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Random Trinket Generator
Generators, Resources, Treasures & Trinkets 1
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Jaquaysing In Practice
Lots has been written about Jacquaysing the dungeon, often in the abstract. We talk about “increasing player choice”, non-linear exploration, meaningful decisions, etc. For a lot of us it’s become something we just do out of habit or out of feeling like it’s the “correct” way to design a dungeon. We’ll add loops, multiple entrances, […]

Strength In Adventure Games
This was originally a Twitter thread posted in July 2021. I’ve wanted to move it onto the blog for a while now anyway, but the impending explosion of the bird site finally gave me the kick I needed to actually do it. Unlike my other thread mirrors (like the long reads that I do) I’ve […]

Acquired Play
This essay was originally posted to Detritus, where subscribers get access to exclusive content, behind the scenes posts, musings on the craft of writing, drafts of works in progress, and more. Oral Traditions in Gaming Join Detritus here.

Narrative In Adventure Modules
This was originally posted to Detritus, a monthly subscription where I share lots of work in progress pieces, thoughts on the craft of writing, and other behind the scenes work. You can support the project on Patreon or through Ko-Fi.






Wordle Hex Map Generation
Recently @molomoot posted a really cool method of dungeon generation using the daily crosswords they find in the Metro newspaper. I absolutely intend to try this at some point, especially as there’s now a Crossword Dungeon Game Jam running on itch. I haven’t done a crossword in years, but I have been doing Wordle every […]