easy this step was.</span></p>
<p><span style="font-weight: 400">The first image, the half page on the introduction, was a cheat really. That’s not an inline image but a background image (sort of &#8211; we’ll get to that). The illustration and the background are part of the same image, which I put together in Photoshop and then used as the background for a page split into two columns and then carefully edited until the text only filled the left hand column.</span></p>
<p><span style="font-weight: 400">The chain devil illustration is an inline image though. What I discovered was that Word now allows you to edit the wrap points of an image. In the past, Word would use the size of the image as a boundary around which text wrapped. This meant that if you didn’t crop your image carefully you’d end up with big empty spaces above and below it. And if the image had a non-rectangular composition like the one I used, you’d have a really crappy time of trying to make text flow around it and still be attractive. </span></p>
<p><span style="font-weight: 400">If you’re not exactly sure what I mean by that, look at the chain devil image again. See how the chain on the left extends into the left column? In older versions of Word, Word would essentially draw a box around the whole image with the left-most point &#8211; i.e. the tip of that chain &#8211; and the border, and wrap around that. That image would have broken my columns.</span></p>
<p><span style="font-weight: 400">Now, though, that’s all changed. Right click on your image and you’ll see this menu:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='520'%20height='578'%20viewBox=%270%200%20520%20578%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2446" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap1.png?resize=520%2C578&#038;ssl=1" alt="" width="520" height="578" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap1.png?w=520&amp;ssl=1 520w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap1.png?resize=270%2C300&amp;ssl=1 270w" data-tf-sizes="(max-width: 520px) 100vw, 520px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2446" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap1.png?resize=520%2C578&#038;ssl=1" alt="" width="520" height="578" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap1.png?w=520&amp;ssl=1 520w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap1.png?resize=270%2C300&amp;ssl=1 270w" sizes="(max-width: 520px) 100vw, 520px" /></noscript></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='340'%20height='378'%20viewBox=%270%200%20340%20378%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-1732" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap1.png?resize=340%2C378&#038;ssl=1" alt="" width="340" height="378" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-1732" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap1.png?resize=340%2C378&#038;ssl=1" alt="" width="340" height="378" /></noscript><span style="font-weight: 400">In that submenu there’s an option called Edit Wrap Points, and that’s where the magic happens. You’ll see when I right click on the image that Word shows you the outer edges of the image. Those are where it wraps the text by default. But I can edit those points:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='266'%20height='316'%20viewBox=%270%200%20266%20316%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2447" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap2.png?resize=266%2C316&#038;ssl=1" alt="" width="266" height="316" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap2.png?w=266&amp;ssl=1 266w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap2.png?resize=253%2C300&amp;ssl=1 253w" data-tf-sizes="(max-width: 266px) 100vw, 266px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2447" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap2.png?resize=266%2C316&#038;ssl=1" alt="" width="266" height="316" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap2.png?w=266&amp;ssl=1 266w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap2.png?resize=253%2C300&amp;ssl=1 253w" sizes="(max-width: 266px) 100vw, 266px" /></noscript></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='266'%20height='316'%20viewBox=%270%200%20266%20316%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-1731" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap2.png?resize=266%2C316&#038;ssl=1" alt="" width="266" height="316" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-1731" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap2.png?resize=266%2C316&#038;ssl=1" alt="" width="266" height="316" /></noscript>By shrinking that wrap area, I can reduce the white space on the page and make sure Word doesn’t try to wrap text in the left hand column around the image in the right column. I could even shrink it more to allow the image to sit slightly behind the text, or change the angles of each wrapping line to create an effect like this:</p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='246'%20height='300'%20viewBox=%270%200%20246%20300%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2448" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap3.png?resize=246%2C300&#038;ssl=1" alt="" width="246" height="300" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap3.png?w=246&amp;ssl=1 246w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap3.png?resize=143%2C175&amp;ssl=1 143w" data-tf-sizes="(max-width: 246px) 100vw, 246px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2448" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap3.png?resize=246%2C300&#038;ssl=1" alt="" width="246" height="300" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap3.png?w=246&amp;ssl=1 246w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/wrap3.png?resize=143%2C175&amp;ssl=1 143w" sizes="(max-width: 246px) 100vw, 246px" /></noscript></p>
<p><span style="font-weight: 400">That style didn’t really work with that image, but with the right graphics it can work well, and now you can do it in Word.</span></p>
<p><span style="font-weight: 400">This is something you should play around with, especially if you plan to use a lot of images in your product. Word does support transparency in images, so they’re not going to look weird once you add a background.</span></p>
<p><span style="font-weight: 400">And that’s where we come to the bit I thought would be easy but that turned out to be frustrating.</span></p>
<h3><b>Put Him Back In The Ground</b></h3>
<p><span style="font-weight: 400">I’ve known for a while that Word allows you to set an image as the background of a page, so I thought this would be straightforward. The option is here:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1165'%20height='297'%20viewBox=%270%200%201165%20297%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2449" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?resize=1165%2C297&#038;ssl=1" alt="" width="1165" height="297" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?w=1366&amp;ssl=1 1366w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?resize=300%2C76&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?resize=768%2C196&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?resize=1024%2C261&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?resize=600%2C153&amp;ssl=1 600w" data-tf-sizes="(max-width: 1165px) 100vw, 1165px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2449" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?resize=1165%2C297&#038;ssl=1" alt="" width="1165" height="297" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?w=1366&amp;ssl=1 1366w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?resize=300%2C76&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?resize=768%2C196&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?resize=1024%2C261&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?resize=600%2C153&amp;ssl=1 600w" sizes="(max-width: 1165px) 100vw, 1165px" /></noscript></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='340'%20height='87'%20viewBox=%270%200%20340%2087%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-1728" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?resize=340%2C87&#038;ssl=1" alt="" width="340" height="87" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-1728" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/bakground.png?resize=340%2C87&#038;ssl=1" alt="" width="340" height="87" /></noscript></p>
<p><span style="font-weight: 400">Once you click that, you get this dialogue:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='404'%20height='473'%20viewBox=%270%200%20404%20473%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2450" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/background2.png?resize=404%2C473&#038;ssl=1" alt="" width="404" height="473" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/background2.png?w=404&amp;ssl=1 404w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/background2.png?resize=256%2C300&amp;ssl=1 256w" data-tf-sizes="(max-width: 404px) 100vw, 404px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2450" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/background2.png?resize=404%2C473&#038;ssl=1" alt="" width="404" height="473" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/background2.png?w=404&amp;ssl=1 404w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/background2.png?resize=256%2C300&amp;ssl=1 256w" sizes="(max-width: 404px) 100vw, 404px" /></noscript></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='340'%20height='398'%20viewBox=%270%200%20340%20398%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-1729" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/background2.png?resize=340%2C398&#038;ssl=1" alt="" width="340" height="398" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-1729" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/background2.png?resize=340%2C398&#038;ssl=1" alt="" width="340" height="398" /></noscript></p>
<p><span style="font-weight: 400">See that tab on the far right? Guess what that does.</span></p>
<p><span style="font-weight: 400">So, I thought it would be as simple as opening that up and picking the image I wanted to use. Unfortunately, it wasn’t. No matter what I tried to do, Word always made the background I was using </span><b>huge</b><span style="font-weight: 400">. It wouldn’t really be a problem if I was just using a plain parchment texture or the like, since if would still look like a parchment texture. Unfortunately my background has boxes for the page number and bits of decoration, and they weren’t visible on the page at all.</span></p>
<p><span style="font-weight: 400">Initially I thought that this was because I was using PNG images. PNGs don’t have any stored image dimensions in them, and some programs don’t play nice with them for that reason. But when I switched to jpgs &#8211; which </span><i><span style="font-weight: 400">do</span></i><span style="font-weight: 400"> have the image size contained in the file &#8211; I continued to have the same problem, and that persisted even when i made the image incrementally smaller (both in dimensions and DPI). No matter how hard I tried, I simply couldn’t get Word to play nice with my background.</span></p>
<p><span style="font-weight: 400">In the end I cheated and inserted the backgrounds with Adobe Acrobat, but in writing this post I went back to Word and figured out a way to insert a background image. And it’s actually quite simple.</span></p>
<p><span style="font-weight: 400">First, you’re going to want to insert a Header:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1165'%20height='655'%20viewBox=%270%200%201165%20655%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2451" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?resize=1165%2C655&#038;ssl=1" alt="" width="1165" height="655" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?w=1366&amp;ssl=1 1366w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?resize=600%2C337&amp;ssl=1 600w" data-tf-sizes="(max-width: 1165px) 100vw, 1165px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2451" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?resize=1165%2C655&#038;ssl=1" alt="" width="1165" height="655" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?w=1366&amp;ssl=1 1366w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?resize=600%2C337&amp;ssl=1 600w" sizes="(max-width: 1165px) 100vw, 1165px" /></noscript></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='340'%20height='191'%20viewBox=%270%200%20340%20191%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-1726" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?resize=340%2C191&#038;ssl=1" alt="" width="340" height="191" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-1726" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header1.png?resize=340%2C191&#038;ssl=1" alt="" width="340" height="191" /></noscript></p>
<p><span style="font-weight: 400">Then, insert an image into said Header:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1165'%20height='655'%20viewBox=%270%200%201165%20655%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2452" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?resize=1165%2C655&#038;ssl=1" alt="" width="1165" height="655" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?w=1366&amp;ssl=1 1366w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?resize=600%2C337&amp;ssl=1 600w" data-tf-sizes="(max-width: 1165px) 100vw, 1165px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2452" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?resize=1165%2C655&#038;ssl=1" alt="" width="1165" height="655" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?w=1366&amp;ssl=1 1366w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?resize=600%2C337&amp;ssl=1 600w" sizes="(max-width: 1165px) 100vw, 1165px" /></noscript><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='340'%20height='191'%20viewBox=%270%200%20340%20191%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-1725" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?resize=340%2C191&#038;ssl=1" alt="" width="340" height="191" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-1725" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header2.png?resize=340%2C191&#038;ssl=1" alt="" width="340" height="191" /></noscript></p>
<p><span style="font-weight: 400">You’re also going to want to click “More Layout Options” under the Position menu and set the image to wrap Below the text, leaving something like this:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1165'%20height='655'%20viewBox=%270%200%201165%20655%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2453" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?resize=1165%2C655&#038;ssl=1" alt="" width="1165" height="655" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?w=1366&amp;ssl=1 1366w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?resize=600%2C337&amp;ssl=1 600w" data-tf-sizes="(max-width: 1165px) 100vw, 1165px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2453" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?resize=1165%2C655&#038;ssl=1" alt="" width="1165" height="655" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?w=1366&amp;ssl=1 1366w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?resize=600%2C337&amp;ssl=1 600w" sizes="(max-width: 1165px) 100vw, 1165px" /></noscript><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='340'%20height='191'%20viewBox=%270%200%20340%20191%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-1727" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?resize=340%2C191&#038;ssl=1" alt="" width="340" height="191" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-1727" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header3.png?resize=340%2C191&#038;ssl=1" alt="" width="340" height="191" /></noscript></p>
<p><span style="font-weight: 400">Then, to make the image fill the whole page, simply extend the margins in the ruler at the top of the screen while you’re still in Header mode. This will only affect the margins for the Header. Then, resize your image:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1165'%20height='655'%20viewBox=%270%200%201165%20655%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2454" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?resize=1165%2C655&#038;ssl=1" alt="" width="1165" height="655" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?w=1366&amp;ssl=1 1366w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?resize=600%2C337&amp;ssl=1 600w" data-tf-sizes="(max-width: 1165px) 100vw, 1165px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2454" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?resize=1165%2C655&#038;ssl=1" alt="" width="1165" height="655" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?w=1366&amp;ssl=1 1366w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?resize=600%2C337&amp;ssl=1 600w" sizes="(max-width: 1165px) 100vw, 1165px" /></noscript><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='340'%20height='191'%20viewBox=%270%200%20340%20191%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-1724" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?resize=340%2C191&#038;ssl=1" alt="" width="340" height="191" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-1724" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Header4.png?resize=340%2C191&#038;ssl=1" alt="" width="340" height="191" /></noscript></p>
<p><span style="font-weight: 400">Et voila. A background.</span></p>
<p><span style="font-weight: 400">Now, I’ll admit that I haven’t experimented with this as much as I’d like to. The published version of </span><i><span style="font-weight: 400">Breaker of Chains</span></i><span style="font-weight: 400"> has three different background images &#8211; the one I’ve used here, one for the title page, and one with the half page illustration. I’m pretty sure that you can set different Headers for different sections of a Word document. If you can, then that’s one way of achieving a similar effect. I know for a fact that you can have a different header on the first page of a document, so you can at least have a different background on your first page. </span></p>
<p><span style="font-weight: 400">Again, I haven’t tested this, so I may be talking out of my ass here, but one obvious downside to the sections solution (if it is a solution) is that you may run into issues if you’ve used section breaks to do interesting things with columns. But, again, I haven’t actually tried this, so I don’t know.</span></p>
<p><span style="font-weight: 400">In situations like this, though, I tend towards the brute force, hack it together method. If I was only using Word (i.e. I didn’t have Acrobat) and I wanted multiple different backgrounds but couldn’t figure out how to make Word play nice, I’d simply cheat. I’d save each page individually and manually insert the correct background to each page, export each page as a PDF, and then stitch them together with one of the many online PDF creation tools. It wouldn’t be quick, it wouldn’t be easy, but it would get the job done, and nobody would ever know I’d done it.</span></p>
<p><span style="font-weight: 400">So, that’s all I’ve got for now. Hopefully this is of some use to you, even if it just shows you some of the things you might be able to do with Word (or makes you think that it’s far too much effort and you’ll just keep using the Homebrewery). Tomorrow I’ll be talking about actually uploading your finished product to the DMs Guild, along with a few tips for things to do post-release to maximise your sales. (I say tomorrow. It’s another long post with a lot of screenshots, so it may well be Saturday. I’ll do my best.)</span></p>
<p><span style="font-weight: 400">In the meantime… well, </span><i><span style="font-weight: 400">Breaker of Chains </span></i><span style="font-weight: 400">is out. </span><a href="http://www.dmsguild.com/product/220957/Breaker-of-Chains-An-Adventure-for-Levels-68?affiliate_id=1021227"><span style="font-weight: 400">You should probably go buy a copy</span></a><span style="font-weight: 400">, if you haven’t already.</span></p>
<p><a href="http://www.dmsguild.com/product/220957/Breaker-of-Chains-An-Adventure-for-Levels-68?affiliate_id=1021227"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='340'%20height='440'%20viewBox=%270%200%20340%20440%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-1721" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/BreakerOfChains-DMsGuild-Cover-340x440.png?resize=340%2C440&#038;ssl=1" alt="" width="340" height="440" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-1721" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/BreakerOfChains-DMsGuild-Cover-340x440.png?resize=340%2C440&#038;ssl=1" alt="" width="340" height="440" /></noscript></a></p>


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		<post-id xmlns="com-wordpress:feed-additions:1">1723</post-id>	</item>
		<item>
		<title>Publishing Your Work on DMs Guild</title>
		<link>https://loottheroom.uk/publishing-your-work-on-dms-guild</link>
					<comments>https://loottheroom.uk/publishing-your-work-on-dms-guild#comments</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Fri, 22 May 2020 05:47:00 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Publishing An Adventure]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1744</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>The final post in my series on creating content for DMs Guild - publication, and some strategies to keep sales coming in the first few days.]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Publishing.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p><p>This was originally posted back in 2017. It lost the images during my site migration, so I&#8217;ve updated it to replace them. This is the first post in a series:</p>
<ul>
<li><a href="https://loottheroom.uk/using-random-tables-to-write-an-adventure">Part One: Using Random Tables to Write An Adventure</a></li>
<li><a href="https://loottheroom.uk/using-random-tables-putting-everything-together">Part Two: Putting Everything Together</a></li>
<li><a href="https://loottheroom.uk/publishing-an-adventure-art-layout-on-a-budget">Publishing An Adventure: Art &amp; Layout on a Budget</a></li>
<li><a href="https://loottheroom.uk/publishing-an-adventure-pricing-promotion-and-pre-release">Publishing An Adventure: Pricing, Promotion, &amp; Pre-Release</a></li>
<li><a href="https://loottheroom.uk/laying-out-your-adventure-on-a-budget">Laying Out Your Adventure on a Budget</a></li>
</ul>
<p>I went back and forth on whether to update this post or to just archive it instead. Firstly because it&#8217;s <strong>very</strong> image heavy and frankly replacing all the images is a lot of work, but mainly because 3 years after writing this I have huge concerns about the DMs Guild as a platform. Any semblance of &#8220;community&#8221; that once surrounded the DMs Guild is in tatters. Big players regularly throw their weight around in community spaces, ostracizing and generally bullying anybody who thinks that we should treat our peers with respect. I see new and old creators discouraged on a regular basis, and OBS sees any criticism of the Guild as a direct attack, even when it&#8217;s completely justified. Rules are arbitrary, opaque, and selectively enforced, and community spaces that OBS can&#8217;t directly control such as the DMs Guild Creator&#8217;s Circle group have been forced to shut down.</p>
<p>Then there&#8217;s the whole deal with WoTC and Mike Mearls which makes supporting WoTC through the Guild a moral quagmire. I honestly thought I should just take this post down. But it&#8217;s still a fact that, for those people who want to write D&amp;D content, the DMs Guild is the easiest place to do it and, quite possibly, the place with the biggest market. Many people who I care for and respect make a sizable chunk of their living from the Guild, and it seems cruel of me to remove a source of information that I know has been helpful for people getting their start in writing RPG content because I disagree with the way WoTC and OBS do business.</p>
<p>So, I&#8217;m updating this post in case you need it. But I encourage you to think long and hard about whether the DMs Guild is the right place for you to publish your work before you just throw something up there.</p>
<hr />
<p><span style="font-weight: 400;">The day has finally arrived! You’ve written your adventure, you’ve sourced art for it, you’ve had it thoroughly proofread, edited, and playtested, you’ve laid it out and designed a cover, you’ve settled on a release date and written all of your advertising copy. Now it’s time to put the damn thing on sale.</span></p>
<p><span style="font-weight: 400;">Where the last post in this series was very definitely not a tutorial, this post is pretty much a step-by-step guide to publishing your work on DMs Guild. I’ll also spend a little bit of time talking about some things you can do after launch to try and maximise your sales &#8211; though I’m definitely not a marketing expert or a salesman, and most of the time with my own releases I just fumble around and hope for the best, so take those parts of this post with a pinch of salt.</span></p>
<p><span style="font-weight: 400;">This is another image-heavy post. You can click on all of the images here to make them bigger; I&#8217;m not going to waste my time putting captions under all of them to tell you that.</span></p>
<p><span style="font-weight: 400;">The backend of DMs Guild is a little clunky and can sometimes be a bit unintuitive to navigate, but once you know where you’re going the process of publishing content is relatively straightforward. DriveThruRPG gives you a lot more tools to use, because you’ll have a publisher account (seriously, the pub_tools.php page has a </span><b>ton</b><span style="font-weight: 400;"> of features). The way DMs Guild is set up, you’re essentially publishing under the DMs Guild publisher account; I have a suspicion that you don’t have those same tools because they’re available to the people who actually run DMs Guild, and that dmsguild.com/pub_tools.php would allow you to do things to every product published under that imprint, which obviously isn’t ideal.</span></p>
<p><span style="font-weight: 400;">The first thing to do doesn’t actually involve DMs Guild at all. It involves gathering all the files you’re going to upload together into one place, to make the process of uploading them as seamless as possible. You don’t want to be hunting your PC for the right files and worrying that you’ve forgotten something. You’ll also want to save another copy of your cover image that’s 900 pixels wide.</span></p>
<p><span style="font-weight: 400;">I recommend setting up a folder specifically for the files you’re going to deliver to your customers, and placing everything there. This is what that folder looks like for </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;">:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='169'%20viewBox=%270%200%20300%20169%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2898" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2898" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">(Yes, I’ve already updated the adventure. No matter how well you have your product edited and proofread, you can almost guarantee a reader will spot a typo that you and your editor missed).</span></p>
<p><span style="font-weight: 400;">Now, there aren’t many files there, and you may be wondering why I recommend separating them from the rest of your working files. Here’s what that folder for </span><i><span style="font-weight: 400;">Bulette Storm</span></i><span style="font-weight: 400;"> looked like:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='169'%20viewBox=%270%200%20300%20169%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2899" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2899" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/0a.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">As you can see, there was a lot more to keep track of with that adventure. This step saved me a ton of time when it came to uploading the files.</span></p>
<p><span style="font-weight: 400;">The second thing you’re going to need to do, if you haven’t already, is make yourself a DMs Guild account. I’m not going to talk you through this bit, mainly because you’re not an idiot and you can figure it out for yourself, but also because I already have one and it’s hard to take screenshots of a process I completed a year ago. </span></p>
<p><span style="font-weight: 400;">Once you’ve done that, you’re going to want to click on ‘Account’ as the top of the screen (or, alternatively, go to </span><a href="http://www.dmsguild.com/account.php"><span style="font-weight: 400;">http://www.dmsguild.com/account.php</span></a><span style="font-weight: 400;">). Then scroll down until you see the ‘My Content’ section, and click “Enter New Community Created Title”.</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='162'%20viewBox=%270%200%20300%20162%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2900" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?resize=300%2C162&#038;ssl=1" alt="" width="300" height="162" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?resize=300%2C162&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?resize=1024%2C553&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?resize=768%2C415&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?resize=600%2C324&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2900" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?resize=300%2C162&#038;ssl=1" alt="" width="300" height="162" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?resize=300%2C162&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?resize=1024%2C553&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?resize=768%2C415&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?resize=600%2C324&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/1-1.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">That brings you to this screen:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2901" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?resize=300%2C163&#038;ssl=1" alt="" width="300" height="163" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?resize=300%2C163&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?resize=1024%2C555&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?resize=768%2C416&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?resize=600%2C325&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2901" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?resize=300%2C163&#038;ssl=1" alt="" width="300" height="163" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?resize=300%2C163&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?resize=1024%2C555&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?resize=768%2C416&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?resize=600%2C325&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/2.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">This is a fairly long page, and it’s where you’ll do the bulk of the work setting up your product. Be aware that you won’t actually upload the files yet. The first time I published something I had a mild moment of panic once I left this screen, thinking that I’d made the project live without actually including the product. You’re not going to do that, so don’t worry about it.</span></p>
<p><span style="font-weight: 400;">The top part of that page is pretty straightforward. Enter the title of your product, your name as you want it to appear on the listing, any artists you want to credit on the listing, and the number of pages you want to advertise your book as having. The actual PDF for </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;"> is longer than the 26 pages I entered in that box, but as a rule I don’t include things like the cover and the credits page in the page count.</span></p>
<p><span style="font-weight: 400;">This is also where you’ll set your price. You may have noticed that </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;"> is now listed for more than the $1.95 I was initially selling it at. We’ll get to that when we talk about post-release strategies that may or may not work.</span></p>
<p><span style="font-weight: 400;">Scrolling down, you’ll see this:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='169'%20viewBox=%270%200%20300%20169%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2902" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2902" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/3.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">This is where you enter the text that is going to appear on the listing page. Don’t be fooled by the simplicity of that WYSIWYG editor; it can be a pain to use at times, and doesn’t always work as expected. The best example I can think of is that the paragraph styles (the drop down on the top right of that image) are very inconsistent. Most of the Heading styles seem to me to be the same size, and for some reason Heading 2 is the biggest of all of them.</span></p>
<p><span style="font-weight: 400;">This step is simple, though, because we’ve already written the text we’re going to include. Simply copy and paste it, and enter any links or formatting you want to include. Bear in mind that the DMs Guild rules forbid you from linking off-site, so you can only link to other products here. That’s why I don’t link to Loot The Room on my listings.</span></p>
<p><span style="font-weight: 400;">The really fiddly part comes when you want to include images in your listing. <strong>[This is actually less fiddly now, because as on 2020 DMs Guild allows you to upload images. I&#8217;m letting this paragraph stand for posterity, though.]</strong> You’re going to have to host them yourself, since you can’t directly upload image files other than the cover image of each product. I generally host the images myself on Loot The Room, but I’m fairly confident you could use a service like Imgur to do this. The main concern is to choose an image host that you can trust to stay up. You don’t want to have to go back into your listings to update the images if they suddenly disappear from the internet.</span></p>
<p><span style="font-weight: 400;">Just below the Styles and Paragraphs dropdown menus there’s a square icon with a cactus or a tree or something on it. That’s what you’re going to use to insert images. It’s going to give you this dialogue box:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='169'%20viewBox=%270%200%20300%20169%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2903" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2903" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/4.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">Enter the URL of your image and a Description and Title. You can use the other two tabs in the dialogue &#8211; which I forgot to take screenshots of &#8211; to edit some of the attributes of your image. I honestly can’t remember what options you get other than changing the size of the image, which is all I ever use it for. I recommend a width of about 140 pixels if you’re including cover art of your other products (once you have other products). This is the same size as the thumbnails that DMs Guild displays, and it keeps a nice uniform look across your listing which I particularly like. You can obviously display whatever size images you want, though.</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='169'%20viewBox=%270%200%20300%20169%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2904" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2904" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">With the image inserted, you can right click on it to add a link to it. Do that, if you want to.</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='169'%20viewBox=%270%200%20300%20169%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2906" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2906" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?resize=600%2C337&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/5-1.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">Another time-saving tip, once you’re adding a lot of images to your listings (at the time of writing this I’ve got 9 products on DMs Guild, so that’s 8 images in each post), is to keep the URLs of your images and links saved somewhere so you can just copy and paste them as you need to. I use Windows Sticky Notes for this purpose, but a basic text file would serve the same purpose. Since all my images are already the right size, I also don’t need to bother messing around with the Advanced and Appearance tabs either &#8211; which is why I didn’t take screenshots of them.</span></p>
<p><span style="font-weight: 400;">Once you’re done with the product description, scroll down to this:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2905" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?resize=300%2C163&#038;ssl=1" alt="" width="300" height="163" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?resize=300%2C163&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?resize=1024%2C555&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?resize=768%2C416&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?resize=600%2C325&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2905" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?resize=300%2C163&#038;ssl=1" alt="" width="300" height="163" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?resize=300%2C163&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?resize=1024%2C555&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?resize=768%2C416&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?resize=600%2C325&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/7.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">First thing’s first &#8211; upload your cover image. Take note of the highlighted section. I </span><i><span style="font-weight: 400;">always</span></i><span style="font-weight: 400;"> forget about this. You’ll see Photoshop open at the bottom of that screen &#8211; I ended up making my DMs Guild cover image as I was publishing the adventure. Don’t be me. Be better than me.</span></p>
<p><span style="font-weight: 400;">If your product isn’t an Audio product, don’t click the button that says it is.</span></p>
<p><span style="font-weight: 400;">Then you add your Filters (which I think of as tags). These tell DMs Guild what your product actually is &#8211; and thus, which categories and search terms to display it under. You can select up to three options under each heading. (One thing I forgot to show is that under the Adventures tab you’ll also be able to pick the level range of your adventure. Do that.)</span></p>
<p><span style="font-weight: 400;">Once you’re happy with your choices, scroll down again to this section:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='162'%20viewBox=%270%200%20300%20162%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2907" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?resize=300%2C162&#038;ssl=1" alt="" width="300" height="162" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?resize=300%2C162&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?resize=1024%2C552&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?resize=768%2C414&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?resize=600%2C323&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2907" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?resize=300%2C162&#038;ssl=1" alt="" width="300" height="162" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?resize=300%2C162&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?resize=1024%2C552&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?resize=768%2C414&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?resize=600%2C323&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/8.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">I mostly leave this section alone, though you can protect your PDF a little if you’re worrying about people copying from it. In my experience that’s not going to happen; plus, under the terms of the DMs Guild licence, anybody can use your work in their own DMs Guild products. Seriously, though, don’t worry about this.</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='162'%20viewBox=%270%200%20300%20162%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2908" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?resize=300%2C162&#038;ssl=1" alt="" width="300" height="162" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?resize=300%2C162&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?resize=1024%2C553&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?resize=768%2C415&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?resize=600%2C324&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2908" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?resize=300%2C162&#038;ssl=1" alt="" width="300" height="162" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?resize=300%2C162&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?resize=1024%2C553&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?resize=768%2C415&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?resize=600%2C324&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/9.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">Moving on, we get to the previews. Previews are important. People like to see what’s inside a product before they buy it. That’s just a fact. I recommend enablng both the Flash preview (that’s the one that pops up like a digital book and lets you turn the pages and stuff) and the PDF preview (the one that opens a large PDF viewer and lets people scroll through a watermarked version of the product that they can actually read). </span></p>
<p><span style="font-weight: 400;">It’s up to you how much you show in a preview. I recommend giving at least the introduction to the adventure and some of the first encounter. If it’s just your cover art and your credits page, it’s useless. (In fact, I tend to start the preview after the cover page). <strong>[A current trend in 2020 is to show the entire product as a preview. Some people tell me that this increases their sales, but I see no way to quantify that. I don&#8217;t think it&#8217;s needed and won&#8217;t be doing it for my products, but you do you.]</strong></span></p>
<p><span style="font-weight: 400;">The next section is for ‘Optional Information’. I’m honestly not sure how best to make use of this, or if some of these options even do anything:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2909" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?resize=300%2C163&#038;ssl=1" alt="" width="300" height="163" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?resize=300%2C163&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?resize=1024%2C555&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?resize=768%2C416&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?resize=600%2C325&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2909" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?resize=300%2C163&#038;ssl=1" alt="" width="300" height="163" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?resize=300%2C163&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?resize=1024%2C555&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?resize=768%2C416&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?resize=600%2C325&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/10.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">I imagine that the ISBN and Stock Numbers are remnants of the DriveThru publisher tools, and that they’ll become relevant if and when I start publishing over there, but I honestly don’t know. <strong>[I started publishing on DTRPG not long after writing this post. I still haven&#8217;t used this fields.]</strong></span></p>
<p><span style="font-weight: 400;">This is also the first time that I’ve included anything in the Purchase note. I don’t know if they actually display to customers who checkout through DMs Guild or not; I’ve certainly never noticed anybody else using it, but I tend to buy lots of things at once, in which case I probably wouldn’t see it anyway. I also don’t know if the same rules about external links apply here (though there’s no warning to tell you not to use them like there is in the product description).</span></p>
<p><span style="font-weight: 400;">The next section is the most important one, and it’s the one you’re going to be the most tempted to skip. It’s the DMs Guild Licence agreement.</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='162'%20viewBox=%270%200%20300%20162%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2910" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?resize=300%2C162&#038;ssl=1" alt="" width="300" height="162" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?resize=300%2C162&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?resize=1024%2C553&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?resize=768%2C415&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?resize=600%2C324&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2910" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?resize=300%2C162&#038;ssl=1" alt="" width="300" height="162" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?resize=300%2C162&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?resize=1024%2C553&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?resize=768%2C415&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?resize=600%2C324&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='340'%20height='184'%20viewBox=%270%200%20340%20184%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-1748" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?resize=340%2C184&#038;ssl=1" alt="" width="340" height="184" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-1748" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/11.png?resize=340%2C184&#038;ssl=1" alt="" width="340" height="184" /></noscript></a></p>
<p><b>Read it. Read all of it. Understand it. </b><span style="font-weight: 400;">You’re signing away some very specific rights when you publish on DMs Guild, and you need to be aware of that. I’m not going to break down what those rights are, because I don’t want to miss anything. If you’re going to publish on DMs Guild &#8211; or anywhere, for that matter &#8211; </span><b>read the contract</b><span style="font-weight: 400;">. I can’t stress that enough. Understand what you’re getting into, and decide whether you’re happy with the agreement. If you’re not, don’t publish through DMs Guild. It’s that simple.</span></p>
<p><span style="font-weight: 400;">If you’re happy, check the boxes and click the big red button below that box that says “I Agree, set up my new title”.</span></p>
<p><span style="font-weight: 400;">There’s a good chance that nothing will happen when you click that button initially. The servers are slow &#8211; which you’ll have noticed if you’ve ever tried to download a big product &#8211; and there’s a good chance your cover image will take some time to upload. Don’t click the button again, and don’t refresh the screen. Just wait.</span></p>
<p><span style="font-weight: 400;">Eventually, you’ll see this screen:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2911" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?resize=300%2C163&#038;ssl=1" alt="" width="300" height="163" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?resize=300%2C163&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?resize=1024%2C555&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?resize=768%2C416&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?resize=600%2C325&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2911" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?resize=300%2C163&#038;ssl=1" alt="" width="300" height="163" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?resize=300%2C163&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?resize=1024%2C555&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?resize=768%2C416&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?resize=600%2C325&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/13.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">This is where you actually upload your files. First, though, you’re going to want to click the “Share” button and copy the link there. If this is your first product you may not actually be able to do that yet &#8211; products still need to be approved, but I have a suspicion it’s an automated process. It certainly doesn’t take very long, at any rate.</span></p>
<p><span style="font-weight: 400;">The reason you’ll want to copy that link is that, unless I’m missing something obvious, there’s no easy way to find the link to your product once you leave this page until it appears on the front page of the DMs Guild and starts showing up in searches, which can take some time. Once you’ve got multiple products you can simply click on your name under any of them to see everything you’ve released, but copying the link at this step is going to save you a bit of time.</span></p>
<p><span style="font-weight: 400;">Once you click Upload Files, you’ll see this:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='163'%20viewBox=%270%200%20300%20163%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2912" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?resize=300%2C163&#038;ssl=1" alt="" width="300" height="163" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?resize=300%2C163&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?resize=1024%2C555&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?resize=768%2C416&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?resize=600%2C325&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?w=1366&amp;ssl=1 1366w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2912" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?resize=300%2C163&#038;ssl=1" alt="" width="300" height="163" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?resize=300%2C163&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?resize=1024%2C555&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?resize=768%2C416&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?resize=600%2C325&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/14a.png?w=1366&amp;ssl=1 1366w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">I actually forgot to take a screenshot of this page before I uploaded my files, so I had to go back in as though I was going to update the product. Still, this is the same screen (although on initial upload you won’t see that text box asking for details of the update).</span></p>
<p><span style="font-weight: 400;">If you have multiple versions of your product &#8211; a full colour version and a printable version, for example &#8211; you’re going to want to be careful here. Your PDF preview is generated from the first file you upload, and personally I always have trouble with this step because the upload tool seems to reorder the files somehow. I’m pretty sure </span><i><span style="font-weight: 400;">Bulette Storm</span></i><span style="font-weight: 400;"> still previews the printable PDF. <strong>[I believe this has changed now and you now have more control over your previews, but I haven&#8217;t published to the DMs Guild in a while and can&#8217;t be sure.]</strong></span></p>
<p><span style="font-weight: 400;">My advice, if you want to be sure you’re previewing the right file, is to just upload that file first and let the product go live. (There’s an option on this page to make your product available for sale that I also forgot to take a screenshot of, because I got caught up in releasing the adventure and forgot that I was also meant to be documenting it. Make sure you set it to the right choice so that you can actually sell your product.) Then you can come back in and upload more files, knowing that your preview is going to be right.</span></p>
<p><span style="font-weight: 400;">And that’s it. You product is uploaded and live on the DMs Guild. Now it’s time to start promoting it in the ways that we discussed in the last article. Make your announcements on Facebook, Twitter, and wherever else is appropriate, and then try not to check the Royalty Report every 5 seconds to see if you’ve sold anything.</span></p>
<p><b>Post Release</b></p>
<p><span style="font-weight: 400;">The first 24 hours are vital for the success of your product. You’re going to be on the front page of the DMs Guild, and you’re hopefully going to experience a spike in sales. The simple fact of the matter is this &#8211; the more products you sell, the more products you’ll sell. It sounds like a tautology, but let me explain.</span></p>
<p><span style="font-weight: 400;">What you’re really hoping to do is to hit the Top 10 Most Popular products list (and, ideally, the top 7, since those are the ones that display constantly on the front page of DMs Guild). I’m not sure of exactly how the popularity is calculated, but I know it’s mostly to do with how much money you’re making. This means that an adventure being sold at $9.95 is going to jump higher up the rankings with one sale than a $1.95 product. It’s hard to get in that top 10, but the products that make it there tend to stick around for a while and tend to achieve bestseller metals.</span></p>
<p><span style="font-weight: 400;">I’ve never had a product in the top 10, so I can’t really speak to how to do it. </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;"> has been my best performing paid product so far, though, so I think I can talk a little about some strategies that you might be able to use to both get that initial spike in sales and then sustain it, so that you don’t immediately drop out of the rankings once your initial buzz disappears.</span></p>
<p><span style="font-weight: 400;">We talked last time about the staggered release &#8211; i.e. doing a “soft launch” first and then hitting the main traffic drivers the next day. The idea behind this is that you get a spike in sales from your loyal fans and from being on the front page in the Newest section during the soft launch, getting you up the charts, and then sustain it by driving a ton of traffic over the next couple of days.</span></p>
<p><span style="font-weight: 400;">As I also said last time, though, I’m terrible at following my own advice. So when I released </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;"> on Tuesday, I just shouted about it everywhere. I’m regretting that now that I’m off the front page and sales have slowed down &#8211; I can’t really promote the product in the same channels I launched in for a while, because that’s what spam is. Don’t be that guy.</span></p>
<p><span style="font-weight: 400;">Still, this has been a fairly successful launch. At it’s peak the adventure hit #17 in the charts, the highest I’ve ever been.</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='72'%20viewBox=%270%200%20300%2072%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2913" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?resize=300%2C72&#038;ssl=1" alt="" width="300" height="72" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?resize=300%2C72&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?resize=768%2C184&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?resize=600%2C144&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?w=995&amp;ssl=1 995w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2913" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?resize=300%2C72&#038;ssl=1" alt="" width="300" height="72" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?resize=300%2C72&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?resize=768%2C184&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?resize=600%2C144&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?w=995&amp;ssl=1 995w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='995'%20height='238'%20viewBox=%270%200%20995%20238%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-1745" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?resize=995%2C238&#038;ssl=1" alt="" width="995" height="238" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-1745" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Top20.jpg?resize=995%2C238&#038;ssl=1" alt="" width="995" height="238" /></noscript></p>
<p><span style="font-weight: 400;">At the time of writing this it’s still hovering around #23, but sales are dropping off.</span></p>
<p><span style="font-weight: 400;">That brings me to a strategy I’ve seen a few people mention but haven’t really used until now. You’ll notice in that screenshot that the price is listed at $2.95, but we launched at $1.95. The idea is that as sales slow down, you increase the price so that the sales you </span><i><span style="font-weight: 400;">do</span></i><span style="font-weight: 400;"> get hold more weight in the popularity ratings. I’ve never done it before, and I didn’t intend to do it this time &#8211; I would have mentioned it in the last post if it was part of my plan &#8211; but I can’t deny that it seems to have helped. I have no doubt that it’s helped keep </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;"> hovering around the top 20 rather than simply dropping off the face of the earth.</span></p>
<p><span style="font-weight: 400;">If I’m being completely honest, I’m not sure how best to continue driving sales at this point. I ran a couple of Twitter competitions last night &#8211; none as successful as the one I ran for </span><i><span style="font-weight: 400;">Bulette Storm</span></i><span style="font-weight: 400;">, but there’s been nowhere near the same level of anticipation for this adventure as there was for that one &#8211; and gave a couple of copies away, but that didn’t translate into any extra sales. Of course, if I’d had a longer release window I could have been sending out review copies &#8211; which is something you should do, though I can’t really talk about the process of doing that because it’s not something I’ve ever done myself (again, do as I say, not as I do) &#8211; and I could use the resulting reviews to keep talking about the adventure without seeming repetitive.</span></p>
<p><span style="font-weight: 400;">At the time of writing this, </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;"> has sold 36 copies. I’m genuinely very happy with the initial response, and the fact that people are reviewing it on DMs Guild is fantastic. It’s hard to get people to review things there, and I’m not sure how best to encourage people to do it. If I’m being honest, I often forget to go back and leave reviews and ratings for the products I cover in the Best Ofs. I fully intend to, every single time, but in getting the post itself written it often slips my mind to go and review them on the Guild as well. I’m aware that that makes me a hypocrite, and I’ve been slowly working my way through those posts and reviewing everything, but until I’ve done that and I review things regularly, I can’t complain about people not reviewing my work.</span></p>
<p><span style="font-weight: 400;">My goal now is to try and maintain those sales. If I can get a Copper bestseller in a week (which I don’t expect to happen, in all honesty) I’ll be ecstatic. As it stands, though, the adventure has already broken even (I spent $20 on stock art for the pregenerated characters, and that’s it), and it’s getting good reviews, so I’m happy. I’m a long way from achieving the sales numbers I’d like to have, but I can’t really complain about this launch.</span></p>
<p><span style="font-weight: 400;">I really hope you’ve found this series of posts useful. There’s a lot of work involved in making RPG content yourself, and publishing it can be a nervewracking experience. I find it incredibly rewarding, though, and the work isn’t so vast and so difficult that you can’t do it yourself without going bankrupt. We’d all like to be able to commission bespoke art and the like, but you can’t do that right out of the gate. </span></p>
<p><span style="font-weight: 400;">Oh, and since somebody asked for it, </span><a href="https://docs.google.com/document/d/1xMOzi8Al8tVIsUQ6Efxt-BMoXHVPZKpCWd9vKCZ1ga0/edit?usp=sharing"><span style="font-weight: 400;">here’s a link to my Google Docs layout template</span></a><span style="font-weight: 400;">. It’s basic, but feel free to play around with it and see what you can make Docs do!</span></p>
<p><a href="http://www.dmsguild.com/product/220957/Breaker-of-Chains-An-Adventure-for-Levels-68?affiliate_id=1021227"><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;"> out now on DMs Guild</span></a><span style="font-weight: 400;">. I’d very much appreciate you checking it out.</span></p>
<p><a href="Http://www.dmsguild.com/product/220957/Breaker-of-Chains-An-Adventure-for-Levels-68?affiliate_id=1021227"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='340'%20height='440'%20viewBox=%270%200%20340%20440%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-1721" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/BreakerOfChains-DMsGuild-Cover-340x440.png?resize=340%2C440&#038;ssl=1" alt="" width="340" height="440" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-1721" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/BreakerOfChains-DMsGuild-Cover-340x440.png?resize=340%2C440&#038;ssl=1" alt="" width="340" height="440" /></noscript></a></p>


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		<post-id xmlns="com-wordpress:feed-additions:1">1744</post-id>	</item>
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		<title>Publishing an Adventure: Pricing, Promotion, and Pre-Release</title>
		<link>https://loottheroom.uk/publishing-an-adventure-pricing-promotion-and-pre-release</link>
					<comments>https://loottheroom.uk/publishing-an-adventure-pricing-promotion-and-pre-release#comments</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Fri, 22 May 2020 04:00:00 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Publishing An Adventure]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1705</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>In which we cover pricing your work properly, promoting it so that it actually sells, and some tips to make the release process go as smoothly as possible.]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/PricingPromotion.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p><p>This was originally posted back in 2017. It lost the images during my site migration, so I&#8217;ve updated it to replace them. This is the first post in a series:</p>
<ul>
<li><a href="https://loottheroom.uk/using-random-tables-to-write-an-adventure">Part One: Using Random Tables to Write An Adventure</a></li>
<li><a href="https://loottheroom.uk/using-random-tables-putting-everything-together">Part Two: Putting Everything Together</a></li>
<li><a href="https://loottheroom.uk/publishing-an-adventure-art-layout-on-a-budget">Publishing An Adventure: Art &amp; Layout on a Budget</a></li>
<li><a href="https://loottheroom.uk/laying-out-your-adventure-on-a-budget">Laying Out Your Adventure on a Budget</a></li>
<li><a href="https://loottheroom.uk/publishing-your-work-on-dms-guild">Publishing your Work on the DMs Guild</a></li>
</ul>
<hr />
<p><span style="font-weight: 400;">Before we begin, let me make it clear that I’m by no means an expert on any of this stuff. The ‘advice’ in this article is made up of things that I’ve done in the past that seem to have worked, and advice I’ve been given by other DMs Guild creators. I should also point out that all of this is ‘ideal world’ kind of stuff, and that &#8211; in the grand tradition of me writing advice posts &#8211; half the time I don’t follow my own advice, because I’m either too lazy to do it, too impatient to release something, or I simply forget. So, take this all with a grain of salt, and figure out what works for you.</span></p>
<p><b>Pricing</b></p>
<p><span style="font-weight: 400;">First let’s talk about pricing your work. I’m going to ignore talking about free products here &#8211; if you want to release your work for free, go right ahead &#8211; and I’m just going to treat this as if you want to make some money from your release. Either you want to break even because you’ve paid for stock art, proofreading, etc., or you want to make yourself some pocket money. (Very few people are making a livable wage from DMs Guild. Don’t aim that high unless you want to be disappointed or you have something really, really special and are an expert at marketing, I guess.</span></p>
<p><span style="font-weight: 400;">If you want the official line on pricing, check out </span><a href="http://oneblogshelf.blogspot.co.uk/2014/05/pricing-part-2.html"><span style="font-weight: 400;">this post</span></a><span style="font-weight: 400;"> by the OneBookShelf people (who run DMs Guild and Drive Thru RPG). The data there is a little outdated now, but it’s still worth a read. Once you’ve done that, come back here.</span></p>
<p><span style="font-weight: 400;">The first thing to say is that you should pretend that Pay What You Want doesn’t exist. I like the model in theory, I’ve used it to good success in the past for music and other things, but on DMs Guild it just doesn’t work. If you’re going to put a price on your work, </span><b>put a price on it</b><span style="font-weight: 400;">. If you’re going to release it for free, just have it be free.</span></p>
<p><span style="font-weight: 400;">So, how do we set a price? </span></p>
<p><span style="font-weight: 400;">Single adventures don’t really do brilliantly on DMs Guild. I’ve spent the last year <strong>[bear in mind this was 2017 and things may have changed] </strong>casually observing trends on the DMs Guild (I haven’t done any serious data mining or analysis), and I honestly doubt we’ll see a standalone adventure hit the Top 10 again. These days it’s all about bundling up products at higher price points. But, obviously, you can’t do that without first having released some adventures. </span></p>
<p><span style="font-weight: 400;">There are a few ways you can handle pricing. The first, and easiest, is to look at similar products on DMs Guild, see how they’re priced, and match them. Looking at the adventures that have done well, the most common price points seem to be $2.95/$2.99, and $4.95/$4.99. </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;"> is a short adventure, so I think $2.95 would be a good price point if I’m matching other people <strong>[these days &#8211; i.e. in 2020 &#8211; I&#8217;d never released an adventure for $2.95. I&#8217;d set $5 at a minimum]</strong> &#8211; few people are going to pay $4.95 for a 16-ish page product. (They may well do that on DriveThruRPG and other outlets, but I’m talking specifically about DMs Guild where prices are generally lower).</span></p>
<p><span style="font-weight: 400;">There’s no real problem with this approach. As I said, it’s straightforward, and there’s absolutely nothing wrong with doing it this way. But I’m going to try and be a bit more scientific about it.</span></p>
<p><span style="font-weight: 400;">The second way was devised by Glen Cooper of </span><a href="http://www.dmsguild.com/product/203610/Deadly-Dungeon-Doors?affiliate_id=1021227"><i><span style="font-weight: 400;">Deadly Dungeon Doors</span></i></a><span style="font-weight: 400;"> fame, and states that you should charge $0.10 per page of finished product, and that you want your price to end in x.95. I don’t know how long my finished thing will be yet because I haven’t flowed it into layout, but I suspect it will be somewhere around 16 pages. Following this rule of thumb, I should be aiming for $1.95. </span></p>
<p><span style="font-weight: 400;">The third way to price &#8211; and the one that I personally use, simply because I’ve always equated getting paid for creative work with a price-per-word &#8211; is to figure out how much you’d like to get paid for writing your adventure, and price accordingly. There are two ways of figuring this out &#8211; either figure out how much you’d like to get paid per hour, or figure out your per-word rate, and then price accordingly. Now, I never track how long I’ve worked on something. I </span><i><span style="font-weight: 400;">should</span></i><span style="font-weight: 400;">, but I don’t. So I can’t really talk about a wage per hour model of pricing, except to say that it works much the same way as what I’m about to talk about.</span></p>
<p><span style="font-weight: 400;">So let’s talk about per-word rates. My background as a writer is in fiction &#8211; specifically, short stories &#8211; and in that world a pro rate was always $0.05 (or 5c) per word when I was actively writing. It may well have gone up now &#8211; I’ve been out of the game for a few years &#8211; but that’s always been my goal with writing. From what I understand of freelance RPG writing, that’s pretty close to a pro rate here, too (though feel free to correct me if I’m wrong). So, let’s start with a rate of 5c per word and see how that pans out. <strong>[There is a movement to normalise higher pay rates in the industry, because $0.05/word is practically robbery.]</strong></span></p>
<p><span style="font-weight: 400;">The royalty rate on DMs Guild is 50%. That means you’re going to get half of whatever you charge for your product back. </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;"> currently stands at 5,725 words (although I haven’t made changes from the playtest feedback yet). If I price at $2.95 I’ll make $1.475 for every copy I sell. If I’m aiming for 5c per word, then I’m aiming to make $286.25. That means I need to sell 195 copies. That’s a Silver bestseller, though still about 70 copies away from being an Electrum bestseller.</span></p>
<p><span style="font-weight: 400;">So, is that realistic? Well, at this point in my career, I’m not sure it is. My bestselling product to date (that has a price on it) is </span><a href="http://www.dmsguild.com/product/194390/Loot-The-Room-100-New-Trinkets?affiliate_id=1021227"><i><span style="font-weight: 400;">Trinkets</span></i></a><span style="font-weight: 400;">, which has sold 161 copies since it came out in September ‘16. Of course, it was originally Pay What You Want, so I missed out on any paid sales that would have come from it being on the front page of the DMs Guild when it was initially released, so I don’t know how well it could have done had I priced it from the off. (The caveat to that being that the DMs Guild is much busier now than it was a year ago, and that new releases don’t stay on the front page for anywhere near as long as they used to.)</span></p>
<p><span style="font-weight: 400;">It gets worse if I decide I want to make my production costs back. I’m producing the map myself, but had I paid someone to do it I’d have spent $26 on it (based on my own rate for black and white maps). If I decide to colour it, that goes up to $46. That means I’m looking to make $332.25, which is 225 copies. It goes up again if I imagine that I’d also paid for typesetting and layout, and for somebody to make a cover for me &#8211; but, since I haven’t, and since I’ve never done that, I can’t talk about how much they would have cost, so I’ll just ignore those issues.</span></p>
<p><span style="font-weight: 400;">So, let’s take a look at how many copies I need to sell to get paid to a satisfying level at some different price points (including a lower point, assuming that volume of sales will be higher if the product is cheaper).</span></p>
<p><span style="font-weight: 400;">At $1.95 I need to sell 340 copies, making it an Electrum bestseller.</span></p>
<p><span style="font-weight: 400;">At $3.95 I need to sell 167 copies, making it a Silver bestseller.</span></p>
<p><span style="font-weight: 400;">At $4.95 I need to sell 134 copies, making it a Silver bestseller.</span></p>
<p><span style="font-weight: 400;">At $5.95 I need to sell 111 copies, making it a Silver bestseller.</span></p>
<p><span style="font-weight: 400;">It’s clear to see that I’m aiming for a Silver bestseller here. I have two other Silver bestseller along with Trinkets, one of which is still Pay What You Want, so I’m cautiously optimistic that I can achieve that &#8211; especially since my audience has grown since I released all of those products, and I’ll hopefully convert some of the people who downloaded </span><i><span style="font-weight: 400;">Bulette Storm</span></i><span style="font-weight: 400;"> for free into paying customers. </span></p>
<p><span style="font-weight: 400;">As an aside, this is where we see one of the reasons why I’m intending to start releasing some products on DriveThruRPG. </span><i><span style="font-weight: 400;">Bulette Storm</span></i><span style="font-weight: 400;"> has now had over 3000 downloads, but there’s no way for me to let all of those people know about my new adventure through DMs Guild. On DriveThru I’d be able to directly email all of those readers to let them know about the new release, and I have absolutely no doubt that it would do better as a result. Plus the royalty rate on DriveThru is 70% rather than 50%, making it easier for me to hit the payday that I’m aiming for. But I promised a quick and dirty guide to publishing on DMs Guild, so DMs Guild it is.</span></p>
<p><span style="font-weight: 400;">It’s tempting to take what appears to be a happy medium and go with $3.95 for </span><i><span style="font-weight: 400;">Breaker of Chains </span></i><span style="font-weight: 400;">&#8211; but I know from talking to other creators that, for some reason, products don’t really do well at that price point. There’s a reason most of the adventures that gain some traction and achieve bestseller metals are priced at $2.95 or $4.95. I can’t explain it, because I’m not an economist and I’m not in marketing, but I’m wary of $3.95.</span></p>
<p><span style="font-weight: 400;">Luckily for me, I also have </span><a href="http://www.patreon.com/loottheroom"><span style="font-weight: 400;">Patreon</span></a><span style="font-weight: 400;"> helping to pay me for my work (because my patrons are amazing). That money pays for Loot The Room’s hosting and domain, pays for me to have access to Adobe Creative Cloud, and helps me support some other creators on Patreon. It also pays me for the writing that I do on this site. But let’s assume that, for this month, I’m going to eat those costs myself, treat the site as though I’m still writing it for free, and take that Patreon money as an advance on royalties from </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400;">This month I made $81.49 on Patreon after fees were deducted. If we put that towards royalties from this adventure, then I need to make $251 with this adventure. At $2.95, that’s 170 copies. At $4.95 it’s 101 copies. I’m pretty sure I can sell 101 copies of the adventure &#8211; but I don’t feel good about charging that much for such a short release.</span></p>
<p><span style="font-weight: 400;">At $1.95 I still need to sell 257 copies, by the way. I was thinking that I’d lower the price to that point because Patreon would cover the difference, but I still don’t think that’s attainable. And this is where I reach an interesting dilemma. I want to write RPG content professionally (meaning, as my full time job). That’s why I’m aiming for a pro rate. But if I can’t be sure that I’m going to sell 250 copies of something, do I deserve to make a pro rate?</span></p>
<p><span style="font-weight: 400;">If I lower my per-word rate I’m going to make less money, obviously &#8211; but I might see that aiming for a Silver bestseller becomes more attainable. Maybe I should reserve the higher rate for once I’m putting out work regularly and it’s selling well. So let’s take a look at the numbers with some lower rates.</span></p>
<table>
<tbody>
<tr>
<td><b>Rate</b></td>
<td><b>Cover Price</b></td>
<td><b>Sales Needed</b></td>
<td><b>Bestseller Status</b></td>
</tr>
<tr>
<td><span style="font-weight: 400;">$0.04/word</span></td>
<td><span style="font-weight: 400;">$1.95</span></td>
<td><span style="font-weight: 400;">199</span></td>
<td><span style="font-weight: 400;">Silver</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">$0.04/word</span></td>
<td><span style="font-weight: 400;">$2.95</span></td>
<td><span style="font-weight: 400;">131</span></td>
<td><span style="font-weight: 400;">Silver</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">$0.04/word</span></td>
<td><span style="font-weight: 400;">$4.95</span></td>
<td><span style="font-weight: 400;">78</span></td>
<td><span style="font-weight: 400;">Copper</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">$0.03/word</span></td>
<td><span style="font-weight: 400;">$1.95</span></td>
<td><span style="font-weight: 400;">139</span></td>
<td><span style="font-weight: 400;">Silver</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">$0.03/word</span></td>
<td><span style="font-weight: 400;">$2.95</span></td>
<td><span style="font-weight: 400;">92</span></td>
<td><span style="font-weight: 400;">Copper</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">$0.03/word</span></td>
<td><span style="font-weight: 400;">$4.95</span></td>
<td><span style="font-weight: 400;">55</span></td>
<td><span style="font-weight: 400;">Copper</span></td>
</tr>
</tbody>
</table>
<p> </p>
<p><span style="font-weight: 400;">Looking at that, I’m actually kind of tempted by pricing at $1.95. I’m fairly confident that I can sell somewhere around 140 copies of this adventure. At both $0.03 and $0.04 per word I think I can hit a Silver bestseller, which is what I’m aiming for. $2.95 at $0.03 per word is achievable, but that’s still only a Copper bestseller &#8211; and I’ve done that plenty of times. I’m trying to grow my business here.</span></p>
<p><span style="font-weight: 400;">The added bonus of it being $1.95 is that I won’t feel too guilty about asking my patrons to pay for it, either. I don’t expect them to &#8211; they already support me hugely, and my goal is to eventually convert enough customers and readers into patrons that I can release everything for Free and be happy. But at this stage, $1.95 doesn’t feel too cheeky (and patrons, please correct me if I’m wrong there).</span></p>
<p><span style="font-weight: 400;">By lowering the rate I expect to make I can also lower the cover price, and I think that will net me more sales overall. So $1.95 it is. That’s that settled. <strong>[In hindsight I was undervaluing myself here. Charge more than $2 for your work, please.]</strong></span></p>
<p><b>Prerelease and Promotion</b></p>
<p><span style="font-weight: 400;">Now that the adventure is out with playtesters and we know how much we’re going to charge, it’s time to start talking about promoting your work. It’s all well and good to just throw something on DMs Guild and hope for the best, but if nobody knows it’s there then nobody’s going to buy it. </span></p>
<p><span style="font-weight: 400;">The first thing to do is to take stock of your audience. If this is your first product, you may not have much of one, and that’s fine. Building an audience takes time. But now’s the time to look at where you’re strongest, figure out where you might be able to get eyes on your work, and figure out how best to use those platforms.</span></p>
<p><span style="font-weight: 400;">For me personally, my main audience is on Twitter where I have 1,143 followers at the time of writing this. Not a huge number, but respectable. Of course, many of them are there for my music, but I think these days the majority are there because of D&amp;D stuff. Engagement on Twitter beyond RTs and people replying is low, though &#8211; clickthrough on links isn’t the best. (I’ll talk about how you can track this shortly). </span></p>
<p><span style="font-weight: 400;">There’s also Facebook. I don’t use Facebook much, but I try to stay active in the D&amp;D communities that I linked to earlier in the week. The two main communities that I use are the Dungeon Masters Guild Fanclub and the Dungeons &amp; Dragon 5e communities, which have 105,900 members between the two of them. The Fanclub page only accounts for about 2,700 of those people, but that’s where I focus my energies because that’s where I’ve been the most active. Clickthrough rates on Facebook are also much, much better than on Twitter.</span></p>
<p><span style="font-weight: 400;">The third avenue that I use is, obviously, this website and the mailing list attached to it. Loot The Room gets about 5,000 unique views per month at this point, and the mailing list has about 150 subscribers. Clickthrough and engagement rates on both are pretty good. The email list gets around 49% opens and 14.5% clicks, so I can aim to get a handful of sales from there. </span></p>
<p><span style="font-weight: 400;">For me, that’s about it as far as audience goes. I’m not active on many forums anymore, and since we’re doing this cheap I’m not going to be paying for any adverts. Reddit is another option, but my activity there has died off over the past few months and the few D&amp;D subreddits that I’m known in don’t look very kindly on posting work that isn’t free or PWYW, so I’m going to avoid them.</span></p>
<p><span style="font-weight: 400;">So these are the channels that I’m going to be using to promote the release. Now it’s time to develop a bit of an understanding about the best times to promote things. Those figures aren’t really available for Facebook &#8211; or at least not anywhere that I know to look for them &#8211; but I know from experience that it’s best to post things when America is active, and generally on a Friday evening. </span></p>
<p><span style="font-weight: 400;">The problem here is that my core audience are on Twitter, and trying to promote anything on Twitter on a Friday is pointless, because Follow Friday happens. It’s a sea of people tweeting lists of people they think you should follow, and other people responding to those threads. The signal to noise ratio on Twitter is always a barrier to promoting work, but on Friday the noise is ramped up massively. <strong>[This is less true now in 2020, as people have cottoned on to the fact that Follow Friday is a pointless exercise.]</strong></span></p>
<p><span style="font-weight: 400;">What I tend to do &#8211; and I’m sure somebody will tell me I’m getting this horribly wrong &#8211; is to release on a Thursday so I can promote on Twitter and get some time on the front page of DMs Guild before the weekend happens and everybody releases their new stuff at the same time, then promote on Facebook on Friday. I think of Thursday as a soft launch, and Friday as the main launch. <strong>[If I were releasing a DMs Guild product now, I would do it earlier in the week with the hope of having it featured in the DMs Guild newsletter, which goes out on a Wednesday.]</strong></span></p>
<p><span style="font-weight: 400;">So, looking at my Twitter analytics, I can see that my best times to post are between 12pm-2pm and 8pm-10pm (that’s UK time). So I’ll aim for a release on 8pm Thursday night, since I’m at work during the day. It’s also Critical Role night on Thursday, so D&amp;D talk ramps up on Twitter a little bit.</span></p>
<p><span style="font-weight: 400;">This is very crude analytics. There are tools you can pay for that will give you much more detailed metrics, and obviously people you can pay who understand this stuff through and through, but all I want is a quick and dirty method to get more eye on my release. This will do for that purpose.</span></p>
<p><span style="font-weight: 400;">So, I know I’m going to release at 8pm on Thursday and promote it via Twitter. I’ll put an announcement on the Dungeon Masters Guild Fanclub <strong>[This group no longer exists, unfortunately. I believe most of the people who were active in it are now in a DMs Guild Discord server, but I don&#8217;t use Discord and so know nothing abou that] </strong>at that time, too; it’s a tiny chunk of the total audience I’m targetting, and a lot of the people there will be releasing their own things on Friday night, so I want to get in when there’s not as many people posting. I don’t know yet whether to announce the release on the main D&amp;D page &#8211; the one with 100k users &#8211; on Thursday or to wait until Friday. I’ll play that by ear, and see what engagement is like on Thursday night.</span></p>
<p><span style="font-weight: 400;">The next step is to have something to post. Which leads us to…</span></p>
<p><b>Pre-Release</b></p>
<p><span style="font-weight: 400;">We have an adventure. It’s being playtested as we speak. We have a release schedule of sorts. Now it’s time to put our marketing materials together &#8211; and that starts with the cover.</span></p>
<p><span style="font-weight: 400;">Just so you know, this is going to be another one of those moments where I give out some advice and then immediately ignore it. </span></p>
<p><span style="font-weight: 400;">I’m a big advocate of consistent branding. Take a look at the covers of my first few DMs Guild releases:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LTR-Covers-1.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='169'%20viewBox=%270%200%20300%20169%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2886" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LTR-Covers-1.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LTR-Covers-1.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LTR-Covers-1.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LTR-Covers-1.png?resize=600%2C338&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LTR-Covers-1.png?w=1024&amp;ssl=1 1024w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2886" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LTR-Covers-1.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LTR-Covers-1.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LTR-Covers-1.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LTR-Covers-1.png?resize=600%2C338&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/LTR-Covers-1.png?w=1024&amp;ssl=1 1024w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">They’re in roughly chronological order of release, and you’ll see that while the design changed a little &#8211; mainly as I added the corner pieces and then decided that I hated them &#8211; that they’re consistent. They’re recognisable as being my products. <strong>[These designs are not great, but I was happy with them back when I started out. My sensibilities have changed a lot in the past 4 years.]</strong></span></p>
<p><span style="font-weight: 400;">My aim with these covers was twofold: to produce something simple and cheap that didn’t rely on expensive art, and to have it look like a D&amp;D product. The first step is easy &#8211; the background is a few different paper textures from stock websites that I combined with Photoshop’s blending modes and then put under Color adjustment layers. The gold circle and the corner pieces are simple shapes I drew and then made sort of metalish with blending modes and some of the built in Photoshop effects. All of the artwork is either old public domain art, or else a screenshot of the actual product that’s been warped to make it look like it’s beneath glass.</span></p>
<p><span style="font-weight: 400;">The D&amp;D look comes from the font choices and placement of text. 5e uses Modesto Condensed Bold for its titles, a font which is available to me for commercial use through Adobe Typekit.</span></p>
<p><span style="font-weight: 400;">I’ve changed this template recently, but the important thing to note is that </span><i><span style="font-weight: 400;">I use a cover template</span></i><span style="font-weight: 400;">. Putting a new cover together takes me a few minutes, because the bulk of the work has already been done.</span></p>
<p><span style="font-weight: 400;">Recently my covers have looked like this:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/NewCovers.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='576'%20viewBox=%270%200%201024%20576%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter wp-image-2887 size-full" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/NewCovers.png?resize=1024%2C576&#038;ssl=1" alt="" width="1024" height="576" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/NewCovers.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/NewCovers.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/NewCovers.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/NewCovers.png?resize=600%2C338&amp;ssl=1 600w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter wp-image-2887 size-full" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/NewCovers.png?resize=1024%2C576&#038;ssl=1" alt="" width="1024" height="576" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/NewCovers.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/NewCovers.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/NewCovers.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/NewCovers.png?resize=600%2C338&amp;ssl=1 600w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></a></p>
<p><span style="font-weight: 400;">If you actually look at them, you’ll see that in some cases I’m still using the same background texture that I made for my initial covers, and I’m still using minimal art. On the Chult cover <em><strong>[not included in that image because I didn&#8217;t read ahead in this post before I made new graphics]</strong></em>, I simply placed the map itself over that background. </span><i><span style="font-weight: 400;">Bulette Storm</span></i><span style="font-weight: 400;"> took a little bit more time, but no more than half an hour total. First I found a parchment texture that I liked (making sure it had a full commercial licence). Then I took some </span><a href="http://www.bittbox.com/culture/freebie-friday-10-burned-paper-edge-brushes"><span style="font-weight: 400;">burned paper edges brushes</span></a><span style="font-weight: 400;"> and distressed the edges of that parchment. I placed the </span><a href="http://www.drivethrurpg.com/product/134979/Publishers-Choice--Creatures-A-to-Z-Bulette?affiliate_id=1021227"><span style="font-weight: 400;">bulette stock art</span></a><span style="font-weight: 400;"> I’d decided to use over it, and played around with blending options and some Levels/Curves adjustment layers until I was happy with the colours.</span></p>
<p><span style="font-weight: 400;">I wanted to keep costs to a minimum for </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;">, so I went poking around in the free art packs WoTC have released for DMs Guild creators. (The existence of these art packs is another reason this adventure is being released on DMs Guild rather than DriveThruRPG). In the </span><a href="http://www.dmsguild.com/product/216204/DMs-Guild-Creator-Resource--Locations-Art?affiliate_id=1021227"><span style="font-weight: 400;">locations art pack</span></a><span style="font-weight: 400;"> I found something suitable &#8211; not perfect, but suitable &#8211; and after placing it into the template and spending about 20 minutes touching up the edges and playing with colours, I had this:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='232'%20height='300'%20viewBox=%270%200%20232%20300%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2888" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?resize=232%2C300&#038;ssl=1" alt="" width="232" height="300" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?resize=232%2C300&amp;ssl=1 232w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?resize=791%2C1024&amp;ssl=1 791w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?resize=768%2C994&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?resize=1187%2C1536&amp;ssl=1 1187w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?resize=600%2C776&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?w=1275&amp;ssl=1 1275w" data-tf-sizes="(max-width: 232px) 100vw, 232px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2888" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?resize=232%2C300&#038;ssl=1" alt="" width="232" height="300" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?resize=232%2C300&amp;ssl=1 232w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?resize=791%2C1024&amp;ssl=1 791w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?resize=768%2C994&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?resize=1187%2C1536&amp;ssl=1 1187w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?resize=600%2C776&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-Cover.png?w=1275&amp;ssl=1 1275w" sizes="(max-width: 232px) 100vw, 232px" /></noscript></a></p>
<p><span style="font-weight: 400;">The texture is different &#8211; I found a free green marble texture that I liked, because I couldn’t make the texture I had look good in green, but that original texture is still under there and being blended with that marble texture.</span></p>
<p><span style="font-weight: 400;">And, honestly, I’d be more than happy to release the adventure with that cover. But then I started looking at old VHS covers, and I found a usable bit of art for the chain devil in one of those WoTC packs, and I decided I wanted to do something different. This was also prompted by the fact that this cover doesn’t feature the monster in the adventure, and that the people I showed it to got entirely the wrong idea about what kind of adventure it was going to be based on the cover alone. Plus one of my playtesters told me that he’d pictured the location in the adventure exactly the way I’d intended it to be pictured &#8211; something that will be undone if I use an illustration on the cover that doesn’t match my intentions.</span></p>
<p><span style="font-weight: 400;">So I took the Hellraiser VHS cover as a starting point:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='235'%20viewBox=%270%200%20300%20235%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2889" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?resize=300%2C235&#038;ssl=1" alt="" width="300" height="235" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?resize=300%2C235&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?resize=1024%2C801&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?resize=768%2C601&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?resize=1536%2C1201&amp;ssl=1 1536w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?resize=600%2C469&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?w=1881&amp;ssl=1 1881w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2889" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?resize=300%2C235&#038;ssl=1" alt="" width="300" height="235" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?resize=300%2C235&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?resize=1024%2C801&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?resize=768%2C601&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?resize=1536%2C1201&amp;ssl=1 1536w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?resize=600%2C469&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/487eb5ff69dcea76c32f6380f5ef1a13.jpg?w=1881&amp;ssl=1 1881w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">And I went to town. All in all this took about 2 hours to put together, and the response to it from the people who’ve seen it indicates that it’s a winner:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='176'%20height='300'%20viewBox=%270%200%20176%20300%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2890" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=176%2C300&#038;ssl=1" alt="" width="176" height="300" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=176%2C300&amp;ssl=1 176w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=599%2C1024&amp;ssl=1 599w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=768%2C1312&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=899%2C1536&amp;ssl=1 899w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=1198%2C2048&amp;ssl=1 1198w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=600%2C1025&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?w=1931&amp;ssl=1 1931w" data-tf-sizes="(max-width: 176px) 100vw, 176px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2890" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=176%2C300&#038;ssl=1" alt="" width="176" height="300" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=176%2C300&amp;ssl=1 176w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=599%2C1024&amp;ssl=1 599w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=768%2C1312&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=899%2C1536&amp;ssl=1 899w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=1198%2C2048&amp;ssl=1 1198w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?resize=600%2C1025&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/09/Adventure-BreakerOfChains-AlternateCover.png?w=1931&amp;ssl=1 1931w" sizes="(max-width: 176px) 100vw, 176px" /></noscript></a></p>
<p><span style="font-weight: 400;">Because it’s in a VHS ratio, it’s going to look a little weird sitting at the top of the PDF &#8211; I like all the page, including the cover, to be the same size &#8211; so I may tweak it slightly before release, but this is good enough for promoting the adventure.</span></p>
<p><span style="font-weight: 400;">With artwork in hand, it’s now time to think about how this is going to be promoted. I think it’s a good idea to have all your promotional posts pre-written. This saves time, as you can simply copy and paste things to Twitter, Facebook, or wherever when it comes time to announce the release, rather than trying to write new posts for every medium right when you need them. Now is also a good time to write the copy for your product page, too.</span></p>
<p><span style="font-weight: 400;">Let’s start with Twitter and Facebook. Twitter gives you 140 <em><strong>[now it&#8217;s 280]</strong></em> characters plus an image. Facebook gives you as much space as you want, but hides anything after the 5th line under the Read More link <strong>[I rarely use Facebook these days, so I have no idea if this information is still accurate]</strong>.</span></p>
<p><span style="font-weight: 400;">With Twitter marketing, you’re going to want to use hashtags. As a minimum, you’re going to want to use #dnd and #dmsguild in every promotional post for your product. Twitter also reduces all links down to 23 characters. With the hashtags in there, you’ve got 102 characters to play with &#8211; which includes punctuation and spaces. So let’s write a few tweets, aiming for 100 characters. We’ll start with the obvious and get more complex. (And, obvously, the links in these sample tweets don&#8217;t go anywhere.)</span></p>
<table>
<tbody>
<tr>
<td><b>Tweet</b></td>
<td><b>Characters Remaining</b></td>
</tr>
<tr>
<td><span style="font-weight: 400;">Breaker of Chains is out now on #dmsguild! http://somethingsomethingbuyitnow.com #dnd </span></td>
<td><span style="font-weight: 400;">68</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">Breaker of Chains is out now on #dmsguild! http://somethingsomethingbuyitnow.com #dnd </span></td>
<td><span style="font-weight: 400;">31</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">My new adventure on #dmsguild just dropped. It’s $1.95, and you should check it out! </span><a href="http://somethingsomethingbuyitnow.com"><span style="font-weight: 400;">http://somethingsomethingbuyitnow.com</span></a><span style="font-weight: 400;"> #dnd</span></td>
<td><span style="font-weight: 400;">27</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">Enjoyed Bulette Storm? Grab my new adventure now! </span><a href="http://somethingsomethingbuyitnow.com"><span style="font-weight: 400;">http://somethingsomethingbuyitnow.com</span></a><span style="font-weight: 400;"> #dmsguild #dnd</span></td>
<td><span style="font-weight: 400;">52</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">Do your players no longer fear your dungeons? Sick of traps with no teeth? I&#8217;ve got you covered. http://somethingsomethingbuyitnow.com #dmsguild #dnd</span></td>
<td><span style="font-weight: 400;">5</span></td>
</tr>
</tbody>
</table>
<p> </p>
<p><span style="font-weight: 400;">In most of these tweets, there’s also room to throw in a few more hashtags &#8211; things like #dnd5e, #rpg, or whatever. These will increase the reach of your post a little bit.</span></p>
<p><span style="font-weight: 400;">Facebook lets you give some more detail about the product itself. You also can’t generally post as often there &#8211; groups are pretty anti-spam as a rule (and I’m obviously not encouraging you to spam links), and the main D&amp;D 5e group only allows you to make one promotional post per week, so we only need to write one post. It looks a little like this:</span></p>
<blockquote>
<p><i><span style="font-weight: 400;">Breaker of Chains is now available on the DMs Guild!</span></i></p>
<p><i><span style="font-weight: 400;">Click here to download now &#8211; </span></i><a href="http://somethingsomethingbuyitnow.com"><i><span style="font-weight: 400;">http://somethingsomethingbuyitnow.com</span></i></a></p>
<p><i><span style="font-weight: 400;">The shrine on the edge of town has been little more than a landmark for generations &#8211; but now eerie runes have begun pulsing across its surface, and rumour has it a dark force is growing. Now the party must investigate the threat, and destroy whatever lurks inside the Hall of Lament once and for all.</span></i></p>
<p><i><span style="font-weight: 400;">Breaker of Chains is a 4 hour old school adventure for characters of levels 6-8, featuring tricks, traps, exploration, traps, and ritual sacrifice. Never again will your players waltz into a dungeon convinced that you aren’t willing to kill them in new and horrible ways!</span></i></p>
<p><i><span style="font-weight: 400;">“It&#8217;s good to have an actual death dungeon&#8230;They survived but it was brutal!&#8221;</span></i></p>
<p><i><span style="font-weight: 400;">&#8220;10/10 for making them wary of everything&#8221;</span></i></p>
<p><i><span style="font-weight: 400;">&#8220;They were all old school gamers, and happy to play in a murder maze&#8221;</span></i></p>
<p><i><span style="font-weight: 400;">Click here to download now &#8211; </span></i><a href="http://somethingsomethingbuyitnow.com"><i><span style="font-weight: 400;">http://somethingsomethingbuyitnow.com</span></i></a></p>
</blockquote>
<p><span style="font-weight: 400;">It’s straightforward really. You’re saying “hey, this thing is available, and you should buy it. Here’s what it’s about, here’s what other people thought of it. YOU SHOULD BUY IT!”</span></p>
<p><span style="font-weight: 400;">And honestly, I’ll pretty much use that text as-is in my listing on the DMs Guild page when I publish it.</span></p>
<p><span style="font-weight: 400;">Depending on the services you have available to you, you could potentially start scheduling some tweets and posts now. If you pay for bit.ly, you can set up the posts with the link in place and then edit the destination URL of your shortened link once the product is published. I don’t pay for bit.ly, though, so I won’t be able to do that. It’s enough to know what I’m going to be tweeting and when I’m going to do it, though.</span></p>
<p><span style="font-weight: 400;">In an ideal world, you’d have that cover art good to go before you look for playtesters. Putting out a call for testers with the art in the post not only ensures more engagement with the posts &#8211; images do well online, that’s simply a fact &#8211; it also means that people will recognise the art when you release the product and start shouting about it.</span></p>
<p><span style="font-weight: 400;">As for building a pre-release buzz… I’m not actually very good at that. </span><i><span style="font-weight: 400;">Bulette Storm</span></i><span style="font-weight: 400;"> got a lot of attention, partly because people reacted so strongly to the cover, partly because it was free, and partly because I was nominated for an ENnie at the time and some of the bigger names in the industry were paying attention to me. I don’t know if I’ll be able to replicate that with </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400;">One thing that isn’t going to work is simply spamming your cover art and a “coming soon!” tweet a few times a day. People will get sick of that fast, and they’ll stop paying attention to you. What I like to do is to be very vocal and visible about the work that I’m doing on a product in the week or two before release. Posts like this help, obviously. And I’ll tweet out in-progress screenshots once I start to do layout, and things like that. Creating a discussion is always preferable to trying to sell to people, in my opinion.</span></p>
<p><span style="font-weight: 400;">Here’s a little prerelease checklist for you, covering the things we’ve talked about today. It’s not exhaustive &#8211; like I said, I’m not an expert &#8211; so if you think I’ve missed anything, let me know.</span></p>
<ol>
<li style="font-weight: 400;"><span style="font-weight: 400;">Settle on a price for your work.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Decide on a release date.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Pick the channels through which you will promote.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Decide on the best times to promote.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Produce your cover art.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Write your promotional copy and tweets.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Begin talking about your upcoming release on your social media channels.</span></li>
</ol>
<p><span style="font-weight: 400;">Big releases obviously go through a much more involved process, but for the hobbyist with no budget &#8211; which is what we all are on DMs Guild, really &#8211; this is a solid groundwork. Or I’m wrong, in which case you’ll all get to see me fail publically when </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;"> flops.</span></p>
<p><span style="font-weight: 400;">And I guess that’s the final point. Don’t be afraid of failure. Put your work out there, see what works, and learn from what doesn’t. Then make the next thing, and do better that time.</span></p>
<p><span style="font-weight: 400;">That’s all for today. On Monday I’ll show you the finished map from </span><i><span style="font-weight: 400;">Breaker of Chains</span></i><span style="font-weight: 400;"> and we’ll talk some more about internal layout. And, as requested, I’ll give you a link to my adventure writing template, too.</span></p>
<p><a href="http://www.patreon.com/loottheroom"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1165'%20height='1165'%20viewBox=%270%200%201165%201165%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter wp-image-1149 size-full" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2015/07/LTR-Patreon.png?resize=1165%2C267&#038;ssl=1" alt="" width="1165" height="267" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter wp-image-1149 size-full" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2015/07/LTR-Patreon.png?resize=1165%2C267&#038;ssl=1" alt="" width="1165" height="267" /></noscript></a></p>


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<p>Image Credit: Market scene, Calcutta, West Bengal. Coloured etching by François Balthazar Solvyns, 1799. Credit: <a href="https://wellcomecollection.org/works/sdf7rm8x">Wellcome Collection</a>. <a href="https://creativecommons.org/licenses/by/4.0/">Attribution 4.0 International (CC BY 4.0)</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1705</post-id>	</item>
		<item>
		<title>Using Random Tables: Putting Everything Together</title>
		<link>https://loottheroom.uk/using-random-tables-putting-everything-together</link>
					<comments>https://loottheroom.uk/using-random-tables-putting-everything-together#comments</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Fri, 22 May 2020 01:00:00 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Publishing An Adventure]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1670</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>The second part of my article about building adventures from random tables, in which we piece the dungeon together.]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/RandomTablesPost2.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p><p>This was originally posted back in 2017. It lost the images during my site migration, so I&#8217;ve updated it to replace them. This is the first post in a series:</p>
<ul>
<li><a href="https://loottheroom.uk/using-random-tables-to-write-an-adventure">Part One: Using Random Tables to Write An Adventure</a></li>
<li><a href="https://loottheroom.uk/publishing-an-adventure-art-layout-on-a-budget">Publishing An Adventure: Art &amp; Layout on a Budget</a></li>
<li><a href="https://loottheroom.uk/publishing-an-adventure-pricing-promotion-and-pre-release">Publishing An Adventure: Pricing, Promotion, &amp; Pre-Release</a></li>
<li><a href="https://loottheroom.uk/laying-out-your-adventure-on-a-budget">Laying Out Your Adventure on a Budget</a></li>
<li><a href="https://loottheroom.uk/publishing-your-work-on-dms-guild">Publishing your Work on the DMs Guild</a></li>
</ul>
<hr>

<p><span style="font-weight: 400;">So this post is a little late. I had it ‘finished’ when I posted </span><a href="https://loottheroom.uk/using-random-tables-to-write-an-adventure/"><span style="font-weight: 400;">the first part</span></a><span style="font-weight: 400;">, and then completely forgot to schedule it. Since it was already late I decided to take a bit more time to flesh it out a bit more, because I felt it was a little sparse. Then, of course, Saturday rolled around and I was too exhausted to actually type up any of the extra work I’d done, so I decided to push it back another day.</span></p>
<p><span style="font-weight: 400;">To recap: last time we rolled up a random dungeon using the tables in the Dungeon Master’s Guide, then used </span><a href="http://www.dmsguild.com/product/203610/Deadly-Dungeon-Doors?affiliate_id=1021227"><i><span style="font-weight: 400;">Deadly Dungeon Doors</span></i></a><span style="font-weight: 400;"> and the </span><a href="http://www.dmsguild.com/product/189161/Random-Dungeon-Room-Generator?affiliate_id=1021227"><i><span style="font-weight: 400;">Random Dungeon Room Generator</span></i></a> <span style="font-weight: 400;">to create some of the internal elements of the dungeon. When we left off I had an adventure hook, a list of doors to be used in the dungeon, a list of potential room names, and the vague idea that I wanted to include a Chain Devil and the themes of iron, rust, and bone.</span></p>
<p><span style="font-weight: 400;">That’s about as far as I feel you need to go when designing a dungeon with random tables. If I was building this adventure for my own game, I probably wouldn’t go much further than that. That’s enough information for me to run the dungeon at the table, in all honesty. I might plan a couple of encounters, but I’m pretty good at winging things at the table and these days that’s about all the prep I do for games.</span></p>
<p><span style="font-weight: 400;">But, as with every project I touch, the scope of this little post on using random tables to build adventures has grown as I’ve been working on it, to the extent where I’m now planning to take this adventure all the way through to publication on DMs Guild. That means that I have to do some more work on it. It means I have to take those elements I generated randomly and put them together into a coherent adventure that people are going to want to a) run for their players and b) pay money for.</span></p>
<p><span style="font-weight: 400;">In this article we’ll look at how I take those bits of detail that I’ve generated and flesh them out. The next couple of posts &#8211; tomorrow, and on Friday &#8211; will look at the technical aspects of publication, including laying the document out, sourcing art without breaking the bank, and a rough guide to the DMs Guild publication process. There are a couple of reasons why the last part is coming on Friday rather than Wednesday; the first is that this coming Wednesday is the last one in the month, and thus is reserved for my Best Of DMs Guild post. The second is that proofreading and playtesting are integral parts of the publication process, and that’s what’s going to be happening this week. But we’ll get to that.</span></p>
<p><span style="font-weight: 400;">The process of actually fleshing out the adventure is something that’s quite hard to document, because so much of the work involved in it is purely mental. This is the part of the process that is fairly unique to individual writers and that can’t really be codified into a simple Step 1, Step 2, Step 3 sort of format. Still, I’m going to do my best to talk you through the process I went through and to illustrate how those scraps of information evolved into a finished module over the course of a day or two. This may not be the most useful guide simply because my writing process is so specific to me, but I hope it will at least give you an idea of the kind of decisions you’ll have to make if you decide to do this, and that it will help you see that there’s no real science to writing something.</span></p>
<p><span style="font-weight: 400;">You may well be familiar with the following picture:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/DodWFQ9mQkVyWoKFa0ZIu12PYrPo3P2T0taaK-lgJCo.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='256'%20viewBox=%270%200%20300%20256%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2869" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/DodWFQ9mQkVyWoKFa0ZIu12PYrPo3P2T0taaK-lgJCo.png?resize=300%2C256&#038;ssl=1" alt="" width="300" height="256" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/DodWFQ9mQkVyWoKFa0ZIu12PYrPo3P2T0taaK-lgJCo.png?resize=300%2C256&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/DodWFQ9mQkVyWoKFa0ZIu12PYrPo3P2T0taaK-lgJCo.png?w=530&amp;ssl=1 530w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2869" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/DodWFQ9mQkVyWoKFa0ZIu12PYrPo3P2T0taaK-lgJCo.png?resize=300%2C256&#038;ssl=1" alt="" width="300" height="256" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/DodWFQ9mQkVyWoKFa0ZIu12PYrPo3P2T0taaK-lgJCo.png?resize=300%2C256&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/DodWFQ9mQkVyWoKFa0ZIu12PYrPo3P2T0taaK-lgJCo.png?w=530&amp;ssl=1 530w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">Using the random tables was me drawing the circles. This is step two.</span></p>
<p><b>The Rest of the Fucking Owl</b></p>
<p><span style="font-weight: 400;">For some reason I find it much easier to do creative work by hand rather than at a computer, so my first step was taking the important information from the last post &#8211; the map, the hook, the doors, and the list of rooms &#8211; and transferring them to my notepad. This goes everywhere with me, and most of the work I do in it is jotting down very quick notes whenever they occur to me, and writing whatever I can while I’m commuting to work. It’s less like actual writing and more like a running log of the work that my subconscious is doing while I’m going about my day.</span></p>
<p><span style="font-weight: 400;">In generating the content from the random tables, I’d already had the idea that this would be some kind of puzzle dungeon/key hunt. I’d also decided that I wanted to feature a chain devil in the dungeon. The main ‘problem’ (and I use that term loosely, because I didn’t really struggle with it &#8211; the ‘solution’ came very quickly) was to find a way to combine those things into something that a) I’d enjoy writing and b) people would enjoy playing.</span></p>
<p><span style="font-weight: 400;">Once I generated the doors and realised they were all iron, I started picturing the entire dungeon as being built from iron. I kept picturing a squat iron structure covered in rust, nestled in a ruined, blasted part of some town or city. I knew that this was ancient, that it had lain sealed and dormant for a long time, some kind of crypt or tomb. But a tomb screamed “undead”, and I didn’t want to write an undead dungeon.</span></p>
<p><span style="font-weight: 400;">The answer came quickly because the answer was in the question. This isn’t a tomb &#8211; it’s a </span><i><span style="font-weight: 400;">dungeon</span></i><span style="font-weight: 400;">, in the classic sense. That is, it’s a place where prisoners are held. And who is imprisoned here?</span></p>
<p><span style="font-weight: 400;">That’s obvious, isn’t it? This is a prison for a chain devil. It’s not so much designed to keep adventurers out &#8211; although it does that, too &#8211; as it is to keep the monster sealed within it in.</span></p>
<p><span style="font-weight: 400;">Looking at the map, though, it doesn’t really seem to work with that purpose in mind. I’d like there to be some kind of central or final room that the rest of the dungeon flows towards, where the final encounter with the chain devil can take place.</span></p>
<p><span style="font-weight: 400;">At this point there are two options; I can either stick to the map I have and figure out a concept that better suits it, or start changing the map to suit what I’m building. This is where it’s important not to be a slave to the random rolls. I like the idea of a dungeon built to seal this monster inside it, and I don’t want to start again with that. And since the point of this exercise was to generate something quickly, I don’t want to have to completely redraw the map. So, instead, I start tweaking things on the map I already have.&nbsp;<strong>[Originally there was an image here showing my hand-drawn changes and notes on the randomly generated map. I&#8217;ve lost that, unfortunately, so I&#8217;ve instead replaced it with a side-by-side image of the original map with the one that ended up in&nbsp;<a href="https://www.dmsguild.com/product/220957/Breaker-of-Chains-An-Adventure-for-Levels-68"><em>Breaker of Chains</em> </a>so you can easily see the adjustments I made.]</strong></span><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BreakerMaps-1.png?ssl=1"><br><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='576'%20viewBox=%270%200%201024%20576%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-2875" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BreakerMaps-1.png?resize=1024%2C576&#038;ssl=1" alt="" width="1024" height="576" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BreakerMaps-1.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BreakerMaps-1.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BreakerMaps-1.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BreakerMaps-1.png?resize=600%2C338&amp;ssl=1 600w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-2875" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BreakerMaps-1.png?resize=1024%2C576&#038;ssl=1" alt="" width="1024" height="576" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BreakerMaps-1.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BreakerMaps-1.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BreakerMaps-1.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BreakerMaps-1.png?resize=600%2C338&amp;ssl=1 600w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></a></p>
<p><span style="font-weight: 400;">That isn’t pretty, obviously, but I’ll redraw it once it comes time to put together the adventure for publication.</span></p>
<p><span style="font-weight: 400;">I’ve made two major changes here. The first is that the entrance is now located in the bottom left of the map. The second is the addition of another room on the bottom of the map and a secret room at the top of the map. These serve two purposes; firstly, it makes the circular chamber &#8211; where the chain devil is sealed (and we’ll get to that) &#8211; central to the dungeon, and secondly it makes the outline of the map a little more square. I’ve been picturing a squat, square structure, which the original map didn’t really show. This is a bit better. I’ve also numbered the rooms for ease of referencing them.</span></p>
<p><span style="font-weight: 400;">So now I go back to my doors. The random doors we generated last time gave me two results that I really liked &#8211; the platinum door with multiple locks, and the iron door with six magnetic studs embedded in it. I had already wondered whether the platinum door should be the entrance to the dungeon or (as </span><i><span style="font-weight: 400;">Deadly Dungeon Doors</span></i><span style="font-weight: 400;"> suggests) the door hiding the boss fight, and I’ve now decided that it should be both. Sort of.</span></p>
<p><span style="font-weight: 400;">I’m keeping the platinum door with multiple locks as it is, and that’s going to be the entrance to the dungeon. I want to let the players know right off the bat that it takes more than one key to open some of the doors in this dungeon. I also want them to realise quickly that platinum doors are special and require multiple keys; since there will only be two in this dungeon, they should realise what’s going on as soon as they see the second platinum door.</span></p>
<p><span style="font-weight: 400;">That second platinum door, I’ve decided, isn’t really a door at all. It’s a huge disk of platinum &#8211; sort of like a plug, or a cork &#8211; embedded in the floor of that central circular room. Beneath it is a deep pit where the Kyton is kept locked up. Its surface is studded with those magnetic disks which are used to activate the locking mechanism; the players will have to search the dungeon to find the multiple disks needed to unlock that plug.</span></p>
<p><span style="font-weight: 400;">The idea is that even though the final door doesn’t actually look like a door, the players will hopefully realise that the only other big piece of platinum they’ve seen in the dungeon thus far is a door. I’m also going to indicate this through environmental cues and discoveries in the dungeon. Maybe they’ll find an ancient text left by the builders of this place that details the functioning of the prison, or else maybe there’s a mural of some kind on the walls in the entrance chamber that contains clues.</span></p>
<p><span style="font-weight: 400;">Since the Kyton is imprisoned here, it doesn’t make much sense for me to include chains as hazards in the dungeon; the chain devil can control them, so his jailers would have made sure that there were none in the building. Obviously I need to somehow have chains appear in the final battle, or else we lose out on half of the flavour of the monster and half of the power of the monster, but we’ll get to that.</span></p>
<p><span style="font-weight: 400;">Instead, I now need to figure out what kind of hazards would be included in the chambers of this dungeon. They need to fit a few criteria:</span></p>
<ol>
<li style="font-weight: 400;"><span style="font-weight: 400;">Be long-lived enough to have survived for as long as the prison has been standing.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Be able to prevent the Kyton from leaving the dungeon if it ever escapes its oubliette.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Be able to prevent would-be looters from gaining the keys found in the dungeon and freeing the chain devil.</span></li>
</ol>
<p><span style="font-weight: 400;">The first point tells me that I can’t really use any living monsters in the dungeon unless I use undead. It </span><i><span style="font-weight: 400;">is</span></i><span style="font-weight: 400;"> a horror module, in theory, so undead do fit, but I’ve already mentioned that I don’t really fancy writing an undead-heavy module.</span></p>
<p><span style="font-weight: 400;">I can obviously use traps &#8211; and I will use traps &#8211; but a whole dungeon filled with traps can get a little samey very quickly. I need to vary things a little. So what else could populate this dungeon? What, besides traps and locked doors, can act as a guardian?</span></p>
<p><span style="font-weight: 400;">The obvious answers are constructs &#8211; either mechanical, or else things like golems. There’s also the option of elementals, but they don’t really seem to fit the themes that I’m wanting to play with. I’m also struggling with the bone-handled door, and trying to figure out how that ties into the dungeon. As with the map, I can obviously change this or disregard it if I want to &#8211; again, I’m not going to be a slave to the tables &#8211; but it’s such a cool image that I don’t really want to.</span></p>
<p><span style="font-weight: 400;">I’m not sure exactly what to do at this point, so I let those ideas sit, and start fleshing out the bits of the map that I do know about. I don’t necessarily come up with all the encounters yet &#8211; vague ideas of what each room contains will do for now. Still, I keep in mind that this is a small side-quest adventure, and this that in mechanical terms it needs to comprise roughly a full adventuring day’s worth of challenge. I tend to ignore this requirement when I build adventurers for my group, but for publication it’s nice to keep things as close to RAW balance as possible.</span></p>
<p><span style="font-weight: 400;">So, let’s remind ourselves of the rules surrounding the adventuring day. Looking at page 84 of the </span><i><span style="font-weight: 400;">Dungeon Master’s Guide</span></i><span style="font-weight: 400;">, I know that most adventuring parties can handle 6 to 8 medium or hard encounters in a day. A chain devil is CR 8, but since I’m using him as a solo boss I’m going to make this adventure suitable for a 7th level party; I want that fight to be hard, and CR gets a little wonky when you throw a solo monster against a full party.</span></p>
<p><span style="font-weight: 400;">At 7th level, the adjusted XP per day per character is 5,000. Most published modules are balanced for a party of 4 to 6 characters, so I’m going to build encounters for parties of 5 characters as a baseline. That means I’ve got a budget of 25,000 XP for the adventure, split between around 6 encounters. Looking at the tables on page 82 of the </span><i><span style="font-weight: 400;">Dungeon Master’s Guide</span></i><span style="font-weight: 400;">, I can see that for a 7th level, 5-character party, the threshold for a Medium encounter is 3,750 XP and for a Hard encounter is 5,500 XP. A chain devil clocks in at 3,900 XP, which is actually still a Medium encounter despite being CR8 (and that’s true for a party of 4 characters, too, despite the threshold for Hard being lower). That leaves me with a budget of 21,100 XP for the rest of the day. If I throw in one Hard encounter and make the rest Medium, I’ll come close to filling that budget and having a ‘balanced’ adventure.</span></p>
<p><span style="font-weight: 400;">We’re not quite at the stage where that information is entirely useful at this point, but it’s good to bear it in mind as I flesh out the rest of the rooms. At this stage, all I need is a vague idea of what each space holds.</span></p>
<p><span style="font-weight: 400;">Firstly, that narrow passage between rooms 3 and 6. I had already decided that it was a secret passage, but that doesn’t seem to fit with the concept of the dungeon &#8211; why would somebody build this place, lock the keys behind other locked doors, and then build a secret entrance to bypass them? It doesn’t make sense.</span></p>
<p><span style="font-weight: 400;">What does make sense, though, is that elaborate trap rooms don’t just work by magic. (Well, they can, but that’s lazy). If room 6 contains some kind of whole-room trap, the dungeon needs space to account for the mechanisms that drive said trap. If you can read my handwriting <strong>[which isn&#8217;t present on the new image because I lost that picture]</strong>, you’ll notice that this is what I wrote in the secret room between rooms 3 and 6, just above that hidden passage. </span><i><span style="font-weight: 400;">Secret room &#8211; trap mechanism?</span></i></p>
<p><span style="font-weight: 400;">So that secret passage becomes a ventilation tunnel of some kind, and it’s going to branch off into that hidden room where the mechanisms driving the traps in room 6 lie. If the players discover this, then they can not only bypass at least one locked door but can also potentially disable &#8211; or weaken, at least &#8211; the hazard that they’ll face in room 6, and potentially recover one of the keys a little easier. That seems like a good reward for having found the secret tunnel to me.</span></p>
<p><span style="font-weight: 400;">I know that rooms 4 and 9 don’t contain any of the puzzle pieces, because they’re attached to the central chamber without any locked doors between them. I don’t know exactly what will be in them yet; room 4 should contain some kind of hint as to the solution to the puzzle of the door in room 7, I think &#8211; something that indicates where the keys can be found, and maybe gives a hint as to what is sealed here. </span></p>
<p><span style="font-weight: 400;">7 is fairly straightforward. It’s the giant platinum disk embedded with magnetic plugs, which seals the chain devil beneath it. I’m also making this room the Emerald Oblivion, from the list of room names that I generated earlier. It’s entirely green and heavily warded against the devil &#8211; but the wards are breaking, and as a result people have been able to enter the dungeon once again.</span></p>
<p><span style="font-weight: 400;">I haven’t forgotten that the original plot hook I generated calls for a restless, potentially vengeful adventurer’s ghost. I figure he’s the remnant of the last person who managed to gain access to the dungeon. I also don’t think he ever got past the door in the south of room 3. His corpse is still there, slumped at the bottom of the door where the traps on the lock killed him. I don’t think his finger is being used as the handle, as much as I like that image, but that may change when I come to write up the room. Perhaps he’s a ghast or a wight, and the party have to fight him; perhaps his spirit still remains and can either attack the party or give them a clue that leads to the discovery of the secret vents that will lead to area 6. (See how I’m going back and forth on the idea of undead being in the dungeon? That’s common when I write adventurers; I like to keep my options open until I have a more solid idea of how everything fits together. Plus, I like playing </span><i><span style="font-weight: 400;">what if</span></i><span style="font-weight: 400;">?).</span></p>
<p><span style="font-weight: 400;">Room 1 is also pretty straightforward. It’s the entrance chamber, and contains the first trapped door of the dungeon. It should also contain some kind of story information that gives hints as to what will be found later in the adventure, as well as some kind of red herring to make the party think they really are just trying to slay a restless spirit. Maybe this is where they find the adventurer’s finger bone wedged into the handle of a door, and they find the rest of his body a little later on.</span></p>
<p><span style="font-weight: 400;">Room 2 gives me pause, since it’s a large space and I’m not entirely sure yet what purpose it serves. It’s big enough to provide room for a large combat encounter if I want one. Perhaps there’s some kind of army of constructs here, the last line of defence if the chain devil frees itself and tries to leave its prison. Looking at my list of rooms, though, I’m also drawn to The Cave of Forgetfulness. It’s not a cave, this room, but it could certainly be the Hall of Forgetfulness. Maybe this is both the last defence against the chain devil and the first defence against anybody trying to free it &#8211; a magical effect that modifies memory in some way so that the those entering it forget why they came here.</span></p>
<p><span style="font-weight: 400;">Of course, if there’s an army of guardians in Room 2, it could also be the Green Guard Post. Maybe the constructs are formed from the same green material that Room 7 is constructed from.</span></p>
<p><span style="font-weight: 400;">Room 8 is either the Whirling Chimney or the Winter Abreuvoir. There’s an elemental trap of some kind here &#8211; either air, water, or cold, I’m not sure what yet &#8211; that must be navigated to retrieve the key. </span></p>
<p><span style="font-weight: 400;">Room 9 is going to be similar to Room 8. It might contain story information, or another clue to one of the traps in the dungeon, but there’s no challenge here as such.</span></p>
<p><span style="font-weight: 400;">Room 5 is another challenge, and another key. This is the Crooked Trophy Taker. I think the players will face a choice here; give up a part of themselves, or something that grants them power, in exchange for the ke, or else fight for it. Since it’s a horror module, I don’t think asking for some kind of blood sacrifice is out of the question.</span></p>
<p><span style="font-weight: 400;">And with that, we have most of an adventure. Let’s have a look at it all in a briefer, more intelligible form.</span></p>
<table>
<tbody>
<tr>
<td><b>Room Number</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td><span style="font-weight: 400;">1</span></td>
<td><span style="font-weight: 400;">Entrance chamber, trapped door, red herring.</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">2</span></td>
<td><span style="font-weight: 400;">The Green Guard/The Hall of Forgetting.</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">3</span></td>
<td><span style="font-weight: 400;">The Restless Adventurer and the entrance to the Secret Room.</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">4</span></td>
<td><span style="font-weight: 400;">Antechamber to the Emerald Oblivion. Trapped door, clue of some kind.</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">5</span></td>
<td><span style="font-weight: 400;">The Crooked Trap Taker, the blood sacrifice, and a key,</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">6</span></td>
<td><span style="font-weight: 400;">A mechanical whole-room trap, and a key.</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">7</span></td>
<td><span style="font-weight: 400;">The Emerald Oblivion, the jail of the Kyton. Thrice-locked platinum door.</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">8</span></td>
<td><span style="font-weight: 400;">The Whirling Chimney: a whole-room elemental trap, and a key.</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">9</span></td>
<td><span style="font-weight: 400;">Antechamber to the Emerald Oblivion. Trapped door, clue of some kind.</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">Secret Room</span></td>
<td><span style="font-weight: 400;">Ventilation tunnel leading to the mechanism that drives the trap in Room 6. Some means of bypassing an encounter.</span></td>
</tr>
</tbody>
</table>
<p><span style="font-weight: 400;">If we treat each of the traps as an encounter, then we have too many encounters &#8211; but if we make them Easy, then the budget can hold more encounters and they also don’t take as long/as many resources to overcome. I’m aiming for a constant chipping away of resources before the final battle, so that works nicely.</span></p>
<p><span style="font-weight: 400;">The only thing remaining to do now is to write up the encounters and redraw the map before getting it out to playtesters and proofreaders, then flowing it into layout and putting the final document together.</span></p>
<p><b>Writing It Up</b></p>
<p><span style="font-weight: 400;">If you want to publish regular content, one of the most important things to sort out early on is your workflow. I’m still struggling with that &#8211; that’s the reason I still haven’t managed to put out one new release a month, as I said I was going to try to do. Something that’s been invaluable to me, though, is putting together templates to work from. Not only do these save time, but they help to ensure a consistency in format and presentation across all of your releases that really helps when it comes to building a brand. </span></p>
<p><span style="font-weight: 400;">I’m not just talking about things like cover templates and InDesign templates for layout, either. Something I find very useful is having a template for writing encounters. If you own any of the official WoTC-produced adventure supplements &#8211; </span><i><span style="font-weight: 400;">Storm King’s Thunder</span></i><span style="font-weight: 400;">, </span><i><span style="font-weight: 400;">Tales From The Yawning Portal</span></i><span style="font-weight: 400;">, whatever &#8211; take a second now to flick through them. You’ll notice that all of the encounters are presented in the same way, which looks something like this:</span></p>
<p><em><strong>[Alas, this image has gone the way of the dodo, and since I don&#8217;t use the same templates anymore I no longer have it. Have a glance in any WoTC hardcover and you&#8217;ll get a sense of what I&#8217;m talking about here, though.]</strong></em></p>
<p><span style="font-weight: 400;">This is pretty much the template that I use to write encounters. Once I know roughly what each room will contain, I put together a basic Word document with space for each of the maps on the key. With a template like this in place, writing a site-based adventure &#8211; i.e. one that doesn’t require many interactions with NPCs, or a lengthy investigation section &#8211; very straightforward. </span><i><span style="font-weight: 400;">Bulette Storm</span></i><span style="font-weight: 400;"> took a long time to write due to the first section, where the party were encouraged to explore a large area and speak to lots of people.The latter sections of that adventure, which were mostly combat-based, fell into place very quickly.</span></p>
<p><span style="font-weight: 400;">And really, all that’s left to do at this stage is to write the thing. So that’s what I’m going to do now.</span></p>
<p><span style="font-weight: 400;">Tomorrow we’ll take a look at the redrawn map, and I’ll talk a little about sourcing art and beginning to think about publication &#8211; including laying the adventure out in a more presentable form than a basic Word document, proofreading, and organising playtesting.</span></p>
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<p>Image Credit: A silver mine: miners digging. Wood engraving. Credit: <a href="https://wellcomecollection.org/works/uah2h59p">Wellcome Collection</a>. <a href="https://creativecommons.org/licenses/by/4.0/">Attribution 4.0 International (CC BY 4.0)</a></p>
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		<title>Publishing An Adventure: Art &#038; Layout on a Budget</title>
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		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Fri, 22 May 2020 00:45:00 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Publishing An Adventure]]></category>
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					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>Getting professional results with an amateur budget.]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/ArtAndLayout.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p><p>This was originally posted back in 2017. It lost the images during my site migration, so I&#8217;ve updated it to replace them. This is the first post in a series:</p>
<ul>
<li><a href="https://loottheroom.uk/using-random-tables-to-write-an-adventure">Part One: Using Random Tables to Write An Adventure</a></li>
<li><a href="https://loottheroom.uk/using-random-tables-putting-everything-together">Part Two: Putting Everything Together</a></li>
<li><a href="https://loottheroom.uk/publishing-an-adventure-pricing-promotion-and-pre-release">Publishing An Adventure: Pricing, Promotion, &amp; Pre-Release</a></li>
<li><a href="https://loottheroom.uk/laying-out-your-adventure-on-a-budget">Laying Out Your Adventure on a Budget</a></li>
<li><a href="https://loottheroom.uk/publishing-your-work-on-dms-guild">Publishing your Work on the DMs Guild</a></li>
</ul>
<hr>
<p><span style="font-weight: 400"><a href="https://loottheroom.uk/using-random-tables-putting-everything-together/">Yesterday</a> I finished talking about how I take results from random roll tables and turn them into enjoyable, coherent adventures. Today I want to talk about how to go from completed manuscript to publication on a site like DMs Guild without breaking the bank. This post will cover internal layout, art, and maps. It’s not intended to be an all-encompassing guide to self-publishing RPG content; think it of more as some quick and dirty advice from somebody who has been operating on little to no budget for the past 10 months or so. </span></p>
<p><span style="font-weight: 400">On Friday I’ll discuss how to actually publish to DMs Guild. The reason I’m leaving that until Friday is simple; before you publish anything, you should make sure it’s proofread (and copyedited, if you can afford it) and playtested as much as possible. The adventure we’ve been building over the last week &#8211; which I’m calling </span><b>Breaker of Chains</b><span style="font-weight: 400">, by the way &#8211; is currently with my two proofreaders, and I’m planning to send it out to playtest groups tonight or tomorrow (just as soon as I get that updated map finished).</span></p>
<p><span style="font-weight: 400">For a beginning writer, this step can sometimes be the most daunting. If you don’t know many people in the community it can be hardot put together playtest groups. Similarly, proofreading can be a big expense. Unfortunately, though, an obvious lack of proofing and playtesting stands out a mile, and it can be enough for many readers to put your adventure down and never buy it, let alone play it. </span></p>
<p><span style="font-weight: 400">The best piece of advice I can give you here, if you’re like me and operating with very little money, is to go and join the </span><a href="https://www.facebook.com/groups/1977612149124315/"><span style="font-weight: 400">Dungeon Masters Guild Creator’s Circle</span></a><span style="font-weight: 400"> and </span><a href="https://www.facebook.com/groups/DMGuildFanClub/?ref=br_rs"><span style="font-weight: 400">Dungeon Masters Guild Fanclub</span></a><span style="font-weight: 400"> communities on Facebook. Yes, Facebook. Personally I hate the place and rarely use it; when I do use it, it’s often for those two groups alone. They’re full of people with a ton of experience writing and publishing DMs Guild content, and they’re very often incredibly generous with time and advice. There’s drama from time to time, as there is on any Facebook group (and I tend to stay out of that as much as possible, as should you), but overall those two groups are incredibly valuable to new creators. You’ll often be able to find a proofreader for a very reasonable &#8211; and by reasonable, I mean </span><i><span style="font-weight: 400">cheap</span></i><span style="font-weight: 400">, frankly &#8211; rate, and it’s very easy to get a playtest group there.</span></p>
<p><span style="font-weight: 400">Seriously, don’t skimp on proofing and playtesting. It shows. </span></p>
<p><span style="font-weight: 400">Once you’ve sent your writing to your proofers and your playtesters, you’re probably going to be eager to start putting it into layout and making it look professional. </span><b>Don’t do that yet</b><span style="font-weight: 400">. You’re going to get a lot of suggestions from both the people proofing/editing it, and the people playing it, and it’s much easier to make changes to your manuscript when it’s in a raw form, before you’ve started to make it look pretty.</span></p>
<p><span style="font-weight: 400">While you’re waiting, though, you can be thinking about…</span></p>
<h1><span style="font-weight: 400">Art</span></h1>
<p><span style="font-weight: 400">There are three kinds of art you’re generally going to need in your product: cover art, internal art, and cartography. And from a financial standpoint, this is one of the biggest hurdles to a new creator. It’s still a huge hurdle to me, and I’ve been doing this for nearly a year now. Art can get </span><i><span style="font-weight: 400">expensive</span></i><span style="font-weight: 400">. (And before you start &#8211; that isn’t a complaint. I can’t wait to be able to afford all the gorgeous custom art I could ever need, and I’ll happily pay for it when I can.)</span></p>
<p><span style="font-weight: 400">Luckily, there are very affordable resources out there in the form of stock art. We’ll get to it in a minute, but first I feel morally obliged to say this, in big bold letters:</span></p>
<p><b>DO NOT just use that cool art you found on Google Image Search or Pinterest. It isn’t yours, it isn’t licensed to you, and you’re not legally allowed to use it. Don’t be that guy.</b></p>
<p><span style="font-weight: 400">Now that that’s said, let’s talk about stock art. I’m not intending for this to be any kind of guide to rights and copyright law, so let’s just take it for granted that before you use any art you’re going to check the license being granted to you and be sure that you’re using it correctly, OK? Good.</span></p>
<p><span style="font-weight: 400">There are some great sources of stock art out there, and one of them just happens to be the place where you’re going to be publishing: DMs Guild. Seriously, </span><a href="http://www.dmsguild.com/browse.php?affiliate_id=1021227"><span style="font-weight: 400">look</span></a><span style="font-weight: 400">. All of that art is available for you to use in your DMs Guild products, and in many cases it’s free. A lot of it has been provided by Wizards of the Coast specifically for use on DMs Guild, too (although you won’t be able to use those WoTC art packs if you’re intending to publish anywhere other than DMs Guild). That means that it’s often art taken from official releases from older editions. Admittedly, some of it isn’t cropped very well, but there’s enough there for you to make creative use of.</span></p>
<p><span style="font-weight: 400">Now, stock art comes with one big limitation; it’s stock. It’s not custom to your adventure. That means that you can often struggle to find art that is suitable to what you’re writing. My advice to you, if you’re on a tight budget and can’t stretch to custom art, is to find some art you’d like to use first and then write an adventure to fit it. (That’s advice that I didn’t follow myself with this new adventure; as a result, I’ve spent the weekend trying to pull together art when I should have been doing about a thousand other things.)</span></p>
<p><span style="font-weight: 400">As well as DMs Guild, I’ve also found these to be excellent sources of affordable stock art:</span></p>
<ul>
<li style="font-weight: 400"><a href="http://www.drivethrurpg.com/browse/pub/338/Aegis-Studios/subcategory/559_22229/Publisher-Resources?affiliate_id=1021227"><span style="font-weight: 400">Aegis Studios</span></a></li>
<li style="font-weight: 400"><a href="http://www.drivethrurpg.com/browse/pub/3865/Fat-Goblin-Games?affiliate_id=1021227"><span style="font-weight: 400">Fat Goblin Games</span></a></li>
<li style="font-weight: 400"><a href="http://www.drivethrurpg.com/browse/pub/3765/NUELOW-Games/subcategory/6552_19184/Stock-Illos?affiliate_id=1021227"><span style="font-weight: 400">Nuelow Games</span></a></li>
<li style="font-weight: 400"><a href="http://www.drivethrurpg.com/browse/pub/8779/Vagelio?affiliate_id=1021227"><span style="font-weight: 400">Vagelio</span></a></li>
<li style="font-weight: 400"><a href="http://www.drivethrurpg.com/product/215954/Black-Book-Art-Pack?affiliate_id=1021227"><span style="font-weight: 400">Awful Good Games</span></a></li>
<li style="font-weight: 400"><a href="http://www.rpgnow.com/browse/pub/7868/Jeshields?affiliate_id=1021227"><span style="font-weight: 400">Jeshields</span></a></li>
<li><a href="http://www.drivethrurpg.com/browse/pub/8135/Dean-Spencer-Art?affiliate_id=1021227">Dean Spencer</a></li>
<li style="font-weight: 400"><a href="http://stock.adobe.com/"><span style="font-weight: 400">Adobe Stock</span></a><span style="font-weight: 400"> (though you’ll need to do some hunting and sifting)</span></li>
</ul>
<p><span style="font-weight: 400">All of these sources are good for both internal and cover art. It’s nice to have full-page art for your front cover, of course, but that is often very expensive and even harder to find what you need. If you’re creative, though, you can get good results with a simple illustration. Look at what I did with </span><i><span style="font-weight: 400">Bulette Storm:</span></i></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='232'%20height='300'%20viewBox=%270%200%20232%20300%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2431" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?resize=232%2C300&#038;ssl=1" alt="" width="232" height="300" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?resize=232%2C300&amp;ssl=1 232w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?resize=768%2C994&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?resize=791%2C1024&amp;ssl=1 791w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?resize=600%2C776&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?resize=135%2C175&amp;ssl=1 135w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?w=1275&amp;ssl=1 1275w" data-tf-sizes="(max-width: 232px) 100vw, 232px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2431" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?resize=232%2C300&#038;ssl=1" alt="" width="232" height="300" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?resize=232%2C300&amp;ssl=1 232w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?resize=768%2C994&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?resize=791%2C1024&amp;ssl=1 791w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?resize=600%2C776&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?resize=135%2C175&amp;ssl=1 135w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/Adventure-BuletteStorm%4005x.png?w=1275&amp;ssl=1 1275w" sizes="(max-width: 232px) 100vw, 232px" /></noscript></p>
<p><span style="font-weight: 400">That’s simply a textured background that I made about a year ago (which I’ve used on all of my DMs Guild releases thus far), a parchment background placed over it (with the edges removed using a burned paper brush), </span><a href="http://www.drivethrurpg.com/product/134979/Publishers-Choice--Creatures-A-to-Z-Bulette?affiliate_id=1021227"><span style="font-weight: 400">this piece of stock art</span></a><span style="font-weight: 400"> from Fat Goblin Games, and some blending styles, plus Curves and Levels adjustments, to glue the colours together and make everything pop.</span></p>
<p><span style="font-weight: 400">If you’d prefer custom art, you could do worse than to check out </span><a href="https://twitter.com/axebane"><span style="font-weight: 400">Daniel Walthall</span></a><span style="font-weight: 400">, </span><a href="https://savedra.deviantart.com/"><span style="font-weight: 400">Luiz Prado</span></a><span style="font-weight: 400">, and </span><a href="https://www.behance.net/DanielJones"><span style="font-weight: 400">Daniel Jones.</span></a></p>
<p><span style="font-weight: 400">Maps can be trickier, but they don’t have to be. You have two options, really; write your adventure, then have a map custom made for it; or else find a stock map you like, and write an adventure to suit it. Purveyors of quality stock maps include the following:</span></p>
<ul>
<li style="font-weight: 400"><a href="http://www.dmsguild.com/browse.php?author=Derek%20Von%20Zarovich&amp;affiliate_id=1021227"><span style="font-weight: 400">Elven Tower</span></a></li>
<li style="font-weight: 400"><a href="https://rpgcharacters.wordpress.com/"><span style="font-weight: 400">Dyson’s Dodecahedron</span></a></li>
<li style="font-weight: 400"><a href="http://www.dmsguild.com/browse.php?author=Arcana%20Games&amp;affiliate_id=1021227"><span style="font-weight: 400">Arcana Games</span></a></li>
<li style="font-weight: 400"><a href="http://www.dmsguild.com/browse.php?author=Dave%20Zajac&amp;affiliate_id=1021227"><span style="font-weight: 400">Dave Zajac</span></a></li>
</ul>
<p><span style="font-weight: 400">When it comes to custom maps, things get a little more complicated &#8211; and more expensive. For playtesting and proofreading, of course, you can simply draw it yourself. You may find that you’re good enough at it that you can get away with using your own maps in the final product, too. In that case, you’re good to go. If not, there are tons of affordable cartographers working on DMs Guild products. I’m one of them, of course, but I’d also advise you to check out the following (some of whom I’ve already mentioned in the art section, but who cares?):</span></p>
<ul>
<li style="font-weight: 400"><a href="https://www.elventower.com"><span style="font-weight: 400">Elven Tower</span></a></li>
<li style="font-weight: 400"><a href="https://axebanegames.tumblr.com/"><span style="font-weight: 400">Daniel Walthall</span></a><span style="font-weight: 400"> (</span><a href="mailto:axebane@gmail.com"><span style="font-weight: 400">axebane@gmail.com</span></a><span style="font-weight: 400">)</span></li>
<li><a href="http://www.deanspencerart.com/cartography?fref=gc">Dean Spencer</a></li>
<li style="font-weight: 400"><a href="https://www.facebook.com/HalflingGypsyRPG/"><span style="font-weight: 400">Halfling Gypsy</span></a></li>
<li style="font-weight: 400"><a href="https://simetradon.deviantart.com/gallery/?fref=gc"><span style="font-weight: 400">Simon Crowley</span></a></li>
<li><a href="https://www.facebook.com/pullenart">Patrick E Pullen</a></li>
</ul>
<p><span style="font-weight: 400">Expect to pay more for custom maps &#8211; I currently charge a minimum of $30, as just one example. The benefit, of course, is that the map can be suited exactly to your purposes, and that you don’t have to invest the time and effort in doing it yourself. You will have to wait for it (my turnaround time is generally about two weeks, depending on how busy I am), but that’s time that you can spend on other parts of the publication process while you’re waiting for cartography.</span></p>
<p><span style="font-weight: 400">And what are those other parts of the process, I hear you ask? Well, the next step is the big one, isn’t it?</span></p>
<h1><span style="font-weight: 400">Layout</span></h1>
<p><a href="https://loottheroom.uk/rethinking-rpg-book-design/"><span style="font-weight: 400">I’ve written about layout before</span></a><span style="font-weight: 400">, and it ruffled a few feathers. My opinions on that matter haven’t changed, but I appreciate that a) layout can be hard, b) not everybody has access to InDesign, and c) not everybody has time to put together something like </span><i><span style="font-weight: 400">Bulette Storm</span></i><span style="font-weight: 400">, even if they wanted to. I won’t be doing it for </span><i><span style="font-weight: 400">The Breaker of Chains</span></i><span style="font-weight: 400">.</span></p>
<p><span style="font-weight: 400">If you’re reading this article, chances are you’re new to RPG publishing. The best thing you can do is to keep things simple. This is the kind of situation &#8211; i.e. new to the game, short on time and money, and feeling like you’re in over your head &#8211; where there’s absolutely no shame in copying from WoTC and the bestsellers on DMs Guild.</span></p>
<p><span style="font-weight: 400">I’ve been promising to release some Word templates for RPG layout for free at some point, and I really wish that I had them ready to go now so that I could include them in this post. They aren’t done, though, and I don’t know when they will be. That said, it’s possible to get good looking results with something as &#8216;basic&#8217; as Word.</span></p>
<p><span style="font-weight: 400">In my opinion, the two most important parts of any RPG layout are </span><b>clarity</b><span style="font-weight: 400"> and </span><b>consistency</b><span style="font-weight: 400">. You don’t need a complicated layout &#8211; as I said in that post about layout, there’s a reason the two column format has endured for so long. You don’t need to mess around with sidebars and fancy lines dividing sections and all that kind of stuff. You can do a lot with a plain white background and occasional art to break up the text. For example, even though I went all-in with interactive PDFs and the like in </span><i><span style="font-weight: 400">Bulette Storm</span></i><span style="font-weight: 400">, this is what the printable PDF looks like:</span></p>
<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='195'%20viewBox=%270%200%20300%20195%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2432" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BuletteStormPrintable.jpg?resize=300%2C195&#038;ssl=1" alt="" width="300" height="195" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BuletteStormPrintable.jpg?resize=300%2C195&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BuletteStormPrintable.jpg?resize=768%2C499&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BuletteStormPrintable.jpg?resize=600%2C390&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BuletteStormPrintable.jpg?w=853&amp;ssl=1 853w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2432" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BuletteStormPrintable.jpg?resize=300%2C195&#038;ssl=1" alt="" width="300" height="195" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BuletteStormPrintable.jpg?resize=300%2C195&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BuletteStormPrintable.jpg?resize=768%2C499&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BuletteStormPrintable.jpg?resize=600%2C390&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/BuletteStormPrintable.jpg?w=853&amp;ssl=1 853w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></p>
<p><span style="font-weight: 400">It’s not fancy at all &#8211; but it’s clear, it’s easy to read, and it’s consistent. And it’s trivially easy to set up in Word, too. I’m not going to give you a tutorial on how to actually use Word, or Open Office, or even Google Docs &#8211; just know that you can absolutely use those tools to get professional-looking results. </span></p>
<p><span style="font-weight: 400">I know you might be dubious about me including Google Docs in that list. I was as well. After I wrote that sentence, I debated whether to delete it or not. Before I did, I decided to open a new document and see what I could do. You decide if this would be acceptable in a DMs Guild product or not &#8211; bearing in mind that this is the result of literally 5 minute&#8217;s work:</span></p>
<p style="text-align: center"><em>Unfortunately this image disappeared during my site migration and I have been unable to recover it.</em></p>
<p><span style="font-weight: 400">Again, it’s not exactly fancy &#8211; but it gets the job done. In doing that, I discovered that Google Docs does have some limitations. You can only have one main paragraph style, for example &#8211; so I had to manually add idents to following paragraphs, and mainly change the font size and capitalisation on the first sentence. I also struggled to make an attractive-looking text box that was more than the simple box you see on that page. (I hear you can do all of the above with certain browser extensions, but I didn’t have time to play around with them). It would be nice to be able to add a page background, too; you can’t do that in Google Docs as standard, but it’s easy to export the file as a PDF and add a background in any image editor that can handle PDFs and layer transparencies:</span></p>
<p style="text-align: center"><em>Unfortunately this image disappeared during my site migration and I have been unable to recover it.</em></p>
<p><span style="font-weight: 400">I will admit that I thought this step would be easier. I hadn’t realised that Google Docs exports their PDFs with a solid white background (because I’m stupid sometimes), which made it impossible to simply add a background to the page in Acrobat. Instead I had to open this in Photoshop, place the background on a new layer, and then adjust the blending mode of the original PDF to knock out the white. That would obviously be very slow to do across an entire release. You can easily add a background in Word, and it’s much more versatile when it comes to layout than Google Docs, too.</span></p>
<p><span style="font-weight: 400">The background on that page, incidentally, is by Corey Johnston, and it’s a piece of stock art </span><a href="http://www.dmsguild.com/product/183659/Layout-Elements-Blue-Marble-Backgrounds?affiliate_id=1021227"><span style="font-weight: 400">available on DMs Guild</span></a><span style="font-weight: 400"> specifically for DMs Guild products. Which brings me to my next tip: a lot of this work has already been done for you. Just as you can buy stock art and maps on DMs Guild, you can find a ton of resources like backgrounds, layout elements, and cover templates there, too. With those, you can easily put together a good, professional product for very little cost.</span></p>
<p><span style="font-weight: 400">My main piece of advice would be for you to spend some time learning whatever piece of software you’re planning to use to create your products &#8211; be it InDesign, Word, Google Docs, Libre Office, or even LaTeX if you’re a fucking masochist. Play around with it, figure out what you can and can’t do &#8211; and then </span><b>make a template</b><span style="font-weight: 400">.</span></p>
<p><span style="font-weight: 400">I can’t stress enough how valuable having good templates is. Not only will you save yourself a ton of time on every subsequent product you produce, you’ll also be able to develop a consistent look across all of your products. Don’t underestimate the power of branding, even in something as seemingly simple and (in some eyes) trivial as layout and internal design.</span></p>
<p><span style="font-weight: 400">And that’s really all there is to it. You’re obviously going to want to create a copyright page, and probably a table of contents. You’ll need a cover, too. All of those things I’ll go over in Friday’s post, when we look at how to actually publish the product. Realistically, you’re going to want your cover art done by the time you send your manuscript off to proofreaders and editors, at the latest. That’s a good time to start promoting the product prior to release, and a cover is invaluable when it comes to that. (And in the grand tradition of me giving advice and immediately ignoring myself, I still don’t have a cover for </span><i><span style="font-weight: 400">Breaker of Chains</span></i><span style="font-weight: 400">.) </span></p>
<p><span style="font-weight: 400">Of course, if all this seems like too much effort, you could use the </span><a href="http://homebrewery.naturalcrit.com"><span style="font-weight: 400">Homebrewery</span></a><span style="font-weight: 400">. That will give you a product that looks remarkably similar to official WoTC products. Personally, I don’t like using markup and find I can get results like that in Word much easier, but your mileage may vary &#8211; everybody’s skill set is different, and everybody has access to different tools. From what I remember of the Homebrewery it’s difficult to get images to play nice, but I could be wrong. Still, it’s a valuable tool, and one that many people use.</span></p>
<p><span style="font-weight: 400">That’s all for now. On Friday I’ll talk you through actually releasing your work on DMs Guild, and you’ll get to see the final product that came out of the random tables I was playing with last week.</span></p>
<p><a href="http://www.patreon.com/loottheroom"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1165'%20height='1165'%20viewBox=%270%200%201165%201165%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-full wp-image-1133" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/04/Article-Patreon.png?resize=1165%2C267&#038;ssl=1" alt="" width="1165" height="267"><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-full wp-image-1133" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/04/Article-Patreon.png?resize=1165%2C267&#038;ssl=1" alt="" width="1165" height="267"></noscript></a></p>


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<p>Image Credit: An artist is painting a picture at an easel in his studio. Woodcut. Credit: <a href="https://wellcomecollection.org/works/p35nfk29">Wellcome Collection</a>. <a href="https://creativecommons.org/licenses/by/4.0/">Attribution 4.0 International (CC BY 4.0)</a></p>


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		<post-id xmlns="com-wordpress:feed-additions:1">1677</post-id>	</item>
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		<title>Using Random Tables to Write an Adventure</title>
		<link>https://loottheroom.uk/using-random-tables-to-write-an-adventure</link>
					<comments>https://loottheroom.uk/using-random-tables-to-write-an-adventure#comments</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 21 May 2020 11:00:00 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Publishing An Adventure]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=1665</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>A case study in using random tables to generate ideas for an adventure.]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2017/08/WritingWithRandomTables.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p><p>This was originally posted back in 2017. It lost the images during my site migration, so I&#8217;ve updated it to replace them. This is the first post in a series:</p>
<ul>
<li><a href="https://loottheroom.uk/using-random-tables-putting-everything-together">Part Two: Putting Everything Together</a></li>
<li><a href="https://loottheroom.uk/publishing-an-adventure-art-layout-on-a-budget">Publishing An Adventure: Art &amp; Layout on a Budget</a></li>
<li><a href="https://loottheroom.uk/publishing-an-adventure-pricing-promotion-and-pre-release">Publishing An Adventure: Pricing, Promotion, &amp; Pre-Release</a></li>
<li><a href="https://loottheroom.uk/laying-out-your-adventure-on-a-budget">Laying Out Your Adventure on a Budget</a></li>
<li><a href="https://loottheroom.uk/publishing-your-work-on-dms-guild">Publishing your Work on the DMs Guild</a></li>
</ul>
<hr />
<p><span style="font-weight: 400;">Right up front I’m going to say this: this post got much bigger than I intended, so I’m splitting it up and shunting aside my regular content over the next few days to make use of it. Today I’m talking about how I use random tables to generate ideas. On Friday we’ll be putting those ideas together into notes for an adventure. And on Monday, I’ll show you the finished map from this adventure, as well as talking you through how I prepare an adventure for publication and release it on DMs Guild. </span></p>
<p><span style="font-weight: 400;">Let’s get in to it.</span></p>
<hr />
<p><span style="font-weight: 400;">It’s no secret that I like random tables. I publish quite a lot of them here, and a number of my better-selling products on DMs Guild are random tables. Today I want to talk a little about how I actually use these tables in my own games, and to provide you with something of a case study of how I use various random tables to design adventures when I’m short on either ideas or time.</span></p>
<p><span style="font-weight: 400;">One thing I see a lot of people mention when it comes to random tables is that they often roll results that they can’t use. The problem seems to be that once they roll something, they feel like they’re somehow forced to use it. This applies to DMs generating random dungeons or rolling for random encounters just as much as it applies to players rolling on tables of trinkets or trying to generate their character’s background.</span></p>
<p><span style="font-weight: 400;">I’m not going to belabour this point. I’m simply going to say this; as somebody who writes a lot of random tables, I never intend for people to slavishly follow the first result they roll. Instead, what I hope for my tables to do is to spark ideas for the person who uses them, to help unblock you when you’re feeling stuck. I can only assume that that’s how other people who write random tables view them, and so that’s how I use them; I prune and twist the results I roll to fit my purposes, rather than adjusting my aims to fit the results (though I do sometimes do that, too, if it feels right). </span></p>
<p><span style="font-weight: 400;">Basically, when you’re using random tables, just remember this; it’s your game, and you’re the boss. If you’re rolling things and suddenly have a great idea of your own, go with that instead. If you roll an 82 and hate the result, but the thing written in 81 looks really cool, take 81 instead.</span></p>
<p><span style="font-weight: 400;">That’s how I use tables, every time I use them. And now I’m going to spend a couple of thousand words letting you watch while I do it.</span></p>
<p><span style="font-weight: 400;">On Monday I posted this map:</span></p>
<p><a href="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?ssl=1"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='300'%20height='263'%20viewBox=%270%200%20300%20263%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" class="tf_svg_lazy aligncenter size-medium wp-image-2870" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?resize=300%2C263&#038;ssl=1" alt="" width="300" height="263" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?resize=300%2C263&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?resize=1024%2C897&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?resize=768%2C673&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?resize=600%2C525&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?w=1271&amp;ssl=1 1271w" data-tf-sizes="(max-width: 300px) 100vw, 300px" /><noscript><img data-recalc-dims="1" decoding="async" class="aligncenter size-medium wp-image-2870" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?resize=300%2C263&#038;ssl=1" alt="" width="300" height="263" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?resize=300%2C263&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?resize=1024%2C897&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?resize=768%2C673&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?resize=600%2C525&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2020/05/LtR-MM-200817-P1.png?w=1271&amp;ssl=1 1271w" sizes="(max-width: 300px) 100vw, 300px" /></noscript></a></p>
<p><span style="font-weight: 400;">I used the random tables in the Dungeon Master’s Guide to generate it, and I said when I posted it that I intended to flesh it out using some of my favourite random tables from DMs Guild. And that’s exactly what I’ve been doing. </span></p>
<p><span style="font-weight: 400;">I generate a lot of adventures using tables for my own group. The process I use is fairly straightforward. First, I draw the map. We did that on Monday. But you know that, because I literally just said that 100 words ago, and you’re paying attention. Plus the map is right above this paragraph. Really, a good editor would drop this paragraph entirely &#8211; but I don’t have an editor, so here it is.</span></p>
<p><span style="font-weight: 400;">After I generate the map, I need to know what kind of adventure might take place there. That’s when I generate&#8230;</span></p>
<p><b>The Hook</b></p>
<p><span style="font-weight: 400;">Sometimes, of course, the hook comes first. But usually, if I already have an adventure hook, then I can draw map to suit it and design an adventure the traditional way. When I have nothing, though, I start with the map. I can’t say why, other than to say that it works for me.</span></p>
<p><span style="font-weight: 400;">Since I’m using DMs Guild products, I thought I’d start with one of my own: </span><a href="http://www.dmsguild.com/product/204201/Strange-Tidings-20000-Rumours?affiliate_id=1021227"><i><span style="font-weight: 400;">Strange Tidings</span></i></a><span style="font-weight: 400;">. It’s a rumour generator in the form of four 1d12 tables that will generate </span><i><span style="font-weight: 400;">a person</span></i><span style="font-weight: 400;"> who is rumoured to be </span><i><span style="font-weight: 400;">doing a thing</span></i><span style="font-weight: 400;">, </span><i><span style="font-weight: 400;">with a thing</span></i><span style="font-weight: 400;">, </span><i><span style="font-weight: 400;">in a place</span></i><span style="font-weight: 400;">. I rolled some dice, and generated this:</span></p>
<blockquote>
<p><i><span style="font-weight: 400;">An adventurer’s ghost has awakened with an insatiable hunger that has lain dormant for ages.</span></i></p>
</blockquote>
<p><span style="font-weight: 400;">At this stage, I don’t make any real decisions about what the adventure will be. I’m going to let the results on the rest of the tables guide the design, rather than settling on something concrete now and trying to force things to fit later. This is where I find random roll tables to be the most valuable; even though I’m writing this, and therefore I can do whatever I want with it, I find that once I have an idea I like I tend to cling to it. This is where I often get stuck on larger projects; if I commit too early then I get frustrated because for some reason I can’t allow myself to be flexible later in the process when things aren’t working. The flipside, of course, is that it’s easy to simply never nail any specifics down. This is how projects end up fizzling out and never being completed, lost forever in a sea of vague ideas. </span></p>
<p><span style="font-weight: 400;">Incidentally, this is what I’m trying to avoid with the campaign setting posts, which is why I’m not forcing myself to knock out an article per week when I haven’t done enough work to justify a post. I don’t want to lock myself into something that I’ll struggle to bring myself to change later &#8211; but having the vague structure (mostly) of weekly posts underpinning the project forces me to keep working and keep progressing, rather than running out of steam. Or at least that’s the theory.</span></p>
<p><span style="font-weight: 400;">Anyway. All I know at this stage of the process is that this is probably going to be some kind of horror adventure. There are other directions to go with a ghost possessed of an insatiable hunger, of course, but it’s prime horror material and I don’t want to overcomplicate things. The aim is to turn out a quick and easy adventure, so we’ll settle on what immediately feels right and worry about ridding it of horrendous cliches later.</span></p>
<p><span style="font-weight: 400;">So, for now, this one sentence is all we need. We’ll come back to it later, once we populate this structure. And the first thing I’m going to decide on are…</span></p>
<p><b>The Doors</b></p>
<p><span style="font-weight: 400;">Set dressing in dungeons is one of the best ways to sell your theme, and there’s no item of set dressing that players interact with more than doors. There’s a perfectly functional table of random doors in the Dungeon Master’s Guide, of course, but they’re just that &#8211; functional. They’re not interesting. And since we’re using this to help us develop the theme and story of the adventure, we want them to be interesting. </span></p>
<p><span style="font-weight: 400;">With that in mind, we turn to DMs Guild and the only book of random doors you’ll ever need &#8211; Glen Cooper’s </span><a href="http://www.dmsguild.com/product/203610/Deadly-Dungeon-Doors?affiliate_id=1021227"><i><span style="font-weight: 400;">Deadly Dungeon Doors</span></i></a><i><span style="font-weight: 400;">. </span></i><span style="font-weight: 400;">There are plenty of ways to use this book, and Glen spells out quite a few of them in the introduction. You can’t go far wrong buy using one of the pre-generated sets of dungeon doors at the end of the book, but that’s not what I’m going to do.</span></p>
<p><span style="font-weight: 400;">The first thing I like to do is to generate the final door of the dungon &#8211; the door behind which the boss fight or the loot haul or whatever lurks. Looking at my map, there’s one small final chamber &#8211; but that also branches off of the much larger chamber above it, which is accessible via either one door off the entrance rooms or by the narrow passage off of the central room at the top of the map (which I’ve decided, just now, is a hidden passage). I don’t know yet which room the final battle will take place in, so I don’t really know where that final door is going to go, but that’s fine. We’ll get to that.</span></p>
<p><span style="font-weight: 400;">So, I roll on the tables, and I generate a strong platinum door with and arcane lock and multiple sliding bars with padlocks on it. My mind immediately says “make this a Zelda-style key hunt”. I don’t know if I’ll do that yet, but the idea is there.</span></p>
<p><span style="font-weight: 400;">The next thing to do is to generate the rest of the doors in the dungeon. In a big dungeon I’d probably use one of the themed sets of pregenerated doors, but since I only need to make 5 more doors, I’m happy to generate them all individually.</span></p>
<p><span style="font-weight: 400;">The first thing I did was to roll on the door materials table for each door &#8211; and I rolled ‘iron’ every single time (which means I rolled between 16 and 18 five times in a row, which will probably never happen again in my life). So now I know that, besides the final platinum door, every door in this complex is iron. I like the idea of covering the whole place with a patina of rust; I also like the idea of making the entire building, walls and all, iron. I don’t know what I’ll do yet, but again I jot those ideas down.</span></p>
<p><span style="font-weight: 400;">Then I roll up some doors, and I end up with this selection:</span></p>
<ol>
<li style="font-weight: 400;"><span style="font-weight: 400;">A locked iron door with 6 magnetic studs embedded in it, surrounded by 4 lit torches.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">A normal iron door, though the lip is slightly higher than normal and may trip people stepping through it incautiously.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">A regular iron door.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">A regular iron door with a handle made of bone.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">A barred iron door, trapped with a magic missile trap.</span></li>
</ol>
<p><span style="font-weight: 400;">My immediate thought with the bone door handle is that the original handle has been snapped off &#8211; possibly rusted away? &#8211; and that a shard of human bone has been used to force it open. Possibly this is something the dead adventurer did before he, well, died.</span></p>
<p><span style="font-weight: 400;">So now I have my doors, and a vague theme of iron, rust, and bone. The next thing to is to figure out where those doors lead. That brings us to…</span></p>
<p><b>The Rooms</b></p>
<p><span style="font-weight: 400;">My go-to book for constructing interesting rooms on the fly is Kent Kelly’s </span><a href="http://www.dmsguild.com/product/189161/Random-Dungeon-Room-Generator?affiliate_id=1021227"><span style="font-weight: 400;">Random Dungeon Room Generator</span></a><span style="font-weight: 400;">. Some of the results from this book can be </span><i><span style="font-weight: 400;">unusual</span></i><span style="font-weight: 400;">, to say the least, but there’s a whole chapter devoted to making use of seemingly nonsensical results. Still, part of using random tables is knowing when to stick with what you’ve rolled and knowing when not to be a slave to the dice.</span></p>
<p><span style="font-weight: 400;">In this case, I’ve only got 7 (or 8, depending on how we divide that strange shaped room on the left of the map) rooms to generate, plus a long corridor that we could possibly also consider a room. With so few, I want them all to ne unique and interesting in some way &#8211; with such a small map, there’s no need for filler. I already know that I want to emphasise the image/theme of iron, rust, the vengeful dead, and &#8211; possibly &#8211; bone, so I’m going to keep an eye out for anything that seems to fit when I start rolling.</span></p>
<p><span style="font-weight: 400;">The first thing I need to do is to figure out what size rooms I’m looking for. There’s one that’s obviously larger than the others, but the rest are all roughly evenly sized. I’m fairly happy to call it one large room and have the rest be medium.</span></p>
<p><span style="font-weight: 400;">The book’s method begins with generating room names, so we’ll do that. I’m going to generate 20 names &#8211; more than twice the number I actually need &#8211; and see if anything seems to fit our existing theme. The first thing the book asks you to do is to generate the naming conventions to be used for each room &#8211; which take a form similar to (Adjective 1) and (Adjective 2) + (Locale) &#8211; and to then roll 1d1000 for each Adjective or Locale and plug in the results. </span></p>
<p><strong>[Originally there was a screenshot here of the list of names I generated, but unfortunately I have no idea where it&#8217;s gone. Rest assured that most of them were rubbish, as 2017 Chris stated in the following paragraph.]</strong></p>
<p><span style="font-weight: 400;">Now, there’s clearly a lot of rubbish there, but that’s to be expected when dealing with random roll tables. As I’ve said, the art is in sifting through the chaff and cleaning things up in such a way that you end up with a coherent finished product. So let’s do some cleaning.</span></p>
<ol>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Insect Men’s Roost</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Crooked One’s Trophy</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Crooked Trophy Taker</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Vengeful Beastman</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Beastman’s Trap</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Whirling Maelstrom</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Whirling Chimney</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Inquisition</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Inquisitor’s Stricture</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Door of Shrines</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Shrine Door</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Shrine of Doors</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Mausoleum</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Cave of Forgetfulness</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Forgetful Ogre</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Forgotten Echo</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Mist</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Misty Gauntlet</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Stinking Cinerarium</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Hewn Cinerarium</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Hewn Stone Stench</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Healer’s Hole</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Healing Hole</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Maggot Hole</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Healing Maggot</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Gilded Underworld</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Winter Abreuvoir</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Abreuvoir</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Emerald Oblivion</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Green Guard Post</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Oubliette</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Oubliette of the Behir</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Deep Behir</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Study of the Aboleth</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Headman’s Well</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Nefarious Well</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Drake</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Drake’s Trash Heap</span></li>
</ol>
<p><span style="font-weight: 400;">I’ve expanded some of the options out into multiple possibilities, pruned incoherent words from the options, and in a couple of cases &#8211; where I couldn’t see any interesting use, or I had utter nonsense &#8211; I’ve pruned entries completely. Some of them still don’t make much sense (The Hewn Stone Stench, anyone?) but they’re evocative enough &#8211; to me at least &#8211; that I left them in the for the time being.</span></p>
<p><span style="font-weight: 400;">There’s still some rubbish there, but I now have nearly twice as many ideas as I started with &#8211; and some of them I like. Bear in mind, these aren’t necessarily going to be the names of the rooms in the dungeon. Instead, I’m treating these as prompts for deciding what each room contains. </span></p>
<p><span style="font-weight: 400;">A few things that I like immediately: that long corridor on the right of the map could be referred to as the Chimney, and have some kind of elemental, wind-based encounter in it; similarly, I love the word ‘abreuvoir’ (which is a watering basin or trough) and that corridor could also function as some kind of water feature; I also love the word ‘oubliette’, and I love big pits in dungeons, so maybe there’s one of those here in the main central chamber; Emerald Oblivion is cool as hell, and if the whole dungeon is iron and one room is, for some reason, entirely green, that could be very interesting &#8211; especially if that room is green because it’s not iron but copper or bronze, and it’s covered in verdigris, and the fact that it isn’t iron is related to the room’s purpose; I like the idea of forgetfulness, and of tying that into the theme of the adventure somehow, but at this point I don’t quite know how to do that.</span></p>
<p><span style="font-weight: 400;">As I was putting this list together, my subconscious was also beginning to put things together while the rest of my brain was distracted. One of my favourite monsters &#8211; and something I don’t get to use very often &#8211; are Kytons, or chain devils. I like the idea of this dungeon being a prison for one such beast. They exist to do nothing other than to cause and receive pain, and they’re the closest thing to </span><i><span style="font-weight: 400;">Hellraiser’s</span></i><span style="font-weight: 400;"> Cenobites that D&amp;D has to offer. If I want to go full horror, I could do worse than to channel Clive Barker, and I’d love to write a Kyton-themed adventure.</span></p>
<p><span style="font-weight: 400;">At this point, we’ve pretty much got enough to go on. Once I piece these things together I’ll make use of random treasure tables, trinkets tables, and the like to fill the dungeon with appropriate loot, but I won’t be using any random encounter tables or other random means with which to populate the dungeon. Personally, I like to build encounters specifically for my party, and I always do that manually. As I said, I use these tables more to get the juices flowing than anything else; once that happens, the rest of the adventure falls into place easily, and that’s the point where you transcend the tables and create something that’s truly yours.</span></p>
<p><span style="font-weight: 400;">Soon on Friday I’ll show you how these elements &#8211; a map, some doors, and some rooms &#8211; come together into a cohesive whole. In the meantime, I’d like to hear from you; how would you put together the elements I’ve generated here into an adventure for your group?</span></p>
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<p>Image Credit: A man dicing with death, as a skeleton, 1764. Credit:&nbsp;<a href="https://wellcomecollection.org/works/ekq3g6nn">Wellcome Collection</a>.&nbsp;<a href="https://creativecommons.org/licenses/by/4.0/">Attribution 4.0 International (CC BY 4.0)</a></p>
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		<title>JVC Parry: Deconstructing Shore of Dreams</title>
		<link>https://loottheroom.uk/jvc-parry-deconstructing-shore-of-dreams</link>
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		<dc:creator><![CDATA[loottheroom]]></dc:creator>
		<pubDate>Fri, 06 Jul 2018 20:30:13 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Publishing An Adventure]]></category>
		<category><![CDATA[dmsguild]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dnd5e]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=2245</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='850'%20height='438'%20viewBox=%270%200%20850%20438%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="850" height="438" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?fit=850%2C438&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?w=850&amp;ssl=1 850w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=300%2C155&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=768%2C396&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=600%2C309&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=339%2C175&amp;ssl=1 339w" data-tf-sizes="(max-width: 850px) 100vw, 850px" /><noscript><img width="850" height="438" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?fit=850%2C438&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?w=850&amp;ssl=1 850w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=300%2C155&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=768%2C396&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=600%2C309&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=339%2C175&amp;ssl=1 339w" sizes="(max-width: 850px) 100vw, 850px" /></noscript></p>What goes in to producing a Platinum-selling adventure? We asked JVC Parry about Shore of Dreams.]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='850'%20height='438'%20viewBox=%270%200%20850%20438%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="850" height="438" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?fit=850%2C438&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?w=850&amp;ssl=1 850w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=300%2C155&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=768%2C396&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=600%2C309&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=339%2C175&amp;ssl=1 339w" data-tf-sizes="(max-width: 850px) 100vw, 850px" /><noscript><img width="850" height="438" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?fit=850%2C438&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?w=850&amp;ssl=1 850w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=300%2C155&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=768%2C396&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=600%2C309&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/07/LootTheRoom2018-JVCParryShoreOfDreams-PostArt.png?resize=339%2C175&amp;ssl=1 339w" sizes="(max-width: 850px) 100vw, 850px" /></noscript></p><p>Last week my friend (and awesome DMs Guild writer) JVC Parry posted an article on his blog in which he <a href="https://jvcparry.wordpress.com/2018/07/02/deconstructing-dungeons-beneath-the-sands/" target="_blank" rel="nofollow noopener noreferrer">discussed his process for writing his adventure Beneath The Sands</a>. I liked it a lot, and knew I wasn&#8217;t going to have much time to produce anything of substance for LTR this week (though there will still be a small post from me), so I reached out and asked if he would write something similar for me.</p>
<p>I&#8217;m pleased to say he accepted, and he just sent me the post &#8211; a look at how he wrote the Platinum-bestselling <a href="http://www.dmsguild.com/product/232354/Shore-of-Dreams?affiliate_id=1021227" target="_blank" rel="nofollow noopener noreferrer">Shore of Dreams</a> for Poison Potion Press. I&#8217;m always interested in seeing how other people work, and I was doubly interested in this because I&#8217;ve never worked on a project with a budget like the one for Shore of Dreams.</p>
<p>Enjoy!</p>
<hr />
<p style="text-align: center;"><strong>Deconstructing Dungeons: Shore of Dreams</strong></p>
<p style="text-align: center;"><em>by JVC Parry</em></p>
<p>Welcome to Deconstructing Dungeons! This is a blog post in which I take a look at adventures I have previously written for the DMsGuild or a 3<sup>rd</sup> party publisher, talk about how they were made, what inspired me, and what resources I used to help me in the writing process.</p>
<p>In this edition I’m going to take a look at what is arguably my most successful adventure; <a href="http://www.dmsguild.com/product/232354/Shore-of-Dreams?term=shore+of+dream&amp;test_epoch=0&amp;affiliate_rem=819295"><em>Shore of Dreams</em></a>. I wrote <em>SoD </em>for a new DMsGuild publisher called <a href="https://twitter.com/poisonpotpress?lang=en">Poison Potion Press</a>. They approached me asking for help with adventure writing, as English is not their first language, and they had heard my name from previous clients. I accepted, and got to work! Eventually, the title was published on January 25<sup>th</sup> 2018, although I completed my first draft in August of the previous year.</p>
<p>Writing for someone else is not always easy. In my experience, you’re likely to see more money for your work in the short-term, but obviously you’re constrained by what the publisher wants for their adventure, and by their work schedule. If I had written <em>SoD </em>for myself, it’s likely that I would have used only stock art from the DMsGuild or DTRPG, made my own maps, got it edited by my usual editor and had it on the market by September 2017. It would probably have made Copper Bestseller within a month or two, and then would slowly generate sales over the coming years. As it stood, PPP commissioned not only a cover, but also a load of internal art and cartography, professional layout work, as well as teaming up with <a href="http://www.drivethrurpg.com/browse/pub/10181/Trash-Mob-Minis">Trash Mob Minis</a> to create custom paper minis and doing a huge marketing campaign over all the social media platforms. In addition, <em>SoD </em>was one of (if not the) first adventures on the DMsGuild to become Print on Demand. For most writers, this amount of work is almost impossible. For me certainly the funding just isn’t there. Because of all this additional work, <em>SoD </em>is a platinum best-seller.</p>
<p>So, where do you start when writing for someone else? In my experience, a publisher normally sends me about a page of text relating to the adventure they would like. It’s normally bullet points about major NPCs or locations, and talks mostly about the general themes of the adventure. Working with PPP was different. From the beginning I was provided with an ‘adventure bible’ which contained nearly every scene of the adventure already written out in some form or another. It was my job to take these notes, weave them into a cohesive storyline, flesh out the mechanics, add some appropriate flavour text and descriptions, and create (roughly) balanced encounters and rewards. Because of the more structured ‘bible’ I was able to get to work straight away, rather than having a consultation with the publisher (which is often the case). Although this meant the writing was done quickly, it also meant there was a lot of to-ing and fro-ing between myself and the publisher on certain aspects of the adventure, all the time trying to balance the original idea of the piece with the practicalities of running it in 5<sup>th</sup> edition D&amp;D, and writing it in a comprehensive manner.</p>
<p>The adventure itself is a twisting narrative about lost treasure which (SPOILERS) turns out to be a ruse constructed by the owner of a tavern, Pisca Ahlorsath, who aims to lure adventurers into a trap. Pisca needs the adventurers to help her uncover a legendary magic item hidden within a partially submerged tomb not far from the tavern. The first half of the adventure sees the characters arrive at the island, interact with its inhabitants, and get a feel for the place. The publisher was very attached to the ‘wuxia’ style, a mix of oriental fantasy cultures. After taking the time to investigate possible links to the treasure, they are guided to the Shore of Dreams tavern where Pisca begins her plan to kidnap them. This plan involves the bar staff, all of whom have their own agendas to mind too. Depending on the actions of the characters during their stay at the tavern, they might manage to avoid capture, or awaken in a cell in the cavernous entrance to the temple. Either way, trouble ensues as they try to take out Pisca or uncover the secrets of the littoral cave. Although the adventure is relatively combat-light, I created a new monster, the Tempest Beast, to guard the temple and designed a deadly trap to protect the magic item (which I also created).</p>
<p>One of the biggest challenges in writing the adventure was the timing of everything. There are people already working down in the temple to clear rubble, Pisca has her own plans, several other members of Shore of Dreams staff have things going on, and who knows what the characters will end up doing! Trying to make all of these things mesh together into a consistent timeline wasn’t easy. In the end, I ended up having the timeline be mostly narrative driven. Pisca doesn’t come looking for the characters, she waits for them to come to her. Her plan only goes ahead if the characters are enraptured by her and stay. The prisoners in the cave only keep digging at the temple if the characters are there to witness it. This goes against a lot of advice about immersion in games, and the suspension of disbelief. It’s common practice to try and keep the world moving even when the players arn’t watching, but in published adventures, where each group will tackle everything differently, I feel it’s best to give a more freeform timeline, and allow DMs to tinker with it at their own tables.</p>
<p>Overall, I was happy with the adventure I wrote, and felt like I’d done the original ‘bible’ justice, whilst changing enough of what was there to ensure characters weren’t railroaded to a final destination, and wouldn’t have to endure a huge info dump at any point during the adventure for it all to make sense.</p>
<p><strong>What I did well: </strong>I think my biggest achievement for this adventure was turning it from a very NPC-centric adventure to one in which the characters have real agency. It was clear from the off that PPP was in love with Pisca, and it was no easy job to keep her as a star NPC without her stealing the show entirely.</p>
<p><strong>What I did poorly: </strong>More than anything, <em>SoD </em>reflects on my ability to produce my own adventures. I think it’s a testament to dedication and holistic publishing. It’s not enough just to have good writing, you need to do what you can to add that little extra spice. Incredible custom artwork, professional layout and cartography, solid marketing. If you want a platinum best-selling adventure on your first time around, you’ll need all of these things to be a success.</p>
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