Mörk Borg Hexfills
This is the keyed hex map that goes with the ongoing [play reports](https://loottheroom.uk/category/play-reports) from my Mörk Borg game. The fills are deliberately very minimal. You can see how they’re used in the individual play reports.
1: Woods. Village of the Forsaken. Suicide cult. Weird ritual to determine whether someone dies each week.
2: Swamp. Road turns to mud. Vapours cause hallucinations. (Toughness DR14 or wake in a random hex).
3: Barren. Hangman’s Church.
4: Barre. The ground smoulders and smokes, patches of eternal fire. Road turns to tar.
5: Woods. Road. Empty.
6: Woods. Small village. They make whiskey from the swamp waters in 2.
7: Water. Vast empty lake on the edge of Galgenbeck.
8: Hills. Empty.
9. Plains. Empty.
10. Mountains. Empty.
11. Water. As 7.
12: Hills. The lair of SINAM, the troll.
13: Plains. Village. Plagued by troll attacks.
14: Plains. Empty.
15: Mountains. Empty.
16: Water. Road over the ancient bridge. Refugee camp.
17: Mountains. Empty.
18: Woods. Empty.
19: Woods. Empty.
20: Mountains. Monastery. Monks try to prevent Miseries.
21: Woods. Tower of Kallaline, devilmage.
22: Mountain. Cave village of the half-giants.
23: Woods. Home of the Humming Tree.
24: Barren. Abandoned village. Burned. Huge (40′ tall) sword buried in an anvil.
25: Swamp. Flooded dungeon. Gutworm breeding ground.
26: Woods. Goblin caves.
27: Woods. Nothing.
28: Plains. Nothing.
29: Barren. Empty.
30: Plains. d12 JUMP SPIDERS hunt these plains.
31: Woods. Empty.
32: Plains. Empty.
33: Woods. Empty.
34: Plains. Empty.
35: Swamp. The witch SHABNACH lairs here. Feuds with the fish people in 38.
36: Swamp. Empty.
37: Plains. Empty.
38: Swamp. Lair of the fish people. Want SHABNACH (35) dead.
39: Water. Ancient bridge. Bandits collect tax.
40: Hills. Ancient road fallen into disrepair.
41. Schleswig. City in the hills.