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	<title>Tools &amp; Resources &#8211; Loot The Room</title>
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		<title>Epic Science Fantasy Name Generator</title>
		<link>https://loottheroom.uk/epic-science-fantasy-name-generator</link>
					<comments>https://loottheroom.uk/epic-science-fantasy-name-generator#respond</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Fri, 06 Sep 2024 11:28:08 +0000</pubDate>
				<category><![CDATA[Generators]]></category>
		<category><![CDATA[Tools & Resources]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=9268</guid>

					<description><![CDATA[<p><img data-tf-not-load="1" fetchpriority="high" loading="auto" decoding="auto" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2024/09/Untitled-1.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="The title &quot;Science Fantasy Name Generator&quot; in a blocky, retrofuturistic font with a yellow to orange gradient. In the background is an illustration of a space colony ship drifting against a background of stars." decoding="async" fetchpriority="high" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2024/09/Untitled-1.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2024/09/Untitled-1.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2024/09/Untitled-1.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2024/09/Untitled-1.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2024/09/Untitled-1.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>Why did I decide to do this? I don&#8217;t know. But here&#8217;s a name generator for science fantasy/space opera/sword and planet characters. There&#8217;s some more information about the dataset this uses after the generator, for those who are interested, but if you&#8217;re not and you&#8217;re just here to create long lists of names then please [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img data-tf-not-load="1" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2024/09/Untitled-1.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="The title &quot;Science Fantasy Name Generator&quot; in a blocky, retrofuturistic font with a yellow to orange gradient. In the background is an illustration of a space colony ship drifting against a background of stars." decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2024/09/Untitled-1.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2024/09/Untitled-1.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2024/09/Untitled-1.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2024/09/Untitled-1.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2024/09/Untitled-1.png?resize=306%2C175&amp;ssl=1 306w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>Why did I decide to do this? I don&#8217;t know. But here&#8217;s a name generator for science fantasy/space opera/sword and planet characters. There&#8217;s some more information about the dataset this uses after the generator, for those who are interested, but if you&#8217;re not and you&#8217;re just here to create long lists of names then please enjoy doing that!</p>



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<iframe loading="lazy" src="https://null.perchance.org/scifantasy-names" style="width:100%; height:400px; border:none;"></iframe>



<p class="has-text-align-left">(Since WordPress sometimes plays funny with iframes, that embed might break. If it does you can find the generator <a href="https://perchance.org/scifantasy-names">here</a>.)</p>



<h2 class="wp-block-heading">The Dataset</h2>



<p>There are two sources for the names here. The first, and most common, is simply pulling from two lists of names, first names and surnames. The fun part of writing it was actually coming up with the names themselves. First names are drawn from these sources:</p>



<ul class="wp-block-list">
<li>Noir detectives and femme fatales</li>



<li>Golden Age of Hollywood actors and actresses, and the characters they portrayed</li>



<li>Philosophers</li>



<li>Roman Emperors</li>



<li>Celestial bodies</li>



<li>&#8220;Classic&#8221; (read: 1920s-1950s) English first names with the first letters switched with different letters.</li>
</ul>



<p>The surnames are even more simple, drawing from noir characters and Golden Age actresses and actors almost exclusively. Originally I didn&#8217;t include these in the first names lists, opting to use just their surnames, but it became more fun when I included their full names.</p>



<p>There are 199 first names and 109 surnames in the first dataset, so it gives plenty of combinations on its own.</p>



<p>The second dataset is generating the &#8220;English first names with the first letter switched&#8221; randomly, combining a random suffix with a random prefix. I&#8217;ve set the probabilities of the generator so that these names occur half as often as the more &#8220;curated&#8221; ones, since they have a higher chance of outputting nonsense.</p>



<p>Enjoy!</p>



<p><em>The art used in this post is by Rick Guidice, taken from <a href="https://publicdomainreview.org/collection/space-colony-art-from-the-1970s/">Public Domain Review</a>.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9268</post-id>	</item>
		<item>
		<title>Monster Mash: Gummy Worm</title>
		<link>https://loottheroom.uk/monster-mash-gummy-worm</link>
					<comments>https://loottheroom.uk/monster-mash-gummy-worm#respond</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Tue, 05 Mar 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Monsters]]></category>
		<category><![CDATA[Tools & Resources]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=2346</guid>

					<description><![CDATA[<p><img loading="lazy" width="1200" height="630" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?fit=1200%2C630&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="A banner image showing a landscape-oriented document on a parchment background. A title beside it reads &quot;Monster Mash: Gummy Worm&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?w=1200&amp;ssl=1 1200w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?resize=300%2C158&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?resize=768%2C403&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?resize=1024%2C538&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?resize=600%2C315&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?resize=333%2C175&amp;ssl=1 333w" sizes="(max-width: 1200px) 100vw, 1200px" /></p>I&#8217;ve been doing some housekeeping on the site, recategorising posts and updating images and broken links. I came across this one sitting in drafts and I&#8217;m genuinely not sure why I never published it, so here it is &#8211; 6 years after I originally wrote it. On Saturday I appeared on The RPG Lab&#8217;s Twitch [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" width="1200" height="630" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?fit=1200%2C630&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="A banner image showing a landscape-oriented document on a parchment background. A title beside it reads &quot;Monster Mash: Gummy Worm&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?w=1200&amp;ssl=1 1200w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?resize=300%2C158&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?resize=768%2C403&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?resize=1024%2C538&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?resize=600%2C315&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Artwork.png?resize=333%2C175&amp;ssl=1 333w" sizes="(max-width: 1200px) 100vw, 1200px" /></p><p>I&#8217;ve been doing some housekeeping on the site, recategorising posts and updating images and broken links. I came across this one sitting in drafts and I&#8217;m genuinely not sure why I never published it, so here it is &#8211; 6 years after I originally wrote it.</p>
<hr />
<p>On Saturday I appeared on The RPG Lab&#8217;s Twitch channel with a handful of really talented creators, where we were discussing D&amp;D monsters and attempting to combine some already-existing creatures into something new and interesting.</p>
<p>For my mashup I chose to combine two of my favourite monsters &#8211; the Purple Worm and the Gelatinous Cube &#8211; creating a rolling ooze worm that I dubbed the Gummy Worm.</p>
<p>If you head over to The RPG Lab you&#8217;ll be able to find the VOD of the stream, where I talk about some of the design decisions that went into creating this thing. I&#8217;m not sure how long that will remain available, so in a future post I&#8217;ll write at more length about combining existing monsters into new creations, and we&#8217;ll work on creating some more mashups.</p>
<p>For now you can download the Gummy Worm, and use the adventure hooks here to introduce it into your games. Enjoy!</p>
<p><a href="https://loottheroom.uk/wp-content/uploads/2018/09/LTR-GummyWorm-CR11.pdf"><img loading="lazy" data-recalc-dims="1" decoding="async" class="aligncenter wp-image-2347 size-full" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Thumbnail.png?resize=521%2C324&#038;ssl=1" alt="A screenshot of a landscape-oriented PDF, three columns of text describing a monster identified as a &quot;Gummy Worm&quot;. A red circle in the upper right corner says it is a CR 11 monster." width="521" height="324" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Thumbnail.png?w=521&amp;ssl=1 521w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2018/09/MonsterMash-GummyWorm-Thumbnail.png?resize=300%2C187&amp;ssl=1 300w" sizes="(max-width: 521px) 100vw, 521px" /></a></p>
<p style="text-align: center"><em>[Click to download PDF for free]</em></p>
<p><strong>Gummy Worm Adventure Hooks</strong></p>
<p>These hooks are designed to be used while your party are underground, be it in tunnels and cave system or the Underdark itself.</p>
<ol>
<li><strong>Surprise! </strong>The party are resting up in a stronghold or settlement somewhere in the Underdark. As they chat, drink, or engage in whatever they’re currently doing, there is a chance (DC 14 Wisdom (Perception)) that somebody notices the sound of shifting earth from somewhere beyond the nearest wall. A few moments later the masonry crumbles and falls apart, revealing a deep tunnel around 10’ wide that vanishes into the earth. Something oozes out of the opening, a mass of slithering slime that begins to spew acid and suck people into its gelatinous form.</li>
<li><strong>The Missing Party. </strong>A group of adventurers &#8211; or miners, travelers, whatever suits your game &#8211; ventured out of the city a little over a week ago. They were heading for a nearby settlement, a journey that should have taken a day or two, and were expected to send word via a <em>sending </em>spell or some other means that they had arrived safely, but no word has come. A newcomer to town mentions that she saw a group that matches their description on her journey, but that they appeared to be rotting zombies that were somehow drifting along the tunnels, and she gave them a wide berth.</li>
<li><strong>The Slime Caves. </strong>The slime caves are well known, and often avoided by travelers. They are a labyrinthine series of tunnels, chimneys, and caverns, that are home to numerous oozes and slimes. Most travelers who venture in there never return. Occasionally adventurers head into the caves, but there is little to be had in the way of treasure in there and most people simply ignore them. Still, they have been well mapped, and local magic users often recruit people to go and recover strong acids and samples of the oozes for their research. Now, though, the tunnels have begun to change &#8211; old passages are caving in, new paths are being dug into the earth, and many of the slimes that dwell in the caves have begun to venture out, seeming to be retreating in some way (though nobody has ever known mindless oozes to show fear before). Something new has moved in, and it seems only a matter of time before the ooze spreads to encompass the nearby area.</li>
</ol>
<hr />
<p style="text-align: center"> </p>





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		<post-id xmlns="com-wordpress:feed-additions:1">2346</post-id>	</item>
		<item>
		<title>Talk To Me: Social Interactions in 5e</title>
		<link>https://loottheroom.uk/talk-to-me-social-interactions-in-5e</link>
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		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Wed, 04 May 2022 10:15:38 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Tools & Resources]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=6246</guid>

					<description><![CDATA[<p><img loading="lazy" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="A group of people gesticulate wildly at a woman bearing a bloody knife. A title reads &quot;Talk To Me: Social Interaction In 5e&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="A group of people gesticulate wildly at a woman bearing a bloody knife. A title reads &quot;Talk To Me: Social Interaction In 5e&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/05/SocialInteraction.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<div class="wp-block-jetpack-markdown"><p>A common criticism of D&amp;D &#8211; in particular fifth edition, though I’ve seen this levelled at all instances of the game in one form or another &#8211; is that the only mechanisms in place are interested in combat and violence. The game ostensibly has three “pillars” &#8211; exploration, social interaction, and combat &#8211; but it’s that third pillar that’s most represented in the rules as written.</p>
<p>It’s not strictly true that the game has no mechanisms for resolving social encounters, it’s just that a) they’re found in the DMG and b) they’re not particularly robust, not as granular as the combat rules.</p>
<p>A few weeks ago I made the point that a lot of DMs use the social abilities &#8211; Deception, Persuasion, etc. &#8211; in a manner that <a href="https://twitter.com/pangalactic/status/1511755314055593998?s=20&amp;t=BGO_RMEUoRF4HPT4jXEw3A">reminds me of reaction rolls</a>. The difference is that reaction rolls are used at the beginning of an encounter to determine the initial attitude of an NPC (and, sometimes, during an encounter to see if their attitude shifts) where the social skills in fifth edition are often used at the end of an encounter to determine the outcome. I propose that by reintroducing the reaction roll to fifth edition and using it in combination with the social interaction rules that already exist, we can build a system for social encounters that’s as robust as the combat system.</p>
<p>Combat has three things that we can define about every encounter:</p>
<ol>
<li>A clear goal (kill the enemy or make them flee/surrender)</li>
<li>Simple mechanisms to do that (roll an attack against a static target determined by the enemy (AC), modified by circumstances (surprise, flanking, etc))</li>
<li>Defined start and end states (i.e. enemy at full health/enemy reduced to 0 health)</li>
</ol>
<p>The procedure for combat is, broadly, this:</p>
<ul>
<li>Say what you want to do and roll with a relevant modifier (make an attack/cast a spell/etc)</li>
<li>Determine the result</li>
<li>Apply the effect (reduce HP/apply a condition that affects enemy turns/whatever)</li>
<li>Check to see if the end state has been met. Repeat if not.</li>
</ul>
<p>Social encounter in play tend to be freeform, where players and the GM talk back and forth and at some point the GM calls for a check. In my experience this usually happens when the GM is unsure how an NPC should react, and the check guides this; the decision to call for a check isn’t really guided by the structure of the encounter in the same way as combat.</p>
<p>So what does it look like if we start to impose some structure on social encounters? Here’s my proposal:</p>
<ul>
<li>Reaction rolls give us the starting state, and players define the end state by saying what they want to get out of the encounter</li>
<li>Players say what they do (e.g. roleplay a conversation) and then roll with a relevant modifier (make a social check of some kind)</li>
<li>We compare the roll to a target number (either a DC determined by the enemy’s Charisma or social skills, or else we use DCs appropriate for the party level (see <em>Typical DCs</em>, <strong>Dungeon Master’s Guide</strong> p.238)</li>
<li>Apply the effect. If you succeed on the roll, we adjust the enemy attitude one level down the reaction table. Maybe we adjust twice for a crit because it’s fifth edition. Similarly if the roll fails, we move closer to a hostile or unhelpful enemy</li>
<li>Check the status of the encounter. If we haven’t achieved our goal, repeat the procedure. If we’ve achieved our goal then we move on, and if the enemy has reached a state of hostility then we move into combat</li>
</ul>
<p>For this to work it does, of course, need a little more support. Something like the Holmes reaction table probably isn’t granular enough for this. We’d need something a little larger, maybe a bit closer to the AD&amp;D reaction tables that are based on a d20 (which falls more in line with the core mechanisms of fifth edition than a 2d6 table).</p>
<p>We can even take this a step further by writing feats and abilites that interact with this system in the same way that they interact with the combat system. We can allow bardic inspiration to apply to rolls. We can build on the bones of what’s there and make something that works well.</p>
<p>I, obviously, have not done that work. This is just a proposal for how social interaction in fifth edition could be brought closer to the system that exists for combat, so that we have more mechanical support for that pillar of play than already exists. We’re introducing complexity to the game, but we’re doing it in a way that is (hopefully) easy to parse because it so closely mirrors what’s already there.</p>
<hr>
<p>If you liked this post please consider <a href="https://ko-fi.com/chrisbissette">leaving a tip at Ko-Fi</a>.<br>
You can get this post in PDF and epub formats at <a href="https://patreon.com/chrisbissette">Detritus</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6246</post-id>	</item>
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		<title>Wildspace Encounters</title>
		<link>https://loottheroom.uk/wildspace-encounters</link>
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		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Fri, 22 Apr 2022 15:02:19 +0000</pubDate>
				<category><![CDATA[Tools & Resources]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=6204</guid>

					<description><![CDATA[<p><img loading="lazy" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="The words &quot;Wildspace Encounters&quot; over a backdrop of stars. A planet hangs in the lower left corner of the image and a weird spacecraft that looks like a diving bell floats in the top right corner." decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" width="1024" height="585" src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="The words &quot;Wildspace Encounters&quot; over a backdrop of stars. A planet hangs in the lower left corner of the image and a weird spacecraft that looks like a diving bell floats in the top right corner." decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/WildspaceEncounteers.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<div class="wp-block-jetpack-markdown"><p>Yesterday Wizards of the Coast announced that they’re bringing Spelljammer back for 5th edition. I’ve got a lot of nostalgia for Spelljammer and I’ve <a href="https://loottheroom.uk/anglership">posted some stuff before</a>. After the announcement I dug out <a href="https://www.drivethrurpg.com/product/17263/Spelljammer-Adventures-in-Space-2e?affiliate_id=1021227">Adventures In Space</a> and <a href="https://www.drivethrurpg.com/product/17245/SJA1-Wildspace-2e?affiliate_id=1021227">Wildspsace</a> and immediately got the urge to write some random encounters for travelling through wildspace.</p>
<hr>
<p><em>Adventures In Space</em> says this about encounters:</p>
<blockquote>
<p>Given the nature of space movement, an oppossing craft may appear suddenly in the distance, then slow to combat speed almost immediately. Since it is in the nature of the spelljamming helm to stop when it nears the gravity plance of another body, many encounters will occur without the desire of either side.<br>
The opposing ship(s) will appear 11-20 hexes away (1d10 + 10) in a random direction determined by rolling 1d6:</p>
<ol>
<li>Directly Ahead</li>
<li>Ahead &amp; Right (Starboard)</li>
<li>Behind &amp; Right</li>
<li>Directly Behind</li>
<li>Behind &amp; Left (Port)</li>
<li>Ahead and Left</li>
</ol>
<p>Heading is usually toward the player’s ship, though the DM can determine this if he desires.</p>
</blockquote>
<p>It goes on to say that there is no surprise roll and that there should be several rounds of manoeuvre before ships come within effective weapon range. We’re directed to use the standard Encounter Reactions roll. (As an aside, I really like the combination of determined encounter direction alongside distance and I think this can be useful in a dungeon, too. I did this in <a href="https://loottheroom.uk/product/bluelight">In The Bluelight</a> as the PCs traverse a dungeon made entirely from ice, allowing them to see shapes through the walls and floor, but I think this has applications in a “normal” dungeon as well. But that’s for another time.)</p>
<p>One thing the core <em>Spelljammer</em> book doesn’t give us are tables of random encounters to go with this system. So I’ve written one for you. Not everything here has stats in the AD&amp;D books. You’ll have to do some work if you want to use them but I also expect that most people aren’t playing 2nd edition and so stats for that system would be next to useless for readers anyway.</p>
<p>Some of these encounters are more specific than a random encounter table generally should be but that’s because I wanted to have fun while I wrote it rather than just writing a list of things you might bump into.</p>
<table>
<thead>
<tr>
<th style="text-align:center">3d6</th>
<th style="text-align:left">Encounter</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center">3</td>
<td style="text-align:left">A beholder the size of an asteroid, concocting plans to devour a moon.</td>
</tr>
<tr>
<td style="text-align:center">4</td>
<td style="text-align:left">A debris cloud, remnants of a battle. The shards of twisted metal crawl with 4d100 clockwork horrors.</td>
</tr>
<tr>
<td style="text-align:center">5</td>
<td style="text-align:left">1d3 Asteroid Spiders</td>
</tr>
<tr>
<td style="text-align:center">6</td>
<td style="text-align:left">Solar flares from the nearest fire body.</td>
</tr>
<tr>
<td style="text-align:center">7</td>
<td style="text-align:left">A colossus, frozen and drifting.</td>
</tr>
<tr>
<td style="text-align:center">8</td>
<td style="text-align:left">A ghost ship, crewed by Ancient Mariners, drifting aimlessly.</td>
</tr>
<tr>
<td style="text-align:center">9</td>
<td style="text-align:left">A pod of 1d6 space whales seeking their ancestral mating ground.</td>
</tr>
<tr>
<td style="text-align:center">10</td>
<td style="text-align:left">Astral pirates sailing under a red flag.</td>
</tr>
<tr>
<td style="text-align:center">11</td>
<td style="text-align:left">A Wasp crewed by 2d6 goblins.</td>
</tr>
<tr>
<td style="text-align:center">12</td>
<td style="text-align:left">An astrologer on a golden barge, attempting to birth a new star in a copper crucible.</td>
</tr>
<tr>
<td style="text-align:center">13</td>
<td style="text-align:left">Shards of a lost moon.</td>
</tr>
<tr>
<td style="text-align:center">14</td>
<td style="text-align:left">A mirror several thousand miles wide and half as tall, drifting between stars.</td>
</tr>
<tr>
<td style="text-align:center">15</td>
<td style="text-align:left">1d4+1 jammer leeches.</td>
</tr>
<tr>
<td style="text-align:center">16</td>
<td style="text-align:left">Abandoned dyson sphere, the external walls daubed with warnings in all known languages.</td>
</tr>
<tr>
<td style="text-align:center">17</td>
<td style="text-align:left">Abandoned Citadel.</td>
</tr>
<tr>
<td style="text-align:center">18</td>
<td style="text-align:left">Ship mimic. (Roll for type on <em>Ship Mimic Type</em>table)</td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th style="text-align:center">2d6</th>
<th style="text-align:left">Ship mimic type</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center">2</td>
<td style="text-align:left">Spelljammer</td>
</tr>
<tr>
<td style="text-align:center">3</td>
<td style="text-align:left">Dwarven Citadel</td>
</tr>
<tr>
<td style="text-align:center">4</td>
<td style="text-align:left">Galleon</td>
</tr>
<tr>
<td style="text-align:center">5</td>
<td style="text-align:left">Nautiloid</td>
</tr>
<tr>
<td style="text-align:center">6</td>
<td style="text-align:left">Wasp</td>
</tr>
<tr>
<td style="text-align:center">7</td>
<td style="text-align:left">Mosquito</td>
</tr>
<tr>
<td style="text-align:center">8</td>
<td style="text-align:left">Flitter</td>
</tr>
<tr>
<td style="text-align:center">9</td>
<td style="text-align:left">Dragonship</td>
</tr>
<tr>
<td style="text-align:center">10</td>
<td style="text-align:left">Neogi Deathspider</td>
</tr>
<tr>
<td style="text-align:center">11</td>
<td style="text-align:left">Gnomish Citadel</td>
</tr>
<tr>
<td style="text-align:center">12</td>
<td style="text-align:left">Man-o-War</td>
</tr>
</tbody>
</table>
<hr>
<p>Like this post? <a href="https://ko-fi.com/chrisbissette">Leave a tip at Ko-Fi</a></p>
<p>Get the PDF or epub version of this post at <a href="http://www.patreon.com/chrisbissette">Detritus.</a></p>
</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">6204</post-id>	</item>
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		<title>6 Curious Market Stalls</title>
		<link>https://loottheroom.uk/6-curious-market-stalls</link>
					<comments>https://loottheroom.uk/6-curious-market-stalls#respond</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Thu, 21 Apr 2022 09:19:10 +0000</pubDate>
				<category><![CDATA[Tools & Resources]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=6162</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Unlooted: Curious Market Stalls" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Unlooted: Curious Market Stalls" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Unlooted: Curious Market Stalls" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Unlooted: Curious Market Stalls" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/04/unLOOTed-MarketStalls.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>
<div class="wp-block-jetpack-markdown"><p>I write random tables as a warm-up every day. <a href="https://forms.gle/2g54r8mrF48bAwRP6">You can suggest a prompt here.</a></p>
<p>Get this post in PDF at <a href="http://www.patreon.com/chrisbissette">Detritus</a>.</p>
<hr>
<h1>Curious Market Stalls</h1>
<ol>
<li>A teetering shack made of reclaimed driftwood and roughly hewn quarry stones. Simultaneously appears to be an ancient, immovable part of the landscape and like it might fall down in a stiff breeze. Owned by <em>Sweaty Steve</em>, a leather-faced man of indeterminate age who exudes a musk of sour body odour and sharp salt. Sells unimpressive chunks of ambergris and planks of rotting wood painted in spirals of red ink. It’s tat, seemingly, but he does a steady trade and has been here for years.</li>
<li><em>Mrs. Landry</em> sells cats. She has dozens of them, a different brood every day. They claw and climb along the insides of the massive steel cage that surrounds her simple wooden stall. They hiss and spit at passers-by, mangy and feral, and stepping into the cage to do business risks having a host of them climb your legs and body.</li>
<li>A small empty table flanked by two shabby armchairs stands out in the bustle of the market through its mundanity. <em>Old Rother</em> sits in one chair, draped in layered shawls and coats whatever the weather, face always covered in a thick purple veil. Sit opposite them and they’ll grasp your hands in theirs, whispering to you for long minutes. They sell futures. Not predictions, not promises, not vague wishes that might go unanswered &#8211; futures, for you or another, the threads of time and fate unpicked and restitched to suit you and the contents of your purse.</li>
<li>“Buy a star today!” the man screeches, hand patting the huge brass telescope mounted on a stand beside him. “Any star you like!” <em>Maester Coldfront</em> is the market’s pre-eminent astronomer. You know that because his cloak and his stall are covered in paper stars that flutter and flap in the breeze. Peer through his telescope, even at the height of day, and you’ll set your eyes on furious burning orbs far across the galaxy. He swears he can sell you them &#8211; and for the right price he can give you the means to visit, too.</li>
<li>The meats at <em>Randall Campbell’s</em> stall glisten in the noonday sun. Thick and juicy and ripe, he swears you’ll never taste anything like them. But they don’t look like any cut of meat you’ve ever seen, and he’s notoriously cagey when pressed on which animals he’s butchered for your delectation. Still, the price is good and the flesh is tender, and who can argue with that?</li>
<li>A twisted forest of glass, jars and beakers and flasks and tubes covering every surface. Thin gasses swirl inside them, so light and ethereal as to be almost invisible. <em>Robertson</em> will sell you a quick sniff for a coin, or a deep draw for two. The carpets and pillows that surround the stall are always filled with punters in repose, smiling and drooling as they sleep off whatever concoction they’ve had a hit of today. Robertson won’t say what they are, and the only way to find out what they do is to pay up.</li>
</ol>
<hr>
<p>Like this post? <a href="https://ko-fi.com/chrisbissette">Leave a tip at Ko-Fi</a></p>
<p>Get this post in PDF at <a href="http://www.patreon.com/chrisbissette">Detritus</a>.</p>
<p>I write random tables as a warm-up every day. <a href="https://forms.gle/2g54r8mrF48bAwRP6">You can suggest a prompt here.</a></p>
</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">6162</post-id>	</item>
		<item>
		<title>Wordle Hex Map Generation</title>
		<link>https://loottheroom.uk/wordle-hex-map-generation</link>
					<comments>https://loottheroom.uk/wordle-hex-map-generation#comments</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Tue, 22 Feb 2022 12:06:28 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Tools & Resources]]></category>
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					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Three hexes - yellow, green, and grey - sit next to a green title that reads &quot;Wordle Hex Maps&quot;" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Three hexes - yellow, green, and grey - sit next to a green title that reads &quot;Wordle Hex Maps&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>Recently @molomoot posted a really cool method of dungeon generation using the daily crosswords they find in the Metro newspaper. I absolutely intend to try this at some point, especially as there&#8217;s now a Crossword Dungeon Game Jam running on itch. I haven&#8217;t done a crossword in years, but I have been doing Wordle every [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Three hexes - yellow, green, and grey - sit next to a green title that reads &quot;Wordle Hex Maps&quot;" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Three hexes - yellow, green, and grey - sit next to a green title that reads &quot;Wordle Hex Maps&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/SomethingFromNothing-PostTItle.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>
<p>Recently <a href="https://twitter.com/molomoot">@molomoot</a> posted a <a href="https://twitter.com/molomoot/status/1495795040211324929?s=20&amp;t=4cm0T0iG-N8Xx8mH28bLYA">really cool method</a> of <a href="https://twitter.com/molomoot/status/1494292183033298948?s=20&amp;t=4cm0T0iG-N8Xx8mH28bLYA">dungeon generation </a>using the daily crosswords they find in the Metro newspaper. I absolutely intend to try this at some point, especially as there&#8217;s now a <a href="https://itch.io/jam/crossword-dungeon">Crossword Dungeon Game Jam</a> running on itch.</p>



<p>I haven&#8217;t done a crossword in years, but I have been doing Wordle every day like the rest of the planet. And the combination of the crossword generation, Wordle, and reading <a href="https://www.drivethrurpg.com/product/363439/The-Vast-in-the-Dark?affiliate_id=1021227">The Vast In The Dark</a> got me thinking about other ways to use the things you do every day (crosswords, Wordle, whatever) to generate gameable content.</p>



<p>I realised that the chart of your attempts that Wordle generates every day can easily be transferred into a simple hex map. If you look at The Vast In The Dark&#8217;s generation, it only has three kinds of hexes &#8211; ruins, pillars, and wastes. And Wordle gives you three different colours.</p>



<p>I don&#8217;t want to spoilt today&#8217;s Wordle, so I went back through my phone to see if I had screenshots of old games that might prove fruitful. Here&#8217;s one I&#8217;ve duplicated in Photoshop.</p>



<figure class="wp-block-image size-full"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1000'%20height='1000'%20viewBox=%270%200%201000%201000%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="1000" height="1000" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=1000%2C1000&#038;ssl=1" alt="" class="tf_svg_lazy wp-image-6060" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?w=1000&amp;ssl=1 1000w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=300%2C300&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=600%2C600&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=100%2C100&amp;ssl=1 100w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=65%2C65&amp;ssl=1 65w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=60%2C60&amp;ssl=1 60w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=90%2C90&amp;ssl=1 90w" data-tf-sizes="(max-width: 1000px) 100vw, 1000px" /><noscript><img data-recalc-dims="1" decoding="async" width="1000" height="1000" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=1000%2C1000&#038;ssl=1" alt="" class="wp-image-6060" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?w=1000&amp;ssl=1 1000w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=300%2C300&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=600%2C600&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=100%2C100&amp;ssl=1 100w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=65%2C65&amp;ssl=1 65w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=60%2C60&amp;ssl=1 60w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/Petal.png?resize=90%2C90&amp;ssl=1 90w" sizes="(max-width: 1000px) 100vw, 1000px" /></noscript><figcaption>I don&#8217;t remember what day this was but the word was &#8220;Pleat&#8221;. Not a very useful word, but my last guess before I got it right was &#8220;Petal&#8221;. And that feels like a good theme for a hex crawl.</figcaption></figure>



<p>Let&#8217;s scrap the final row with the correct guess. We&#8217;ll say that green squares are settlements, yellow squares are fields filled with poppies, and black squares are something threatening. Maybe ruins, a wasteland of some kind, I don&#8217;t know. I&#8217;m <a href="https://www.patreon.com/posts/learning-to-rest-62848416?utm_medium=clipboard_copy&amp;utm_source=copy_to_clipboard&amp;utm_campaign=postshare">taking a week off</a> so I&#8217;m not expending too much energy on this right now.</p>



<p>Here&#8217;s a hex map:</p>



<figure class="wp-block-image size-full"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='766'%20height='440'%20viewBox=%270%200%20766%20440%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" data-recalc-dims="1" decoding="async" width="766" height="440" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/PetalHexes.png?resize=766%2C440&#038;ssl=1" alt="" class="tf_svg_lazy wp-image-6061" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/PetalHexes.png?w=766&amp;ssl=1 766w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/PetalHexes.png?resize=300%2C172&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/PetalHexes.png?resize=600%2C345&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/PetalHexes.png?resize=104%2C60&amp;ssl=1 104w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/PetalHexes.png?resize=157%2C90&amp;ssl=1 157w" data-tf-sizes="(max-width: 766px) 100vw, 766px" /><noscript><img data-recalc-dims="1" decoding="async" width="766" height="440" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/PetalHexes.png?resize=766%2C440&#038;ssl=1" alt="" class="wp-image-6061" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/PetalHexes.png?w=766&amp;ssl=1 766w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/PetalHexes.png?resize=300%2C172&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/PetalHexes.png?resize=600%2C345&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/PetalHexes.png?resize=104%2C60&amp;ssl=1 104w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/02/PetalHexes.png?resize=157%2C90&amp;ssl=1 157w" sizes="(max-width: 766px) 100vw, 766px" /></noscript><figcaption>I&#8217;m not really sure what else I need to say about this at this point.</figcaption></figure>



<p>Use Wordle to build a hex map. Populate it with dungeons you made from crosswords. Play some games and enjoy life. And <a href="https://ko-fi.com/chrisbissette">leave a tip at Ko-Fi</a> if you enjoyed this.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6059</post-id>	</item>
		<item>
		<title>Making Magic Dangerous</title>
		<link>https://loottheroom.uk/making-magic-dangerous</link>
					<comments>https://loottheroom.uk/making-magic-dangerous#respond</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Thu, 27 Jan 2022 11:54:36 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Tools & Resources]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=5762</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="A pair of spellcasters dressed like extras from a My Chemical Romance video wave their hands ineptly while skeletons and bears close in on them. The title reads 2Playing The Slots: Making Magic Dangerous&quot;" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="A pair of spellcasters dressed like extras from a My Chemical Romance video wave their hands ineptly while skeletons and bears close in on them. The title reads 2Playing The Slots: Making Magic Dangerous&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>Making magic dangerous in Fifth Edition]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="A pair of spellcasters dressed like extras from a My Chemical Romance video wave their hands ineptly while skeletons and bears close in on them. The title reads 2Playing The Slots: Making Magic Dangerous&quot;" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="A pair of spellcasters dressed like extras from a My Chemical Romance video wave their hands ineptly while skeletons and bears close in on them. The title reads 2Playing The Slots: Making Magic Dangerous&quot;" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/PlayingTheSlots-Header.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>
<div class="wp-block-jetpack-markdown"><h1>Dangerous Games</h1>
<p>Magic is dangerous. When you interact with magic you’re twisting the fundamental laws of reality into unnatural shapes. You’re creating friction in the one space where friction should not exist. This should be scary, and mistakes should come with consequences.</p>
<p>We used to know this, sort of. In early editions of D&amp;D spell failure was possible, though it largely just meant that the spell would fizzle without any effect. Thieves who can read scrolls also risk failure, with much more interesting and catastrophic results than failure on the part of a magic user:</p>
<blockquote>
<p>this sort of malfunction is almost always detrimental to the thief and his party. It could be as simple as accidentally casting the reverse of the given spell or as complex as a foul-up on a <em>fireball</em> scroll, causing the ball of flame to be centered on the thief instead of its intended target. The exact effect is up to the DM (this is the sort of thing DMs enjoy, so expect the unexpected). <sup class="footnote-ref"><a href="#fn1" id="fnref1">[1]</a></sup></p>
</blockquote>
<p>Some more modern games still remember that magic is dangerous, a fool’s errand for most who tangle with it. <em>Dungeon Crawl Classics</em> tells us that “continued use of magic results in… changes” (pp. 116). Individual spells give unique results for spell failure, as well as misfire and corruption results specific to the spell. <em><a href="https://vanillagame.carrd.co/#players">The Vanilla Game</a></em> has a concise Miscast table that covers a lot of bases.</p>
<p>But the most popular version of the original dungeon game doesn’t care about spell failure, unless it’s the Wild Magic Sorcerer &#8211; and even then, effects only happen if the GM decides that the sorcerer should check for wild magic surges. It has nothing to do with the skill of the caster or the risk of meddling with powers beyond your control and everything to do with the whim of the GM and their ability to remember that <em>actually yes this is a thing I should be doing.</em></p>
<p>We can do better.</p>
<h1>What Is A Spell Slot?</h1>
<p>Picture a spell as a liquid. A spell slot is a bottle to contain the liquid.</p>
<p>A third level spell slot is designed to contain exactly the volume of a third level spell. The smaller volume of a first or second level spell will fit with room to spare. The larger volume of a fourth or fifth level spell is too much. It won’t fit.</p>
<p>Except.</p>
<p>Some of that volume will fit. The rest will be left over. If you’re not careful as you transfer the volume from a fifth level slot to a third level slot, you’ll spill something.</p>
<p>Easy does it.</p>
<h1>Making It Work</h1>
<p>This should work for any game that uses the concept of “spell slots” in conjunction with “spell levels”, but I’m writing with Fifth Edition in mind simply because I’m familiar with it and it’s the game the majority of people are playing right now.</p>
<p>In Fifth Edition magic users can cast a spell with a slot of a higher level. Sometimes this increases the effectiveness of the spell. People refer to it as “upcasting”.</p>
<p>I propose that we introduce “downcasting” into the game. A magic user can cast a higher level spell with a spell slot that is officially “too low”, but it’s inherently risky and comes with disastrous consequences for failure.</p>
<blockquote>
<p>When a spellcaster casts a spell using a slot that is of a lower level than the spell, expend the spell slot and then make a Control Check.<br>
To make a Control Check, make a saving throw using your spellcasting ability against your own Spell Save DC.<br>
On a success, you cast the spell and it takes effect as though you had cast it using a spell slot of the same level as the spell. Roll 1d6 on the Magic Spillage table and apply the effect.
On a critical success, the spell takes effect as though you had cast it using a spell slot of the same level as the spell.
On a failure, the casting fails. Roll 1d20 + the spell’s Spell Level on the Miscast Table and apply the effect.
On a critical failure, the casting fails with catastrophic results. Roll 1d20 + Spell Level + your caster Level on the Miscast Table and apply the effect.</p>
</blockquote>
<h2>Magic Spillage</h2>
<table>
<thead>
<tr>
<th style="text-align:center">1d6</th>
<th style="text-align:left">Magic Spillage</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center">1</td>
<td style="text-align:left">Take 1d6 psychic damage.</td>
</tr>
<tr>
<td style="text-align:center">2</td>
<td style="text-align:left">Spend an additional spell slot of the highest level remaining to you today. You regain the use of this spell slot after a long rest, even if you would normally regain expended spell slots after a short rest.</td>
</tr>
<tr>
<td style="text-align:center">3</td>
<td style="text-align:left">You cast <em>hallucinatory terrain</em> centered on yourself, in addition to your original spell. The GM determines the appearance of the terrain created.</td>
</tr>
<tr>
<td style="text-align:center">4</td>
<td style="text-align:left">You cast <em>thaumaturgy</em>, in addition to your original spell. The GM determines the effect.</td>
</tr>
<tr>
<td style="text-align:center">5</td>
<td style="text-align:left">You teleport up to 60 feet to a random unoccupied space determined by the GM.</td>
</tr>
<tr>
<td style="text-align:center">6</td>
<td style="text-align:left">For the next minute you regenerate 1d6 hit points at the start of each of your turns. You don’t regenerate if you took damage from cold iron or silver weapons on your last turn.</td>
</tr>
</tbody>
</table>
<h2>Miscasts</h2>
<p>Roll 1d20 + Spell Level. On a critical failure roll 1d20 + Spell Level + caster level.</p>
<table>
<thead>
<tr>
<th style="text-align:center">Result</th>
<th style="text-align:left">Miscast Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center">2</td>
<td style="text-align:left">Your spell affects a random target instead of the original target.</td>
</tr>
<tr>
<td style="text-align:center">3</td>
<td style="text-align:left">Take 1d10 psychic damage.</td>
</tr>
<tr>
<td style="text-align:center">4</td>
<td style="text-align:left">Your spell affects a random target in addition to the original target.</td>
</tr>
<tr>
<td style="text-align:center">5</td>
<td style="text-align:left">1d6 creatures you choose within 30 feet of you take 4d10 psychic damage.</td>
</tr>
<tr>
<td style="text-align:center">6</td>
<td style="text-align:left">You summon 1d12 snakes in your space.</td>
</tr>
<tr>
<td style="text-align:center">7</td>
<td style="text-align:left">You explode in a ball of fire centered on yourself, taking 1d6 damage and destroying all flammable objects in your possession.</td>
</tr>
<tr>
<td style="text-align:center">8</td>
<td style="text-align:left">You cast <em>shatter</em> on the nearest melee weapon to you, in addition to your original spell.</td>
</tr>
<tr>
<td style="text-align:center">9</td>
<td style="text-align:left">You summon a 90 foot cloud of roiling purple fog centered on yourself. The sound of tortured wailing echoes through the cloud. Creatures who begin their turn inside the cloud must succeed on a Wisdom saving throw versus your spell save DC or fall prone and take 1d12 psychic damage.</td>
</tr>
<tr>
<td style="text-align:center">10</td>
<td style="text-align:left">You become a living lightning rod. Any lightning effects produced in your vicinity automatically target you if you are within range and a valid target. This effect is permanent.</td>
</tr>
<tr>
<td style="text-align:center">11</td>
<td style="text-align:left">You immediately age (2d10 + spell level) years.</td>
</tr>
<tr>
<td style="text-align:center">12</td>
<td style="text-align:left">You are unable to speak or make verbal sounds for 1d10 minutes.</td>
</tr>
<tr>
<td style="text-align:center">13</td>
<td style="text-align:left">You slow time for yourself and are unable to take actions or reactions until the end of your next turn.</td>
</tr>
<tr>
<td style="text-align:center">14</td>
<td style="text-align:left">All of your equipment and possessions are teleported 1d6 miles in a random direction.</td>
</tr>
<tr>
<td style="text-align:center">15</td>
<td style="text-align:left">You cast <em>reduce</em> on yourself. This effect can be removed with a <em>greater restoration</em> spell.</td>
</tr>
<tr>
<td style="text-align:center">16</td>
<td style="text-align:left">You gain the ability to exhale a ray of devastating energy. Once per long rest you can use an action to exhale a 5 by 30 foot line of negative energy. Each creature in the area of the exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier. A creature takes 2d6 necrotic damage on a failed save and half as much damage on a successful one. A creature who rolls a natural 20 on the saving throw reflects the fire back at you, causing you to take the damage instead.</td>
</tr>
<tr>
<td style="text-align:center">17</td>
<td style="text-align:left">Make a Constitution saving throw versus your own Spell Save DC. On a failed save, you begin to turn to stone and are restrained. You must repeat the saving throw at the end of your next turn. On a success, the effect ends. On a failure, you are petrified until freed by a <em>greater restoration</em> spell or other magic.</td>
</tr>
<tr>
<td style="text-align:center">18</td>
<td style="text-align:left">You cast <em>flesh to stone</em> on a random target within range.</td>
</tr>
<tr>
<td style="text-align:center">19</td>
<td style="text-align:left">You cast <em>sleep</em> at 9th level, centered on yourself.</td>
</tr>
<tr>
<td style="text-align:center">20</td>
<td style="text-align:left">You immediately drop to 0 hp. Make a death saving throw.</td>
</tr>
<tr>
<td style="text-align:center">21</td>
<td style="text-align:left">You cast <em>cloudkill</em> at 5th level, centered on yourself.</td>
</tr>
<tr>
<td style="text-align:center">22</td>
<td style="text-align:left">Each creature you can see takes 1d10 necrotic damage. You gain temporary hit points equal to the damage dealt.</td>
</tr>
<tr>
<td style="text-align:center">23</td>
<td style="text-align:left">Your main spellcasting ability is permanently reduced by 1d3.</td>
</tr>
<tr>
<td style="text-align:center">24</td>
<td style="text-align:left">A random creature within 20 feet of you must succeed on an Intelligence saving throw using your Spell Save DC or take 4d10 psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least 1 point of Intelligence.</td>
</tr>
<tr>
<td style="text-align:center">25</td>
<td style="text-align:left">A black beam of energy springs from your finger. Make a ranged spell attack against the nearest creature to you that is not within melee range. On a hit, the target’s Strength is reduced by 1d6. This effect is permanent.</td>
</tr>
<tr>
<td style="text-align:center">26</td>
<td style="text-align:left">Gravity is immediately reversed in a 40 foot radius centered on you.</td>
</tr>
<tr>
<td style="text-align:center">27</td>
<td style="text-align:left">You become infected with the curse of lycanthropy. Roll 1d6 and consult the list to determine which type of lycanthrope you become.</td>
</tr>
<tr>
<td style="text-align:center"> </td>
<td style="text-align:left">1-2: Werewolf</td>
</tr>
<tr>
<td style="text-align:center"> </td>
<td style="text-align:left">3: Werebear</td>
</tr>
<tr>
<td style="text-align:center"> </td>
<td style="text-align:left">4: Wereboar</td>
</tr>
<tr>
<td style="text-align:center"> </td>
<td style="text-align:left">5: Wererat</td>
</tr>
<tr>
<td style="text-align:center"> </td>
<td style="text-align:left">6: Weretiger</td>
</tr>
<tr>
<td style="text-align:center">28</td>
<td style="text-align:left">You emit psychic energy in a 60 foot cone. Each creature in that area must succeed on an Intelligence saving throw against your Spell Save DC or take 4d8 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success.</td>
</tr>
<tr>
<td style="text-align:center">29</td>
<td style="text-align:left">A 10 foot radius of poison spores erupts from you. Creatures who start their turn inside the cloud must succeed on a Constitution saving throw or become poisoned for 1 minute. A creature can repeat this saving throw at the end of each of their turns, ending the effect on itself on a success. The DC for this saving throw is 8 + your Constitution modifier.</td>
</tr>
<tr>
<td style="text-align:center">30</td>
<td style="text-align:left">You gain a level of exhaustion.</td>
</tr>
<tr>
<td style="text-align:center">31</td>
<td style="text-align:left">A powerful demon becomes aware of you and begins to hunt you. Your GM will determine the exact details of this effect.</td>
</tr>
<tr>
<td style="text-align:center">32</td>
<td style="text-align:left">You open a rift to a plane of existence determined by the GM. The rift begins in your space and begins to spread, growing by 1d10x10 feet every day.</td>
</tr>
<tr>
<td style="text-align:center">33</td>
<td style="text-align:left">You summon a hydra in your space.</td>
</tr>
<tr>
<td style="text-align:center">34</td>
<td style="text-align:left">You are transported to a random unoccupied space in the shadowfell.</td>
</tr>
<tr>
<td style="text-align:center">35</td>
<td style="text-align:left">Your Wisdom is permanently decreased an amount equal to the level of the spell you failed to cast.</td>
</tr>
<tr>
<td style="text-align:center">36</td>
<td style="text-align:left">You permanently lose one of your highest level spell slots. This can only be restored with the <em>wish</em> spell or some kind of divine intervention.</td>
</tr>
<tr>
<td style="text-align:center">37</td>
<td style="text-align:left">You cast <em>power word stun</em> on a random creature within range.</td>
</tr>
<tr>
<td style="text-align:center">38</td>
<td style="text-align:left">You cast <em>banishment</em> on yourself.</td>
</tr>
<tr>
<td style="text-align:center">39</td>
<td style="text-align:left">For the next 1d10 days you must roll to control spells even when are not downcasting them.</td>
</tr>
<tr>
<td style="text-align:center">40</td>
<td style="text-align:left">You cast <em>banishment</em> on the nearest creature to you.</td>
</tr>
<tr>
<td style="text-align:center">41</td>
<td style="text-align:left">You cast <em>power word kill</em> on a random creature within range.</td>
</tr>
<tr>
<td style="text-align:center">42</td>
<td style="text-align:left">You immediately cast all of your prepared spells at the highest level you are able to cast them, with targets determined randomly. If you do not prepare spells then nothing happens.</td>
</tr>
<tr>
<td style="text-align:center">43</td>
<td style="text-align:left">You begin to grow a second head. It does not share your face and has its own personality. You can’t control it and have no access to its thoughts. As it grows it begins to attempt to assert control over your body. The GM will determine the exact effect of this.</td>
</tr>
<tr>
<td style="text-align:center">44</td>
<td style="text-align:left">The spell fails with no ill effect. The GM rolls 1d12 x the spell’s level in secret. After this many days, you automatically cast the spell at the full level available to you with a new valid target determined randomly.</td>
</tr>
<tr>
<td style="text-align:center">45</td>
<td style="text-align:left">Your skin sloughs off. Take 2d20 necrotic damage. Your skin animates as a powerful undead creature with a vendetta against you personally.</td>
</tr>
<tr>
<td style="text-align:center">46</td>
<td style="text-align:left">You lose the ability to lie. This effect is permanent.</td>
</tr>
<tr>
<td style="text-align:center">47</td>
<td style="text-align:left">A piece of your soul detaches and is trapped within a soul gem located on a random plane of existence. The GM determines who, if anybody, possesses it and what use they put it to.</td>
</tr>
<tr>
<td style="text-align:center">48</td>
<td style="text-align:left">You immediately create a <em>sphere of annihilation</em> in your space.</td>
</tr>
<tr>
<td style="text-align:center">49</td>
<td style="text-align:left">You summon the tarrasque, which appears in your space.</td>
</tr>
</tbody>
</table>
<hr>
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<hr class="footnotes-sep">
<section class="footnotes">
<ol class="footnotes-list">
<li id="fn1" class="footnote-item"><p><em>AD&amp;D 2e Player’s Handbook</em>, pp. 41. I’m referencing AD&amp;D because that’s the book I have to hand. <a href="#fnref1" class="footnote-backref"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='72'%20height='72'%20viewBox=%270%200%2072%2072%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" decoding="async" width="72" height="72" data-tf-src="https://s.w.org/images/core/emoji/16.0.1/72x72/21a9.png" alt="↩" class="tf_svg_lazy wp-smiley" style="height: 1em; max-height: 1em;" /><noscript><img data-tf-not-load src="https://s.w.org/images/core/emoji/16.0.1/72x72/21a9.png" alt="↩" class="wp-smiley" style="height: 1em; max-height: 1em;" /></noscript>︎</a></p>
</li>
</ol>
</section>
</div>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">5762</post-id>	</item>
		<item>
		<title>Minor Local Folklore</title>
		<link>https://loottheroom.uk/minor-local-folklore</link>
					<comments>https://loottheroom.uk/minor-local-folklore#respond</comments>
		
		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Wed, 12 Jan 2022 09:22:46 +0000</pubDate>
				<category><![CDATA[Tools & Resources]]></category>
		<guid isPermaLink="false">https://loottheroom.uk/?p=5642</guid>

					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Unlooted - Minor Local Folklore" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Unlooted - Minor Local Folklore" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>Four pieces of minor local folklore to drop into your games.]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Unlooted - Minor Local Folklore" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Unlooted - Minor Local Folklore" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/Unlooted-MinorFolklore.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>
<div class="wp-block-jetpack-markdown"><p>I write random tables as a warm-up every day. <a href="https://forms.gle/2g54r8mrF48bAwRP6">You can suggest a prompt here.</a></p>
<h1>Four Piece Of Minor Local Folklore</h1>
<ol>
<li>A teetering stone column, built in sections that threaten to fall to the ground at a moment’s notice. It stands in the middle of a barren heath. Purple flowers grow at its base, found nowhere else, and local legends say that if you dance widdershins around it under the light of a waning moon the spirit trapped inside the stone will try to enter your mind and possess your body.</li>
<li>An ancient archway over a modern street, the last vestige of the city that stood here before the new city was built. Its surface is carved with a thousand ears. It hears all the secrets of the city, and it’s said that an offering of blood will gift you with centuries of hidden knowledge.</li>
<li>A giant stone on the edge of a cliff. Either the elements or an ancient hand have shaped it into a massive armchair. If you sit on it as the last rays of the day die, the devil Itself will appear to you with Its book and a bargain in mind.</li>
<li>A well, old stone and slick mould, the top boarded over with layers of wood. A cruel fairy lives at the bottom of it, eternal and vengeful, cursed to be trapped there forever until they reach out and take a handful of daylight. The boards can’t ever be allowed to decay.</li>
</ol>
<hr>
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		<post-id xmlns="com-wordpress:feed-additions:1">5642</post-id>	</item>
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		<title>Alternative Death Systems Using Troika! Initiative</title>
		<link>https://loottheroom.uk/alternative-death-systems-using-troika-initiative</link>
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		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Wed, 05 Jan 2022 11:39:11 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
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					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Alternative Death Systems Using Troika! Initiative" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Alternative Death Systems Using Troika! Initiative" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Alternative Death Systems Using Troika! Initiative" decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Alternative Death Systems Using Troika! Initiative" decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2022/01/DeathSaves.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>
<div class="wp-block-jetpack-markdown"><p>Troika! initiative is uniquely chaotic, utilising hidden information so that characters don’t know who will act next. This makes tactical decisions and planning difficult, resulting in a combat that is frenetic, reactive, and desperate.</p>
<p>I propose that we also make death and dying desperate and unpredictable.</p>
<p>For the uninitiated, this is the exact text of Troika!&#8217;s initiative system:</p>
<blockquote>
<p><strong>5.1 Assemble the Stack</strong><br>
During combat or at other times where it is important to know who goes first you will need to assemble the Initiative Stack. To do this get a container and a selection of coloured dice or other convenient markers (consider cards, poker chips, and so on).</p>
<p>5.1.1 Assign each character 2 Tokens of a single color.</p>
<p>5.1.2 Add Tokens to the Stack for the enemies equal to their total combined Initiative (if you have 8 Lizard-Men (Initiative 2) you would add 16 tokens to the Stack).</p>
<p>5.1.3 Add 1 Token of a distinct colour to the Stack. This Token signifies the End of the Round.</p>
<p><strong>Using the Stack</strong><br>
The GM will remove a Token from the Stack at random, the colour or design of which will determine who holds the Initiative and takes a Turn. Consider giving a copy of their Token to each player so that everyone remembers which colour or design is theirs.</p>
<p><strong>5.3 End of the Round</strong><br>
If the End of the Round Token is drawn all Tokens, including the End of the Round Token, are put back in the Stack. Remove Tokens contributed by dead characters and enemies, resolve any per Round or end of Round activities such as magic effects, Drowning (7.9), fire, poison, or bleeding, then draw another Token and carry on.</p>
</blockquote>
<p>Many modern games handle dying in similar ways, where characters reduced to 0 hit points/stamina/whatever are given a limited window in which they might be saved before dying:</p>
<ul>
<li>Troika! says you must be Healed before the End of the Round Token is drawn.</li>
<li>Mörk Borg gives you a d4 roll, with results starting at unconsciousness and moving through serious injury, bleeding out over d2 hours, and outright death anyway.</li>
<li>Fifth Edition D&amp;D uses Death Saving Throws, asking characters to roll 10+ on a d20 three times to live (with death occurring after three failures).</li>
<li>Characters in DCC have a number of rounds equal to their level in which they can be healed after reaching 0 hp before dying.</li>
<li>etc.</li>
</ul>
<p>The alternative death systems that follow replace the death system in whatever game you are using. They also assume you have replaced your normal Initiative system with Troika!&#8217;s.</p>
<h1>The Simple System</h1>
<p>When a character reaches 0hp, they fall unconscious. The next time their initiative marker is pulled from the stack, they die.</p>
<h1>Heroic Deeds</h1>
<p>A character who reaches 0 hp is on death’s door. Place a black token in the Initiative stack.</p>
<p>The character can still take a single action and move at half their speed when it is their Initiative. Their action can’t be used to heal themselves without aid.</p>
<p>When the black token is pulled from the stack, the character dies.</p>
<h1>Mortal Wounds</h1>
<p>When you reach 0 hp, you have a choice: fall unconscious, recovering naturally in 1d4 hours, or take a Wound token.</p>
<p>You continue to act as normal. Every time your Initiative marker is pulled from the stack, choose again: fall unconscious, or take a Wound token.</p>
<p>You can’t be healed while you have Wound tokens and are still in combat.</p>
<p>At the end of combat, roll on a suitable Wounds table. Modify your roll +1 for every Wound token you possess.</p>
<hr>
<p>Troika!&#8217;s initiative system is incredibly versatile. Try using it to randomise spell durations and see what happens.</p>
<p><em>“Alternative Death Systems” is an independent production by Loot The Room and is not affiliated with the Melsonian Arts Council.</em></p>
<hr>
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		<title>A Method for Learning Wizard Spells</title>
		<link>https://loottheroom.uk/a-method-for-learning-wizard-spells</link>
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		<dc:creator><![CDATA[LtR_Chris1]]></dc:creator>
		<pubDate>Fri, 31 Dec 2021 12:33:15 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Tools & Resources]]></category>
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					<description><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Text that reads &quot;A Method for Learning Wizard Spells&quot;. There is an array of blocks above the word &quot;spells&quot; that are coloured black, green, and yellow." decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Text that reads &quot;A Method for Learning Wizard Spells&quot;. There is an array of blocks above the word &quot;spells&quot; that are coloured black, green, and yellow." decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>]]></description>
										<content:encoded><![CDATA[<p><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='1024'%20height='585'%20viewBox=%270%200%201024%20585%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" width="1024" height="585" data-tf-src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?fit=1024%2C585&amp;ssl=1" class="tf_svg_lazy attachment-full size-full wp-post-image" alt="Text that reads &quot;A Method for Learning Wizard Spells&quot;. There is an array of blocks above the word &quot;spells&quot; that are coloured black, green, and yellow." decoding="async" data-tf-srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=360%2C205&amp;ssl=1 360w" data-tf-sizes="(max-width: 1024px) 100vw, 1024px" /><noscript><img width="1024" height="585" data-tf-not-load src="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?fit=1024%2C585&amp;ssl=1" class="attachment-full size-full wp-post-image" alt="Text that reads &quot;A Method for Learning Wizard Spells&quot;. There is an array of blocks above the word &quot;spells&quot; that are coloured black, green, and yellow." decoding="async" srcset="https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=300%2C171&amp;ssl=1 300w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=768%2C439&amp;ssl=1 768w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=600%2C343&amp;ssl=1 600w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=306%2C175&amp;ssl=1 306w, https://i0.wp.com/loottheroom.uk/wp-content/uploads/2021/12/WizardSpellMEthod.png?resize=360%2C205&amp;ssl=1 360w" sizes="(max-width: 1024px) 100vw, 1024px" /></noscript></p>
<div class="wp-block-jetpack-markdown"><p>This method for learning wizard spells is inspired by the recent popularity of Wordle, a variation on the popular Mastermind guessing game. A word is selected from a random word list and players attempt to guess what the word is. This works best with freeform magic systems like that in <a href="https://dungeon.loottherom.uk">A Dungeon Game</a>, where all that is needed is the name of the spell.</p>
<p>Initially all they know about the word are the number of letters (usually five). After making their guess, the other player (in our case the GM) places coloured pegs in a board to indicate the accuracy of each letter guessed:</p>
<ul>
<li>A black peg indicates that the letter guessed does not appear in the word at all.</li>
<li>A yellow peg indicates that the letter guessed appears in the word but in a different position.</li>
<li>A green peg indicates that the guessed letter is in the correct position in the word.</li>
</ul>
<p>In lieu of a pegboard and pegs, players and GMs can instead use different colours of dice to represent guesses.</p>
<p>The player has 5 attempts to make a correct guess, with the following outcomes:</p>
<ul>
<li>Correct guess: the character learns the spell (see below).</li>
<li>Failure to guess the word after five attempts: character Makes a Save or suffers a consequence. This could be damage to Intelligence or Wisdom, loss of max HP, or something else that suits your game.</li>
</ul>
<p>Players and GMs should decide how many spells characters know at first level. My suggestion is three, simply because this feels good.</p>
<h2>Correct Guess</h2>
<p>When you correctly guess the word, you learn that spell. If your game uses spell levels, the level of the spell is inversely correlated to the number of attempts it took to learn it i.e.</p>
<ul>
<li>First guess correct = 5th level spell</li>
<li>Second guess correct = 4th level spell</li>
<li>Third guess correct = 3rd level spell</li>
<li>Fourth guess correct = 2nd level spell</li>
<li>Fifth guess correct = 1st level spell</li>
</ul>
<h2>The Spell List</h2>
<p>The GM should roll on this list (or another that they prefer) to randomly select the spell that the character is attempting to learn.</p>
<ol>
<li>Troll</li>
<li>Sleep</li>
<li>Quiet</li>
<li>Light</li>
<li>Knock</li>
<li>Close</li>
<li>Float</li>
<li>Alive</li>
<li>Anger</li>
<li>Block</li>
<li>Blood</li>
<li>Break</li>
<li>Chain</li>
<li>Horse</li>
<li>Knife</li>
<li>Sword</li>
<li>Blade</li>
<li>Guard</li>
<li>Money</li>
<li>Guide</li>
<li>Fight</li>
<li>Vault</li>
<li>Pound</li>
<li>Sense</li>
<li>Sight</li>
<li>Youth</li>
<li>Water</li>
<li>Voice</li>
<li>Watch</li>
<li>Stone</li>
<li>Image</li>
<li>Plant</li>
<li>Paint</li>
<li>Scope</li>
<li>Point</li>
<li>Sound</li>
<li>Smoke</li>
<li>Power</li>
<li>North</li>
<li>South</li>
<li>Limit</li>
<li>Lunch</li>
<li>Judge</li>
<li>Truth</li>
<li>Glass</li>
<li>Frost</li>
<li>Field</li>
<li>Entry</li>
<li>Draft</li>
<li>Clock</li>
</ol>
<hr>
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