Blog
- Adventure Tourism
- Announcements
- Best of DMs Guild
- Blog
- Critical Writing
- Generators
- Listicles
- Maps
- Monsters
- Music
- Naming The Faceless
- Play Reports
- Publishing An Adventure
- Reviews
- The Long Read
- Tools & Resources
- Treasures & Trinkets
- Uncategorized
Best of DMs Guild – December 2017
The final DMs Guild roundup of 2017, featuring Printable Heroes, David Adams, Arcana Games, and more!
12 Superstitions
I’m a little late to the party – Halloween was yesterday, so it’s not even October anymore at the time of writing this – but I decided to get in on the RPG Blog Carnival for the first time. October’s theme was Superstitions (set by Of Dice & Dragons),, so here’s a little table of […]
Let’s Build A Campaign: The Railcrawl
Last week we talked about Points of Interest and Points of Encounters, drawing on some design techniques from CD Projekt Red’s The Witcher series to help add some linearity to the hex crawl. This week I want to expand on that a little bit, and look at how it might work in play. I want […]
Stat Boost: Art Objects from Jungle Goodies!
For the past few weeks I’ve been working on a book called Jungle Goodies with Matt Sanders of Dwarves in a Trenchcoat (who you may remember from his guest post back in June). What started out as a simple book of trinkets to tie in to Tomb of Annihilation has evolved into a whole host of strange […]
Let’s Build A Campaign Setting: Procedurally Generated Hex Crawling
I’ve written before about those moments where a solution to a problem presents itself almost fully formed, leaving you saying “why didn’t I think of this before? It’s so obvious!” I had another one of those moments with this project last week. That’s what I want to talk about today. I’m sure you remember (because […]